NT4/private/ole32/daytona.inc
2020-09-30 17:12:29 +02:00

73 lines
1.6 KiB
PHP

!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
daytona.inc
Abstract:
This file is included from all of the daytona sources files. It
is handy for doing things like turning off precompiled headers
to get around compiler bugs, and other such global activities.
Notes:
We define _OLE32_ so that when building ole32.dll we don't have
DECLSPEC_IMPORT defined (see objbase.h)
!ENDIF
C_DEFINES= \
$(C_DEFINES) \
-DNOEXCEPTIONS \
-DINC_OLE2 \
-DFLAT \
-DWIN32=100 \
-D_NT1X_=100 \
-DUNICODE \
-D_UNICODE \
-DCAIROLE_DOWNLEVEL \
-DDCOM \
-DMSWMSG \
-DDCOM_SECURITY \
-DNEWPROPS \
-DASYNC \
-D_TRACKLINK_=1 \
-DLITTLEENDIAN=1 \
$(TRACELOG)
# DECLSPEC_IMPORT control (see objbase.h)
!if "$(MINORCOMP)"=="com" || "$(MINORCOMP)"=="stg" || "$(MINORCOMP)"=="ole232" || \
"$(MINORCOMP)"=="common" || "$(MINORCOMP)"=="proxy"
C_DEFINES= \
$(C_DEFINES) \
-D_OLE32_ \
-D_OLE32PRIV_
!endif
BLDCRT= 1
# For the Daytona build, we do not want statically linked compiler runtimes,
# so leave this commented out.
#
# USE_LIBCMT= 1
# For the x86, we have the few C runtime routines we use self-contained.
!IF $(386)
USE_NOLIBS=1
!ELSE
USE_CRTDLL=1
!ENDIF
MSC_WARNING_LEVEL=/W3 /WX
NTLEGO=1
GPCH_BUILD=daytona