/* * Copyright 2020 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package io.netty.buffer.api; /** * Methods for accessing and controlling the internals of an allocator. * This interface is intended to be used by implementors of the {@link BufferAllocator}, {@link Buffer} and * {@link MemoryManager} interfaces. */ public interface AllocatorControl { /** * Allocate a buffer that is not tethered to any particular {@link Buffer} object, * and return the recoverable memory object from it. *

* This allows a buffer to implement {@link Buffer#ensureWritable(int)} by having new memory allocated to it, * without that memory being attached to some other lifetime. * * @param originator The buffer that originated the request for an untethered memory allocated. * @param size The size of the requested memory allocation, in bytes. * @return A {@link UntetheredMemory} object that is the requested allocation. */ UntetheredMemory allocateUntethered(Buffer originator, int size); /** * Return memory to the allocator, after it has been untethered from it's lifetime. * This either happens if the memory has leaked and been re-captured, or if it is no longer in use by a buffer * through {@link Buffer#ensureWritable(int)}. * * @param memory The untethered memory to return to the allocator. */ void recoverMemory(Object memory); /** * Memory that isn't attached to any particular buffer. */ interface UntetheredMemory { /** * Produce the recoverable memory object associated with this piece of untethered memory. * @implNote This method should only be called once, since it might be expensive. */ Memory memory(); /** * Produce the drop instance associated with this piece of untethered memory. * @implNote This method should only be called once, since it might be expensive, or interact with Cleaners. */ Drop drop(); } }