tdlight/tdactor/td/actor/PromiseFuture.h
levlam b28ec40407 LanguagePackManager draft. getLanguagePack, getLanguagePackStrings methods.
GitOrigin-RevId: 959e1fd4a76eb5005d8a53c3e88abb3054fb9a5e
2018-07-03 20:28:00 +03:00

657 lines
16 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/actor/actor.h"
#include "td/utils/Closure.h"
#include "td/utils/common.h"
#include "td/utils/invoke.h" // for tuple_for_each
#include "td/utils/logging.h"
#include "td/utils/ScopeGuard.h"
#include "td/utils/Status.h"
#include <atomic>
#include <memory>
#include <tuple>
#include <type_traits>
#include <utility>
namespace td {
template <class T = Unit>
class PromiseInterface {
public:
PromiseInterface() = default;
PromiseInterface(const PromiseInterface &) = delete;
PromiseInterface &operator=(const PromiseInterface &) = delete;
PromiseInterface(PromiseInterface &&) = default;
PromiseInterface &operator=(PromiseInterface &&) = default;
virtual ~PromiseInterface() = default;
virtual void set_value(T &&value) {
set_result(std::move(value));
}
virtual void set_error(Status &&error) {
set_result(std::move(error));
}
virtual void set_result(Result<T> &&result) {
if (result.is_ok()) {
set_value(result.move_as_ok());
} else {
set_error(result.move_as_error());
}
}
virtual bool is_cancellable() const {
return false;
}
virtual bool is_cancelled() const {
return false;
}
virtual void start_migrate(int32 sched_id) {
}
virtual void finish_migrate() {
}
};
template <class T = Unit>
class FutureInterface {
public:
FutureInterface() = default;
FutureInterface(const FutureInterface &) = delete;
FutureInterface &operator=(const FutureInterface &) = delete;
FutureInterface(FutureInterface &&) = default;
FutureInterface &operator=(FutureInterface &&) = default;
virtual ~FutureInterface() = default;
virtual bool is_ready() = 0;
virtual bool is_ok() = 0;
virtual bool is_error() = 0;
virtual const T &ok() = 0;
virtual T move_as_ok() = 0;
virtual const Status &error() = 0;
virtual Status move_as_error() TD_WARN_UNUSED_RESULT = 0;
virtual const Result<T> &result() = 0;
virtual Result<T> move_as_result() TD_WARN_UNUSED_RESULT = 0;
};
template <class T>
class SafePromise;
template <class T = Unit>
class Promise {
public:
void set_value(T &&value) {
if (!promise_) {
return;
}
promise_->set_value(std::move(value));
promise_.reset();
}
void set_error(Status &&error) {
if (!promise_) {
return;
}
promise_->set_error(std::move(error));
promise_.reset();
}
void set_result(Result<T> &&result) {
if (!promise_) {
return;
}
promise_->set_result(std::move(result));
promise_.reset();
}
void reset() {
promise_.reset();
}
void start_migrate(int32 sched_id) {
if (!promise_) {
return;
}
promise_->start_migrate(sched_id);
}
void finish_migrate() {
if (!promise_) {
return;
}
promise_->finish_migrate();
}
bool is_cancellable() const {
if (!promise_) {
return false;
}
return promise_->is_cancellable();
}
bool is_cancelled() const {
if (!promise_) {
return false;
}
return promise_->is_cancelled();
}
std::unique_ptr<PromiseInterface<T>> release() {
return std::move(promise_);
}
Promise() = default;
explicit Promise(std::unique_ptr<PromiseInterface<T>> promise) : promise_(std::move(promise)) {
}
Promise(SafePromise<T> &&other);
Promise &operator=(SafePromise<T> &&other);
explicit operator bool() {
return static_cast<bool>(promise_);
}
private:
std::unique_ptr<PromiseInterface<T>> promise_;
};
template <class T>
void start_migrate(Promise<T> &promise, int32 sched_id) {
// promise.start_migrate(sched_id);
}
template <class T>
void finish_migrate(Promise<T> &promise) {
// promise.finish_migrate();
}
template <class T = Unit>
class SafePromise {
public:
SafePromise(Promise<T> promise, Result<T> result) : promise_(std::move(promise)), result_(std::move(result)) {
}
SafePromise(const SafePromise &other) = delete;
