XQuartz: Use an empty xkb keymap by default
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit 5172253bae
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@ -45,6 +45,7 @@
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#include "site.h"
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#include "globals.h"
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#include "dix.h"
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#include "xkbsrv.h"
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#include <X11/extensions/XI.h>
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#include <X11/extensions/XIproto.h>
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@ -463,6 +464,11 @@ int DarwinParseModifierList(const char *constmodifiers, int separatelr)
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*/
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void InitInput( int argc, char **argv )
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{
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XkbRMLVOSet rmlvo = { .rules = "base", .model = "empty", .layout = "empty",
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.variant = NULL, .options = NULL };
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/* We need to really have rules... or something... */
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XkbSetRulesDflts(&rmlvo);
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darwinKeyboard = AddInputDevice(serverClient, DarwinKeybdProc, TRUE);
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RegisterKeyboardDevice( darwinKeyboard );
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darwinKeyboard->name = strdup("keyboard");
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@ -301,9 +301,6 @@ void DarwinKeyboardInit(DeviceIntPtr pDev) {
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// for a kIOHIDParamConnectType connection.
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assert(darwinParamConnect = NXOpenEventStatus());
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/* We need to really have rules... or something... */
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//XkbSetRulesDflts("base", "pc105", "us", NULL, NULL);
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InitKeyboardDeviceStruct(pDev, NULL, DarwinKeyboardBell, DarwinChangeKeyboardControl);
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DarwinKeyboardReloadHandler();
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@ -775,12 +772,9 @@ Bool QuartzReadSystemKeymap(darwinKeyboardInfo *info) {
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#endif
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}
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// There seems to be an issue with this in 1.5+, shift-space is not
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// producing space, it's sending NoSymbol... ?
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//if (k[3] == k[2]) k[3] = NoSymbol;
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//if (k[1] == k[0]) k[1] = NoSymbol;
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//if (k[0] == k[2] && k[1] == k[3]) k[2] = k[3] = NoSymbol;
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//if (k[3] == k[0] && k[2] == k[1] && k[2] == NoSymbol) k[3] = NoSymbol;
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if (k[3] == k[2]) k[3] = NoSymbol;
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if (k[1] == k[0]) k[1] = NoSymbol;
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if (k[0] == k[2] && k[1] == k[3]) k[2] = k[3] = NoSymbol;
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}
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/* Fix up some things that are normally missing.. */
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@ -791,7 +785,7 @@ Bool QuartzReadSystemKeymap(darwinKeyboardInfo *info) {
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if (k[0] == NoSymbol && k[1] == NoSymbol
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&& k[2] == NoSymbol && k[3] == NoSymbol)
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k[0] = k[1] = k[2] = k[3] = known_keys[i].keysym;
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k[0] = known_keys[i].keysym;
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}
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}
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@ -804,7 +798,7 @@ Bool QuartzReadSystemKeymap(darwinKeyboardInfo *info) {
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k = info->keyMap + known_numeric_keys[i].keycode * GLYPHS_PER_KEY;
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if (k[0] == known_numeric_keys[i].normal)
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k[0] = k[1] = k[2] = k[3] = known_numeric_keys[i].keypad;
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k[0] = known_numeric_keys[i].keypad;
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}
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}
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