xserver-multidpi/glx/indirect_dispatch_swap.c

5455 lines
148 KiB
C

/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <inttypes.h>
#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
extern GLboolean __glXErrorOccured(void);
extern void __glXClearErrorOccured(void);
static const unsigned dummy_answer[2] = { 0, 0 };
static GLsizei
bswap_CARD32(const void *src)
{
union {
uint32_t dst;
GLsizei ret;
} x;
x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static GLshort
bswap_CARD16(const void *src)
{
union {
uint16_t dst;
GLshort ret;
} x;
x.dst = bswap_16(*(uint16_t *) src);
return x.ret;
}
static GLenum
bswap_ENUM(const void *src)
{
union {
uint32_t dst;
GLenum ret;
} x;
x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static GLsync
bswap_CARD64(const void *src)
{
union {
uint64_t dst;
GLsync ret;
} x;
x.dst = bswap_64(*(uint64_t *) src);
return x.ret;
}
static GLdouble
bswap_FLOAT64(const void *src)
{
union {
uint64_t dst;
GLdouble ret;
} x;
x.dst = bswap_64(*(uint64_t *) src);
return x.ret;
}
static GLfloat
bswap_FLOAT32(const void *src)
{
union {
uint32_t dst;
GLfloat ret;
} x;
x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static void *
bswap_16_array(uint16_t * src, unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
uint16_t temp = bswap_16(src[i]);
src[i] = temp;
}
return src;
}
static void *
bswap_32_array(uint32_t * src, unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
uint32_t temp = bswap_32(src[i]);
src[i] = temp;
}
return src;
}
static void *
bswap_64_array(uint64_t * src, unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
uint64_t temp = bswap_64(src[i]);
src[i] = temp;
}
return src;
}
int
__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
error = Success;
}
return error;
}
int
__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
glEndList();
error = Success;
}
return error;
}
void
__glXDispSwap_CallList(GLbyte * pc)
{
glCallList((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_CallLists(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
const GLenum type = (GLenum) bswap_ENUM(pc + 4);
const GLvoid *lists;
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
lists = (const GLvoid *) (pc + 8);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
break;
default:
return;
}
glCallLists(n, type, lists);
}
int
__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
glDeleteLists((GLuint) bswap_CARD32(pc + 0),
(GLsizei) bswap_CARD32(pc + 4));
error = Success;
}
return error;
}
int
__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLuint retval;
retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_ListBase(GLbyte * pc)
{
glListBase((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_Begin(GLbyte * pc)
{
glBegin((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Bitmap(GLbyte * pc)
{
const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glBitmap((GLsizei) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLfloat) bswap_FLOAT32(pc + 28),
(GLfloat) bswap_FLOAT32(pc + 32),
(GLfloat) bswap_FLOAT32(pc + 36),
(GLfloat) bswap_FLOAT32(pc + 40), bitmap);
}
void
__glXDispSwap_Color3bv(GLbyte * pc)
{
glColor3bv((const GLbyte *) (pc + 0));
}
void
__glXDispSwap_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3fv(GLbyte * pc)
{
glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3iv(GLbyte * pc)
{
glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3sv(GLbyte * pc)
{
glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3ubv(GLbyte * pc)
{
glColor3ubv((const GLubyte *) (pc + 0));
}
void
__glXDispSwap_Color3uiv(GLbyte * pc)
{
glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color3usv(GLbyte * pc)
{
glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_Color4bv(GLbyte * pc)
{
glColor4bv((const GLbyte *) (pc + 0));
}
void
__glXDispSwap_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4fv(GLbyte * pc)
{
glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4iv(GLbyte * pc)
{
glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4sv(GLbyte * pc)
{
glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4ubv(GLbyte * pc)
{
glColor4ubv((const GLubyte *) (pc + 0));
}
void
__glXDispSwap_Color4uiv(GLbyte * pc)
{
glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Color4usv(GLbyte * pc)
{
glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
__glXDispSwap_EdgeFlagv(GLbyte * pc)
{
glEdgeFlagv((const GLboolean *) (pc + 0));
}
void
__glXDispSwap_End(GLbyte * pc)
{
glEnd();
}
void
__glXDispSwap_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
void
__glXDispSwap_Indexfv(GLbyte * pc)
{
glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_Indexiv(GLbyte * pc)
{
glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_Indexsv(GLbyte * pc)
{
glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
}
void
__glXDispSwap_Normal3bv(GLbyte * pc)
{
glNormal3bv((const GLbyte *) (pc + 0));
}
void
__glXDispSwap_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_Normal3fv(GLbyte * pc)
{
glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Normal3iv(GLbyte * pc)
{
glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Normal3sv(GLbyte * pc)
{
glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_RasterPos2fv(GLbyte * pc)
{
glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_RasterPos2iv(GLbyte * pc)
{
glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_RasterPos2sv(GLbyte * pc)
{
glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
void
__glXDispSwap_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos3fv(GLbyte * pc)
{
glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos3iv(GLbyte * pc)
{
glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos3sv(GLbyte * pc)
{
glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_RasterPos4fv(GLbyte * pc)
{
glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_RasterPos4iv(GLbyte * pc)
{
glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_RasterPos4sv(GLbyte * pc)
{
glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
__glXDispSwap_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
}
void
__glXDispSwap_Rectfv(GLbyte * pc)
{
glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
}
void
__glXDispSwap_Rectiv(GLbyte * pc)
{
glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
(const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
}
void
__glXDispSwap_Rectsv(GLbyte * pc)
{
glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
}
void
__glXDispSwap_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
void
