mirror of
https://github.com/go-gitea/gitea
synced 2024-12-27 21:26:00 +01:00
9fe4437bda
* Use vendored go-swagger * vendor go-swagger * revert un wanteed change * remove un-needed GO111MODULE * Update Makefile Co-Authored-By: techknowlogick <matti@mdranta.net>
89 lines
3.1 KiB
Go
Vendored
89 lines
3.1 KiB
Go
Vendored
package pflag
|
|
|
|
import "strconv"
|
|
|
|
// -- float32 Value
|
|
type float32Value float32
|
|
|
|
func newFloat32Value(val float32, p *float32) *float32Value {
|
|
*p = val
|
|
return (*float32Value)(p)
|
|
}
|
|
|
|
func (f *float32Value) Set(s string) error {
|
|
v, err := strconv.ParseFloat(s, 32)
|
|
*f = float32Value(v)
|
|
return err
|
|
}
|
|
|
|
func (f *float32Value) Type() string {
|
|
return "float32"
|
|
}
|
|
|
|
func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) }
|
|
|
|
func float32Conv(sval string) (interface{}, error) {
|
|
v, err := strconv.ParseFloat(sval, 32)
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
return float32(v), nil
|
|
}
|
|
|
|
// GetFloat32 return the float32 value of a flag with the given name
|
|
func (f *FlagSet) GetFloat32(name string) (float32, error) {
|
|
val, err := f.getFlagType(name, "float32", float32Conv)
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
return val.(float32), nil
|
|
}
|
|
|
|
// Float32Var defines a float32 flag with specified name, default value, and usage string.
|
|
// The argument p points to a float32 variable in which to store the value of the flag.
|
|
func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
|
|
f.VarP(newFloat32Value(value, p), name, "", usage)
|
|
}
|
|
|
|
// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
|
|
func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
|
|
f.VarP(newFloat32Value(value, p), name, shorthand, usage)
|
|
}
|
|
|
|
// Float32Var defines a float32 flag with specified name, default value, and usage string.
|
|
// The argument p points to a float32 variable in which to store the value of the flag.
|
|
func Float32Var(p *float32, name string, value float32, usage string) {
|
|
CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
|
|
}
|
|
|
|
// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
|
|
func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
|
|
CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
|
|
}
|
|
|
|
// Float32 defines a float32 flag with specified name, default value, and usage string.
|
|
// The return value is the address of a float32 variable that stores the value of the flag.
|
|
func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
|
|
p := new(float32)
|
|
f.Float32VarP(p, name, "", value, usage)
|
|
return p
|
|
}
|
|
|
|
// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
|
|
func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
|
|
p := new(float32)
|
|
f.Float32VarP(p, name, shorthand, value, usage)
|
|
return p
|
|
}
|
|
|
|
// Float32 defines a float32 flag with specified name, default value, and usage string.
|
|
// The return value is the address of a float32 variable that stores the value of the flag.
|
|
func Float32(name string, value float32, usage string) *float32 {
|
|
return CommandLine.Float32P(name, "", value, usage)
|
|
}
|
|
|
|
// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
|
|
func Float32P(name, shorthand string, value float32, usage string) *float32 {
|
|
return CommandLine.Float32P(name, shorthand, value, usage)
|
|
}
|