netty-incubator-buffer-api/buffer-api/src/main/java/io/netty/buffer/api/pool/PoolThreadCache.java

394 lines
14 KiB
Java

/*
* Copyright 2021 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.buffer.api.pool;
import io.netty.buffer.api.AllocatorControl.UntetheredMemory;
import io.netty.buffer.api.pool.PoolArena.SizeClass;
import io.netty.util.internal.MathUtil;
import io.netty.util.internal.ObjectPool;
import io.netty.util.internal.ObjectPool.Handle;
import io.netty.util.internal.PlatformDependent;
import io.netty.util.internal.logging.InternalLogger;
import io.netty.util.internal.logging.InternalLoggerFactory;
import java.util.ArrayList;
import java.util.List;
import java.util.Queue;
import static io.netty.buffer.api.pool.PoolArena.SizeClass.Normal;
import static io.netty.buffer.api.pool.PoolArena.SizeClass.Small;
import static io.netty.util.internal.ObjectUtil.checkPositiveOrZero;
/**
* Acts a Thread cache for allocations. This implementation is modelled after
* <a href="https://people.freebsd.org/~jasone/jemalloc/bsdcan2006/jemalloc.pdf">jemalloc</a> and the described
* techniques of
* <a href="https://www.facebook.com/notes/facebook-engineering/scalable-memory-allocation-using-jemalloc/480222803919">
* Scalable memory allocation using jemalloc</a>.
*/
final class PoolThreadCache {
private static final InternalLogger logger = InternalLoggerFactory.getInstance(PoolThreadCache.class);
private static final int INTEGER_SIZE_MINUS_ONE = Integer.SIZE - 1;
final PoolArena arena;
// Hold the caches for the different size classes, which are tiny, small and normal.
private final MemoryRegionCache[] smallSubPageCaches;
private final MemoryRegionCache[] normalCaches;
private final int freeSweepAllocationThreshold;
private int allocations;
PoolThreadCache(PoolArena arena,
int smallCacheSize, int normalCacheSize, int maxCachedBufferCapacity,
int freeSweepAllocationThreshold) {
checkPositiveOrZero(maxCachedBufferCapacity, "maxCachedBufferCapacity");
this.freeSweepAllocationThreshold = freeSweepAllocationThreshold;
this.arena = arena;
if (arena != null) {
// Create the caches for the heap allocations
smallSubPageCaches = createSubPageCaches(
smallCacheSize, arena.numSmallSubpagePools);
normalCaches = createNormalCaches(
normalCacheSize, maxCachedBufferCapacity, arena);
arena.numThreadCaches.getAndIncrement();
} else {
// No heapArea is configured so just null out all caches
smallSubPageCaches = null;
normalCaches = null;
}
// Only check if there are caches in use.
if ((smallSubPageCaches != null || normalCaches != null)
&& freeSweepAllocationThreshold < 1) {
throw new IllegalArgumentException("freeSweepAllocationThreshold: "
+ freeSweepAllocationThreshold + " (expected: > 0)");
}
}
private static MemoryRegionCache[] createSubPageCaches(
int cacheSize, int numCaches) {
if (cacheSize > 0 && numCaches > 0) {
MemoryRegionCache[] cache = new MemoryRegionCache[numCaches];
for (int i = 0; i < cache.length; i++) {
// TODO: maybe use cacheSize / cache.length
cache[i] = new SubPageMemoryRegionCache(cacheSize);
}
return cache;
} else {
return null;
}
}
private static MemoryRegionCache[] createNormalCaches(
int cacheSize, int maxCachedBufferCapacity, PoolArena area) {
if (cacheSize > 0 && maxCachedBufferCapacity > 0) {
int max = Math.min(area.chunkSize, maxCachedBufferCapacity);
// Create as many normal caches as we support based on how many sizeIdx we have and what the upper
// bound is that we want to cache in general.
