# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake # files which are included with CMake 2.8.4 # It has been altered for iOS development # Options: # # IOS_PLATFORM = OS (default) or SIMULATOR # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. # # IOS_ARCH = automatic(default) or "arch1;arch2" (e.q. "x86_64;arm64") # By default this value will be automatically chosen based on the IOS_PLATFORM value above. # If set manually, it will override the default and force to build those architectures only. # # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder # By default this location is automatically chosen based on the IOS_PLATFORM value above. # If set manually, it will override the default location and force the user of a particular Developer Platform # # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder # By default this location is automatically chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. # If set manually, this will force the use of a specific SDK version # Macros: # # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) # A convenience macro for setting xcode specific properties on targets # example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") # # find_host_package (PROGRAM ARGS) # A macro used to find executable programs on the host system, not within the iOS environment. # Thanks to the android-cmake project for providing the command # Standard settings set (CMAKE_SYSTEM_NAME Darwin) set (CMAKE_SYSTEM_VERSION 1) set (UNIX True) set (APPLE True) set (IOS True) # Required as of cmake 2.8.10 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) # Determine the cmake host system version so we know where to find the iOS SDKs find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) if (CMAKE_UNAME) execute_process(COMMAND uname -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE) string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") endif (CMAKE_UNAME) # Force the compilers to gcc for iOS set (CMAKE_C_COMPILER /usr/bin/gcc) set (CMAKE_CXX_COMPILER /usr/bin/g++) set (CMAKE_AR ar CACHE FILEPATH "" FORCE) set (CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) set (PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE) # Setup iOS platform unless specified manually with IOS_PLATFORM if (NOT DEFINED IOS_PLATFORM) set (IOS_PLATFORM "OS") endif (NOT DEFINED IOS_PLATFORM) set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") # Check the platform selection and setup for developer root if (IOS_PLATFORM STREQUAL "OS") set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") set (XCODE_IOS_PLATFORM ios) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") set (APPLE_IOS True) elseif (IOS_PLATFORM STREQUAL "SIMULATOR") set (SIMULATOR_FLAG true) set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") set (XCODE_IOS_PLATFORM ios-simulator) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") set (APPLE_IOS True) elseif (IOS_PLATFORM STREQUAL "WATCHOS") set (IOS_PLATFORM_LOCATION "WatchOS.platform") set (XCODE_IOS_PLATFORM watchos) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos") set (APPLE_WATCH True) elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR") set (SIMULATOR_FLAG true) set (IOS_PLATFORM_LOCATION "WatchSimulator.platform") set (XCODE_IOS_PLATFORM watchos-simulator) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchsimulator") set (APPLE_WATCH True) elseif (IOS_PLATFORM STREQUAL "TVOS") set (IOS_PLATFORM_LOCATION "AppleTvOS.platform") set (XCODE_IOS_PLATFORM tvos) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-appletvos") set (APPLE_TV True) elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR") set (SIMULATOR_FLAG true) set (IOS_PLATFORM_LOCATION "AppleTvSimulator.platform") set (XCODE_IOS_PLATFORM tvos-simulator) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-tvsimulator") set (APPLE_TV True) elseif (IOS_PLATFORM STREQUAL "VISIONOS") set (IOS_PLATFORM_LOCATION "XROS.platform") set (XCODE_IOS_PLATFORM xros) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-xros") set (APPLE_VISION True) elseif (IOS_PLATFORM STREQUAL "VISIONSIMULATOR") set (SIMULATOR_FLAG true) set (IOS_PLATFORM_LOCATION "XRSimulator.platform") set (XCODE_IOS_PLATFORM xros-simulator) # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-xrsimulator") set (APPLE_VISION True) else (IOS_PLATFORM STREQUAL "OS") message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS, SIMULATOR, or WATCHOS.") endif () # All iOS/Darwin specific settings - some may be redundant set (CMAKE_SHARED_LIBRARY_PREFIX "lib") set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") set (CMAKE_SHARED_MODULE_PREFIX "lib") set (CMAKE_SHARED_MODULE_SUFFIX ".so") set (CMAKE_MODULE_EXISTS 1) set (CMAKE_DL_LIBS "") set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") if (IOS_DEPLOYMENT_TARGET) set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") endif() set (CMAKE_SHARED_LINKER_FLAGS_INIT "-fapplication-extension") set (CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS}") # Hidden visibilty is required for cxx on iOS set (CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility-inlines-hidden") set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) # Setup iOS deployment target set (IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version") # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT # Note Xcode 4.3 changed the installation location, choose the most recent one available execute_process(COMMAND /usr/bin/xcode-select -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR OUTPUT_STRIP_TRAILING_WHITESPACE) set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) if (EXISTS ${XCODE_POST_43_ROOT}) set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) elseif (EXISTS ${XCODE_PRE_43_ROOT}) set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) endif (EXISTS ${XCODE_POST_43_ROOT}) endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT if (NOT DEFINED CMAKE_IOS_SDK_ROOT) file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") if (_CMAKE_IOS_SDKS) list (SORT _CMAKE_IOS_SDKS) list (REVERSE _CMAKE_IOS_SDKS) list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) else (_CMAKE_IOS_SDKS) message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") endif (_CMAKE_IOS_SDKS) message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") # Set the sysroot default to the most recent SDK set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") # Set the architectures unless specified manually with IOS_ARCH if (NOT DEFINED IOS_ARCH) if (IOS_PLATFORM STREQUAL "OS") set (IOS_ARCH "arm64") elseif (IOS_PLATFORM STREQUAL "SIMULATOR") set (IOS_ARCH "x86_64;arm64") elseif (IOS_PLATFORM STREQUAL "WATCHOS") set (IOS_ARCH "armv7k;arm64_32;arm64") # Include C++ Standard Library for Xcode 15 builds. include_directories(SYSTEM "${CMAKE_IOS_SDK_ROOT}/usr/include/c++/v1") elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR") set (IOS_ARCH "x86_64;arm64") # Include C++ Standard Library for Xcode 15 builds. include_directories(SYSTEM "${CMAKE_IOS_SDK_ROOT}/usr/include/c++/v1") elseif (IOS_PLATFORM STREQUAL "TVOS") set (IOS_ARCH "arm64") elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR") set (IOS_ARCH "x86_64;arm64") elseif (IOS_PLATFORM STREQUAL "VISIONOS") set (IOS_ARCH "arm64") elseif (IOS_PLATFORM STREQUAL "VISIONSIMULATOR") set (IOS_ARCH "x86_64;arm64") endif() endif() message (STATUS "The iOS architectures: ${IOS_ARCH}") set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") # Set the find root to the iOS developer roots and to user defined paths set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") # default to searching for frameworks first set (CMAKE_FIND_FRAMEWORK FIRST) # set up the default search directories for frameworks set (CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks ) # only search the iOS sdks, not the remainder of the host filesystem set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) # This little macro lets you set any Xcode specific property macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) endmacro (set_xcode_property) # This macro lets you find executable programs on the host system macro (find_host_package) set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) set (IOS FALSE) find_package(${ARGN}) set (IOS TRUE) set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) endmacro (find_host_package)