Fix stopping of MultiPromiseActor only after and not before it is used again after setting result.

GitOrigin-RevId: 9c7895906911d75b3a8d6077eba113814070df23
This commit is contained in:
levlam 2020-06-05 06:52:55 +03:00
parent f47a287bf8
commit 909dc02b22
2 changed files with 15 additions and 1 deletions

View File

@ -10,6 +10,7 @@ namespace td {
void MultiPromiseActor::add_promise(Promise<Unit> &&promise) {
promises_.emplace_back(std::move(promise));
LOG(DEBUG) << "Add promise #" << promises_.size() << " to " << name_;
}
Promise<Unit> MultiPromiseActor::get_promise() {
@ -24,11 +25,13 @@ Promise<Unit> MultiPromiseActor::get_promise() {
future.set_event(EventCreator::raw(actor_id(), nullptr));
futures_.emplace_back(std::move(future));
LOG(DEBUG) << "Get promise #" << futures_.size() << " for " << name_;
return PromiseCreator::from_promise_actor(std::move(promise));
}
void MultiPromiseActor::raw_event(const Event::Raw &event) {
received_results_++;
LOG(DEBUG) << "Receive result #" << received_results_ << " out of " << futures_.size() << " for " << name_;
if (received_results_ == futures_.size()) {
if (!ignore_errors_) {
for (auto &future : futures_) {
@ -47,13 +50,21 @@ void MultiPromiseActor::set_ignore_errors(bool ignore_errors) {
}
void MultiPromiseActor::set_result(Result<Unit> &&result) {
result_ = std::move(result);
stop();
}
void MultiPromiseActor::tear_down() {
LOG(DEBUG) << "Set result for " << promises_.size() << " promises in " << name_;
// MultiPromiseActor should be cleared before it begins to send out result
auto promises_copy = std::move(promises_);
promises_.clear();
auto futures_copy = std::move(futures_);
futures_.clear();
received_results_ = 0;
stop();
auto result = std::move(result_);
result_ = Unit();
if (!promises_copy.empty()) {
for (size_t i = 0; i + 1 < promises_copy.size(); i++) {

View File

@ -77,9 +77,12 @@ class MultiPromiseActor final
vector<FutureActor<Unit>> futures_; // futures waiting for result of the queries
size_t received_results_ = 0;
bool ignore_errors_ = false;
Result<Unit> result_;
void raw_event(const Event::Raw &event) override;
void tear_down() override;
void on_start_migrate(int32) override {
UNREACHABLE();
}