8745c7884e
Finally get rid of the C style vector, rename the template class to its proper name
192 lines
3.5 KiB
C++
192 lines
3.5 KiB
C++
#pragma once
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#include <stdlib.h>
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#include "cpputils.h"
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template <class T>
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class Vector {
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public:
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Vector() : _data(0), _size(0), _capacity(0) {}
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~Vector() { delete []_data; }
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class iterator {
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friend class Vector;
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public:
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iterator(T* n= 0): _node(n) {}
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iterator(const iterator& i): _node(i._node) {}
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~iterator() {} // Should NOT delete _node
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const T& operator * () const { return (*_node); }
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T& operator * () { return (*_node); }
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iterator& operator ++ () {
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++_node;
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return (*this);
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}
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iterator operator ++ (int) {
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iterator temp = *this;
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++_node;
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return temp;
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}
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iterator& operator -- () {
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--_node;
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return (*this);
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}
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iterator operator -- (int) {
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iterator temp = *this;
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--_node;
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return temp;
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}
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iterator operator + (int i) const {
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iterator temp = *this;
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temp += i;
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return temp;
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}
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iterator& operator += (int i) {
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_node += i;
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return (*this);
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}
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iterator& operator = (const iterator& i) {
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_node = i._node;
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return (*this);
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}
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bool operator != (const iterator& i) const {
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return _node != i._node;
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}
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bool operator == (const iterator& i) const { return !(*this != i); }
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private:
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T* _node;
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};
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Vector &operator=(const Vector& a) {
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delete [] _data;
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_data = nullptr;
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_size = a._size;
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_capacity = a._capacity;
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if (_capacity) {
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_data = new T[_capacity];
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for(int i = 0; i < _size; ++i)
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_data[i] = a[i];
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}
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return *this;
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}
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Vector &operator=(Vector&& a) {
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delete [] _data;
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_size = a._size;
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_capacity = a._capacity;
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_data = a._data;
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a._size = 0;
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a._capacity = 0;
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a._data = nullptr;
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return *this;
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}
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iterator begin() const { return iterator(_data); }
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iterator end() const { return iterator(_data + _size); }
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bool empty() const { return !_size; }
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size_t size() const { return _size; }
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T& operator [] (size_t i) { return _data[i]; }
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const T& operator [] (size_t i) const { return _data[i]; }
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const T& back() const { return _data[_size - 1]; }
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void push_back(const T& x) {
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if(_size == _capacity)
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expand();
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_data[_size] = x;
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++_size;
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}
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void push_back(T&& x) {
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if(_size == _capacity)
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expand();
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_data[_size] = utils::move(x);
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++_size;
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}
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void pop_front() { erase(begin()); }
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void pop_back() { if(_size) --_size; }
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bool erase(iterator pos) {
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T* d = pos._node;
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if (_size == 0 || d < _data || d >= _data + _size)
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return false;
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for (; d < _data + _size - 1; ++d)
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*d = utils::move(*(d + 1));
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--_size;
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return true;
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}
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bool erase(const T& x) {
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for (T* i = _data; i < _data + _size; ++i) {
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if(*i == x) {
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erase(iterator(i));
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return true;
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}
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}
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return false;
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}
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void clear(bool dealloc = false) {
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_size = 0;
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if (dealloc) {
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_capacity = 0;
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delete [] _data;
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_data = nullptr;
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}
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}
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void sort() {
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qsort(_data, _size, sizeof(T), compare);
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}
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T* data() { return _data; }
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const T* data() const { return _data; }
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// void reserve(size_t n) { ... }
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// void resize(size_t n) { ... }
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private:
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T* _data;
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size_t _size; // number of valid elements
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size_t _capacity; // max number of elements
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static int(*_cmp)(T&, T&);
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static int compare(const void *a, const void *b) {
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return _cmp ? _cmp(*((T*) a), *((T*) b)) : 0;
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}
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void expand() {
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if (_capacity == 0)
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_capacity = 1;
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else
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_capacity *= 2;
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T* temp = _data;
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_data = new T[_capacity];
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for(int i = 0; i < _size; ++i)
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_data[i] = utils::move(temp[i]);
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delete [] temp;
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}
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};
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template<class T>
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int(* Vector<T>::_cmp)(T&, T&) = nullptr;
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