__glXDispSwap_TexCoord1fv(GLbyte * pc)
{
glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_TexCoord1iv(GLbyte * pc)
{
glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_TexCoord1sv(GLbyte * pc)
{
glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
}
void
__glXDispSwap_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_TexCoord2fv(GLbyte * pc)
{
glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_TexCoord2iv(GLbyte * pc)
{
glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_TexCoord2sv(GLbyte * pc)
{
glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
void
__glXDispSwap_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_TexCoord3fv(GLbyte * pc)
{
glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_TexCoord3iv(GLbyte * pc)
{
glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_TexCoord3sv(GLbyte * pc)
{
glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_TexCoord4fv(GLbyte * pc)
{
glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_TexCoord4iv(GLbyte * pc)
{
glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_TexCoord4sv(GLbyte * pc)
{
glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
__glXDispSwap_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_Vertex2fv(GLbyte * pc)
{
glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_Vertex2iv(GLbyte * pc)
{
glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_Vertex2sv(GLbyte * pc)
{
glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
}
void
__glXDispSwap_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_Vertex3fv(GLbyte * pc)
{
glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Vertex3iv(GLbyte * pc)
{
glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_Vertex3sv(GLbyte * pc)
{
glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_Vertex4fv(GLbyte * pc)
{
glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Vertex4iv(GLbyte * pc)
{
glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
}
void
__glXDispSwap_Vertex4sv(GLbyte * pc)
{
glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
}
void
__glXDispSwap_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
glClipPlane((GLenum) bswap_ENUM(pc + 32),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
}
void
__glXDispSwap_ColorMaterial(GLbyte * pc)
{
glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_CullFace(GLbyte * pc)
{
glCullFace((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Fogf(GLbyte * pc)
{
glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_Fogfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glFogfv_size(pname));
glFogfv(pname, params);
}
void
__glXDispSwap_Fogi(GLbyte * pc)
{
glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_Fogiv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glFogiv_size(pname));
glFogiv(pname, params);
}
void
__glXDispSwap_FrontFace(GLbyte * pc)
{
glFrontFace((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Hint(GLbyte * pc)
{
glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_Lightf(GLbyte * pc)
{
glLightf((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_Lightfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glLightfv_size(pname));
glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_Lighti(GLbyte * pc)
{
glLighti((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_Lightiv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glLightiv_size(pname));
glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_LightModelf(GLbyte * pc)
{
glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_LightModelfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glLightModelfv_size(pname));
glLightModelfv(pname, params);
}
void
__glXDispSwap_LightModeli(GLbyte * pc)
{
glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_LightModeliv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glLightModeliv_size(pname));
glLightModeliv(pname, params);
}
void
__glXDispSwap_LineStipple(GLbyte * pc)
{
glLineStipple((GLint) bswap_CARD32(pc + 0),
(GLushort) bswap_CARD16(pc + 4));
}
void
__glXDispSwap_LineWidth(GLbyte * pc)
{
glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_Materialf(GLbyte * pc)
{
glMaterialf((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_Materialfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glMaterialfv_size(pname));
glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_Materiali(GLbyte * pc)
{
glMateriali((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_Materialiv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glMaterialiv_size(pname));
glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_PointSize(GLbyte * pc)
{
glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_PolygonMode(GLbyte * pc)
{
glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_PolygonStipple(GLbyte * pc)
{
const GLubyte *const mask = (const GLubyte *) ((pc + 20));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glPolygonStipple(mask);
}
void
__glXDispSwap_Scissor(GLbyte * pc)
{
glScissor((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
}
void
__glXDispSwap_ShadeModel(GLbyte * pc)
{
glShadeModel((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_TexParameterf(GLbyte * pc)
{
glTexParameterf((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_TexParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexParameterfv_size(pname));
glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexParameteri(GLbyte * pc)
{
glTexParameteri((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_TexParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexParameteriv_size(pname));
glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexImage1D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glTexImage1D((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32),
(GLint) bswap_CARD32(pc + 40),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels);
}
void
__glXDispSwap_TexImage2D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glTexImage2D((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32),
(GLsizei) bswap_CARD32(pc + 36),
(GLint) bswap_CARD32(pc + 40),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels);
}
void
__glXDispSwap_TexEnvf(GLbyte * pc)
{
glTexEnvf((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_TexEnvfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexEnvfv_size(pname));
glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexEnvi(GLbyte * pc)
{
