NT4/private/ole32/olethunk/olethk32/fntomthd.cxx
2020-09-30 17:12:29 +02:00

2083 lines
15 KiB
C++

//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 1994.
//
// File: fntomthd.cxx
//
// Notes: This file is automatically generated
// Do not modify by hand
//
// History: Fri May 27 10:39:02 1994 Generated
//
//----------------------------------------------------------------------------
BYTE CONST ftmIClassFactory[] =
{
3,
4
};
BYTE CONST ftmIMarshal[] =
{
6,
0,
0,
0,
8,
7,
0,
3,
4,
5
};
BYTE CONST ftmIStdMarshalInfo[] =
{
3,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIMessageFilter[] =
{
4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
5
};
BYTE CONST ftmIExternalConnection[] =
{
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
4
};
BYTE CONST ftmIEnumString[] =
{
0,
0,
0,
0,
6,
4,
5,
0,
0,
0,
0,
3
};
BYTE CONST ftmIEnumUnknown[] =
{
0,
0,
0,
0,
6,
4,
5,
0,
0,
0,
0,
3
};
BYTE CONST ftmIEnumSTATSTG[] =
{
0,
0,
0,
0,
6,
4,
5,
0,
0,
0,
0,
3
};
BYTE CONST ftmILockBytes[] =
{
0,
0,
9,
0,
0,
0,
5,
0,
0,
0,
0,
0,
3,
4,
6,
7,
8
};
BYTE CONST ftmIStream[] =
{
4,
0,
12,
0,
13,
8,
9,
0,
0,
0,
0,
3,
0,
0,
6,
11,
10,
5,
7
};
BYTE CONST ftmIStorage[] =
{
0,
0,
13,
15,
12,
9,
10,
0,
0,
6,
7,
0,
0,
0,
0,
0,
0,
0,
0,
3,
4,
5,
8,
11,
14,
16,
17
};
BYTE CONST ftmIRootStorage[] =
{
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIEnumFORMATETC[] =
{
0,
0,
0,
0,
6,
4,
5,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIEnumSTATDATA[] =
{
0,
0,
0,
0,
6,
4,
5,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIDataObject[] =
{
0,
0,
6,
11,
10,
5,
0,
0,
0,
0,
0,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
9,
4,
3,
8
};
BYTE CONST ftmIViewObject[] =
{
8,
0,
0,
0,
0,
6,
0,
0,
0,
4,
0,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
5,
0,
0,
0,
3
};
BYTE CONST ftmIViewObject2[] =
{
8,
0,
0,
0,
0,
6,
0,
0,
0,
4,
0,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
9,
5,
0,
0,
0,
3
};
BYTE CONST ftmIAdviseSink[] =
{
0,
0,
0,
0,
0,
5,
6,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
4,
3,
0,
7
};
BYTE CONST ftmIAdviseSink2[] =
{
0,
0,
0,
0,
8,
5,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
4,
3,
0,
6
};
BYTE CONST ftmIDataAdviseHolder[] =
{
0,
0,
0,
0,
5,
4,
0,
0,
0,
0,
0,
6,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIOleCache[] =
{
7,
0,
0,
6,
5,
4,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIOleCache2[] =
{
7,
9,
0,
6,
5,
4,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
8
};
BYTE CONST ftmIOleCacheControl[] =
{
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
4,
0
};
BYTE CONST ftmIDropTarget[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
5,
0,
3,
4,
6
};
BYTE CONST ftmIDropSource[] =
{
0,
0,
0,
0,
0,
4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIPersist[] =
{
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIPersistStorage[] =
{
0,
8,
0,
6,
5,
3,
9,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
7,
0,
4,
0,
0,
0,
0
};
BYTE CONST ftmIPersistStream[] =
{
0,
0,
0,
7,
5,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
0,
4,
0,
0,
0,
0
};
BYTE CONST ftmIPersistFile[] =
{
0,
0,
0,
8,
7,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
5,
0,
4,
0,
0,
0,
0
};
BYTE CONST ftmIBindCtx[] =
{
0,
7,
0,
6,
4,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
10,
9,
0,
5,
0,
0,
0,
0,
8,
11,
12
};
BYTE CONST ftmIMoniker[] =
