a73e7e9f99
Rewrite the whole module mounting logic from scratch. Even the algorithm is different compared to the old one. This new design focuses on a few key points: - Modular: Custom nodes can be injected into the mount tree. It's the main reason for starting the rewrite (needed for Android 11) - Efficient: Compared to the existing implementation, this is the most efficient (both in terms of computation and memory usage) design I currently can come up with. - Accurate: The old mounting logic relies on handling specifically every edge case I can think of. During this rewrite I actually found some cases that the old design does not handle properly. This new design is architected in a way (node types and its rankings) that it should handle edge cases all by itself when constructing mount trees.
75 lines
1.3 KiB
C++
75 lines
1.3 KiB
C++
#pragma once
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#include <pthread.h>
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#include <string>
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#include <vector>
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#include <socket.hpp>
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// Commands require connecting to daemon
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enum {
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DO_NOTHING = 0,
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SUPERUSER,
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CHECK_VERSION,
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CHECK_VERSION_CODE,
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POST_FS_DATA,
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LATE_START,
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BOOT_COMPLETE,
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MAGISKHIDE,
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SQLITE_CMD,
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REMOVE_MODULES,
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GET_PATH,
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};
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// Return codes for daemon
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enum {
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DAEMON_ERROR = -1,
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DAEMON_SUCCESS = 0,
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ROOT_REQUIRED,
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DAEMON_LAST
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};
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// daemon.cpp
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int connect_daemon(bool create = false);
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/***************
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* Boot Stages *
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***************/
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void unlock_blocks();
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void post_fs_data(int client);
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void late_start(int client);
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void boot_complete(int client);
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void handle_modules();
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void remove_modules();
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/*************
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* Scripting *
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*************/
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void exec_script(const char *script);
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void exec_common_script(const char *stage);
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void exec_module_script(const char *stage, const std::vector<std::string> &module_list);
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void install_apk(const char *apk);
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/**************
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* MagiskHide *
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**************/
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void magiskhide_handler(int client);
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/*************
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* Superuser *
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*************/
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void su_daemon_handler(int client, struct ucred *credential);
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/*********************
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* Daemon Global Vars
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*********************/
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extern int SDK_INT;
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extern bool RECOVERY_MODE;
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#define APP_DATA_DIR (SDK_INT >= 24 ? "/data/user_de" : "/data/user")
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