/*++ Copyright (c) 1989 Microsoft Corporation Module Name: thredsup.c Abstract: This module contains the support routines for the thread object. It contains functions to boost the priority of a thread, find a ready thread, select the next thread, ready a thread, set priority of a thread, and to suspend a thread. Author: David N. Cutler (davec) 5-Mar-1989 Environment: All of the functions in this module execute in kernel mode except the function that raises a user mode alert condition. Revision History: --*/ #include "ki.h" // // Define context switch data collection macro. // //#define _COLLECT_SWITCH_DATA_ 1 #if defined(_COLLECT_SWITCH_DATA_) #define KiIncrementSwitchCounter(Member) KeThreadSwitchCounters.Member += 1 #else #define KiIncrementSwitchCounter(Member) #endif VOID KiSuspendNop ( IN PKAPC Apc, IN OUT PKNORMAL_ROUTINE *NormalRoutine, IN OUT PVOID *NormalContext, IN OUT PVOID *SystemArgument1, IN OUT PVOID *SystemArgument2 ) /*++ Routine Description: This function is the kernel routine for the builtin suspend APC for a thread. It is executed in kernel mode as the result of queuing the builtin suspend APC and performs no operation. It is called just prior to calling the normal routine and simply returns. Arguments: Apc - Supplies a pointer to a control object of type APC. NormalRoutine - not used NormalContext - not used SystemArgument1 - not used SystemArgument2 - not used Return Value: None. --*/ { // // No operation is performed by this routine. // return; } PKTHREAD FASTCALL KiFindReadyThread ( IN ULONG Processor, IN KPRIORITY LowPriority ) /*++ Routine Description: This function searches the dispatcher ready queues from the specified high priority to the specified low priority in an attempt to find a thread that can execute on the specified processor. Arguments: Processor - Supplies the number of the processor to find a thread for. LowPriority - Supplies the lowest priority dispatcher ready queue to examine. Return Value: If a thread is located that can execute on the specified processor, then the address of the thread object is returned. Otherwise a null pointer is returned. --*/ { ULONG HighPriority; PRLIST_ENTRY ListHead; PRLIST_ENTRY NextEntry; ULONG PrioritySet; KAFFINITY ProcessorSet; PRKTHREAD Thread; PRKTHREAD Thread1; ULONG TickLow; ULONG WaitTime; // // Compute the set of priority levels that should be scanned in an attempt // to find a thread that can run on the specified processor. // PrioritySet = (~((1 << LowPriority) - 1)) & KiReadySummary; #if !defined(NT_UP) ProcessorSet = (KAFFINITY)(1 << Processor); #endif FindFirstSetLeftMember(PrioritySet, &HighPriority); ListHead = &KiDispatcherReadyListHead[HighPriority]; PrioritySet <<= (31 - HighPriority); while (PrioritySet != 0) { // // If the next bit in the priority set is a one, then examine the // corresponding dispatcher ready queue. // if ((LONG)PrioritySet < 0) { NextEntry = ListHead->Flink; ASSERT(NextEntry != ListHead); #if defined(NT_UP) Thread = CONTAINING_RECORD(NextEntry, KTHREAD, WaitListEntry); RemoveEntryList(&Thread->WaitListEntry); if (IsListEmpty(ListHead)) { ClearMember(HighPriority, KiReadySummary); } return (PKTHREAD)Thread; #else // // Scan the specified dispatcher ready queue for a suitable // thread to execute. // while (NextEntry != ListHead) { Thread = CONTAINING_RECORD(NextEntry, KTHREAD, WaitListEntry); NextEntry = NextEntry->Flink; if (Thread->Affinity & ProcessorSet) { // // If the found thread ran on the specified processor // last, the processor is the ideal processor for the // thread, the thread has been waiting for longer than // a quantum, or its priority is greater than low realtime // plus 8, then the selected thread is returned. Otherwise, // an attempt is made to find a more appropriate thread. // TickLow = KiQueryLowTickCount(); WaitTime = TickLow - Thread->WaitTime; if ((KiThreadSelectNotifyRoutine ? (KiThreadSelectNotifyRoutine(((PETHREAD)Thread)->Cid.UniqueThread) == FALSE) : (((ULONG)Thread->NextProcessor != Processor) && ((ULONG)Thread->IdealProcessor != Processor))) && (WaitTime < (READY_SKIP_QUANTUM + 1)) && (HighPriority < (LOW_REALTIME_PRIORITY + 9))) { // // Search forward in the ready queue until the end // of the