List<MemoryRegionCache> cache = new ArrayList<>() ;
for (int idx = area.numSmallSubpagePools; idx < area.nSizes && area.sizeIdx2size(idx) <= max ; idx++) {
cache.add(new NormalMemoryRegionCache(cacheSize));
}
return cache.toArray(MemoryRegionCache[]::new);
} else {
return null;
}
}
// val > 0
static int log2(int val) {
return INTEGER_SIZE_MINUS_ONE - Integer.numberOfLeadingZeros(val);
}
/**
* Try to allocate a small buffer out of the cache. Returns {@code true} if successful {@code false} otherwise
*/
UntetheredMemory allocateSmall(PooledAllocatorControl control, int size, int sizeIdx) {
return allocate(cacheForSmall(sizeIdx), control, size);
}
/**
* Try to allocate a normal buffer out of the cache. Returns {@code true} if successful {@code false} otherwise
*/
UntetheredMemory allocateNormal(PoolArena area, PooledAllocatorControl control, int size, int sizeIdx) {
return allocate(cacheForNormal(area, sizeIdx), control, size);
}
private UntetheredMemory allocate(MemoryRegionCache cache, PooledAllocatorControl control, int size) {
if (cache == null) {
// no cache found so just return false here
return null;
}
UntetheredMemory allocated = cache.allocate(size, this, control);
if (++allocations >= freeSweepAllocationThreshold) {
allocations = 0;
trim();
}
return allocated;
}
/**
* Add {@link PoolChunk} and {@code handle} to the cache if there is enough room.
* Returns {@code true} if it fit into the cache {@code false} otherwise.
*/
boolean add(PoolArena area, PoolChunk chunk,
long handle, int normCapacity, SizeClass sizeClass) {
int sizeIdx = area.size2SizeIdx(normCapacity);
MemoryRegionCache cache = cache(area, sizeIdx, sizeClass);
if (cache == null) {
return false;
}
return cache.add(chunk, handle, normCapacity);
}
private MemoryRegionCache cache(PoolArena area, int sizeIdx, SizeClass sizeClass) {
if (sizeClass == Normal) {
return cacheForNormal(area, sizeIdx);
}
if (sizeClass == Small) {
return cacheForSmall(sizeIdx);
}
throw new AssertionError("Unexpected size class: " + sizeClass);
}
/**
* Should be called if the Thread that uses this cache is about to exist to release resources out of the cache
*/
void free() {
int numFreed = free(smallSubPageCaches) + free(normalCaches);
if (numFreed > 0 && logger.isDebugEnabled()) {
logger.debug("Freed {} thread-local buffer(s) from thread: {}", numFreed,
Thread.currentThread().getName());
}
if (arena != null) {
arena.numThreadCaches.getAndDecrement();
}
}
private static int free(MemoryRegionCache[] caches) {
if (caches == null) {
return 0;
}
int numFreed = 0;
for (MemoryRegionCache c: caches) {
numFreed += free(c);
}
return numFreed;
}
private static int free(MemoryRegionCache cache) {
if (cache == null) {
return 0;
}
return cache.free();
}
void trim() {
trim(smallSubPageCaches);
trim(normalCaches);
}
private static void trim(MemoryRegionCache[] caches) {
if (caches == null) {
return;
}
for (MemoryRegionCache c: caches) {
trim(c);
}
}
private static void trim(MemoryRegionCache cache) {
if (cache == null) {
return;
}
cache.trim();
}
private MemoryRegionCache cacheForSmall(int sizeIdx) {
return cache(smallSubPageCaches, sizeIdx);
}
private MemoryRegionCache cacheForNormal(PoolArena area, int sizeIdx) {
// We need to substract area.numSmallSubpagePools as sizeIdx is the overall index for all sizes.
int idx = sizeIdx - area.numSmallSubpagePools;
return cache(normalCaches, idx);
}
private static MemoryRegionCache cache(MemoryRegionCache[] cache, int sizeIdx) {
if (cache == null || sizeIdx > cache.length - 1) {
return null;
}
return cache[sizeIdx];
}
/**
* Cache used for buffers which are backed by SMALL size.