glTexEnvi((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_TexEnviv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexEnviv_size(pname));
glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
glTexGend((GLenum) bswap_ENUM(pc + 8),
(GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
}
void
__glXDispSwap_TexGendv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLdouble *params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
params =
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
__glTexGendv_size(pname));
glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexGenf(GLbyte * pc)
{
glTexGenf((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_TexGenfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexGenfv_size(pname));
glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_TexGeni(GLbyte * pc)
{
glTexGeni((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_TexGeniv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexGeniv_size(pname));
glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_InitNames(GLbyte * pc)
{
glInitNames();
}
void
__glXDispSwap_LoadName(GLbyte * pc)
{
glLoadName((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_PassThrough(GLbyte * pc)
{
glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_PopName(GLbyte * pc)
{
glPopName();
}
void
__glXDispSwap_PushName(GLbyte * pc)
{
glPushName((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_DrawBuffer(GLbyte * pc)
{
glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Clear(GLbyte * pc)
{
glClear((GLbitfield) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_ClearAccum(GLbyte * pc)
{
glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8),
(GLfloat) bswap_FLOAT32(pc + 12));
}
void
__glXDispSwap_ClearIndex(GLbyte * pc)
{
glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
}
void
__glXDispSwap_ClearColor(GLbyte * pc)
{
glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
(GLclampf) bswap_FLOAT32(pc + 4),
(GLclampf) bswap_FLOAT32(pc + 8),
(GLclampf) bswap_FLOAT32(pc + 12));
}
void
__glXDispSwap_ClearStencil(GLbyte * pc)
{
glClearStencil((GLint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
}
void
__glXDispSwap_StencilMask(GLbyte * pc)
{
glStencilMask((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_ColorMask(GLbyte * pc)
{
glColorMask(*(GLboolean *) (pc + 0),
*(GLboolean *) (pc + 1),
*(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
}
void
__glXDispSwap_DepthMask(GLbyte * pc)
{
glDepthMask(*(GLboolean *) (pc + 0));
}
void
__glXDispSwap_IndexMask(GLbyte * pc)
{
glIndexMask((GLuint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_Accum(GLbyte * pc)
{
glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_Disable(GLbyte * pc)
{
glDisable((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_Enable(GLbyte * pc)
{
glEnable((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_PopAttrib(GLbyte * pc)
{
glPopAttrib();
}
void
__glXDispSwap_PushAttrib(GLbyte * pc)
{
glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
glMapGrid1d((GLint) bswap_CARD32(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8));
}
void
__glXDispSwap_MapGrid1f(GLbyte * pc)
{
glMapGrid1f((GLint) bswap_CARD32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
glMapGrid2d((GLint) bswap_CARD32(pc + 32),
(GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLint) bswap_CARD32(pc + 36),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24));
}
void
__glXDispSwap_MapGrid2f(GLbyte * pc)
{
glMapGrid2f((GLint) bswap_CARD32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLfloat) bswap_FLOAT32(pc + 16),
(GLfloat) bswap_FLOAT32(pc + 20));
}
void
__glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
void
__glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
}
void
__glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
}
void
__glXDispSwap_EvalMesh1(GLbyte * pc)
{
glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_EvalPoint1(GLbyte * pc)
{
glEvalPoint1((GLint) bswap_CARD32(pc + 0));
}
void
__glXDispSwap_EvalMesh2(GLbyte * pc)
{
glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_EvalPoint2(GLbyte * pc)
{
glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_AlphaFunc(GLbyte * pc)
{
glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_BlendFunc(GLbyte * pc)
{
glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_LogicOp(GLbyte * pc)
{
glLogicOp((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_StencilFunc(GLbyte * pc)
{
glStencilFunc((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_StencilOp(GLbyte * pc)
{
glStencilOp((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
}
void
__glXDispSwap_DepthFunc(GLbyte * pc)
{
glDepthFunc((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_PixelZoom(GLbyte * pc)
{
glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_PixelTransferf(GLbyte * pc)
{
glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_PixelTransferi(GLbyte * pc)
{
glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
}
int
__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
glPixelStoref((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4));
error = Success;
}
return error;
}
int
__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
glPixelStorei((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4));
error = Success;
}
return error;
}
void
__glXDispSwap_PixelMapfv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
mapsize,
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
}
void
__glXDispSwap_PixelMapuiv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
mapsize,
(const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
}
void
__glXDispSwap_PixelMapusv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
mapsize,
(const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
}
void
__glXDispSwap_ReadBuffer(GLbyte * pc)
{
glReadBuffer((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_CopyPixels(GLbyte * pc)
{
glCopyPixels((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLsizei) bswap_CARD32(pc + 8),
(GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
}
void
__glXDispSwap_DrawPixels(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLenum) bswap_ENUM(pc + 28),
(GLenum) bswap_ENUM(pc + 32), pixels);
}
int
__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
GLboolean *params =
__glXGetAnswerBuffer(cl, compsize, answerBuffer,
sizeof(answerBuffer), 1);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetBooleanv(pname, params);
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLdouble equation[4];
glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
(void) bswap_64_array((uint64_t *) equation, 4);
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetDoublev(pname, params);
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLenum retval;
retval = glGetError();
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetFloatv(pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetIntegerv(pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = (GLenum) bswap_ENUM(pc + 0);
const GLenum query = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMapdv_size(target, query);
GLdouble answerBuffer[200];
GLdouble *v =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMapdv(target, query, v);
(void) bswap_64_array((uint64_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = (GLenum) bswap_ENUM(pc + 0);
const GLenum query = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMapfv_size(target, query);
GLfloat answerBuffer[200];
GLfloat *v =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMapfv(target, query, v);
(void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = (GLenum) bswap_ENUM(pc + 0);
const GLenum query = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMapiv_size(target, query);
GLint answerBuffer[200];
GLint *v =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMapiv(target, query, v);
(void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
GLfloat *values =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetPixelMapfv(map, values);
(void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
GLuint *values =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetPixelMapuiv(map, values);
(void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
GLushort *values =
__glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
sizeof(answerBuffer), 2);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetPixelMapusv(map, values);
(void) bswap_16_array((uint16_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsList((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
(GLclampd) bswap_FLOAT64(pc + 8));
}
void
__glXDispSwap_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24),
(GLdouble) bswap_FLOAT64(pc + 32),
(GLdouble) bswap_FLOAT64(pc + 40));
}
void
__glXDispSwap_LoadIdentity(GLbyte * pc)
{
glLoadIdentity();
}
void
__glXDispSwap_LoadMatrixf(GLbyte * pc)
{
glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
}
void
__glXDispSwap_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
}
void
__glXDispSwap_MatrixMode(GLbyte * pc)
{
glMatrixMode((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_MultMatrixf(GLbyte * pc)
{
glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
}
void
__glXDispSwap_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
}
void
__glXDispSwap_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24),
(GLdouble) bswap_FLOAT64(pc + 32),
(GLdouble) bswap_FLOAT64(pc + 40));
}
void
__glXDispSwap_PopMatrix(GLbyte * pc)
{
glPopMatrix();
}
void
__glXDispSwap_PushMatrix(GLbyte * pc)
{
glPushMatrix();
}
void
__glXDispSwap_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
glRotated((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24));
}
void
__glXDispSwap_Rotatef(GLbyte * pc)
{
glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8),
(GLfloat) bswap_FLOAT32(pc + 12));
}
void
__glXDispSwap_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glScaled((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16));
}
void
__glXDispSwap_Scalef(GLbyte * pc)
{
glScalef((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16));
}
void
__glXDispSwap_Translatef(GLbyte * pc)
{
glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_Viewport(GLbyte * pc)
{
glViewport((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
}
void
__glXDispSwap_BindTexture(GLbyte * pc)
{
glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_Indexubv(GLbyte * pc)
{
glIndexubv((const GLubyte *) (pc + 0));
}
void
__glXDispSwap_PolygonOffset(GLbyte * pc)
{
glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4));
}
int
__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
glAreTexturesResident(n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc + 4), 0),
residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
glAreTexturesResident(n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc + 4), 0),
residences);
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20),
(GLint) bswap_CARD32(pc + 24));
}
void
__glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28));
}
void
__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20));
}
void
__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLsizei) bswap_CARD32(pc + 28));
}
int
__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glDeleteTextures(n,
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
0));
error = Success;
}
return error;
}
int
__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glDeleteTextures(n,
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
0));
error = Success;
}
return error;
}
int
__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
glGenTextures(n, textures);
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
glGenTextures(n, textures);
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glPrioritizeTextures(n,
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
0),
(const GLclampf *)
bswap_32_array((uint32_t *) (pc + 4), 0));
}
void
__glXDispSwap_TexSubImage1D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 36),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels);
}
void
__glXDispSwap_TexSubImage2D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLint) bswap_CARD32(pc + 32),
(GLsizei) bswap_CARD32(pc + 36),
(GLsizei) bswap_CARD32(pc + 40),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels);
}
void
__glXDispSwap_BlendColor(GLbyte * pc)
{
glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
(GLclampf) bswap_FLOAT32(pc + 4),
(GLclampf) bswap_FLOAT32(pc + 8),
(GLclampf) bswap_FLOAT32(pc + 12));
}
void
__glXDispSwap_BlendEquation(GLbyte * pc)
{
glBlendEquation((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_ColorTable(GLbyte * pc)
{
const GLvoid *const table = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glColorTable((GLenum) bswap_ENUM(pc + 20),
(GLenum) bswap_ENUM(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLenum) bswap_ENUM(pc + 32),
(GLenum) bswap_ENUM(pc + 36), table);
}
void
