168 lines
6.5 KiB
C++
Vendored
168 lines
6.5 KiB
C++
Vendored
/*
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* Copyright (C) 2008 The Android Open Source Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#pragma once
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#include <stdatomic.h>
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#include <stdint.h>
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#include <string.h>
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#include <sys/mman.h>
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#include "private/bionic_macros.h"
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#include "prop_info.h"
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// Properties are stored in a hybrid trie/binary tree structure.
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// Each property's name is delimited at '.' characters, and the tokens are put
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// into a trie structure. Siblings at each level of the trie are stored in a
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// binary tree. For instance, "ro.secure"="1" could be stored as follows:
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//
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// +-----+ children +----+ children +--------+
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// | |-------------->| ro |-------------->| secure |
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// +-----+ +----+ +--------+
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// / \ / |
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// left / \ right left / | prop +===========+
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// v v v +-------->| ro.secure |
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// +-----+ +-----+ +-----+ +-----------+
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// | net | | sys | | com | | 1 |
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// +-----+ +-----+ +-----+ +===========+
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// Represents a node in the trie.
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struct prop_bt {
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uint32_t namelen;
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// The property trie is updated only by the init process (single threaded) which provides
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// property service. And it can be read by multiple threads at the same time.
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// As the property trie is not protected by locks, we use atomic_uint_least32_t types for the
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// left, right, children "pointers" in the trie node. To make sure readers who see the
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// change of "pointers" can also notice the change of prop_bt structure contents pointed by
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// the "pointers", we always use release-consume ordering pair when accessing these "pointers".
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// prop "points" to prop_info structure if there is a propery associated with the trie node.
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// Its situation is similar to the left, right, children "pointers". So we use
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// atomic_uint_least32_t and release-consume ordering to protect it as well.
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// We should also avoid rereading these fields redundantly, since not
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// all processor implementations ensure that multiple loads from the
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// same field are carried out in the right order.
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atomic_uint_least32_t prop;
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atomic_uint_least32_t left;
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atomic_uint_least32_t right;
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atomic_uint_least32_t children;
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char name[0];
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prop_bt(const char* name, const uint32_t name_length) {
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this->namelen = name_length;
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memcpy(this->name, name, name_length);
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this->name[name_length] = '\0';
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}
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private:
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BIONIC_DISALLOW_COPY_AND_ASSIGN(prop_bt);
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};
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class prop_area {
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public:
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static prop_area* map_prop_area_rw(const char* filename, const char* context,
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bool* fsetxattr_failed);
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static prop_area* map_prop_area(const char* filename);
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static void unmap_prop_area(prop_area** pa) {
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if (*pa) {
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munmap(*pa, pa_size_);
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*pa = nullptr;
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}
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}
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prop_area(const uint32_t magic, const uint32_t version) : magic_(magic), version_(version) {
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atomic_init(&serial_, 0u);
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memset(reserved_, 0, sizeof(reserved_));
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// Allocate enough space for the root node.
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bytes_used_ = sizeof(prop_bt);
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}
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const prop_info* find(const char* name);
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bool add(const char* name, unsigned int namelen, const char* value, unsigned int valuelen);
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/* resetprop */
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bool del(const char *name);
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bool foreach (void (*propfn)(const prop_info* pi, void* cookie), void* cookie);
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atomic_uint_least32_t* serial() {
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return &serial_;
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}
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uint32_t magic() const {
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return magic_;
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}
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uint32_t version() const {
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return version_;
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}
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private:
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static prop_area* map_fd_rw(const int fd);
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void* allocate_obj(const size_t size, uint_least32_t* const off);
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prop_bt* new_prop_bt(const char* name, uint32_t namelen, uint_least32_t* const off);
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prop_info* new_prop_info(const char* name, uint32_t namelen, const char* value, uint32_t valuelen,
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uint_least32_t* const off);
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void* to_prop_obj(uint_least32_t off);
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prop_bt* to_prop_bt(atomic_uint_least32_t* off_p);
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prop_info* to_prop_info(atomic_uint_least32_t* off_p);
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prop_bt* root_node();
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/* resetprop: Traverse through the trie and find the node */
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prop_bt *find_prop_bt(prop_bt *const bt, const char* name, bool alloc_if_needed);
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prop_bt* find_prop_bt(prop_bt* const bt, const char* name, uint32_t namelen, bool alloc_if_needed);
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const prop_info* find_property(prop_bt* const trie, const char* name, uint32_t namelen,
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const char* value, uint32_t valuelen, bool alloc_if_needed);
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bool foreach_property(prop_bt* const trie, void (*propfn)(const prop_info* pi, void* cookie),
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void* cookie);
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// The original design doesn't include pa_size or pa_data_size in the prop_area struct itself.
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// Since we'll need to be backwards compatible with that design, we don't gain much by adding it
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// now, especially since we don't have any plans to make different property areas different sizes,
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// and thus we share these two variables among all instances.
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static size_t pa_size_;
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static size_t pa_data_size_;
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uint32_t bytes_used_;
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atomic_uint_least32_t serial_;
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uint32_t magic_;
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uint32_t version_;
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uint32_t reserved_[28];
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char data_[0];
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BIONIC_DISALLOW_COPY_AND_ASSIGN(prop_area);
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};
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