NT4/private/ole32/com/remote/channelb.hxx

370 lines
12 KiB
C++
Raw Permalink Normal View History

2001-01-01 00:00:00 +01:00
#ifndef _CHANNELB_HXX_
#define _CHANNELB_HXX_
#include <olesem.hxx>
#include <rpc.h>
#include <rpcndr.h>
#include <dd.hxx>
#include <service.hxx>
#include <olerem.h>
#include <chancont.hxx>
#include <tls.h>
extern "C"
{
#include "orpc_dbg.h"
}
#ifndef POBJCTX
typedef void *POBJCTX;
#endif
/* Type definitions. */
typedef enum EChannelState
{
client_cs,
connecting_cs,
server_cs,
disconnected_cs
} EChannelState;
// CODEWORK: move to rpcdcep.h someday...
// marks RPC_MESSAGE struct (a.k.a. RPCOLEMESSAGE) as local; normally we can
// tell by comparing the _pService below to LocalService(), but in the async
// case, we convert a remote call into a local one
#define RPCFLG_LOCAL_CALL 0x10000000UL
/***************************************************************************/
// KLUDGE: code to tell RH that connect happens; triggers proxy hookup
// (so RH doesn't have to keep state indicating if the connect happened);
// this never gets pased outside of the RH because the RH is the only
// one to call the channel for unmarshaling.
#define CHAN_S_RECONNECT MAKE_SCODE(SEVERITY_SUCCESS, FACILITY_ITF, 0xffff)
extern RPC_SERVER_INTERFACE the_server_if;
//+----------------------------------------------------------------
//
// Class: CRpcChannelBuffer
//
// Purpose: Three distinct uses:
// Client side channel; currently embedded in CRemoteHdlr;
// can connect (unmarshal) and disconnect many times.
// State:
// When not connected (after create and after disconnect):
// ref_count 1 + 1 per addref during pending
// calls that were in progress during
// a disconnect.
// _pRH back pointer to rh; not Addref'd
// _pService NULL
// state client_cs
// _ChannelID BAD_CHANNEL_ID
// _ulMarshalCnt 0
// _fStrongConn N/A
// connect_sync NULL
// channel_control NULL
// my_thread client's thread id
// server_apt invalid
//
// When connected (after unmarshal):
// ref_count 1 + 1 for each proxy
// _pRH same
// _pService non-NULL
// state client_cs
// _ChannelID valid in server process
// _ulMarshalCnt valid
// _fStrongConn N/A
// connect_sync NULL
// channel_control non-NULL
// my_thread client's thread id
// server_apt server's apartment id
//
// When in the middle of connecting (in unmarshal):
// state connecting_cs
// ... BUGBUG ...
// connect_sync may be non-NULL
//
// Marshal helper; server side; embedded in CRemodeHdlr;
// only used by the remote hdlr; never really connected;
// disconnect does nothing.
// State:
// ref_count 1
// _pRH same
// _pService NULL
// state disconnected_cs
// _ChannelID BAD_CHANNEL_ID
// _ulMarshalCnt 0
// _fStrongConn N/A
// connect_sync NULL
// channel_control NULL
// my_thread server's thread id
// server_apt server's apartment id
//
// Server side channel; free standing; comes and goes with each
// connection; addref owned disconnected via last release.
// State:
// ref_count > 0
// _pRH pointer to other rh; AddRef'd
// _pService non-NULL
// state server_cs
// _ChannelID valid;
// list[_ChannelID&CLIST_ID_MASK] == this
// _ulMarshalCnt non-zero
// _fStrongConn TRUE/FALSE
// connect_sync NULL
// channel_control non-NULL
// my_thread server's thread id
// server_apt server's apartment id
//
// BUGBUG: my_thread and server_apt are not very meaningful when
// FreeThreading is active, but they are set and used anyway.
//
// Interface: IRpcChannelBuffer, IMarshal
//
// History: ??-???-?? ??????? Created.