__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glColorTableParameterfv_size(pname));
glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glColorTableParameteriv_size(pname));
glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_CopyColorTable(GLbyte * pc)
{
glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16));
}
int
__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_ColorSubTable(GLbyte * pc)
{
const GLvoid *const data = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glColorSubTable((GLenum) bswap_ENUM(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLenum) bswap_ENUM(pc + 32),
(GLenum) bswap_ENUM(pc + 36), data);
}
void
__glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
(GLsizei) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
{
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
(GLenum) bswap_ENUM(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLenum) bswap_ENUM(pc + 36),
(GLenum) bswap_ENUM(pc + 40), image);
}
void
__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
{
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
(GLenum) bswap_ENUM(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32),
(GLenum) bswap_ENUM(pc + 36),
(GLenum) bswap_ENUM(pc + 40), image);
}
void
__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8));
}
void
__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glConvolutionParameterfv_size
(pname));
glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8));
}
void
__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glConvolutionParameteriv_size(pname));
glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
}
void
__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20));
}
int
__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_Histogram(GLbyte * pc)
{
glHistogram((GLenum) bswap_ENUM(pc + 0),
(GLsizei) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
}
void
__glXDispSwap_Minmax(GLbyte * pc)
{
glMinmax((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
}
void
__glXDispSwap_ResetHistogram(GLbyte * pc)
{
glResetHistogram((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_ResetMinmax(GLbyte * pc)
{
glResetMinmax((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_TexImage3D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
const GLvoid *const pixels =
(const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
(GLint) bswap_CARD32(&hdr->imageHeight));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_IMAGES,
(GLint) bswap_CARD32(&hdr->skipImages));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glTexImage3D((GLenum) bswap_ENUM(pc + 36),
(GLint) bswap_CARD32(pc + 40),
(GLint) bswap_CARD32(pc + 44),
(GLsizei) bswap_CARD32(pc + 48),
(GLsizei) bswap_CARD32(pc + 52),
(GLsizei) bswap_CARD32(pc + 56),
(GLint) bswap_CARD32(pc + 64),
(GLenum) bswap_ENUM(pc + 68),
(GLenum) bswap_ENUM(pc + 72), pixels);
}
void
__glXDispSwap_TexSubImage3D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
(GLint) bswap_CARD32(&hdr->imageHeight));
glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
glPixelStorei(GL_UNPACK_SKIP_IMAGES,
(GLint) bswap_CARD32(&hdr->skipImages));
glPixelStorei(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels));
glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
(GLint) bswap_CARD32(pc + 40),
(GLint) bswap_CARD32(pc + 44),
(GLint) bswap_CARD32(pc + 48),
(GLint) bswap_CARD32(pc + 52),
(GLsizei) bswap_CARD32(pc + 60),
(GLsizei) bswap_CARD32(pc + 64),
(GLsizei) bswap_CARD32(pc + 68),
(GLenum) bswap_ENUM(pc + 76),
(GLenum) bswap_ENUM(pc + 80), pixels);
}
void
__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32));
}
void
__glXDispSwap_ActiveTexture(GLbyte * pc)
{
glActiveTexture((GLenum) bswap_ENUM(pc + 0));
}
void
__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
1));
}
void
__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 4), 1));
}
void
__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0),
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
1));
}
void
__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
1));
}
void
__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
2));
}
void
__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 4), 2));
}
void
__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0),
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
2));
}
void
__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
2));
}
void
__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
3));
}
void
__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 4), 3));
}
void
__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0),
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
3));
}
void
__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
3));
}
void
__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
4));
}
void
__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 4), 4));
}
void
__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0),
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
4));
}
void
__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
4));
}
void
__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
glCompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLsizei) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
imageSize, (const GLvoid *) (pc + 24));
}
void
__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
glCompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLsizei) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20),
imageSize, (const GLvoid *) (pc + 28));
}
void
__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
glCompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLsizei) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20),
(GLint) bswap_CARD32(pc + 24),
imageSize, (const GLvoid *) (pc + 32));
}
void
__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
glCompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLsizei) bswap_CARD32(pc + 12),
(GLenum) bswap_ENUM(pc + 16),
imageSize, (const GLvoid *) (pc + 24));
}
void
__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
glCompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20),
(GLenum) bswap_ENUM(pc + 24),
imageSize, (const GLvoid *) (pc + 32));
}
void
__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
glCompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLenum) bswap_ENUM(pc + 32),
imageSize, (const GLvoid *) (pc + 40));
}
void
__glXDispSwap_SampleCoverage(GLbyte * pc)
{
glSampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
