/*++ Copyright (c) 1989 Microsoft Corporation Module Name: timersup.c Abstract: This module contains the support routines for the timer object. It contains functions to insert and remove from the timer queue. Author: David N. Cutler (davec) 13-Mar-1989 Environment: Kernel mode only. Revision History: --*/ #include "ki.h" // // Define forward referenced function prototypes. // LOGICAL FASTCALL KiInsertTimerTable ( LARGE_INTEGER Interval, LARGE_INTEGER CurrentTime, IN PRKTIMER Timer ); LOGICAL FASTCALL KiInsertTreeTimer ( IN PRKTIMER Timer, IN LARGE_INTEGER Interval ) /*++ Routine Description: This function inserts a timer object in the timer queue. N.B. This routine assumes that the dispatcher data lock has been acquired. Arguments: Timer - Supplies a pointer to a dispatcher object of type timer. Interval - Supplies the absolute or relative time at which the time is to expire. Return Value: If the timer is inserted in the timer tree, than a value of TRUE is returned. Otherwise, a value of FALSE is returned. --*/ { LARGE_INTEGER CurrentTime; LARGE_INTEGER SystemTime; LARGE_INTEGER TimeDifference; // // Clear the signal state of timer if the timer period is zero and set // the inserted state to TRUE. // Timer->Header.Inserted = TRUE; Timer->Header.Absolute = FALSE; if (Timer->Period == 0) { Timer->Header.SignalState = FALSE; } // // If the specified interval is not a relative time (i.e., is an absolute // time), then convert it to relative time. // if (Interval.HighPart >= 0) { KiQuerySystemTime(&SystemTime); TimeDifference.QuadPart = SystemTime.QuadPart - Interval.QuadPart; // // If the resultant relative time is greater than or equal to zero, // then the timer has already expired. // if (TimeDifference.HighPart >= 0) { Timer->Header.SignalState = TRUE; Timer->Header.Inserted = FALSE; return FALSE; } Interval = TimeDifference; Timer->Header.Absolute = TRUE; } // // Get the current interrupt time, insert the timer in the timer table, // and return the inserted state. // KiQueryInterruptTime(&CurrentTime); return KiInsertTimerTable(Interval, CurrentTime, Timer); } LOGICAL FASTCALL KiReinsertTreeTimer ( IN PRKTIMER Timer, IN ULARGE_INTEGER DueTime ) /*++ Routine Description: This function reinserts a timer object in the timer queue. N.B. This routine assumes that the dispatcher data lock has been acquired. Arguments: Timer - Supplies a pointer to a dispatcher object of type timer. DueTime - Supplies the absolute time the timer is to expire. Return Value: If the timer is inserted in the timer tree, than a value of TRUE is returned. Otherwise, a value of FALSE is returned. --*/ { LARGE_INTEGER CurrentTime; LARGE_INTEGER Interval; // // Clear the signal state of timer if the timer period is zero and set // the inserted state to TRUE. // Timer->Header.Inserted = TRUE; if (Timer->Period == 0) { Timer->Header.SignalState = FALSE; } // // Compute the interval between the current time and the due time. // If the resultant relative time is greater than or equal to zero, // then the timer has already expired. // KiQueryInterruptTime(&CurrentTime); Interval.QuadPart = CurrentTime.QuadPart - DueTime.QuadPart; if (Interval.QuadPart >= 0) { Timer->Header.SignalState = TRUE; Timer->Header.Inserted = FALSE; return FALSE; } // // Insert the timer in the timer table and return the inserted state. // return KiInsertTimerTable(Interval, CurrentTime, Timer); } LOGICAL FASTCALL KiInsertTimerTable ( LARGE_INTEGER Interval, LARGE_INTEGER CurrentTime, IN PRKTIMER Timer ) /*++ Routine Description: This function inserts a timer object in the timer table. N.B. This routine assumes that the dispatcher data lock has been acquired. Arguments: Interval - Supplies the relative timer before the timer is to expire. CurrentTime - supplies the current interrupt time. Timer - Supplies a pointer to a dispatcher object of type timer. Return Value: If the timer is inserted in the timer tree, than a value of TRUE is returned. Otherwise, a value of FALSE is returned. --*/ { ULONG Index; PLIST_ENTRY ListHead; PLIST_ENTRY NextEntry; PRKTIMER NextTimer; ULONG SearchCount; // // Compute the timer table index and set the timer expiration time. // Index = KiComputeTimerTableIndex(Interval, CurrentTime, Timer); // // If the timer is due before the first entry in the computed list // or the computed list is empty, then insert the timer at the front // of the list and check if the timer has already expired. Otherwise, // insert then timer in the sorted order of the list searching from // the back of the list forward. // // N.B. The sequence of operations below is critical to avoid the race // condition that exists between this code and the clock interrupt // code that examines the timer table lists to detemine when timers // expire. // ListHead = &KiTimerTableListHead[Index]; NextEntry = ListHead->Blink; #if DBG SearchCount = 0; #endif while (NextEntry != ListHead) { // // Compute the maximum search count. // #if DBG SearchCount += 1; if (SearchCount > KiMaximumSearchCount) { KiMaximumSearchCount = SearchCount; } #endif NextTimer = CONTAINING_RECORD(NextEntry, KTIMER, TimerListEntry); if (((Timer->DueTime.HighPart == NextTimer->DueTime.HighPart) && (Timer->DueTime.LowPart >= NextTimer->DueTime.LowPart)) || (Timer->DueTime.HighPart > NextTimer->DueTime.HighPart)) { InsertHeadList(NextEntry, &Timer->TimerListEntry); return TRUE; } NextEntry = NextEntry->Blink; } // // The computed list is empty or the timer is due to expire before // the first entry in the list. Insert the entry in the computed // timer table list, then check if the timer has expired. // // Note that it is critical that the interrupt time not be captured // until after the timer has been completely inserted into the list. // // Otherwise, the clock interrupt code can think the list is empty, // and the code here that checks if the timer has expired will use // a stale interrupt time. // InsertHeadList(ListHead, &Timer->TimerListEntry); KiQueryInterruptTime(&CurrentTime); if (((Timer->DueTime.HighPart == (ULONG)CurrentTime.HighPart) && (Timer->DueTime.LowPart <= CurrentTime.LowPart)) || (Timer->DueTime.HighPart < (ULONG)CurrentTime.HighPart)) { // // The timer is due to expire before the current time. Remove the // timer from the computed list, set its status to Signaled, set // its inserted state to FALSE, and // KiRemoveTreeTimer(Timer); Timer->Header.SignalState = TRUE; } return Timer->Header.Inserted; }