/*==========================================================================; * * Copyright (C) 1995,1996 Microsoft Corporation. All Rights Reserved. * * File: dsound.h * Content: DirectSound include file *@@BEGIN_MSINTERNAL * History: * Date By Reason * ==== == ====== * 2/10/96 angusm Added CLSID for DirectSound * 2/11/96 angusm Added DSERR_UNINITIALIZED * 2/12/96 angusm Added DSSCL_UNINITIALIZED * 3/5/96 angusm Removed DSSCL_UNINITIALIZED *@@END_MSINTERNAL * ***************************************************************************/ #ifndef __DSOUND_INCLUDED__ #define __DSOUND_INCLUDED__ #ifdef _WIN32 #define COM_NO_WINDOWS_H #include #endif #define _FACDS 0x878 #define MAKE_DSHRESULT( code ) MAKE_HRESULT( 1, _FACDS, code ) #ifdef __cplusplus extern "C" { #endif // Direct Sound Component GUID {47D4D946-62E8-11cf-93BC-444553540000} DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0); // DirectSound 279afa83-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirectSound,0x279AFA83,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); // DirectSoundBuffer 279afa85-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirectSoundBuffer,0x279AFA85,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); //@@BEGIN_MSINTERNAL // Direct3DSound 279afa84-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirect3DSound,0x279AFA84,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); // Direct3DSoundBuffer 279afa86-4981-11ce-a521-0020af0be560 DEFINE_GUID(IID_IDirect3DSoundBuffer,0x279AFA86,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60); //@@END_MSINTERNAL //==========================================================================; // // Structures... // //==========================================================================; #ifdef __cplusplus /* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */ struct IDirectSound; struct IDirectSoundBuffer; //@@BEGIN_MSINTERNAL struct IDirect3DSound; struct IDirect3DSoundBuffer; //@@END_MSINTERNAL #endif typedef struct IDirectSound *LPDIRECTSOUND; typedef struct IDirectSoundBuffer *LPDIRECTSOUNDBUFFER; typedef struct IDirectSoundBuffer **LPLPDIRECTSOUNDBUFFER; //@@BEGIN_MSINTERNAL typedef struct IDirect3DSound *LPDIRECT3DSOUND; typedef struct IDirect3DSoundBuffer *LPDIRECT3DSOUNDBUFFER; //@@END_MSINTERNAL //@@BEGIN_MSINTERNAL typedef HRESULT DSVAL; //@@END_MSINTERNAL typedef struct _DSCAPS { DWORD dwSize; DWORD dwFlags; DWORD dwMinSecondarySampleRate; DWORD dwMaxSecondarySampleRate; DWORD dwPrimaryBuffers; DWORD dwMaxHwMixingAllBuffers; DWORD dwMaxHwMixingStaticBuffers; DWORD dwMaxHwMixingStreamingBuffers; DWORD dwFreeHwMixingAllBuffers; DWORD dwFreeHwMixingStaticBuffers; DWORD dwFreeHwMixingStreamingBuffers; DWORD dwMaxHw3DAllBuffers; DWORD dwMaxHw3DStaticBuffers; DWORD dwMaxHw3DStreamingBuffers; DWORD dwFreeHw3DAllBuffers; DWORD dwFreeHw3DStaticBuffers; DWORD dwFreeHw3DStreamingBuffers; DWORD dwTotalHwMemBytes; DWORD dwFreeHwMemBytes; DWORD dwMaxContigFreeHwMemBytes; DWORD dwUnlockTransferRateHwBuffers; DWORD dwPlayCpuOverheadSwBuffers; //@@BEGIN_MSINTERNAL // dwReserved1 == minor ver number, dwReserved2 == major ver number. //@@END_MSINTERNAL DWORD dwReserved1; DWORD dwReserved2; } DSCAPS, *LPDSCAPS; typedef struct _DSBCAPS { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwUnlockTransferRate; DWORD dwPlayCpuOverhead; } DSBCAPS, *LPDSBCAPS; typedef struct _DSBUFFERDESC { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwReserved; LPWAVEFORMATEX lpwfxFormat; } DSBUFFERDESC, *LPDSBUFFERDESC; //@@BEGIN_MSINTERNAL typedef struct _DSVECTOR { LONG lX; LONG lY; LONG lZ; } DSVECTOR, *LPDSVECTOR; typedef struct _DSREFLECT { DWORD dwXNeg; DWORD dwXPos; DWORD dwYNeg; DWORD dwYPos; DWORD dwZNeg; DWORD dwZPos; } DSREFLECT, *LPDSREFLECT; typedef struct _DSWAVEBLTSRC { LPDIRECTSOUNDBUFFER lpdsbSrc; DWORD dwFlags; DWORD dwPositionBytes; DWORD dwDelayBytes; DWORD dwLengthBytes; DWORD dwReserved[8]; } DSBWAVEBLTSRC, *LPDSBWAVEBLTSRC; typedef struct _DSWAVEBLT { DWORD dwSize; DWORD dwFlags; DWORD dwPositionBytes; DWORD dwLengthBytes; DWORD dwSrcBuffers; DWORD dwDswbsSize; LPDSBWAVEBLTSRC lpDswbs; } DSBWAVEBLT, *LPDSBWAVEBLT; typedef struct _DSBUFFERINFO3D { DWORD dwSize; DSVECTOR dsvPosition; DWORD dwConeAngle; DSVECTOR dsvConeOrientation; LONG lAmbientVolume; DWORD dwEnergy; DWORD dwSoundSizeX; DWORD dwSoundSizeY; DSVECTOR dsvDirection; DWORD dwVelocity; } DSBUFFERINFO3D, *LPDSBUFFERINFO3D; typedef struct _DSWORLDINFO3D { DWORD dwSize; DSVECTOR dsvListenerPosition; DSVECTOR dsvListenerOrientation; DWORD dwHeadRotation; DSVECTOR dsvListenerDirection; DWORD dwListenerVelocity; DSREFLECT dsrReflect; DWORD dwRoomSize; DWORD dwSoundDissipation; DWORD dwSpeedOfSound; } DSWORLDINFO3D, *LPDSWORLDINFO3D; //@@END_MSINTERNAL typedef LPVOID* LPLPVOID; typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID); typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID); extern HRESULT WINAPI DirectSoundCreate(GUID FAR * lpGUID, LPDIRECTSOUND * ppDS, IUnknown FAR *pUnkOuter ); extern HRESULT WINAPI DirectSoundEnumerateW(LPDSENUMCALLBACKW lpCallback, LPVOID lpContext ); extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext ); #ifdef UNICODE #define LPDSENUMCALLBACK LPDSENUMCALLBACKW #define DirectSoundEnumerate DirectSoundEnumerateW #else #define LPDSENUMCALLBACK LPDSENUMCALLBACKA #define DirectSoundEnumerate DirectSoundEnumerateA #endif // // IDirectSound // #undef INTERFACE #define INTERFACE IDirectSound #ifdef _WIN32 DECLARE_INTERFACE_( IDirectSound, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSound methods ***/ STDMETHOD( CreateSoundBuffer)(THIS_ LPDSBUFFERDESC, LPLPDIRECTSOUNDBUFFER, IUnknown FAR *) PURE; STDMETHOD( GetCaps)(THIS_ LPDSCAPS ) PURE; STDMETHOD( DuplicateSoundBuffer)(THIS_ LPDIRECTSOUNDBUFFER, LPLPDIRECTSOUNDBUFFER ) PURE; STDMETHOD( SetCooperativeLevel)(THIS_ HWND, DWORD ) PURE; STDMETHOD( Compact)(THIS ) PURE; STDMETHOD( GetSpeakerConfig)(THIS_ LPDWORD ) PURE; STDMETHOD( SetSpeakerConfig)(THIS_ DWORD ) PURE; STDMETHOD( Initialize)(THIS_ GUID FAR * ) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectSound_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectSound_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectSound_Release(p) (p)->lpVtbl->Release(p) #define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->lpVtbl->CreateSoundBuffer(p,a,b,c) #define IDirectSound_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a) #define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->lpVtbl->DuplicateSoundBuffer(p,a,b) #define IDirectSound_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) #define IDirectSound_Compact(p) (p)->lpVtbl->Compact(p) #define IDirectSound_GetSpeakerConfig(p,a) (p)->lpVtbl->GetSpeakerConfig(p,a) #define IDirectSound_SetSpeakerConfig(p,b) (p)->lpVtbl->SetSpeakerConfig(p,b) #define IDirectSound_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #endif #endif // // IDirectSoundBuffer // #undef INTERFACE #define INTERFACE IDirectSoundBuffer #ifdef _WIN32 DECLARE_INTERFACE_( IDirectSoundBuffer, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSoundBuffer methods ***/ STDMETHOD( GetCaps)(THIS_ LPDSBCAPS ) PURE; STDMETHOD(GetCurrentPosition)(THIS_ LPDWORD,LPDWORD ) PURE; STDMETHOD( GetFormat)(THIS_ LPWAVEFORMATEX, DWORD, LPDWORD ) PURE; STDMETHOD( GetVolume)(THIS_ LPLONG ) PURE; STDMETHOD( GetPan)(THIS_ LPLONG ) PURE; STDMETHOD( GetFrequency)(THIS_ LPDWORD ) PURE; STDMETHOD( GetStatus)(THIS_ LPDWORD ) PURE; STDMETHOD( Initialize)(THIS_ LPDIRECTSOUND, LPDSBUFFERDESC ) PURE; STDMETHOD( Lock)(THIS_ DWORD,DWORD,LPVOID,LPDWORD,LPVOID,LPDWORD,DWORD ) PURE; STDMETHOD( Play)(THIS_ DWORD,DWORD,DWORD ) PURE; STDMETHOD(SetCurrentPosition)(THIS_ DWORD ) PURE; STDMETHOD( SetFormat)(THIS_ LPWAVEFORMATEX ) PURE; STDMETHOD( SetVolume)(THIS_ LONG ) PURE; STDMETHOD( SetPan)(THIS_ LONG ) PURE; STDMETHOD( SetFrequency)(THIS_ DWORD ) PURE; STDMETHOD( Stop)(THIS ) PURE; STDMETHOD( Unlock)(THIS_ LPVOID,DWORD,LPVOID,DWORD ) PURE; STDMETHOD( Restore)(THIS ) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirectSoundBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirectSoundBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirectSoundBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirectSoundBuffer_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a) #define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b) #define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->lpVtbl->GetFormat(p,a,b,c) #define IDirectSoundBuffer_GetVolume(p,a) (p)->lpVtbl->GetVolume(p,a) #define IDirectSoundBuffer_GetPan(p,a) (p)->lpVtbl->GetPan(p,a) #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) #define IDirectSoundBuffer_GetStatus(p,a) (p)->lpVtbl->GetStatus(p,a) #define IDirectSoundBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g) #define IDirectSoundBuffer_Play(p,a,b,c) (p)->lpVtbl->Play(p,a,b,c) #define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->lpVtbl->SetCurrentPosition(p,a) #define IDirectSoundBuffer_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a) #define IDirectSoundBuffer_SetVolume(p,a) (p)->lpVtbl->SetVolume(p,a) #define IDirectSoundBuffer_SetPan(p,a) (p)->lpVtbl->SetPan(p,a) #define