- open app preferences screen from device card menu
- open auth preferences screen from DiscoveryActivity
- add explanation about Auth key, make it open wiki link, fix#2240
- add New protocol checkbox and explanation when first pairing Miband 6
this PR aims to add device for multiple connected devices at once.
A lot of stuff already works, some things need to be done:
- [x] change DeviceCommunicationService to hold multiple devices and supports
- [x] implement connect / disconnect logic
- [x] widgets, not really suited for multiple devices, so far
- [x] change the notification to show multiple devices
- [ ] change GBDeviceService#onFindDevice and similar API functions to target individual devices, not all connected.
- [x] move auto-reconnect setting to device settings
- [x] fix music event crash
- [x] work out behaviour when pressing "connect" from notification
- [ ] handle service crashes
- [ ] suit coordinator methods for multiple devices of same kind
- [x] change ACL_CONNECTED receiver to connect to devices that are not currently registered in DeviceCommunicationService
- [ ] adjust after-boot auto-connection logic
- [ ] fix hanging device support. Device says disconnected, GB says connected
- [x] firmware updater doesn't work
My attempt to make onFindDevice work was to change the arguments to ```EventHandler#onFindDevice(GBDevice device, boolean start)```.
The Problem is that this forces the device-specific implementations to also accept GBDevice as an argument.
Co-authored-by: Daniel Dakhno <dakhnod@gmail.com>
Co-authored-by: Andreas Shimokawa <shimokawa@fsfe.org>
Co-authored-by: dakhnod <dakhnod@gmail.com>
Reviewed-on: https://codeberg.org/Freeyourgadget/Gadgetbridge/pulls/2526
Co-authored-by: dakhnod <dakhnod@noreply.codeberg.org>
Co-committed-by: dakhnod <dakhnod@noreply.codeberg.org>
This PR adds build flavors to `build.gradle`. The default is called `main`, but we also add `banglejs` which allows the building of an app called `Bangle.js Gadgetbridge`.
This will have internet connectivity, allowing Bangle.js watches to request data directly from the internet - and it's named so as hopefully not to be confused with the normal offline Gadgetbridge, while still giving credit.
Eventually the plan is to put this on the Google Play store, and to have additions in it which are good for Bangle.js users but would otherwise negatively impact normal Gadgetbridge users (a build flavor is used so we can keep the same codebase and not fork).
About naming - I'd mentioned `Gadgetbridge for Bangle` to @ashimokawa but thinking about how it would appear in the app store and Android apps list, it probably makes sense to call it `Bangle.js Gadgetbridge` so it's listed under `B...`. Happy to change or use something else if you have strong opinions though.
**Note:** adding build flavors seems to add the flavor name to existing builds. As a result, *all other builds will now have `main` in the name*. Unfortunately I didn't see another way around this, but hopefully it won't break anything.
Co-authored-by: Gordon Williams <gw@pur3.co.uk>
Reviewed-on: https://codeberg.org/Freeyourgadget/Gadgetbridge/pulls/2621
Co-authored-by: gfwilliams <gfwilliams@noreply.codeberg.org>
Co-committed-by: gfwilliams <gfwilliams@noreply.codeberg.org>