{
16,
22,
19,
17,
14,
13,
0,
0,
0,
0,
0,
15,
0,
0,
0,
0,
0,
0,
0,
0,
0,
21,
10,
9,
8,
18,
12,
6,
0,
4,
11,
0,
0,
0,
7,
5,
3,
20
};
BYTE CONST ftmIRunningObjectTable[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
8,
7,
6,
0,
0,
0,
0,
0,
0,
9,
5,
4,
0
};
BYTE CONST ftmIEnumMoniker[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
5,
0,
0,
0,
0,
0,
6,
4,
3
};
BYTE CONST ftmIEnumOLEVERB[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
5,
0,
0,
0,
0,
0,
6,
4,
3
};
BYTE CONST ftmIOleObject[] =
{
0,
21,
16,
20,
15,
12,
14,
0,
0,
11,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
10,
7,
5,
0,
13,
9,
0,
0,
0,
6,
4,
3,
8,
17,
18,
19,
22,
23
};
BYTE CONST ftmIOleClientSite[] =
{
0,
0,
0,
0,
0,
0,
6,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
7,
4,
0,
0,
0,
0,
5,
8
};
BYTE CONST ftmIRunnableObject[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
7,
4,
0,
0,
0,
0,
6,
3,
5
};
BYTE CONST ftmIParseDisplayName[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIOleContainer[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
4,
5,
0
};
BYTE CONST ftmIOleItemContainer[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
0,
7,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
8,
0,
0,
0,
0,
4,
5,
0
};
BYTE CONST ftmIOleAdviseHolder[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
8,
0,
0,
0,
0,
0,
6,
5,
0,
0,
0,
0,
3,
4,
7
};
BYTE CONST ftmIOleLink[] =
{
0,
0,
0,
13,
11,
8,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
12,
0,
0,
0,
0,
7,
6,
4,
0,
0,
0,
9,
5,
3,
10
};
BYTE CONST ftmIOleWindow[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
4,
0,
0,
0,
0,
0,
3,
0
};
BYTE CONST ftmIOleInPlaceObject[] =
{
0,
0,
0,
0,
0,
0,
8,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
0,
0,
0,
0,
0,
0,
4,
0,
0,
0,
0,
7,
3,
5
};
BYTE CONST ftmIOleInPlaceActiveObject[] =
{
0,
0,
0,
0,
9,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
5,
4,
8,
0,
0,
0,
0,
3,
0
};
BYTE CONST ftmIOleInPlaceUIWindow[] =
{
0,
0,
0,
0,
0,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
5,
4,
0,
0,
0,
0,
8,
3,
0
};
BYTE CONST ftmIOleInPlaceFrame[] =
{
0,
13,
0,
12,
11,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
5,
4,
10,
0,
0,
9,
8,
3,
0,
14
};
BYTE CONST ftmIOleInPlaceSite[] =
{
0,
0,
0,
0,
0,
0,
7,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
8,
0,
0,
0,
0,
0,
0,
0,
6,
0,
0,
0,
0,
14,
10,
4,
0,
0,
0,
0,
0,
3,
5,
0,
9,
11,
12,
13
};
BYTE CONST ftmIRpcChannelBuffer[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
4,
3,
5,
0,
0,
0,
0,
0,
7
};
BYTE CONST ftmIRpcProxyBuffer[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
4
};
BYTE CONST ftmIRpcStubBuffer[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
9,
8,
6,
0,
0,
0,
0,
5,
3,
0,
0,
0,
0,
7,
4
};
BYTE CONST ftmIPSFactoryBuffer[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
BYTE CONST ftmIRpcChannel[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
5,
4,
0,
0,
0,
0,
0,
6
};
BYTE CONST ftmIRpcProxy[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
4
};
BYTE CONST ftmIRpcStub[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
5,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
6,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
7,
4
};
BYTE CONST ftmIPSFactory[] =
{
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
3,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};