IDirectSoundBuffer_SetFrequency(p,a) (p)->lpVtbl->SetFrequency(p,a) #define IDirectSoundBuffer_Stop(p) (p)->lpVtbl->Stop(p) #define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->lpVtbl->Unlock(p,a,b,c,d) #define IDirectSoundBuffer_Restore(p) (p)->lpVtbl->Restore(p) #endif #endif //@@BEGIN_MSINTERNAL // // IDirect3DSound // #undef INTERFACE #define INTERFACE IDirect3DSound #ifdef _WIN32 DECLARE_INTERFACE_( IDirect3DSound, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSound3D methods ***/ STDMETHOD( GetListenersDirection)(THIS_ LPDSVECTOR ) PURE; STDMETHOD(GetListenersOrientation)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( GetListenersPosition)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( GetListenersVelocity)(THIS_ LPDWORD ) PURE; STDMETHOD( GetReflectivity)(THIS_ LPDSREFLECT ) PURE; STDMETHOD( GetRoomSize)(THIS_ LPDWORD ) PURE; STDMETHOD( GetSoundDissapation)(THIS_ LPDWORD ) PURE; STDMETHOD( GetSpeedOfSound)(THIS_ LPDWORD ) PURE; STDMETHOD( SetListenersDirection)(THIS_ LPDSVECTOR ) PURE; STDMETHOD(SetListenersOrientation)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( SetListenersPosition)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( SetListenersVelocity)(THIS_ DWORD ) PURE; STDMETHOD( SetReflectivity)(THIS_ LPDSREFLECT ) PURE; STDMETHOD( SetRoomSize)(THIS_ DWORD ) PURE; STDMETHOD( SetSoundDissipation)(THIS_ DWORD ) PURE; STDMETHOD( SetSpeedOfSound)(THIS_ DWORD ) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DSound_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DSound_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DSound_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DSound_GetListenersDirection(p,a) (p)->lpVtbl->GetListenersDirection(p,a) #define IDirect3DSound_GetListenersOrientation(p,a) (p)->lpVtbl->GetListenersOrientation(p,a) #define IDirect3DSound_GetListenersPosition(p,a) (p)->lpVtbl->GetListenersPosition(p,a) #define IDirect3DSound_GetListenersVelocity(p,a) (p)->lpVtbl->GetListenersVelocity(p,a) #define IDirect3DSound_GetReflectivity(p,a) (p)->lpVtbl->GetReflectivity(p,a) #define IDirect3DSound_GetRoomSize(p,a) (p)->lpVtbl->GetRoomSize(p,a) #define IDirect3DSound_GetSoundDissapation(p,a) (p)->lpVtbl->GetSoundDissapation(p,a) #define IDirect3DSound_GetSpeedOfSound(p,a) (p)->lpVtbl->GetSpeedOfSound(p,a) #define IDirect3DSound_SetListenersDirection(p,a) (p)->lpVtbl->SetListenersDirection(p,a) #define IDirect3DSound_SetListenersOrientation(p,a) (p)->lpVtbl->SetListenersOrientation(p,a) #define IDirect3DSound_SetListenersPosition(p,a) (p)->lpVtbl->SetListenersPosition(p,a) #define IDirect3DSound_SetListenersVelocity(p,a) (p)->lpVtbl->SetListenersVelocity(p,a) #define IDirect3DSound_SetReflectivity(p,a) (p)->lpVtbl->SetReflectivity(p,a) #define IDirect3DSound_SetRoomSize(p,a) (p)->lpVtbl->SetRoomSize(p,a) #define IDirect3DSound_SetSoundDissipation(p,a) (p)->lpVtbl->SetSoundDissipation(p,a) #define IDirect3DSound_SetSpeedOfSound(p,a) (p)->lpVtbl->SetSpeedOfSound(p,a) #endif #endif // // IDirect3DSoundBuffer // #undef INTERFACE #define