list is reached or a more appropriate // thread is found. // while (NextEntry != ListHead) { Thread1 = CONTAINING_RECORD(NextEntry, KTHREAD, WaitListEntry); NextEntry = NextEntry->Flink; if ((Thread1->Affinity & ProcessorSet) && (KiThreadSelectNotifyRoutine ? (KiThreadSelectNotifyRoutine(((PETHREAD)Thread)->Cid.UniqueThread) != FALSE) : (((ULONG)Thread1->NextProcessor == Processor) || ((ULONG)Thread1->IdealProcessor == Processor)))) { Thread = Thread1; break; } WaitTime = TickLow - Thread1->WaitTime; if (WaitTime >= (READY_SKIP_QUANTUM + 1)) { break; } } } if (Processor == (ULONG)Thread->IdealProcessor) { KiIncrementSwitchCounter(FindIdeal); } else if (Processor == (ULONG)Thread->NextProcessor) { KiIncrementSwitchCounter(FindLast); } else { KiIncrementSwitchCounter(FindAny); } Thread->NextProcessor = (CCHAR)Processor; RemoveEntryList(&Thread->WaitListEntry); if (IsListEmpty(ListHead)) { ClearMember(HighPriority, KiReadySummary); } return (PKTHREAD)Thread; } } #endif } HighPriority -= 1; ListHead -= 1; PrioritySet <<= 1; }; // // No thread could be found, return a null pointer. // return (PKTHREAD)NULL; } VOID FASTCALL KiReadyThread ( IN PRKTHREAD Thread ) /*++ Routine Description: This function readies a thread for execution and attempts to immediately dispatch the thread for execution by preempting another lower priority thread. If a thread can be preempted, then the specified thread enters the standby state and the target processor is requested to dispatch. If another thread cannot be preempted, then the specified thread is inserted either at the head or tail of the dispatcher ready selected by its priority acccording to whether it was preempted or not. Arguments: Thread - Supplies a pointer to a dispatcher object of type thread. Return Value: None. --*/ { PRKPRCB Prcb; BOOLEAN Preempted; KPRIORITY Priority; PRKPROCESS Process; ULONG Processor; KPRIORITY ThreadPriority; PRKTHREAD Thread1; KAFFINITY IdleSet; // // Save value of thread's preempted flag, set thread preempted FALSE, // capture the thread priority, and set clear the read wait time. // Preempted = Thread->Preempted; Thread->Preempted = FALSE; ThreadPriority = Thread->Priority; Thread->WaitTime = KiQueryLowTickCount(); // // If the thread's process is not in memory, then insert the thread in // the process ready queue and inswap the process. // Process = Thread->ApcState.Process; if (Process->State != ProcessInMemory) { Thread->State = Ready; Thread->ProcessReadyQueue = TRUE; InsertTailList(&Process->ReadyListHead, &Thread->WaitListEntry); if (Process->State == ProcessOutOfMemory) { Process->State = ProcessInTransition; InsertTailList(&KiProcessInSwapListHead, &Process->SwapListEntry); KiSwapEvent.Header.SignalState = 1; if (IsListEmpty(&KiSwapEvent.Header.WaitListHead) == FALSE) { KiWaitTest(&KiSwapEvent, BALANCE_INCREMENT); } } return; } else if (Thread->KernelStackResident == FALSE) { // // The thread's kernel stack is not resident. Increment the process // stack count, set the state of the thread to transition, insert // the thread in the kernel stack inswap list, and set the kernel // stack inswap event. // Process->StackCount += 1; Thread->State = Transition; InsertTailList(&KiStackInSwapListHead, &Thread->WaitListEntry); KiSwapEvent.Header.SignalState = 1; if (IsListEmpty(&KiSwapEvent.Header.WaitListHead) == FALSE) { KiWaitTest(&KiSwapEvent, BALANCE_INCREMENT); } return; } else { // // If there is an idle processor, then schedule the thread on an // idle processor giving preference to the processor the thread // last ran on. Otherwise, try to preempt either a thread in the // standby or running state. // #if defined(NT_UP) Prcb = KiProcessorBlock[0]; if (KiIdleSummary != 0) { KiIdleSummary = 0; KiIncrementSwitchCounter(IdleLast); #else IdleSet = KiIdleSummary & Thread->Affinity; if (IdleSet != 0) { Processor = Thread->IdealProcessor; if ((IdleSet & (1 << Processor)) == 0) { Processor = Thread->NextProcessor; if ((IdleSet & (1 << Processor)) == 0) { Prcb = KeGetCurrentPrcb(); if ((IdleSet & Prcb->SetMember) == 0) { FindFirstSetLeftMember(IdleSet, &Processor); KiIncrementSwitchCounter(IdleAny); } else { Processor = Prcb->Number; KiIncrementSwitchCounter(IdleCurrent); } } else { KiIncrementSwitchCounter(IdleLast); } } else { KiIncrementSwitchCounter(IdleIdeal); } Thread->NextProcessor = (CCHAR)Processor; ClearMember(Processor, KiIdleSummary); Prcb = KiProcessorBlock[Processor]; #endif Prcb->NextThread = Thread; Thread->State = Standby; return; } else { #if !defined(NT_UP) Processor = Thread->IdealProcessor; if ((Thread->Affinity & (1 << Processor)) == 0) { Processor = Thread->NextProcessor; if ((Thread->Affinity & (1 << Processor)) == 0) { FindFirstSetLeftMember(Thread->Affinity, &Processor); } } Thread->NextProcessor = (CCHAR)Processor; Prcb = KiProcessorBlock[Processor]; #endif if (Prcb->NextThread != NULL) { Thread1 = Prcb->NextThread; if (ThreadPriority > Thread1->Priority) { Thread1->Preempted = TRUE; Prcb->NextThread = Thread; Thread->State = Standby; KiReadyThread(Thread1); KiIncrementSwitchCounter(PreemptLast); return; } } else { Thread1 = Prcb->CurrentThread; if (ThreadPriority > Thread1->Priority) { Thread1->Preempted = TRUE; Prcb->NextThread = Thread; Thread->State = Standby; KiRequestDispatchInterrupt(Thread->NextProcessor); KiIncrementSwitchCounter(PreemptLast); return; } } } } // // No thread can be preempted. Insert the thread in the dispatcher // queue selected by its priority. If the thread was preempted and // runs at a realtime priority level, then insert the thread at the // front of the queue. Else insert the thread at the tail of the queue. // Thread->State = Ready; if (Preempted != FALSE) { InsertHeadList(&KiDispatcherReadyListHead[ThreadPriority], &Thread->WaitListEntry); } else { InsertTailList(&KiDispatcherReadyListHead[ThreadPriority], &Thread->WaitListEntry); } SetMember(ThreadPriority, KiReadySummary); return; } PRKTHREAD FASTCALL KiSelectNextThread ( IN PRKTHREAD Thread ) /*++ Routine Description: This function selects the next thread to run on the processor that the specified thread is running on. If a thread cannot be found, then the idle thread is selected. Arguments: Thread - Supplies a pointer to a dispatcher object of type thread. Return Value: The address of the selected thread object. --*/ { PRKPRCB Prcb; ULONG Processor; PRKTHREAD Thread1; // // Get the processor number and the address of the processor control block. // #if !defined(NT_UP) Processor = Thread->NextProcessor; Prcb = KiProcessorBlock[Processor]; #else Prcb = KiProcessorBlock[0]; #endif // // If a thread has already been selected to run on the specified processor, // then return that thread as the selected thread. // if ((Thread1 = Prcb->NextThread) != NULL) { Prcb->NextThread = (PKTHREAD)NULL; } else { // // Attempt to find a ready thread to run. // #if !defined(NT_UP) Thread1 = KiFindReadyThread(Processor, 0); #else Thread1 = KiFindReadyThread(0, 0); #endif // // If a thread was not found, then select the idle thread and // set the processor member in the idle summary. // if (Thread1 == NULL) { KiIncrementSwitchCounter(SwitchToIdle); Thread1 = Prcb->IdleThread; #if !defined(NT_UP) SetMember(Processor, KiIdleSummary); #else KiIdleSummary = 1; #endif } } // // Return address of selected thread object. // return Thread1; } VOID FASTCALL KiSetPriorityThread ( IN PRKTHREAD Thread, IN KPRIORITY Priority ) /*++ Routine Description: This function set the priority of the specified thread to the specified value. If the thread is in the standby or running state, then the processor may be redispatched. If the thread is in the ready state, then some other thread may be preempted. Arguments: Thread - Supplies a pointer to a dispatcher object of type thread. Priority - Supplies the new thread priority value. Return Value: None. --*/ { PRKPRCB Prcb; ULONG Processor; KPRIORITY ThreadPriority; PRKTHREAD Thread1; ASSERT(Priority <= HIGH_PRIORITY); // // Capture the current priority of the specified thread. // ThreadPriority = Thread->Priority; // // If the new priority is not equal to the old priority, then set the // new priority of the thread and redispatch a processor if necessary. // if (Priority != ThreadPriority) { Thread->Priority = (SCHAR)Priority; // // Case on the thread state. // switch (Thread->State) { // // Ready case - If the thread is not in the process ready queue, // then remove it from its current