WarpPI/engine-jogl/src/main/java/it/cavallium/warppi/gui/graphicengine/impl/jogl/JOGLRenderer.java

447 lines
15 KiB
Java

package it.cavallium.warppi.gui.graphicengine.impl.jogl;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.nio.file.Files;
import javax.imageio.ImageIO;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES1;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureIO;
import it.cavallium.warppi.WarpPI;
import it.cavallium.warppi.gui.graphicengine.BinaryFont;
import it.cavallium.warppi.gui.graphicengine.Renderer;
public class JOGLRenderer implements Renderer {
public static GL2ES1 gl;
private static final int ELEMENTS_MAX_COUNT_PER_BUFFER = 128;
private static final int ELEMENT_VERTICES_COUNT = 6;
private static final int vertSize = 3;
private static final int texSize = 2;
private static final int colSize = 4;
private static final int vertBuffer = 0;
private static final int texBuffer = 1;
private static final int colBuffer = 2;
private static final int vertMax = JOGLRenderer.vertSize * JOGLRenderer.ELEMENT_VERTICES_COUNT * JOGLRenderer.ELEMENTS_MAX_COUNT_PER_BUFFER;
private static final int texMax = JOGLRenderer.texSize * JOGLRenderer.ELEMENT_VERTICES_COUNT * JOGLRenderer.ELEMENTS_MAX_COUNT_PER_BUFFER;
private static final int colMax = JOGLRenderer.colSize * JOGLRenderer.ELEMENT_VERTICES_COUNT * JOGLRenderer.ELEMENTS_MAX_COUNT_PER_BUFFER;
private int[] handlers;
FloatBuffer fbVertices;
FloatBuffer fbTextures;
FloatBuffer fbColors;
int fbElements;
float[] currentColor = new float[24];
float[] currentClearColorARGBf = new float[] { 1f, 197f / 255f, 194f / 255f, 175f / 255f };
boolean currentTexEnabled;
Texture currentTex;
float currentTexWidth;
float currentTexHeight;
JOGLFont currentFont;
@Override
public void glColor3i(final int r, final int gg, final int b) {
final float red = r / 255f;
final float gre = gg / 255f;
final float blu = b / 255f;
//currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, };
currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, }; //OK
}
@Override
public void glColor3f(final float red, final float gre, final float blu) {
// currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, };
currentColor = new float[] { red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, red, gre, blu, 1.0f, };//OK
}
@Override
public void glColor4f(final float red, final float gre, final float blu, final float alp) {
// currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };
currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };//ok
}
@Override
public void glColor(final int rgb) {
final int alpha = rgb >> 24 & 0xFF;
final int red = rgb >> 16 & 0xFF;
final int green = rgb >> 8 & 0xFF;
final int blue = rgb & 0xFF;
glColor4i(red, green, blue, alpha);
}
@Override
public int glGetClearColor() {
return (int) (currentClearColorARGBf[0] * 255) << 24 | (int) (currentClearColorARGBf[1] * 255) << 16 | (int) (currentClearColorARGBf[2] * 255) << 8 | (int) (currentClearColorARGBf[3] * 255);
}
@Override
public void glClearColor(final int rgb) {
final float alpha = (rgb >> 24 & 0xFF) / 255f;
final float red = (rgb >> 16 & 0xFF) / 255f;
final float green = (rgb >> 8 & 0xFF) / 255f;
final float blue = (rgb & 0xFF) / 255f;
glClearColor4f(red, green, blue, alpha);
}
@Override
public void glColor4i(final int r, final int g, final int b, final int a) {
final float red = r / 255f;
final float gre = g / 255f;
final float blu = b / 255f;
final float alp = a / 255f;
//currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };
currentColor = new float[] { red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, red, gre, blu, alp, };//OK
