xquartz: Use objc_autoreleasePoolPush / objc_autoreleasePoolPop directly in QuartzBlockHandler

It violates @autoreleasepool best practices, and this helps collapse quartzCocoa.m into quartz.c

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
This commit is contained in:
Jeremy Huddleston Sequoia 2021-02-17 23:58:53 -08:00
parent fba421f700
commit 94e4e17348
4 changed files with 33 additions and 73 deletions

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@ -30,7 +30,6 @@ libXquartz_la_SOURCES = \
darwinXinput.c \
keysym2ucs.c \
quartz.c \
quartzCocoa.m \
quartzKeyboard.c \
quartzStartup.c \
quartzRandR.c

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@ -72,6 +72,15 @@
#include <rootlessCommon.h>
#include <Xplugin.h>
// These are vended by the Objective-C runtime, but they are unfortunately
// not available as API in the macOS SDK. We are following suit with swift
// and clang in declaring them inline here. They canot be removed or changed
// in the OS without major bincompat ramifications.
//
// These were added in macOS 10.7.
void * _Nonnull objc_autoreleasePoolPush(void);
void objc_autoreleasePoolPop(void * _Nonnull context);
DevPrivateKeyRec quartzScreenKeyRec;
int aquaMenuBarHeight = 0;
QuartzModeProcsPtr quartzProcs = NULL;
@ -143,6 +152,30 @@ QuartzSetupScreen(int index,
return TRUE;
}
/*
* QuartzBlockHandler
* Clean out any autoreleased objects.
*/
static void
QuartzBlockHandler(void *blockData, void *pTimeout)
{
static void *poolToken = NULL;
if (poolToken) {
objc_autoreleasePoolPop(poolToken);
}
poolToken = objc_autoreleasePoolPush();
}
/*
* QuartzWakeupHandler
*/
static void
QuartzWakeupHandler(void *blockData, int result)
{
/* nothing here */
}
/*
* QuartzInitOutput
* Quartz display initialization.

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@ -1,66 +0,0 @@
/**************************************************************
*
* Quartz-specific support for the Darwin X Server
* that requires Cocoa and Objective-C.
*
* This file is separate from the parts of Quartz support
* that use X include files to avoid symbol collisions.
*
* Copyright (c) 2001-2004 Torrey T. Lyons and Greg Parker.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#include "sanitizedCocoa.h"
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "quartzCommon.h"
#include "inputstr.h"
#include "darwin.h"
/*
* QuartzBlockHandler
* Clean out any autoreleased objects.
*/
void
QuartzBlockHandler(void *blockData, void *pTimeout)
{
static NSAutoreleasePool *aPool = nil;
[aPool release];
aPool = [[NSAutoreleasePool alloc] init];
}
/*
* QuartzWakeupHandler
*/
void
QuartzWakeupHandler(void *blockData, int result)
{
// nothing here
}

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@ -46,10 +46,4 @@ extern int aquaMenuBarHeight;
// Name of GLX bundle for native OpenGL
extern const char *quartzOpenGLBundle;
void
QuartzBlockHandler(void *blockData, void *pTimeout);
void
QuartzWakeupHandler(void *blockData, int result);
#endif /* _QUARTZCOMMON_H */