// 20-Jan-94 CraigWi Documented better and added asserts
//
//-----------------------------------------------------------------
class CChannelList;
class CRpcChannelBuffer : public IRpcChannelBuffer,
public IMarshal,
public CPrivAlloc
{
friend void RpcInvoke ( RPCOLEMESSAGE * );
friend HRESULT ThreadSendReceive ( STHREADCALLINFO * );
friend class CChannelList;
public:
STDMETHOD (QueryInterface) ( REFIID riid, LPVOID FAR* ppvObj);
STDMETHOD_(ULONG,AddRef) ( void );
STDMETHOD_(ULONG,Release) ( void );
STDMETHOD ( GetBuffer ) ( RPCOLEMESSAGE *pMessage, REFIID );
STDMETHOD ( FreeBuffer ) ( RPCOLEMESSAGE *pMessage );
STDMETHOD ( SendReceive ) ( RPCOLEMESSAGE *pMessage, ULONG * );
STDMETHOD ( GetDestCtx ) ( DWORD FAR* lpdwDestCtx,
LPVOID FAR* lplpvDestCtx );
STDMETHOD ( IsConnected ) ( void );
// IMarshal methods
STDMETHOD( GetUnmarshalClass )(REFIID riid, void *pv,
DWORD dwDestContext, LPVOID pvDestContext,
DWORD mshlflags, LPCLSID pCid);
STDMETHOD( GetMarshalSizeMax )(REFIID riid, void *pv,
DWORD dwDestContext, LPVOID pvDestContext,
DWORD mshlflags, LPDWORD pSize);
STDMETHOD( MarshalInterface ) (IStream *pStm, REFIID riid, void *pv,
DWORD dwDestContext, LPVOID pvDestContext,
DWORD mshlflags);
STDMETHOD( UnmarshalInterface )(IStream *pStm, REFIID riid, void **ppv);
STDMETHOD( ReleaseMarshalData )(IStream *pStm);
STDMETHOD( DisconnectObject ) (DWORD dwReserved);
static HRESULT AppInvoke ( STHREADCALLINFO * );
static HRESULT ComInvoke ( STHREADCALLINFO * );
#if DBG==1
void DebugCheckMarshalCnt( DWORD );
void DebugCheckOIDEndPointApt(REFOID, SEndPoint *, HAPT );
#endif
CChannelControl *GetControl ( void );
DWORD GetID ( void ) { return _ChannelID; }
void SetID ( DWORD id ) { _ChannelID = id; }
DWORD GetClientTID ( void ) { return _dwClientTID; }
ULONG GetMarshalCnt ( void ) { return _ulMarshalCnt; }
HAPT GetServerApt ( void ) { return server_apt; }
IRemoteHdlr *GetRH ( void );
CRpcService *GetService ( void );
void IncMarshalCnt ( void );
INTERNAL TransferMarshalConnection(void);
void LockConnection(void);
void UnlockConnection(BOOL fLastUnlockCloses);
#if DBG == 1
void AssertValid(BOOL fKnownDisconnected, BOOL fMustBeOnCOMThread);
#else
void AssertValid(BOOL fKnownDisconnected, BOOL fMustBeOnCOMThread) { }
#endif
static CALLCATEGORY GetCallCategory(REFIID iid, WORD wMethod);
// CODEWORK: these two methods should be moved to IRpcChannelBuffer
INTERNAL QueryObjectInterface(REFIID riid);
INTERNAL LockObjectConnection(BOOL fLock, BOOL fLastUnlockCloses);
CRpcChannelBuffer( IRemoteHdlr *,
CRpcService *,
DWORD dwClientTID,
CChannelControl *,
EChannelState eState);
~CRpcChannelBuffer();
private:
void CheckDestCtx(void *pDestProtseq );
ULONG ref_count;
IRemoteHdlr *_pRH;
CRpcService *_pService;
CChannelControl *controller;
EChannelState state;
DWORD _ChannelID;
DWORD _dwClientTID;
ULONG _ulMarshalCnt;
BOOL _fStrongConn;
HAPT server_apt;
DWORD my_thread;
HANDLE connect_sync;
BOOL local;
};
inline void DeallocateBuffer(RPCOLEMESSAGE *message )
{
if (message->rpcFlags & RPCFLG_LOCAL_CALL)
PrivMemFree( message->Buffer );
else
I_RpcFreeBuffer( (RPC_MESSAGE *) message );
}
// returns the channel control object; not addref'd.