}
void
__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
{
glBlendFuncSeparate((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLenum) bswap_ENUM(pc + 12));
}
void
__glXDispSwap_FogCoorddv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
glFogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
}
void
__glXDispSwap_PointParameterf(GLbyte * pc)
{
glPointParameterf((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4));
}
void
__glXDispSwap_PointParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glPointParameterfv_size(pname));
glPointParameterfv(pname, params);
}
void
__glXDispSwap_PointParameteri(GLbyte * pc)
{
glPointParameteri((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_PointParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glPointParameteriv_size(pname));
glPointParameteriv(pname, params);
}
void
__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
{
glSecondaryColor3bv((const GLbyte *) (pc + 0));
}
void
__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
glSecondaryColor3dv((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 3));
}
void
__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
{
glSecondaryColor3iv((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
{
glSecondaryColor3sv((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
{
glSecondaryColor3ubv((const GLubyte *) (pc + 0));
}
void
__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
{
glSecondaryColor3uiv((const GLuint *)
bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
{
glSecondaryColor3usv((const GLushort *)
bswap_16_array((uint16_t *) (pc + 0), 3));
}
void
__glXDispSwap_WindowPos3fv(GLbyte * pc)
{
glWindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_BeginQuery(GLbyte * pc)
{
glBeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
}
int
__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glDeleteQueries(n,
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
0));
error = Success;
}
return error;
}
void
__glXDispSwap_EndQuery(GLbyte * pc)
{
glEndQuery((GLenum) bswap_ENUM(pc + 0));
}
int
__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *ids =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
glGenQueries(n, ids);
(void) bswap_32_array((uint32_t *) ids, n);
__glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
GLuint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsQuery((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
{
glBlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_DrawBuffers(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glDrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
}
void
__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
glVertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
1));
}
void
__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
{
glVertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
1));
}
void
__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
glVertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
2));
}
void
__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
{
glVertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
2));
}
void
__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
glVertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
3));
}
void
__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
{
glVertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
3));
}
void
__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
{
glVertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0),
(const GLbyte *) (pc + 4));
}
void
__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
{
glVertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
{
glVertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
{
glVertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
(const GLubyte *) (pc + 4));
}
void
__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
{
glVertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
{
glVertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
(const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
{
glVertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
}
void
__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
glVertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
{
glVertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
(const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
}
void
__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
{
glVertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
{
glVertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0),
(const GLubyte *) (pc + 4));
}
void
__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
{
glVertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
{
glVertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
(const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
4));
}
void
__glXDispSwap_ClampColor(GLbyte * pc)
{
glClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
}
void
__glXDispSwap_BindProgramARB(GLbyte * pc)
{
glBindProgramARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4));
}
int
__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glDeleteProgramsARB(n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc + 4), 0));
error = Success;
}
return error;
}
int
__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *programs =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
glGenProgramsARB(n, programs);
(void) bswap_32_array((uint32_t *) programs, n);
__glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
glGetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4), params);
(void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
glGetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4), params);
(void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
glGetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4), params);
(void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
glGetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4), params);
(void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
glGetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsProgramARB((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
glProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 8), 4));
}
void
__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
glProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 8), 4));
}
void
__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
glProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 8), 4));
