NT4/private/windows/opengl/server/soft/so_size.c

100 lines
2.6 KiB
C
Raw Normal View History

2001-01-01 00:00:00 +01:00
/*
** Copyright 1991, 1992, 1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
#ifdef NT_DEADCODE_SIZE
GLint FASTCALL __glFogiv_size(GLenum pname)
{
switch (pname) {
case GL_FOG_COLOR: return 4;
case GL_FOG_DENSITY: return 1;
case GL_FOG_END: return 1;
case GL_FOG_MODE: return 1;
case GL_FOG_INDEX: return 1;
case GL_FOG_START: return 1;
default:
return -1;
}
}
GLint FASTCALL __glFogfv_size(GLenum pname)
{
return __glFogiv_size(pname);
}
GLint FASTCALL __glLightfv_size(GLenum pname)
{
switch (pname) {
case GL_SPOT_EXPONENT: return 1;
case GL_SPOT_CUTOFF: return 1;
case GL_AMBIENT: return 4;
case GL_DIFFUSE: return 4;
case GL_SPECULAR: return 4;
case GL_POSITION: return 4;
case GL_SPOT_DIRECTION: return 3;
case GL_CONSTANT_ATTENUATION: return 1;
case GL_LINEAR_ATTENUATION: return 1;
case GL_QUADRATIC_ATTENUATION: return 1;
default:
return -1;
}
}
GLint FASTCALL __glLightiv_size(GLenum pname)
{
return __glLightfv_size(pname);
}
GLint FASTCALL __glLightModelfv_size(GLenum pname)
{
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT: return 4;
case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1;
case GL_LIGHT_MODEL_TWO_SIDE: return 1;
default:
return -1;
}
}
GLint FASTCALL __glLightModeliv_size(GLenum pname)
{
return __glLightModelfv_size(pname);
}
GLint FASTCALL __glMaterialfv_size(GLenum pname)
{
switch (pname) {
case GL_SHININESS: return 1;
case GL_EMISSION: return 4;
case GL_AMBIENT: return 4;
case GL_DIFFUSE: return 4;
case GL_SPECULAR: return 4;
case GL_AMBIENT_AND_DIFFUSE: return 4;
case GL_COLOR_INDEXES: return 3;
default:
return -1;
}
}
GLint FASTCALL __glMaterialiv_size(GLenum pname)
{
return __glMaterialfv_size(pname);
}
#endif // NT_DEADCODE_SIZE