INTERFACE IDirect3DSoundBuffer #ifdef _WIN32 DECLARE_INTERFACE_( IDirect3DSoundBuffer, IUnknown ) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef) (THIS) PURE; STDMETHOD_(ULONG,Release) (THIS) PURE; /*** IDirectSoundBuffer3D methods ***/ STDMETHOD( GetInfo)(THIS_ LPDSBUFFERINFO3D ) PURE; STDMETHOD( GetAmbientVolume)(THIS_ LPDWORD ) PURE; STDMETHOD( GetDirection)(THIS_ LPDSVECTOR ) PURE; STDMETHOD(GetEffectPriority)(THIS_ LPDWORD ) PURE; STDMETHOD( GetOrientation)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( GetPosition)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( GetSoundCone)(THIS_ LPDWORD ) PURE; STDMETHOD( GetSoundPressure)(THIS_ LPDWORD ) PURE; STDMETHOD( GetSoundSize)(THIS_ LPDWORD,LPDWORD ) PURE; STDMETHOD( GetVelocity)(THIS_ LPDWORD ) PURE; STDMETHOD( SetAmbientVolume)(THIS_ DWORD ) PURE; STDMETHOD( SetDirection)(THIS_ LPDSVECTOR ) PURE; STDMETHOD(SetEffectPriority)(THIS_ DWORD ) PURE; STDMETHOD( SetInfo)(THIS_ DWORD,LPDSBUFFERINFO3D ) PURE; STDMETHOD( SetOrientation)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( SetPosition)(THIS_ LPDSVECTOR ) PURE; STDMETHOD( SetSoundCone)(THIS_ DWORD ) PURE; STDMETHOD( SetSoundPressure)(THIS_ DWORD ) PURE; STDMETHOD( SetSoundSize)(THIS_ DWORD,DWORD ) PURE; STDMETHOD( SetVelocity)(THIS_ DWORD ) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DSoundBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DSoundBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DSoundBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DSoundBuffer_GetInfo(p,a) (p)->lpVtbl->GetInfo(p,a) #define IDirect3DSoundBuffer_GetAmbientVolume(p,b) (p)->lpVtbl->GetAmbientVolume(p,b) #define IDirect3DSoundBuffer_GetDirection(p,a) (p)->lpVtbl->GetDirection(p,a) #define IDirect3DSoundBuffer_GetEffectPriority(p,a) (p)->lpVtbl->GetEffectPriority(p,a) #define IDirect3DSoundBuffer_GetOrientation(p,a) (p)->lpVtbl->GetOrientation(p,a) #define IDirect3DSoundBuffer_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a) #define IDirect3DSoundBuffer_GetSoundCone(p,a) (p)->lpVtbl->GetSoundCone(p,a) #define IDirect3DSoundBuffer_GetSoundPressure(p,a) (p)->lpVtbl->GetSoundPressure(p,a) #define IDirect3DSoundBuffer_GetSoundSize(p,a,b) (p)->lpVtbl->GetSoundSize(p,a,b) #define IDirect3DSoundBuffer_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a) #define IDirect3DSoundBuffer_SetAmbientVolume(p,a) (p)->lpVtbl->SetAmbientVolume(p,a) #define IDirect3DSoundBuffer_SetDirection(p,a) (p)->lpVtbl->SetDirection(p,a) #define IDirect3DSoundBuffer_SetEffectPriority(p,a) (p)->lpVtbl->SetEffectPriority(p,a) #define IDirect3DSoundBuffer_SetInfo(p,a,b) (p)->lpVtbl->SetInfo(p,a,b) #define IDirect3DSoundBuffer_SetOrientation(p,a) (p)->lpVtbl->SetOrientation(p,a) #define IDirect3DSoundBuffer_SetPosition(p,a) (p)->lpVtbl->SetPosition(p,a) #define IDirect3DSoundBuffer_SetSoundCone(p,a) (p)->lpVtbl->SetSoundCone(p,a) #define IDirect3DSoundBuffer_SetSoundPressure(p,b) (p)->lpVtbl->SetSoundPressure(p,b) #define IDirect3DSoundBuffer_SetSoundSize(p,a,b) (p)->lpVtbl->SetSoundSize(p,a,b) #define