76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
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#ifndef __gldlistint_h
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#define __gldlistint_h
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/*
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** Copyright 1991, 1922, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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** Display list internal structure description.
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**
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** $Revision: 1.2 $
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** $Date: 1993/09/29 00:45:06 $
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*/
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#include "dlist.h"
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/*
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** Minimum size of an allocated block of display lists.
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** If the user uses a single display list in a reserved block,
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** __GL_DLIST_MIN_ARRAY_BLOCK will be allocated at once.
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**
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** A block will not be grown any larger than __GL_DLIST_MAX_ARRAY_BLOCK.
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** Large blocks are easier to use when display lists are being executed, but
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** more difficult to manage when they are being created.
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*/
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#define __GL_DLIST_MIN_ARRAY_BLOCK 16
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#define __GL_DLIST_MAX_ARRAY_BLOCK 1024
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#ifndef NT
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/*
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** Display list group structure
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*/
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struct __GLdlistArrayRec {
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GLint refcount; /* # contexts using this array */
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};
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/*
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** Regardless of what __GLdlistArray looks like, the following api points
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** must be provided, along with __glim_GenLists(), __glim_IsList(),
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** __glim_ListBase(), and __glim_DeleteLists() (defined in dlist.h)
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*/
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/*
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** Allocate and initialize a new array structure.
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*/
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extern __GLdlistArray *__glDlistNewArray(__GLcontext *gc);
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/*
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** Free the array structure.
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*/
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extern void FASTCALL __glDlistFreeArray(__GLcontext *gc, __GLdlistArray *array);
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#endif
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/*
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** Clean up a display list,
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** given to names management code
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** Also called directly
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*/
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void WINAPIV __glDisposeDlist(__GLcontext *gc, void *pData);
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#ifdef NT_SERVER_SHARE_LISTS
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extern void DlReleaseLocks(__GLcontext *gc);
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#endif
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#endif /* __gldlistint_h */
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