}
@Override
public void glClearColor4i(final int red, final int green, final int blue, final int alpha) {
final float ros = red / 255f;
final float gre = green / 255f;
final float blu = blue / 255f;
final float alp = alpha / 255f;
currentClearColorARGBf = new float[] { alp, ros, gre, blu };
}
@Override
public void glClearColor4f(final float red, final float green, final float blue, final float alpha) {
currentClearColorARGBf = new float[] { alpha, red, green, blue };
}
@Override
public void glClear(final int screenWidth, final int screenHeight) {
glColor(glGetClearColor());
glFillColor(0, 0, screenWidth, screenHeight);
}
@Override
public void glDrawLine(final float x0, final float y0, final float x1, final float y1) {
glFillColor(x0, y0, x1 - x0 + 1, y1 - y0 + 1);
}
@Override
public void glFillRect(final float x, final float y, final float width, final float height, float uvX, float uvY,
float uvWidth, float uvHeight) {
enableTexture();
if (uvWidth < 0)
uvX -= uvWidth;
if (uvHeight < 0)
uvY -= uvHeight;
uvWidth /= currentTexWidth;
uvX /= currentTexWidth;
uvHeight /= currentTexHeight;
uvY = 1 - uvY / currentTexHeight - uvHeight;
// final float[] vertices = { x, y, 0.0f, x, y + height, 0.0f, x + width, y, 0.0f, x + width, y + height, 0.0f, };
// final float[] tex_vertices = { uvX, uvY + uvHeight, uvX, uvY, uvX + uvWidth, uvY + uvHeight, uvX + uvWidth, uvY, };
//V0 x, y, 0.0f
//V1 x, y + height, 0.0f
//V2 x + width, y, 0.0f
//V3 x + width, y + height, 0.0f
//NV0 = V1
//NV1 = V3
//NV2 = V0
//NV3 = V0
//NV4 = V3
//NV5 = V2
final float[] vertices = { x, y + height, 0.0f, x + width, y + height, 0.0f, x, y, 0.0f, x, y, 0.0f, x + width, y + height, 0.0f, x + width, y, 0.0f };
final float[] tex_vertices = { uvX, uvY, uvX + uvWidth, uvY, uvX, uvY + uvHeight, uvX, uvY + uvHeight, uvX + uvWidth, uvY, uvX + uvWidth, uvY + uvHeight };
fbElements++;
fbVertices.put(vertices);
fbTextures.put(tex_vertices);
fbColors.put(currentColor);
}
@Override
public void glFillColor(final float x0, final float y0, final float w1, final float h1) {
disableTexture();
// final float[] vertices = { x0, y0, 0.0f, x0, y0 + h1, 0.0f, x0 + w1, y0, 0.0f, x0 + w1, y0 + h1, 0.0f, };
// final float[] tex_vertices = { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, };
//V0 x0, y0, 0.0f
//V1 x0, y0 + h1, 0.0f
//V2 x0 + w1, y0, 0.0f
//V3 x0 + w1, y0 + h1, 0.0f
//NV0 = V1
//NV1 = V3
//NV2 = V0
//NV3 = V0
//NV4 = V3
//NV5 = V2
final float[] vertices = { x0, y0 + h1, 0.0f, x0 + w1, y0 + h1, 0.0f, x0, y0, 0.0f, x0, y0, 0.0f, x0 + w1, y0 + h1, 0.0f, x0 + w1, y0, 0.0f, };
final float[] tex_vertices = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, };
fbElements++;
fbVertices.put(vertices);
fbTextures.put(tex_vertices);
fbColors.put(currentColor);
}
@Override
public void glDrawStringLeft(final float x, final float y, final String text) {
final int txtLen = text.length();
final int[] txtArray = currentFont.getCharIndexes(text);
int tableIndexX;
int tableIndexY;
for (int currentCharIndex = 0; currentCharIndex < txtLen; currentCharIndex++) {
tableIndexX = txtArray[currentCharIndex] % currentFont.memoryWidthOfEachColumn;
tableIndexY = (txtArray[currentCharIndex] - tableIndexX) / currentFont.memoryWidthOfEachColumn;
glFillRect(x + (float) currentCharIndex * (float) currentFont.charW, y, currentFont.charW, currentFont.charH, tableIndexX * currentFont.charW, tableIndexY * currentFont.charH, currentFont.charW, currentFont.charH);
}
}
@Override
public void glDrawStringCenter(final float x, final float y, final String text) {
glDrawStringLeft(x - currentFont.getStringWidth(text) / 2, y, text);
