// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2022 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/actor/actor.h" #include "td/utils/common.h" namespace td { class Timeout final : public Actor { public: using Data = void *; using Callback = void (*)(Data); Timeout() { register_actor("Timeout", this).release(); } void set_callback(Callback callback) { callback_ = callback; } void set_callback_data(Data &&data) { data_ = data; } bool has_timeout() const { return Actor::has_timeout(); } double get_timeout() const { return Actor::get_timeout(); } void set_timeout_in(double timeout) { Actor::set_timeout_in(timeout); } void set_timeout_at(double timeout) { Actor::set_timeout_at(timeout); } void cancel_timeout() { if (has_timeout()) { Actor::cancel_timeout(); callback_ = Callback(); data_ = Data(); } } private: friend class Scheduler; Callback callback_{}; Data data_{}; void timeout_expired() final { CHECK(!has_timeout()); CHECK(callback_ != Callback()); Callback callback = callback_; Data data = data_; callback_ = Callback(); data_ = Data(); callback(data); } }; } // namespace td