}
void
__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
glProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 8), 4));
}
void
__glXDispSwap_ProgramStringARB(GLbyte * pc)
{
const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
glProgramStringARB((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
len, (const GLvoid *) (pc + 12));
}
void
__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
glVertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
1));
}
void
__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
glVertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
2));
}
void
__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
glVertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
3));
}
void
__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
glVertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
4));
}
void
__glXDispSwap_BindFramebuffer(GLbyte * pc)
{
glBindFramebuffer((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_BindRenderbuffer(GLbyte * pc)
{
glBindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4));
}
void
__glXDispSwap_BlitFramebuffer(GLbyte * pc)
{
glBlitFramebuffer((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLbitfield) bswap_CARD32(pc + 32),
(GLenum) bswap_ENUM(pc + 36));
}
int
__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLenum retval;
retval = glCheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glDeleteFramebuffers(n,
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
0));
}
void
__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
glDeleteRenderbuffers(n,
(const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
0));
}
void
__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
{
glFramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLuint) bswap_CARD32(pc + 12));
}
void
__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
{
glFramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLuint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
{
glFramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLuint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
{
glFramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLuint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20));
}
void
__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
{
glFramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLuint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16));
}
int
__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *framebuffers =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
glGenFramebuffers(n, framebuffers);
(void) bswap_32_array((uint32_t *) framebuffers, n);
__glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *renderbuffers =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
glGenRenderbuffers(n, renderbuffers);
(void) bswap_32_array((uint32_t *) renderbuffers, n);
__glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_GenerateMipmap(GLbyte * pc)
{
glGenerateMipmap((GLenum) bswap_ENUM(pc + 0));
}
int
__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
glGetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
params);
(void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
glGetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4), params);
(void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsFramebuffer((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = glIsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_RenderbufferStorage(GLbyte * pc)
{
glRenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLsizei) bswap_CARD32(pc + 8),
(GLsizei) bswap_CARD32(pc + 12));
}
void
__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
{
glRenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
(GLsizei) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLsizei) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16));
}
void
__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
{
glSecondaryColor3fvEXT((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 3));
}
void
__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
{
glFogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
}
void
__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
glVertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
1));
}
void
__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
glVertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
1));
}
void
__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
glVertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
1));
}
void
__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
glVertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
2));
}
void
__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
glVertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
2));
}
void
__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
glVertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
2));
}
void
__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
glVertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
3));
}
void
__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
{
glVertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
3));
}
void
__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
glVertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
3));
}
void
__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
glVertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
glVertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
glVertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
(const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
4));
}
void
__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
{
glVertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
(const GLubyte *) (pc + 4));
}
void
__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
glVertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
glVertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
glVertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
glVertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 8), 0));
}
void
__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
0));
}
void
__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
glVertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
n, (const GLubyte *) (pc + 8));
}
void
__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
glActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
}