- Include last 100 commits
- Ignore weblate commits
The changelog_git is still being accidentally included into release
builds. It currently takes 6kb compressed.
This PR:
- fixes some errors reported by `gradlew lint` and the Android Studio "Code Inspection" tool
- adds a snapshot file `lint-baseline.xml` of the remaining lint errors and warnings to be used by the linter as baseline
- adds a job for CI to run `gradlew lint` on every build
Reviewed-on: https://codeberg.org/Freeyourgadget/Gadgetbridge/pulls/3291
Reviewed-by: José Rebelo <joserebelo@noreply.codeberg.org>
Co-authored-by: Arjan Schrijver <a_gadgetbridge@anymore.nl>
Co-committed-by: Arjan Schrijver <a_gadgetbridge@anymore.nl>
Now that the target SDK was changed to 31, the `no.nordicsemi.android:dfu`
library needs to be updated, as the current version dies on Android 12+.
However, the fixed version (1.12.0) also fixed MTU handling: The previous
versions ignored the MTU settings completely for legacy DFU.
<https://github.com/NordicSemiconductor/Android-DFU-Library/pull/260>
And while our `PineTimeJFSupport` code always tried to set MTU to 517, it was
ignored. Which was good because PineTime does not support larger MTUs. So that
we need to set the correct low MTU now the library really applies it.
Note that the current version of the DFU library cannot be used right now, it
does not even compile because of androidx dependency mismatch.
Fixes#3203
This also touches parts of the app not only used for bangle.js.
E.g. pending intents gets new flags from SDK 23 inclusive.
Bluetooth permissions are updated to work on SDK 31.
Permission handling is updated to the new way for doing it with
introduction of a new function. This is called for newer sdk versions.
bump Bangle.js flavor targetSdkVersion to 31
update comments re SDK 31
set the 'exported=true' I introduced to false instead - except for three places
add uses-permission for handling bluetooth in order to work on api >30
add if-blocks adding FLAG_IMMUTABLE to PendingIntents on api >30
add link to bluetooth documentation
Add comment to banglejs manifest. Add requirement annotation to ControlCenterv
bump compileSdkVersion to 31
add "OpenAppSettings" permission popup while working out individual permission popups on android 13
if SDK < 31 do permissions one by one, else send user to app info page to switch permissions manually
working solution, but needs cleaning
do some cleaning, not done though
remove some logging
remove import Log
tweak and remove toasts in new permissions handling
Change conditions `> Build.VERSION_CODES.Q` to `>= Build.VERSION_CODES.R` matching the style used everywhere else
Revert "Change conditions `> Build.VERSION_CODES.Q` to `>= Build.VERSION_CODES.R` matching the style used everywhere else"
This reverts commit 2929629ff43fbb685eb3d15e42459f321f68fa11.
Revert "add if-blocks adding FLAG_IMMUTABLE to PendingIntents on api >30"
This reverts commit ed8e1df7bb8b71fee745fbf9d10747d47c8f6cb8.
Pending intents gets `PendingIntent.FLAG_IMMUTABLE` if `(Build.VERSION.SDK_INT >= Build.VERSION_CODES.R)`.
Bangle.js: undo `@RequiresApi` code R
... to remove error in Android Studio where declared required api was
higher then minSDK version.
Use FLAG_MUTABLE for reply to test notification
This should fix Gadgetbridge crashing when replying to the test
notification from the debug activity. As reported here:
https://codeberg.org/Freeyourgadget/Gadgetbridge/pulls/2924#issuecomment-917282
Change to use FLAG_IMMUTABLE/_MUTABLE from SDK 23
... as suggested by Android Studio. This is supposed to make the app
more secure by not allowing certain changes to pending intents where
they are not expected. If I understood correctly.
Add PendingIntentUtils class to manage mutability
This adds the functionality of long-pressing the launcher icon for directly connecting a device.
The devices are automatically added as shortcuts when they are being connected.
The helper library handles the maximum number of shortcuts automatically.
This has some advantages:
- Less stuff to download for building Gadgetbridge (CI Speedups)
- Shorter build time (no need to build shared library for all supported architectures)
- Easier debugging
- etc :P
What I did:
- remove all curves except B163 to make porting easier
- port to java with brain switched off
- fix the "java has no unsigned" bugs
- add some helpers to convert int[] to byte[] and back because java has no casts
The result is ugly, no one would write such crappy code from scratch, but I tried to
keep it as close to the C code as possible to prevent bugs. Since I did not know what
These changes where necessary to build on ARM64, hope it does not break anything
protobuf-lite 3.0 said the architecture aarch64 is unsupported for the protobuf compiler,
build tools 30 could not be installed via sdkmanager for an unknown reason.
This PR adds build flavors to `build.gradle`. The default is called `main`, but we also add `banglejs` which allows the building of an app called `Bangle.js Gadgetbridge`.
This will have internet connectivity, allowing Bangle.js watches to request data directly from the internet - and it's named so as hopefully not to be confused with the normal offline Gadgetbridge, while still giving credit.
Eventually the plan is to put this on the Google Play store, and to have additions in it which are good for Bangle.js users but would otherwise negatively impact normal Gadgetbridge users (a build flavor is used so we can keep the same codebase and not fork).
About naming - I'd mentioned `Gadgetbridge for Bangle` to @ashimokawa but thinking about how it would appear in the app store and Android apps list, it probably makes sense to call it `Bangle.js Gadgetbridge` so it's listed under `B...`. Happy to change or use something else if you have strong opinions though.
**Note:** adding build flavors seems to add the flavor name to existing builds. As a result, *all other builds will now have `main` in the name*. Unfortunately I didn't see another way around this, but hopefully it won't break anything.
Co-authored-by: Gordon Williams <gw@pur3.co.uk>
Reviewed-on: https://codeberg.org/Freeyourgadget/Gadgetbridge/pulls/2621
Co-authored-by: gfwilliams <gfwilliams@noreply.codeberg.org>
Co-committed-by: gfwilliams <gfwilliams@noreply.codeberg.org>
Yes I hate Java, and I hate gradle.
Both are a huge waste of resources.
I wonder how many nuclear plants could be switched off if people would stop using this bloated crappy VM bullshit language and "ecosystem".
And no it does not "make you super productive" and it it does not justify "investing in more hardware cpu/ram/cloud capacity" because it is "cheaper than manpower".