SafePromise &operator=(const SafePromise &other) = delete;
SafePromise(SafePromise &&other) = default;
SafePromise &operator=(SafePromise &&other) = default;
~SafePromise() {
if (promise_) {
promise_.set_result(std::move(result_));
}
}
Promise<T> release() {
return std::move(promise_);
}
private:
Promise<T> promise_;
Result<T> result_;
};
template <class T>
Promise<T>::Promise(SafePromise<T> &&other) : Promise(other.release()) {
}
template <class T>
Promise<T> &Promise<T>::operator=(SafePromise<T> &&other) {
*this = other.release();
return *this;
}
class CancellationToken {
public:
explicit CancellationToken(bool init = false) {
if (init) {
ptr_ = std::make_shared<std::atomic<bool>>(false);
}
}
CancellationToken(const CancellationToken &other) = default;
CancellationToken &operator=(const CancellationToken &other) {
cancel();
ptr_ = other.ptr_;
return *this;
}
CancellationToken(CancellationToken &&other) = default;
CancellationToken &operator=(CancellationToken &&other) {
cancel();
ptr_ = std::move(other.ptr_);
return *this;
}
~CancellationToken() {
cancel();
}
bool is_canceled() const {
return !ptr_ || *ptr_;
}
void cancel() {
if (ptr_) {
ptr_->store(true, std::memory_order_relaxed);
ptr_.reset();
}
}
private:
std::shared_ptr<std::atomic<bool>> ptr_;
};
namespace detail {
class EventPromise : public PromiseInterface<Unit> {
public:
void set_value(Unit &&) override {
ok_.try_emit();
fail_.clear();
}
void set_error(Status &&) override {
do_set_error();
}
EventPromise(const EventPromise &other) = delete;
EventPromise &operator=(const EventPromise &other) = delete;
EventPromise(EventPromise &&other) = delete;
EventPromise &operator=(EventPromise &&other) = delete;
~EventPromise() override {
do_set_error();
}
EventPromise() = default;
explicit EventPromise(EventFull ok) : ok_(std::move(ok)), use_ok_as_fail_(true) {
}
EventPromise(EventFull ok, EventFull fail) : ok_(std::move(ok)), fail_(std::move(fail)), use_ok_as_fail_(false) {
}
private:
EventFull ok_;
EventFull fail_;
bool use_ok_as_fail_ = false;
void do_set_error() {
if (use_ok_as_fail_) {
ok_.try_emit();
} else {
ok_.clear();
fail_.try_emit();
}
}
};
template <typename T>
struct GetArg : public GetArg<decltype(&T::operator())> {};
template <class C, class R, class Arg>
class GetArg<R (C::*)(Arg)> {
public:
using type = Arg;
};
template <class C, class R, class Arg>
class GetArg<R (C::*)(Arg) const> {
public:
using type = Arg;
};
template <class T>
using get_arg_t = std::decay_t<typename GetArg<T>::type>;
template <class T>
struct DropResult {
using type = T;
};
template <class T>
struct DropResult<Result<T>> {
using type = T;
};
template <class T>
using drop_result_t = typename DropResult<T>::type;
template <class PromiseT>
class CancellablePromise : public PromiseT {
public:
template <class... ArgsT>
CancellablePromise(CancellationToken cancellation_token, ArgsT &&... args)
: PromiseT(std::forward<ArgsT>(args)...), cancellation_token_(std::move(cancellation_token)) {
}
virtual bool is_cancellable() const {
return true;
}
virtual bool is_cancelled() const {
return cancellation_token_.is_canceled();
}
private:
CancellationToken cancellation_token_;
};
template <class ValueT, class FunctionOkT, class FunctionFailT>
class LambdaPromise : public PromiseInterface<ValueT> {
enum OnFail { None, Ok, Fail };
public:
void set_value(ValueT &&value) override {
ok_(std::move(value));
on_fail_ = None;
}
void set_error(Status &&error) override {
do_error(std::move(error));
}
LambdaPromise(const LambdaPromise &other) = delete;
LambdaPromise &operator=(const LambdaPromise &other) = delete;
LambdaPromise(LambdaPromise &&other) = delete;
LambdaPromise &operator=(LambdaPromise &&other) = delete;
~LambdaPromise() override {
do_error(Status::Error("Lost promise"));
}
