mirror of
https://github.com/go-gitea/gitea
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fb1a2a13f0
Original Issue: https://github.com/go-gitea/gitea/issues/22102 This addition would be a big benefit for design and art teams using the issue tracking. The preview will be the latest "image type" attachments on an issue- simple, and allows for automatic updates of the cover image as issue progress is made! This would make Gitea competitive with Trello... wouldn't it be amazing to say goodbye to Atlassian products? Ha. First image is the most recent, the SQL will fetch up to 5 latest images (URL string). All images supported by browsers plus upcoming formats: *.avif *.bmp *.gif *.jpg *.jpeg *.jxl *.png *.svg *.webp The CSS will try to center-align images until it cannot, then it will left align with overflow hidden. Single images get to be slightly larger! Tested so far on: Chrome, Firefox, Android Chrome, Android Firefox. Current revision with light and dark themes: ![image](https://user-images.githubusercontent.com/24665/207066878-58e6bf73-0c93-4caa-8d40-38f4432b3578.png) ![image](https://user-images.githubusercontent.com/24665/207066555-293f65c3-e706-4888-8516-de8ec632d638.png) --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com> Co-authored-by: delvh <dev.lh@web.de>
297 lines
7.1 KiB
Go
297 lines
7.1 KiB
Go
// Copyright 2020 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package project
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import (
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"context"
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"fmt"
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"regexp"
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"code.gitea.io/gitea/models/db"
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"code.gitea.io/gitea/modules/setting"
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"code.gitea.io/gitea/modules/timeutil"
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"xorm.io/builder"
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)
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type (
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// BoardType is used to represent a project board type
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BoardType uint8
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// CardType is used to represent a project board card type
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CardType uint8
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// BoardList is a list of all project boards in a repository
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BoardList []*Board
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)
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const (
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// BoardTypeNone is a project board type that has no predefined columns
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BoardTypeNone BoardType = iota
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// BoardTypeBasicKanban is a project board type that has basic predefined columns
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BoardTypeBasicKanban
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// BoardTypeBugTriage is a project board type that has predefined columns suited to hunting down bugs
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BoardTypeBugTriage
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)
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const (
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// CardTypeTextOnly is a project board card type that is text only
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CardTypeTextOnly CardType = iota
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// CardTypeImagesAndText is a project board card type that has images and text
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CardTypeImagesAndText
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)
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// BoardColorPattern is a regexp witch can validate BoardColor
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var BoardColorPattern = regexp.MustCompile("^#[0-9a-fA-F]{6}$")
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// Board is used to represent boards on a project
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type Board struct {
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ID int64 `xorm:"pk autoincr"`
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Title string
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Default bool `xorm:"NOT NULL DEFAULT false"` // issues not assigned to a specific board will be assigned to this board
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Sorting int8 `xorm:"NOT NULL DEFAULT 0"`
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Color string `xorm:"VARCHAR(7)"`
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ProjectID int64 `xorm:"INDEX NOT NULL"`
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CreatorID int64 `xorm:"NOT NULL"`
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CreatedUnix timeutil.TimeStamp `xorm:"INDEX created"`
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UpdatedUnix timeutil.TimeStamp `xorm:"INDEX updated"`
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}
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// TableName return the real table name
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func (Board) TableName() string {
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return "project_board"
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}
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// NumIssues return counter of all issues assigned to the board
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func (b *Board) NumIssues() int {
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c, err := db.GetEngine(db.DefaultContext).Table("project_issue").
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Where("project_id=?", b.ProjectID).
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And("project_board_id=?", b.ID).
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GroupBy("issue_id").
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Cols("issue_id").
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Count()
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if err != nil {
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return 0
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}
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return int(c)
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}
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func init() {
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db.RegisterModel(new(Board))
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}
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// IsBoardTypeValid checks if the project board type is valid
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func IsBoardTypeValid(p BoardType) bool {
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switch p {
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case BoardTypeNone, BoardTypeBasicKanban, BoardTypeBugTriage:
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return true
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default:
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return false
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}
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}
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// IsCardTypeValid checks if the project board card type is valid
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func IsCardTypeValid(p CardType) bool {
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switch p {
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case CardTypeTextOnly, CardTypeImagesAndText:
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return true
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default:
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return false
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}
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}
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func createBoardsForProjectsType(ctx context.Context, project *Project) error {
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var items []string
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switch project.BoardType {
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case BoardTypeBugTriage:
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items = setting.Project.ProjectBoardBugTriageType
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case BoardTypeBasicKanban:
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items = setting.Project.ProjectBoardBasicKanbanType
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case BoardTypeNone:
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fallthrough
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default:
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return nil
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}
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if len(items) == 0 {
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return nil
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}
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boards := make([]Board, 0, len(items))
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for _, v := range items {
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boards = append(boards, Board{
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CreatedUnix: timeutil.TimeStampNow(),
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CreatorID: project.CreatorID,
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Title: v,
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ProjectID: project.ID,
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})
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}
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return db.Insert(ctx, boards)
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}
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// NewBoard adds a new project board to a given project
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func NewBoard(board *Board) error {
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if len(board.Color) != 0 && !BoardColorPattern.MatchString(board.Color) {
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return fmt.Errorf("bad color code: %s", board.Color)
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}
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_, err := db.GetEngine(db.DefaultContext).Insert(board)
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return err
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}
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// DeleteBoardByID removes all issues references to the project board.
