tdlight/td/telegram/Game.hpp

64 lines
1.7 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/Game.h"
#include "td/telegram/AnimationsManager.hpp"
#include "td/telegram/MessageEntity.hpp"
#include "td/telegram/Photo.hpp"
#include "td/telegram/Td.h"
#include "td/telegram/Version.h"
#include "td/utils/tl_helpers.h"
namespace td {
template <class StorerT>
void Game::store(StorerT &storer) const {
using td::store;
bool has_animation = animation_file_id_.is_valid();
BEGIN_STORE_FLAGS();
STORE_FLAG(has_animation);
END_STORE_FLAGS();
store(id_, storer);
store(access_hash_, storer);
store(bot_user_id_, storer);
store(short_name_, storer);
store(title_, storer);
store(description_, storer);
store(photo_, storer);
if (has_animation) {
storer.context()->td().get_actor_unsafe()->animations_manager_->store_animation(animation_file_id_, storer);
}
store(text_, storer);
}
template <class ParserT>
void Game::parse(ParserT &parser) {
using td::parse;
bool has_animation = true;
if (parser.version() >= static_cast<int32>(Version::FixStoreGameWithoutAnimation)) {
BEGIN_PARSE_FLAGS();
PARSE_FLAG(has_animation);
END_PARSE_FLAGS();
}
parse(id_, parser);
parse(access_hash_, parser);
parse(bot_user_id_, parser);
parse(short_name_, parser);
parse(title_, parser);
parse(description_, parser);
parse(photo_, parser);
if (has_animation) {
animation_file_id_ = parser.context()->td().get_actor_unsafe()->animations_manager_->parse_animation(parser);
}
parse(text_, parser);
}
} // namespace td