/* ** Copyright 1991-1993, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** $Revision: 1.11 $ ** $Date: 1993/12/09 13:09:31 $ */ #include "precomp.h" #pragma hdrstop #ifdef NT_DEADCODE_POLYARRAY void FASTCALL __glBeginPoints(__GLcontext *gc) { __GLvertex *v0 = &gc->vertex.vbuf[0]; gc->procs.vertex = gc->procs.vertexPoints; gc->vertex.v0 = v0; gc->procs.endPrim = __glEndPoints; gc->procs.matValidate = __glNopGC; } void FASTCALL __glEndPoints(__GLcontext *gc) { gc->procs.vertex = __glNopVertex; gc->procs.endPrim = __glEndPrim; } #ifndef __GL_ASM_POINT void FASTCALL __glPoint(__GLcontext *gc, __GLvertex *vx) { if (vx->clipCode == 0) { (*vx->validate)(gc, vx, gc->vertex.faceNeeds[__GL_FRONTFACE] | __GL_HAS_FRONT_COLOR); (*gc->procs.renderPoint)(gc, vx); } } #endif /* __GL_ASM_POINT */ #ifndef __GL_ASM_POINTFAST void FASTCALL __glPointFast(__GLcontext *gc, __GLvertex *vx) { if (vx->clipCode == 0) { (*gc->procs.renderPoint)(gc, vx); } } #endif /* __GL_ASM_POINTFAST */ #endif // NT_DEADCODE_POLYARRAY