hw/xwin: printf format fixes for Pixel type
Pixel is CARD32, so inside the server has type unsigned int (x86_64) or unsigned long (x86) Cast to unsigned int and use a %u format Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
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@ -360,8 +360,8 @@ winGetPaletteDIB(ScreenPtr pScreen, ColormapPtr pcmap)
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nBlue = rgbColors[i].rgbBlue << 8;
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#if CYGDEBUG
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winDebug("winGetPaletteDIB - Allocating a color: %d; "
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"%d %d %d\n", pixel, nRed, nGreen, nBlue);
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winDebug("winGetPaletteDIB - Allocating a color: %u; "
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"%d %d %d\n", (unsigned int)pixel, nRed, nGreen, nBlue);
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#endif
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/* Allocate a entry in the X colormap */
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@ -445,8 +445,8 @@ winGetPaletteDD(ScreenPtr pScreen, ColormapPtr pcmap)
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nGreen = ppeColors[i].peGreen << 8;
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nBlue = ppeColors[i].peBlue << 8;
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#if CYGDEBUG
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winDebug("winGetPaletteDD - Allocating a color: %d; "
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"%d %d %d\n", pixel, nRed, nGreen, nBlue);
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winDebug("winGetPaletteDD - Allocating a color: %u; "
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"%d %d %d\n", (unsigned int)pixel, nRed, nGreen, nBlue);
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#endif
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if (AllocColor(pcmap, &nRed, &nGreen, &nBlue, &pixel, 0) != Success) {
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ErrorF("winGetPaletteDD - AllocColor () failed, pixel %d\n", i);
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