IDirect3DSoundBuffer_SetVelocity(p,a) (p)->lpVtbl->SetVelocity(p,a) #endif #endif //@@END_MSINTERNAL /* * Return Codes */ #define DS_OK 0 /* * The call failed because resources (such as a priority level) * were already being used by another caller. */ #define DSERR_ALLOCATED MAKE_DSHRESULT( 10 ) //@@BEGIN_MSINTERNAL /* * An attempt was made to lock the area between the play and write cursors. */ #define DSERR_CANTLOCKPLAYCURSOR MAKE_DSHRESULT( 20 ) //@@END_MSINTERNAL /* * The control (vol,pan,etc.) requested by the caller is not available. */ #define DSERR_CONTROLUNAVAIL MAKE_DSHRESULT( 30 ) /* * An invalid parameter was passed to the returning function */ #define DSERR_INVALIDPARAM E_INVALIDARG /* * This call is not valid for the current state of this object */ #define DSERR_INVALIDCALL MAKE_DSHRESULT( 50 ) /* * An undetermined error occured inside the DSound subsystem */ #define DSERR_GENERIC E_FAIL /* * The caller does not have the priority level required for the function to * succeed. */ #define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT( 70 ) /* * The DSound subsystem couldn't allocate sufficient memory to complete the * caller's request. */ #define DSERR_OUTOFMEMORY E_OUTOFMEMORY /* * The specified WAVE format is not supported */ #define DSERR_BADFORMAT MAKE_DSHRESULT( 100 ) /* * The function called is not supported at this time */ #define DSERR_UNSUPPORTED E_NOTIMPL /* * No sound driver is available for use */ #define DSERR_NODRIVER MAKE_DSHRESULT( 120 ) /* * This object is already initialized */ #define DSERR_ALREADYINITIALIZED MAKE_DSHRESULT( 130 ) /* * This object does not support aggregation */ #define DSERR_NOAGGREGATION CLASS_E_NOAGGREGATION /* * The buffer memory has been lost, and must be Restored. */ #define DSERR_BUFFERLOST MAKE_DSHRESULT( 150 ) /* * Another app has a higher priority level, preventing this call from * succeeding. */ #define DSERR_OTHERAPPHASPRIO MAKE_DSHRESULT( 160 ) /* * The Initialize() member on the Direct Sound Object has not been * called or called successfully before calls to other members. */ #define DSERR_UNINITIALIZED MAKE_DSHRESULT( 170 ) //@@BEGIN_MSINTERNAL #define DSERR_OK 0 #define DSERR_INTERNAL 0x1000 #define DSERR_SYSALLOCMEM (DSERR_INTERNAL + 1) //@@END_MSINTERNAL //==========================================================================; // // Flags... // //==========================================================================; #define DSCAPS_PRIMARYMONO 0x00000001 #define DSCAPS_PRIMARYSTEREO 0x00000002 #define DSCAPS_PRIMARY8BIT 0x00000004 #define DSCAPS_PRIMARY16BIT 0x00000008 #define DSCAPS_CONTINUOUSRATE 0x00000010 #define DSCAPS_EMULDRIVER 0x00000020 #define DSCAPS_CERTIFIED 0x00000040 #define DSCAPS_SECONDARYMONO 0x00000100 #define DSCAPS_SECONDARYSTEREO 0x00000200 #define DSCAPS_SECONDARY8BIT 0x00000400 #define DSCAPS_SECONDARY16BIT 0x00000800 //@@BEGIN_MSINTERNAL #define DSCAPS_VALIDDRIVERFLAGS 0x00000F1F #define DSCAPS_FILENAMECOOKIE 179 // Must be less than 256. #define DSCAPS_FILENAMEMODVALUE 247 // Must be less that 256. #define