}
@Override
public void glDrawStringRight(final float x, final float y, final String text) {
glDrawStringLeft(x - currentFont.getStringWidth(text), y, text);
}
@Override
public void glDrawCharLeft(final int x, final int y, final char ch) {
final int index = currentFont.getCharIndex(ch);
final int tableIndexX = index % currentFont.memoryWidthOfEachColumn;
final int tableIndexY = (index - tableIndexX) / currentFont.memoryWidthOfEachColumn;
glFillRect(x, y, currentFont.charW, currentFont.charH, tableIndexX * currentFont.charW, tableIndexY * currentFont.charH, currentFont.charW, currentFont.charH);
}
@Override
public void glDrawCharCenter(final int x, final int y, final char ch) {
glDrawCharLeft(x - currentFont.charW / 2, y, ch);
}
@Override
public void glDrawCharRight(final int x, final int y, final char ch) {
glDrawCharLeft(x - currentFont.charW, y, ch);
}
@Override
public BinaryFont getCurrentFont() {
return currentFont;
}
@Deprecated
static Texture importTexture(final GL gl, final String string) throws IOException {
final FileInputStream f = new FileInputStream("test.png");
final TextureData tx_dat = TextureIO.newTextureData(gl.getGLProfile(), f, false, TextureIO.PNG);
final Texture tex = new Texture(gl, tx_dat);
tex.setTexParameteri(gl, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
tex.setTexParameteri(gl, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
// tex.setTexParameteri(gl, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
// tex.setTexParameteri(gl, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
return tex;
}
static OpenedTextureData openTexture(final String file, final boolean isResource) throws GLException, IOException {
BufferedImage img = ImageIO.read(isResource ? JOGLRenderer.class.getResource(file) : new File(file).toURI().toURL());
File f;
if (isResource) {
f = Files.createTempFile("texture-", ".png").toFile();
f.deleteOnExit();
ImageIO.write(img, "png", f);
} else
f = new File(file);
final int imgW = img.getWidth();
final int imgH = img.getHeight();
img = null;
WarpPI.getPlatform().gc();
return new OpenedTextureData(imgW, imgH, f, isResource);
}
public static class OpenedTextureData {
public final int w;
public final int h;
public final File f;
public final boolean deleteOnExit;
/**
* @param w
* @param h
* @param f
* @param deleteOnExit
*/
public OpenedTextureData(final int w, final int h, final File f, final boolean deleteOnExit) {
this.w = w;
this.h = h;
this.f = f;
this.deleteOnExit = deleteOnExit;
}
}
static Texture importTexture(File f, final boolean deleteOnExit) throws GLException, IOException {
final Texture tex = TextureIO.newTexture(f, false);
if (deleteOnExit && f.exists())
try {
if (WarpPI.getPlatform().getSettings().isDebugEnabled())
throw new IOException("Delete on exit!");
f.delete();
} catch (final Exception ex) {
f.deleteOnExit();
}
tex.setTexParameteri(JOGLRenderer.gl, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
tex.setTexParameteri(JOGLRenderer.gl, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
f = null;
return tex;
}
public void initDrawCycle() {
final boolean textureChange = precTexEnabled != currentTexEnabled || precTex != currentTex;
if (fbVertices == null) {
fbVertices = Buffers.newDirectFloatBuffer(JOGLRenderer.vertMax);
fbTextures = Buffers.newDirectFloatBuffer(JOGLRenderer.texMax);
fbColors = Buffers.newDirectFloatBuffer(JOGLRenderer.colMax);
handlers = new int[3];
JOGLRenderer.gl.glGenBuffers(3, handlers, 0);
}
startDrawSegment(false);
if (textureChange)
changeTexture();
}
public void endDrawCycle() {
final boolean textureChange = precTexEnabled != currentTexEnabled || precTex != currentTex;
