Adjust minio new sequence, now it will check whether bucket exist first and then create one if it doesn't exist (#26420)

For some reason, the permission of the client_id and secret may cannot
create bucket, so now we will check whether bucket does exist first and
then try to create a bucket if it doesn't exist.

Try to fix #25984

Co-authored-by: silverwind <me@silverwind.io>
This commit is contained in:
Lunny Xiao 2023-08-12 16:03:54 +08:00 committed by GitHub
parent c5888eb985
commit a321a4c2fc
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@ -90,12 +90,16 @@ func NewMinioStorage(ctx context.Context, cfg *setting.Storage) (ObjectStorage,
return nil, convertMinioErr(err) return nil, convertMinioErr(err)
} }
if err := minioClient.MakeBucket(ctx, config.Bucket, minio.MakeBucketOptions{ // Check to see if we already own this bucket
Region: config.Location, exists, errBucketExists := minioClient.BucketExists(ctx, config.Bucket)
}); err != nil { if errBucketExists != nil {
// Check to see if we already own this bucket (which happens if you run this twice) return nil, convertMinioErr(err)
exists, errBucketExists := minioClient.BucketExists(ctx, config.Bucket) }
if !exists || errBucketExists != nil {
if !exists {
if err := minioClient.MakeBucket(ctx, config.Bucket, minio.MakeBucketOptions{
Region: config.Location,
}); err != nil {
return nil, convertMinioErr(err) return nil, convertMinioErr(err)
} }
} }