template <class FromOkT, class FromFailT>
LambdaPromise(FromOkT &&ok, FromFailT &&fail, bool use_ok_as_fail)
: ok_(std::forward<FromOkT>(ok)), fail_(std::forward<FromFailT>(fail)), on_fail_(use_ok_as_fail ? Ok : Fail) {
}
private:
FunctionOkT ok_;
FunctionFailT fail_;
OnFail on_fail_ = None;
template <class FuncT, class ArgT = detail::get_arg_t<FuncT>>
std::enable_if_t<std::is_assignable<ArgT, Status>::value> do_error_impl(FuncT &func, Status &&status) {
func(std::move(status));
}
template <class FuncT, class ArgT = detail::get_arg_t<FuncT>>
std::enable_if_t<!std::is_assignable<ArgT, Status>::value> do_error_impl(FuncT &func, Status &&status) {
func(Auto());
}
void do_error(Status &&error) {
switch (on_fail_) {
case None:
break;
case Ok:
do_error_impl(ok_, std::move(error));
break;
case Fail:
fail_(std::move(error));
break;
}
on_fail_ = None;
}
};
template <class... ArgsT>
class JoinPromise : public PromiseInterface<Unit> {
public:
explicit JoinPromise(ArgsT &&... arg) : promises_(std::forward<ArgsT>(arg)...) {
}
void set_value(Unit &&) override {
tuple_for_each(promises_, [](auto &promise) { promise.set_value(Unit()); });
}
void set_error(Status &&error) override {
tuple_for_each(promises_, [&error](auto &promise) { promise.set_error(error.clone()); });
}
private:
std::tuple<std::decay_t<ArgsT>...> promises_;
};
} // namespace detail
/*** FutureActor and PromiseActor ***/
template <class T>
class FutureActor;
template <class T>
class PromiseActor;
template <class T>
class ActorTraits<FutureActor<T>> {
public:
static constexpr bool is_lite = true;
};
template <class T>
class PromiseActor final : public PromiseInterface<T> {
friend class FutureActor<T>;
enum State { Waiting, Hangup };
public:
PromiseActor() = default;
PromiseActor(const PromiseActor &other) = delete;
PromiseActor &operator=(const PromiseActor &other) = delete;
PromiseActor(PromiseActor &&) = default;
PromiseActor &operator=(PromiseActor &&) = default;
~PromiseActor() override {
close();
}
void set_value(T &&value) override;
void set_error(Status &&error) override;
void close() {
future_id_.reset();
}
// NB: if true is returned no further events will be sent
bool is_hangup() {
if (state_ == State::Hangup) {
return true;
}
if (!future_id_.is_alive()) {
state_ = State::Hangup;
future_id_.release();
event_.clear();
return true;
}
return false;
}
template <class S>
friend void init_promise_future(PromiseActor<S> *promise, FutureActor<S> *future);
bool empty_promise() {
return future_id_.empty();
}
bool empty() {
return future_id_.empty();
}
private:
ActorOwn<FutureActor<T>> future_id_;
EventFull event_;
State state_;
void init() {
state_ = State::Waiting;
event_.clear();
}
};
template <class T>
class FutureActor final : public Actor {
friend class PromiseActor<T>;
enum State { Waiting, Ready };
public:
static constexpr int Hangup = 426487;
FutureActor() = default;
FutureActor(const FutureActor &other) = delete;
FutureActor &operator=(const FutureActor &other) = delete;
FutureActor(FutureActor &&other) = default;
FutureActor &operator=(FutureActor &&other) = default;
~FutureActor() override = default;
bool is_ok() const {
return is_ready() && result_.is_ok();
}
bool is_error() const {
CHECK(is_ready());
return is_ready() && result_.is_error();
}
T move_as_ok() {
return move_as_result().move_as_ok();
}
Status move_as_error() TD_WARN_UNUSED_RESULT {
return move_as_result().move_as_error();
}
Result<T> move_as_result() TD_WARN_UNUSED_RESULT {
CHECK(is_ready());
SCOPE_EXIT {
do_stop();
};
return std::move(result_);
}
bool is_ready() const {
return !empty() && state_ == State::Ready;
}
void close() {
event_.clear();
result_.clear();
do_stop();
}
void set_event(EventFull &&event) {
CHECK(!empty());
event_ = std::move(event);
if (state_ != State::Waiting) {