if (textureChange) {
if (fbElements > 0)
endDrawSegment();
changeTexture();
} else if (fbElements > 0)
endDrawSegment();
}
private void changeTexture() {
precTexEnabled = currentTexEnabled;
precTex = currentTex;
if (currentTexEnabled) {
JOGLRenderer.gl.glEnable(GL.GL_TEXTURE_2D);
currentTex.bind(JOGLRenderer.gl);
} else
JOGLRenderer.gl.glDisable(GL.GL_TEXTURE_2D);
firstBufferTexDataCall = true;
}
public void startDrawSegment(final boolean continuation) {
if (!continuation || cycleEnded)
fbElements = 0;
cycleEnded = false;
}
private boolean precTexEnabled;
private Texture precTex;
private boolean cycleEnded = true;
public void doDrawSegment() {
final boolean textureChange = precTexEnabled != currentTexEnabled || precTex != currentTex;
final boolean changeRequired = fbElements >= JOGLRenderer.ELEMENTS_MAX_COUNT_PER_BUFFER;
if (textureChange) {
if (fbElements > 0) {
endDrawSegment();
startDrawSegment(false);
}
changeTexture();
} else if (fbElements > 0 && changeRequired) {
endDrawSegment();
startDrawSegment(true);
}
}
boolean firstBufferDataCall = true;
boolean firstBufferTexDataCall = true;
public void endDrawSegment() {
fbVertices.flip();
fbTextures.flip();
fbColors.flip();
// gl.glVertexPointer(vertSize, GL.GL_FLOAT, 0, fbVertices);
JOGLRenderer.gl.glBindBuffer(GL.GL_ARRAY_BUFFER, handlers[JOGLRenderer.vertBuffer]);
if (firstBufferTexDataCall)
JOGLRenderer.gl.glBufferData(GL.GL_ARRAY_BUFFER, fbVertices.limit() * Buffers.SIZEOF_FLOAT, fbVertices, GL.GL_STATIC_DRAW);
else
JOGLRenderer.gl.glBufferSubData(GL.GL_ARRAY_BUFFER, 0, fbVertices.limit() * Buffers.SIZEOF_FLOAT, fbVertices);
JOGLRenderer.gl.glVertexPointer(JOGLRenderer.vertSize, GL.GL_FLOAT, 0, 0l);
// gl.glTexCoordPointer(texSize, GL.GL_FLOAT, 0, fbTextures);
JOGLRenderer.gl.glBindBuffer(GL.GL_ARRAY_BUFFER, handlers[JOGLRenderer.texBuffer]);
if (firstBufferTexDataCall)
JOGLRenderer.gl.glBufferData(GL.GL_ARRAY_BUFFER, fbTextures.limit() * Buffers.SIZEOF_FLOAT, fbTextures, GL.GL_STATIC_DRAW);
else
JOGLRenderer.gl.glBufferSubData(GL.GL_ARRAY_BUFFER, 0, fbTextures.limit() * Buffers.SIZEOF_FLOAT, fbTextures);
JOGLRenderer.gl.glTexCoordPointer(JOGLRenderer.texSize, GL.GL_FLOAT, 0, 0l);
// gl.glColorPointer(colSize, GL.GL_FLOAT, 0, fbColors);
JOGLRenderer.gl.glBindBuffer(GL.GL_ARRAY_BUFFER, handlers[JOGLRenderer.colBuffer]);
if (firstBufferTexDataCall)
JOGLRenderer.gl.glBufferData(GL.GL_ARRAY_BUFFER, fbColors.limit() * Buffers.SIZEOF_FLOAT, fbColors, GL.GL_STATIC_DRAW);
else
JOGLRenderer.gl.glBufferSubData(GL.GL_ARRAY_BUFFER, 0, fbColors.limit() * Buffers.SIZEOF_FLOAT, fbColors);
JOGLRenderer.gl.glColorPointer(JOGLRenderer.colSize, GL.GL_FLOAT, 0, 0l);
fbVertices.limit(JOGLRenderer.vertMax);
fbTextures.limit(JOGLRenderer.texMax);
fbColors.limit(JOGLRenderer.colMax);
JOGLRenderer.gl.glDrawArrays(GL.GL_TRIANGLES, 0, fbElements * JOGLRenderer.ELEMENT_VERTICES_COUNT);
//gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, fbElements * ELEMENT_VERTICES_COUNT);
firstBufferDataCall = false;
firstBufferTexDataCall = false;
cycleEnded = true;
// deleteBuffer(fbVertices);
// deleteBuffer(txVertices);
// deleteBuffer(colVertices);
// fbVertices = null;
// txVertices = null;
// colVertices = null;
}
@Override
public void glClearSkin() {
if (currentTex != null) {
currentTex = null;
doDrawSegment();
}
}
void disableTexture() {
currentTexEnabled = false;
doDrawSegment();
}
void enableTexture() {
currentTexEnabled = true;
doDrawSegment();
}
void useTexture(final Texture t, final float w, final float h) {
currentTex = t;
currentTexWidth = w;
currentTexHeight = h;
enableTexture();
}
}