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func DeleteBoardByID(boardID int64) error {
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ctx, committer, err := db.TxContext(db.DefaultContext)
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if err != nil {
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return err
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}
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defer committer.Close()
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if err := deleteBoardByID(ctx, boardID); err != nil {
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return err
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}
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return committer.Commit()
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}
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func deleteBoardByID(ctx context.Context, boardID int64) error {
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board, err := GetBoard(ctx, boardID)
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if err != nil {
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if IsErrProjectBoardNotExist(err) {
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return nil
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}
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return err
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}
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if err = board.removeIssues(ctx); err != nil {
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return err
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}
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if _, err := db.GetEngine(ctx).ID(board.ID).NoAutoCondition().Delete(board); err != nil {
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return err
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}
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return nil
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}
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func deleteBoardByProjectID(ctx context.Context, projectID int64) error {
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_, err := db.GetEngine(ctx).Where("project_id=?", projectID).Delete(&Board{})
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return err
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}
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// GetBoard fetches the current board of a project
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func GetBoard(ctx context.Context, boardID int64) (*Board, error) {
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board := new(Board)
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has, err := db.GetEngine(ctx).ID(boardID).Get(board)
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if err != nil {
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return nil, err
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} else if !has {
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return nil, ErrProjectBoardNotExist{BoardID: boardID}
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}
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return board, nil
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}
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// UpdateBoard updates a project board
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func UpdateBoard(ctx context.Context, board *Board) error {
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var fieldToUpdate []string
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if board.Sorting != 0 {
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fieldToUpdate = append(fieldToUpdate, "sorting")
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}
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if board.Title != "" {
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fieldToUpdate = append(fieldToUpdate, "title")
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}
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if len(board.Color) != 0 && !BoardColorPattern.MatchString(board.Color) {
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return fmt.Errorf("bad color code: %s", board.Color)
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}
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fieldToUpdate = append(fieldToUpdate, "color")
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_, err := db.GetEngine(ctx).ID(board.ID).Cols(fieldToUpdate...).Update(board)
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return err
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}
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// GetBoards fetches all boards related to a project
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// if no default board set, first board is a temporary "Uncategorized" board
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func GetBoards(ctx context.Context, projectID int64) (BoardList, error) {
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boards := make([]*Board, 0, 5)
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if err := db.GetEngine(ctx).Where("project_id=? AND `default`=?", projectID, false).OrderBy("Sorting").Find(&boards); err != nil {
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return nil, err
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}
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defaultB, err := getDefaultBoard(ctx, projectID)
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if err != nil {
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return nil, err
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}
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return append([]*Board{defaultB}, boards...), nil
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}
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// getDefaultBoard return default board and create a dummy if none exist
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func getDefaultBoard(ctx context.Context, projectID int64) (*Board, error) {
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var board Board
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exist, err := db.GetEngine(ctx).Where("project_id=? AND `default`=?", projectID, true).Get(&board)
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if err != nil {
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return nil, err
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}
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if exist {
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return &board, nil
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}
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// represents a board for issues not assigned to one
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return &Board{
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ProjectID: projectID,
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Title: "Uncategorized",
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Default: true,
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}, nil
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}
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// SetDefaultBoard represents a board for issues not assigned to one
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// if boardID is 0 unset default
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func SetDefaultBoard(projectID, boardID int64) error {
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_, err := db.GetEngine(db.DefaultContext).Where(builder.Eq{
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"project_id": projectID,
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"`default`": true,
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}).Cols("`default`").Update(&Board{Default: false})
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if err != nil {
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return err
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}
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if boardID > 0 {
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_, err = db.GetEngine(db.DefaultContext).ID(boardID).Where(builder.Eq{"project_id": projectID}).
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Cols("`default`").Update(&Board{Default: true})
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}
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return err
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}
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// UpdateBoardSorting update project board sorting
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func UpdateBoardSorting(bs BoardList) error {
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for i := range bs {
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_, err := db.GetEngine(db.DefaultContext).ID(bs[i].ID).Cols(
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"sorting",
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).Update(bs[i])
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if err != nil {
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return err
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}
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}
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return nil
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}
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