mirror of
https://github.com/go-gitea/gitea
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684b7a999f
* Dump: Use mholt/archive/v3 to support tar including many compressions Signed-off-by: Philipp Homann <homann.philipp@googlemail.com> * Dump: Allow dump output to stdout Signed-off-by: Philipp Homann <homann.philipp@googlemail.com> * Dump: Fixed bug present since #6677 where SessionConfig.Provider is never "file" Signed-off-by: Philipp Homann <homann.philipp@googlemail.com> * Dump: never pack RepoRootPath, LFS.ContentPath and LogRootPath when they are below AppDataPath Signed-off-by: Philipp Homann <homann.philipp@googlemail.com> * Dump: also dump LFS (fixes #10058) Signed-off-by: Philipp Homann <homann.philipp@googlemail.com> * Dump: never dump CustomPath if CustomPath is a subdir of or equal to AppDataPath (fixes #10365) Signed-off-by: Philipp Homann <homann.philipp@googlemail.com> * Use log.Info instead of fmt.Fprintf Signed-off-by: Philipp Homann <homann.philipp@googlemail.com> * import ordering * make fmt Co-authored-by: zeripath <art27@cantab.net> Co-authored-by: techknowlogick <techknowlogick@gitea.io> Co-authored-by: Matti R <matti@mdranta.net>
375 lines
10 KiB
Go
Vendored
375 lines
10 KiB
Go
Vendored
// Copyright 2015, Joe Tsai. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE.md file.
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package bzip2
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import (
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"io"
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"github.com/dsnet/compress/internal"
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"github.com/dsnet/compress/internal/errors"
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"github.com/dsnet/compress/internal/prefix"
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)
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const (
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minNumTrees = 2
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maxNumTrees = 6
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maxPrefixBits = 20 // Maximum bit-width of a prefix code
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maxNumSyms = 256 + 2 // Maximum number of symbols in the alphabet
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numBlockSyms = 50 // Number of bytes in a block
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)
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// encSel and decSel are used to handle the prefix encoding for tree selectors.
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// The prefix encoding is as follows:
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//
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// Code TreeIdx
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// 0 <=> 0
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// 10 <=> 1
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// 110 <=> 2
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// 1110 <=> 3
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// 11110 <=> 4
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// 111110 <=> 5
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// 111111 <=> 6 Invalid tree index, so should fail
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//
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var encSel, decSel = func() (e prefix.Encoder, d prefix.Decoder) {
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var selCodes [maxNumTrees + 1]prefix.PrefixCode
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for i := range selCodes {
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selCodes[i] = prefix.PrefixCode{Sym: uint32(i), Len: uint32(i + 1)}
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}
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selCodes[maxNumTrees] = prefix.PrefixCode{Sym: maxNumTrees, Len: maxNumTrees}
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prefix.GeneratePrefixes(selCodes[:])
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e.Init(selCodes[:])
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d.Init(selCodes[:])
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return
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}()
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type prefixReader struct{ prefix.Reader }
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func (pr *prefixReader) Init(r io.Reader) {
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pr.Reader.Init(r, true)
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}
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func (pr *prefixReader) ReadBitsBE64(nb uint) uint64 {
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if nb <= 32 {
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v := uint32(pr.ReadBits(nb))
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return uint64(internal.ReverseUint32N(v, nb))
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}
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v0 := internal.ReverseUint32(uint32(pr.ReadBits(32)))
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v1 := internal.ReverseUint32(uint32(pr.ReadBits(nb - 32)))
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v := uint64(v0)<<32 | uint64(v1)
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return v >> (64 - nb)
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}
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func (pr *prefixReader) ReadPrefixCodes(codes []prefix.PrefixCodes, trees []prefix.Decoder) {
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for i, pc := range codes {
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clen := int(pr.ReadBitsBE64(5))
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sum := 1 << maxPrefixBits
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for sym := range pc {
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for {
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if clen < 1 || clen > maxPrefixBits {
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panicf(errors.Corrupted, "invalid prefix bit-length: %d", clen)
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}
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b, ok := pr.TryReadBits(1)
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if !ok {
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b = pr.ReadBits(1)
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}
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if b == 0 {
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break
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}
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b, ok = pr.TryReadBits(1)
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if !ok {
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b = pr.ReadBits(1)
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}
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clen -= int(b*2) - 1 // +1 or -1
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}
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pc[sym] = prefix.PrefixCode{Sym: uint32(sym), Len: uint32(clen)}
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sum -= (1 << maxPrefixBits) >> uint(clen)
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}
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if sum == 0 {
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// Fast path, but only handles complete trees.