dispatcher ready queue. If the // new priority is less than the old priority, then insert the // thread at the tail of the dispatcher ready queue selected by // the new priority. Else reready the thread for execution. // case Ready: if (Thread->ProcessReadyQueue == FALSE) { RemoveEntryList(&Thread->WaitListEntry); if (IsListEmpty(&KiDispatcherReadyListHead[ThreadPriority])) { ClearMember(ThreadPriority, KiReadySummary); } if (Priority < ThreadPriority) { InsertTailList(&KiDispatcherReadyListHead[Priority], &Thread->WaitListEntry); SetMember(Priority, KiReadySummary); } else { KiReadyThread(Thread); } } break; // // Standby case - If the thread's priority is being lowered, then // attempt to find another thread to execute. If a new thread is // found, then put the new thread in the standby state, and reready // the old thread. // case Standby: #if !defined(NT_UP) Processor = Thread->NextProcessor; #endif if (Priority < ThreadPriority) { #if !defined(NT_UP) Thread1 = KiFindReadyThread(Processor, Priority); #else Thread1 = KiFindReadyThread(0, Priority); #endif if (Thread1 != NULL) { #if !defined(NT_UP) Prcb = KiProcessorBlock[Processor]; #else Prcb = KiProcessorBlock[0]; #endif Thread1->State = Standby; Prcb->NextThread = Thread1; KiReadyThread(Thread); } } break; // // Running case - If there is not a thread in the standby state // on the thread's processor and the thread's priority is being // lowered, then attempt to find another thread to execute. If // a new thread is found, then put the new thread in the standby // state, and request a redispatch on the thread's processor. // case Running: #if !defined(NT_UP) Processor = Thread->NextProcessor; Prcb = KiProcessorBlock[Processor]; #else Prcb = KiProcessorBlock[0]; #endif if (Prcb->NextThread == NULL) { if (Priority < ThreadPriority) { #if !defined(NT_UP) Thread1 = KiFindReadyThread(Processor, Priority); #else Thread1 = KiFindReadyThread(0, Priority); #endif if (Thread1 != NULL) { Thread1->State = Standby; Prcb->NextThread = Thread1; #if !defined(NT_UP) KiRequestDispatchInterrupt(Processor); #endif } } } break; // // Initialized, Terminated, Waiting, Transition case - For // these states it is sufficient to just set the new thread // priority. // default: break; } } return; } VOID KiSuspendThread ( IN PVOID NormalContext, IN PVOID SystemArgument1, IN PVOID SystemArgument2 ) /*++ Routine Description: This function is the kernel routine for the builtin suspend APC of a thread. It is executed in kernel mode as the result of queuing the builtin suspend APC and suspends thread execution by Waiting nonalerable on the thread's builtin suspend semaphore. When the thread is resumed, execution of thread is continued by simply returning. Arguments: Apc - Supplies a pointer to a control object of type APC. Return Value: None. --*/ { PRKTHREAD Thread; // // Get the address of the current thread object and Wait nonalertable on // the thread's builtin suspend semaphore. // Thread = KeGetCurrentThread(); KeWaitForSingleObject(&Thread->SuspendSemaphore, Suspended, KernelMode, FALSE, (PLARGE_INTEGER)NULL); return; } #if 0 VOID KiVerifyReadySummary ( VOID ) /*++ Routine Description: This function verifies the correctness of ready summary. Arguments: None. Return Value: None. --*/ { ULONG Index; ULONG Summary; PKTHREAD Thread; extern ULONG InitializationPhase; // // If initilization has been completed, then check the ready summary // if (InitializationPhase == 2) { // // Scan the ready queues and compute the ready summary. // Summary = 0; for (Index = 0; Index < MAXIMUM_PRIORITY; Index += 1) { if (IsListEmpty(&KiDispatcherReadyListHead[Index]) == FALSE) { Summary |= (1 << Index); } } // // If the computed summary does not agree with the current ready // summary, then break into the debugger. // if (Summary != KiReadySummary) { DbgBreakPoint(); } // // If the priority of the current thread or the next thread is // not greater than or equal to all ready threads, then break // into the debugger. // Thread = KeGetCurrentPrcb()->NextThread; if (Thread == NULL) { Thread = KeGetCurrentPrcb()->CurrentThread; } if ((1 << Thread->Priority) < (Summary & ((1 << Thread->Priority) - 1))) { DbgBreakPoint(); } } return; } #endif