*/
private static final class SubPageMemoryRegionCache extends MemoryRegionCache {
SubPageMemoryRegionCache(int size) {
super(size, Small);
}
@Override
protected UntetheredMemory allocBuf(PoolChunk chunk, long handle, int size, PoolThreadCache threadCache,
PooledAllocatorControl control) {
return chunk.allocateBufferWithSubpage(handle, size, threadCache, control);
}
}
/**
* Cache used for buffers which are backed by NORMAL size.
*/
private static final class NormalMemoryRegionCache extends MemoryRegionCache {
NormalMemoryRegionCache(int size) {
super(size, Normal);
}
@Override
protected UntetheredMemory allocBuf(PoolChunk chunk, long handle, int size, PoolThreadCache threadCache,
PooledAllocatorControl control) {
return chunk.allocateBuffer(handle, size, threadCache, control);
}
}
private abstract static class MemoryRegionCache {
private final int size;
private final Queue<Entry> queue;
private final SizeClass sizeClass;
private int allocations;
MemoryRegionCache(int size, SizeClass sizeClass) {
this.size = MathUtil.safeFindNextPositivePowerOfTwo(size);
queue = PlatformDependent.newFixedMpscQueue(this.size);
this.sizeClass = sizeClass;
}
/**
* Allocate a new {@link UntetheredMemory} using the provided chunk and handle with the capacity restrictions.
*/
protected abstract UntetheredMemory allocBuf(
PoolChunk chunk, long handle, int size, PoolThreadCache threadCache, PooledAllocatorControl control);
/**
* Add to cache if not already full.
*/
public final boolean add(PoolChunk chunk, long handle, int normCapacity) {
Entry entry = newEntry(chunk, handle, normCapacity);
boolean queued = queue.offer(entry);
if (!queued) {
// If it was not possible to cache the chunk, immediately recycle the entry
entry.recycle();
}
return queued;
}
/**
* Allocate something out of the cache if possible and remove the entry from the cache.
*/
public final UntetheredMemory allocate(int size, PoolThreadCache threadCache, PooledAllocatorControl control) {
Entry entry = queue.poll();
if (entry == null) {
return null;
}
UntetheredMemory buffer = allocBuf(entry.chunk, entry.handle, size, threadCache, control);
entry.recycle();
// allocations are not thread-safe which is fine as this is only called from the same thread all time.
allocations++;
return buffer;
}
/**
* Clear out this cache and free up all previous cached {@link PoolChunk}s and {@code handle}s.
*/
public final int free() {
return free(Integer.MAX_VALUE);
}
private int free(int max) {
int numFreed = 0;
for (; numFreed < max; numFreed++) {
Entry entry = queue.poll();
if (entry != null) {
freeEntry(entry);
} else {
// all cleared
return numFreed;
}
}
return numFreed;
}
/**
* Free up cached {@link PoolChunk}s if not allocated frequently enough.
*/
public final void trim() {
int free = size - allocations;
allocations = 0;
// We not even allocated all the number that are
if (free > 0) {
free(free);
}
}
private void freeEntry(Entry entry) {
PoolChunk chunk = entry.chunk;
long handle = entry.handle;
entry.recycle();
chunk.arena.freeChunk(chunk, handle, entry.normCapacity, sizeClass);
}
static final class Entry {
final Handle<Entry> recyclerHandle;
PoolChunk chunk;
long handle = -1;
int normCapacity;
Entry(Handle<Entry> recyclerHandle) {
this.recyclerHandle = recyclerHandle;
}
void recycle() {
chunk = null;
handle = -1;
recyclerHandle.recycle(this);
}
}
private static Entry newEntry(PoolChunk chunk, long handle, int normCapacity) {
Entry entry = RECYCLER.get();
entry.chunk = chunk;
entry.handle = handle;
entry.normCapacity = normCapacity;
return entry;
}
private static final ObjectPool<Entry> RECYCLER = ObjectPool.newPool(handle -> new Entry(handle));
}
}