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if err := prefix.GeneratePrefixes(pc); err != nil {
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errors.Panic(err) // Using complete trees; should never fail
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}
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} else {
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// Slow path, but handles anything.
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pc = handleDegenerateCodes(pc) // Never fails, but may fail later
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codes[i] = pc
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}
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trees[i].Init(pc)
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}
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}
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type prefixWriter struct{ prefix.Writer }
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func (pw *prefixWriter) Init(w io.Writer) {
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pw.Writer.Init(w, true)
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}
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func (pw *prefixWriter) WriteBitsBE64(v uint64, nb uint) {
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if nb <= 32 {
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v := internal.ReverseUint32N(uint32(v), nb)
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pw.WriteBits(uint(v), nb)
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return
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}
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v <<= (64 - nb)
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v0 := internal.ReverseUint32(uint32(v >> 32))
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v1 := internal.ReverseUint32(uint32(v))
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pw.WriteBits(uint(v0), 32)
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pw.WriteBits(uint(v1), nb-32)
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return
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}
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func (pw *prefixWriter) WritePrefixCodes(codes []prefix.PrefixCodes, trees []prefix.Encoder) {
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for i, pc := range codes {
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if err := prefix.GeneratePrefixes(pc); err != nil {
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errors.Panic(err) // Using complete trees; should never fail
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}
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trees[i].Init(pc)
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clen := int(pc[0].Len)
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pw.WriteBitsBE64(uint64(clen), 5)
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for _, c := range pc {
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for int(c.Len) < clen {
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pw.WriteBits(3, 2) // 11
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clen--
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}
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for int(c.Len) > clen {
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pw.WriteBits(1, 2) // 10
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clen++
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}
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pw.WriteBits(0, 1)
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}
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}
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}
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// handleDegenerateCodes converts a degenerate tree into a canonical tree.
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//
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// For example, when the input is an under-subscribed tree:
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// input: []PrefixCode{
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// {Sym: 0, Len: 3},
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// {Sym: 1, Len: 4},
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// {Sym: 2, Len: 3},
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// }
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// output: []PrefixCode{
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// {Sym: 0, Len: 3, Val: 0}, // 000
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// {Sym: 1, Len: 4, Val: 2}, // 0010
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// {Sym: 2, Len: 3, Val: 4}, // 100
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// {Sym: 258, Len: 4, Val: 10}, // 1010
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// {Sym: 259, Len: 3, Val: 6}, // 110
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// {Sym: 260, Len: 1, Val: 1}, // 1
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// }
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//
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// For example, when the input is an over-subscribed tree:
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// input: []PrefixCode{
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// {Sym: 0, Len: 1},
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// {Sym: 1, Len: 3},
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// {Sym: 2, Len: 4},
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// {Sym: 3, Len: 3},
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// {Sym: 4, Len: 2},
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// }
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// output: []PrefixCode{
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// {Sym: 0, Len: 1, Val: 0}, // 0
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// {Sym: 1, Len: 3, Val: 3}, // 011
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// {Sym: 3, Len: 3, Val: 7}, // 111
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// {Sym: 4, Len: 2, Val: 1}, // 01
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// }
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func handleDegenerateCodes(codes prefix.PrefixCodes) prefix.PrefixCodes {
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// Since there is no formal definition for the BZip2 format, there is no
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// specification that says that the code lengths must form a complete
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// prefix tree (IE: it is neither over-subscribed nor under-subscribed).
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// Thus, the original C implementation becomes the reference for how prefix
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// decoding is done in these edge cases. Unfortunately, the C version does
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// not error when an invalid tree is used, but rather allows decoding to
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// continue and only errors if some bit pattern happens to cause an error.
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// Thus, it is possible for an invalid tree to end up decoding an input
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// "properly" so long as invalid bit patterns are not present. In order to
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// replicate this non-specified behavior, we use a ported version of the
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// C code to generate the codes as a valid canonical tree by substituting
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// invalid nodes with invalid symbols.
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//
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// ====================================================
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// This program, "bzip2", the associated library "libbzip2", and all
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// documentation, are copyright (C) 1996-2010 Julian R Seward. All
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// rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// 2. The origin of this software must not be misrepresented; you must
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// not claim that you wrote the original software. If you use this
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// software in a product, an acknowledgment in the product
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// documentation would be appreciated but is not required.