inline CChannelControl *CRpcChannelBuffer::GetControl()
{
Win4Assert( controller != NULL );
return controller;
}
// returns the remote handler object; not addref'd.
inline IRemoteHdlr *CRpcChannelBuffer::GetRH()
{
AssertValid(FALSE, FALSE);
Win4Assert( _pRH != NULL );
return _pRH;
}
// returns the service object; may be NULL if server side channel and
// disconnected; not addref'd.
inline CRpcService *CRpcChannelBuffer::GetService()
{
AssertValid(FALSE, FALSE);
Win4Assert( _pService != NULL );
return _pService;
};
inline void CRpcChannelBuffer::IncMarshalCnt( void )
{
// must be client only
Win4Assert(state == connecting_cs || state == client_cs);
AssertValid(FALSE, FALSE);
InterlockedIncrement((long*)&_ulMarshalCnt);
};
#if DBG==1
inline void CRpcChannelBuffer::DebugCheckMarshalCnt( DWORD count )
{
AssertValid(FALSE, FALSE);
Win4Assert(state == server_cs);
Win4Assert( _ulMarshalCnt == count );
}
inline void CRpcChannelBuffer::DebugCheckOIDEndPointApt(REFOID roid,
SEndPoint *pEndPoint, HAPT hapt)
{
AssertValid(FALSE, FALSE);
Win4Assert(state == server_cs);
OID oid;
_pRH->GetObjectID(&oid);
Win4Assert(IsEqualGUID(roid, oid));
Win4Assert(LocalService()->IsEqualEp(pEndPoint));
Win4Assert(FreeThreading || server_apt == hapt );
}
#endif
//+----------------------------------------------------------------
//
// Class: CChannelList
//
// Purpose: maintain a list of channels
//
//+----------------------------------------------------------------
#define BAD_CHANNEL_ID 0xffffffff
#define CLIST_START_SIZE 8
#define CLIST_EXPAND_SIZE 16
#define CLIST_SEQUENCE_MASK 0xff000000
#define CLIST_SEQUENCE_INC 0x01000000
#define CLIST_ID_MASK (~CLIST_SEQUENCE_MASK)
class CChannelList : public CPrivAlloc
{
public:
CChannelList(void);
~CChannelList(void);
DWORD Add ( CRpcChannelBuffer *pChannel );
void AdjustSequence ( DWORD dwVal );
void Cleanup ( void );
void DisconnectHdlr ( IRemoteHdlr *pRH );
void DisconnectService( CRpcService * );
CRpcChannelBuffer *Lookup ( DWORD id, BOOL fRemove, BOOL fAddref );
DWORD LookupIdByOid ( OID object, CRpcService *service,
DWORD tid );
CChannelControl *LookupControl ( DWORD id );
private:
static HRESULT DisconnectServiceHere( STHREADCALLINFO * );
DWORD Grow(ULONG ulNewSize);
static CRpcChannelBuffer **_pList;
static DWORD _ulLength;
static DWORD _dwSequence;
static DWORD _dwFree;
static COleStaticMutexSem _lock;
};
inline void CChannelList::AdjustSequence(DWORD dwVal)
{
_dwSequence += dwVal << 24;
}
inline CChannelList::CChannelList()
{
_dwSequence &= CLIST_SEQUENCE_MASK;
}
inline CChannelList::~CChannelList()
{
PrivMemFree(_pList);
}
// List of channels.
extern CChannelList ChannelList;
/* Externals. */
extern COleStaticMutexSem ChannelLock;
#endif //_CHANNELB_HXX_