event_.try_emit_later();
}
}
template <class S>
friend void init_promise_future(PromiseActor<S> *promise, FutureActor<S> *future);
private:
EventFull event_;
Result<T> result_ = Status::Error(500, "Empty FutureActor");
State state_;
void set_value(T &&value) {
set_result(std::move(value));
}
void set_error(Status &&error) {
set_result(std::move(error));
}
void set_result(Result<T> &&result) {
CHECK(state_ == State::Waiting);
result_ = std::move(result);
state_ = State::Ready;
event_.try_emit_later();
}
void hangup() override {
set_error(Status::Error<Hangup>());
}
void start_up() override {
// empty
}
void init() {
CHECK(empty());
state_ = State::Waiting;
event_.clear();
}
};
template <class T>
void PromiseActor<T>::set_value(T &&value) {
if (state_ == State::Waiting && !future_id_.empty()) {
send_closure(std::move(future_id_), &FutureActor<T>::set_value, std::move(value));
}
}
template <class T>
void PromiseActor<T>::set_error(Status &&error) {
if (state_ == State::Waiting && !future_id_.empty()) {
send_closure(std::move(future_id_), &FutureActor<T>::set_error, std::move(error));
}
}
template <class S>
void init_promise_future(PromiseActor<S> *promise, FutureActor<S> *future) {
promise->init();
future->init();
promise->future_id_ = register_actor("FutureActor", future);
CHECK(future->get_info() != nullptr);
}
template <class T>
class PromiseFuture {
public:
PromiseFuture() {
init_promise_future(&promise_, &future_);
}
PromiseActor<T> &promise() {
return promise_;
}
FutureActor<T> &future() {
return future_;
}
PromiseActor<T> &&move_promise() {
return std::move(promise_);
}
FutureActor<T> &&move_future() {
return std::move(future_);
}
private:
PromiseActor<T> promise_;
FutureActor<T> future_;
};
template <class T, class ActorAT, class ActorBT, class ResultT, class... DestArgsT, class... ArgsT>
FutureActor<T> send_promise(ActorId<ActorAT> actor_id, Send::Flags flags,
ResultT (ActorBT::*func)(PromiseActor<T> &&, DestArgsT...), ArgsT &&... args) {
PromiseFuture<T> pf;
::td::Scheduler::instance()->send_closure(
std::move(actor_id), create_immediate_closure(func, pf.move_promise(), std::forward<ArgsT>(args)...), flags);
return pf.move_future();
}
class PromiseCreator {
public:
struct Ignore {
void operator()(Status &&error) {
error.ignore();
}
};
template <class OkT, class ArgT = detail::drop_result_t<detail::get_arg_t<OkT>>>
static Promise<ArgT> lambda(OkT &&ok) {
return Promise<ArgT>(std::make_unique<detail::LambdaPromise<ArgT, std::decay_t<OkT>, Ignore>>(std::forward<OkT>(ok),
Ignore(), true));
}
template <class OkT, class FailT, class ArgT = detail::get_arg_t<OkT>>
static Promise<ArgT> lambda(OkT &&ok, FailT &&fail) {
return Promise<ArgT>(std::make_unique<detail::LambdaPromise<ArgT, std::decay_t<OkT>, std::decay_t<FailT>>>(
std::forward<OkT>(ok), std::forward<FailT>(fail), false));
}
template <class OkT, class ArgT = detail::drop_result_t<detail::get_arg_t<OkT>>>
static auto cancellable_lambda(CancellationToken cancellation_token, OkT &&ok) {
return Promise<ArgT>(
std::make_unique<detail::CancellablePromise<detail::LambdaPromise<ArgT, std::decay_t<OkT>, Ignore>>>(
std::move(cancellation_token), std::forward<OkT>(ok), Ignore(), true));
}
static Promise<> event(EventFull &&ok) {
return Promise<>(std::make_unique<detail::EventPromise>(std::move(ok)));
}
static Promise<> event(EventFull ok, EventFull fail) {
return Promise<>(std::make_unique<detail::EventPromise>(std::move(ok), std::move(fail)));
}
template <class... ArgsT>
static Promise<> join(ArgsT &&... args) {
return Promise<>(std::make_unique<detail::JoinPromise<ArgsT...>>(std::forward<ArgsT>(args)...));
}
template <class T>
static Promise<T> from_promise_actor(PromiseActor<T> &&from) {
return Promise<T>(std::make_unique<PromiseActor<T>>(std::move(from)));
}
};
} // namespace td