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//
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// 3. Altered source versions must be plainly marked as such, and must
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// not be misrepresented as being the original software.
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//
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// 4. The name of the author may not be used to endorse or promote
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// products derived from this software without specific prior written
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// permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
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// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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// GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Julian Seward, jseward@bzip.org
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// bzip2/libbzip2 version 1.0.6 of 6 September 2010
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// ====================================================
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var (
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limits [maxPrefixBits + 2]int32
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bases [maxPrefixBits + 2]int32
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perms [maxNumSyms]int32
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minLen = uint32(maxPrefixBits)
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maxLen = uint32(0)
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)
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const (
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statusOkay = iota
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statusInvalid
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statusNeedBits
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statusMaxBits
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)
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// createTables is the BZ2_hbCreateDecodeTables function from the C code.
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createTables := func(codes []prefix.PrefixCode) {
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for _, c := range codes {
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if c.Len > maxLen {
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maxLen = c.Len
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}
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if c.Len < minLen {
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minLen = c.Len
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}
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}
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var pp int
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for i := minLen; i <= maxLen; i++ {
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for j, c := range codes {
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if c.Len == i {
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perms[pp] = int32(j)
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pp++
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}
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}
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}
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var vec int32
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for _, c := range codes {
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bases[c.Len+1]++
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}
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for i := 1; i < len(bases); i++ {
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bases[i] += bases[i-1]
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}
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for i := minLen; i <= maxLen; i++ {
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vec += bases[i+1] - bases[i]
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limits[i] = vec - 1
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vec <<= 1
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}
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for i := minLen + 1; i <= maxLen; i++ {
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bases[i] = ((limits[i-1] + 1) << 1) - bases[i]
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}
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}
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// getSymbol is the GET_MTF_VAL macro from the C code.
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getSymbol := func(c prefix.PrefixCode) (uint32, int) {
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v := internal.ReverseUint32(c.Val)
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n := c.Len
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zn := minLen
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if zn > n {
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return 0, statusNeedBits
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}
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zvec := int32(v >> (32 - zn))
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v <<= zn
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for {
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if zn > maxLen {
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return 0, statusMaxBits
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}
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if zvec <= limits[zn] {
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break
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}
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zn++
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if zn > n {
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return 0, statusNeedBits
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}
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zvec = (zvec << 1) | int32(v>>31)
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v <<= 1
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}
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if zvec-bases[zn] < 0 || zvec-bases[zn] >= maxNumSyms {
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return 0, statusInvalid
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}
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return uint32(perms[zvec-bases[zn]]), statusOkay
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}
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// Step 1: Create the prefix trees using the C algorithm.
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createTables(codes)
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// Step 2: Starting with the shortest bit pattern, explore the whole tree.
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// If tree is under-subscribed, the worst-case runtime is O(1<<maxLen).
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// If tree is over-subscribed, the worst-case runtime is O(maxNumSyms).
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var pcodesArr [2 * maxNumSyms]prefix.PrefixCode
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pcodes := pcodesArr[:maxNumSyms]
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var exploreCode func(prefix.PrefixCode) bool
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exploreCode = func(c prefix.PrefixCode) (term bool) {
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sym, status := getSymbol(c)
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switch status {
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case statusOkay:
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// This code is valid, so insert it.
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c.Sym = sym
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pcodes[sym] = c
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term = true
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case statusInvalid:
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// This code is invalid, so insert an invalid symbol.
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c.Sym = uint32(len(pcodes))
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pcodes = append(pcodes, c)
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term = true
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case statusNeedBits:
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// This code is too short, so explore both children.
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c.Len++
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c0, c1 := c, c
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c1.Val |= 1 << (c.Len - 1)
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b0 := exploreCode(c0)
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b1 := exploreCode(c1)
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switch {
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case !b0 && b1:
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c0.Sym = uint32(len(pcodes))
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pcodes = append(pcodes, c0)
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case !b1 && b0:
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c1.Sym = uint32(len(pcodes))
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pcodes = append(pcodes, c1)
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}
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term = b0 || b1
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case statusMaxBits:
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// This code is too long, so report it upstream.
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term = false
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}
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return term // Did this code terminate?
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}
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exploreCode(prefix.PrefixCode{})
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// Step 3: Copy new sparse codes to old output codes.
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codes = codes[:0]
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for _, c := range pcodes {
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if c.Len > 0 {
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codes = append(codes, c)
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}
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}
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return codes
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}
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