DSC_LOCK_SYSMEM 65535 #define DSC_LOCK_SLOW 64 #define DSC_PLAY_DMA 20 #define DSC_PLAY_ONBOARD 0 //@@END_MSINTERNAL #define DSBPLAY_LOOPING 0x00000001 //@@BEGIN_MSINTERNAL #define DSBPLAY_SECONDARY 0x00010000 //@@END_MSINTERNAL //@@BEGIN_MSINTERNAL // Used to only allow certain flags to go down to the vxd driver functions #define DSBPLAY_DRIVERFLAGSMASK 0x00000001 #define DSBPLAY_VALIDFLAGS 0x00010001 //@@END_MSINTERNAL #define DSBSTATUS_PLAYING 0x00000001 #define DSBSTATUS_BUFFERLOST 0x00000002 #define DSBSTATUS_LOOPING 0x00000004 #define DSBLOCK_FROMWRITECURSOR 0x00000001 //@@BEGIN_MSINTERNAL #define DSBLOCK_VALIDFLAGS 0x00000001 //@@END_MSINTERNAL #define DSSCL_NORMAL 1 #define DSSCL_PRIORITY 2 #define DSSCL_EXCLUSIVE 3 #define DSSCL_WRITEPRIMARY 4 //@@BEGIN_MSINTERNAL #define DSSCL_FIRST 1 #define DSSCL_LAST 4 //@@END_MSINTERNAL #define DSBCAPS_PRIMARYBUFFER 0x00000001 #define DSBCAPS_STATIC 0x00000002 #define DSBCAPS_LOCHARDWARE 0x00000004 #define DSBCAPS_LOCSOFTWARE 0x00000008 //@@BEGIN_MSINTERNAL #define DSBCAPS_CTRL3D 0x00000010 //@@END_MSINTERNAL #define DSBCAPS_CTRLFREQUENCY 0x00000020 #define DSBCAPS_CTRLPAN 0x00000040 #define DSBCAPS_CTRLVOLUME 0x00000080 //@@BEGIN_MSINTERNAL #define DSBCAPS_CTRLWAVEBLTSRC 0x00000100 #define DSBCAPS_CTRLWAVEBLTDST 0x00000200 //@@END_MSINTERNAL #define DSBCAPS_CTRLDEFAULT 0x000000E0 // Pan + volume + frequency. #define DSBCAPS_CTRLALL 0x000000E0 // All control capabilities #define DSBCAPS_STICKYFOCUS 0x00004000 //@@BEGIN_MSINTERNAL #define DSBCAPS_GLOBALFOCUS 0x00008000 // remember to add to VALIDFLAGS //@@END_MSINTERNAL #define DSBCAPS_GETCURRENTPOSITION2 0x00010000 // More accurate play cursor under emulation //@@BEGIN_MSINTERNAL // Used to only allow certain flags to go down to the vxd driver functions #define DSBCAPS_DRIVERFLAGSMASK 0x000000E1 #define DSBCAPS_VALIDFLAGS 0x000140EF //@@END_MSINTERNAL //@@BEGIN_MSINTERNAL #define DSBBLT_DSTWRITECURSOR 0x00000001 #define DSBBLT_BLTTODSTEND 0x00000002 #define DSBBLT_COPY 0x00000004 #define DSBBLT_MIX 0x00000008 #define DSBBLTSRC_SRCCURRENTPOS 0x00000010 #define DSBBLTSRC_USEDSTLENGTH 0x00000020 #define DSBBLTSRC_NOEFFECTS 0x00000040 #define DSBBLT_VALIDFLAGS 0x0000007F //@@END_MSINTERNAL #define DSSPEAKER_HEADPHONE 1 #define DSSPEAKER_MONO 2 #define DSSPEAKER_QUAD 3 #define DSSPEAKER_STEREO 4 #define DSSPEAKER_SURROUND 5 //@@BEGIN_MSINTERNAL #define DSSPEAKER_FIRST 1 #define DSSPEAKER_LAST 5 //@@END_MSINTERNAL //@@BEGIN_MSINTERNAL #define REGSTR_KEY_DSHW_DESCRIPTION "Description" #define REGSTR_KEY_DSHW_GUID "GUID" #define REGSTR_KEY_DSHW_DRIVERNAME "DriverName" #define REGSTR_VALUE_DSUSER_LATENCY "Timer Latency" // This is where DirectSound stores registry values for MACHINE-specific settings #define REGSTR_PATH_DSHW "System\\CurrentControlSet\\Control\\MediaResources\\DirectSound" // This is where DirectSound stores registry values for USER-specific settings #define REGSTR_PATH_DSUSER "Software\\Microsoft\\Multimedia\\DirectSound" //@@END_MSINTERNAL #ifdef __cplusplus }; #endif #endif /* __DSOUND_INCLUDED__ */