NT4/private/windows/opengl/client/opengl32.prf
2020-09-30 17:12:29 +02:00

525 lines
10 KiB
Plaintext

wglPaletteChanged@12
glsbAttention@0
pwndGetFromHWND@4
glsrvGrabLock@4
pwndGetFromDC@4
wglObjectType@4
__wglAttention@0
__glim_DrawPolyArray@4
@sbs_glDrawPolyArray@8
GenDrvFlush
GenDrvUpdateState
HandlePaletteChanges
glsrvFlushDrawPolyArray@4
UpdateWindowInfo
@PolyArrayRestoreColorPointer@4
GetObjectType@4
glsrvAttention@16
glsrvReleaseLock@4
glcltBegin@4
glcltEnd@0
pwndUnlock@4
@PAClipCheckFrustum@8
@__glXForm3@12
_ftol
glsrvSwapBuffers@8
RECTLISTSetEmpty
wglCopyBuf@24
@__glGenericPickMvpMatrixProcs@8
@__glPopModelViewMatrix@4
wglSwapBuffers@4
__glim_PopMatrix@0
@__glGenericPickMatrixProcs@8
@sbs_glPopMatrix@8
RECTLISTIsEmpty
@__glGenericPickVertexProcs@4
glcltFinish@0
glcltPopMatrix@0
@PolyArrayFlushPartialPrimitive@0
@sbs_glClear@8
@__glNormalize@8
@__glPushModelViewMatrix@4
__glim_GenClear@4
CalcDitherMatrix
@Index8Clear@4
@__glTranslateMatrix@12
glcltTranslatef@12
@__glMultiplyMatrix@12
@sbs_glTranslatef@8
glcltClear@4
LocalRtlFillMemoryUlong
__glim_Translatef@12
GetClearSubRectangle
glcltPushMatrix@0
@__glMultMatrix@12
@__glDoMultMatrix@12
@DIBIndex8Clear@12
@__glUpdateMatrixType@4
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glcltRotatef@16
__glim_Rotatef@16
@__glGenericPickAllProcs@4
@__fastGenPickSpanProcs@4
@__glGenericPickPixelProcs@4
@__fastGenPickLineProcs@4
@__glGenericValidate@4
@__fastGenPickTriangleProcs@4
@__glGenSetupEitherLines@4
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@bUseGenTriangles@4
@bUseRxTriangles@4
@__glGenericPickDepthProcs@4
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glcltDisable@4
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@PickRGB@8
glcltEnable@4
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glcltColorMaterial@8
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GenSnapXLeft
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__fastGenSetInitialParameters
GenSnapXRight
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DlUnlockLists@8
DlLockLists@12
glcltCallList@4
@__glNamesLockData@12
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glCallList@4
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glcltVertex3fv@4
glcltColor3fv_InRGBA@4
glcltNormal3fv@4
SetCltProcTable@12
vInitTebCache@4
wglMakeCurrent@8
wglDCIWndProc@16
__wglMakeCurrent@12
vUnlockHandle@4
@EmptyFillStrokeCache@4
cLockHandle@4
DllInitialize@12
bComputeLogicalToSurfaceMap
wglCopyTranslateVector@12
@ComputeInverseTranslationVector@12
SyncDibColorTables
SetColorTranslationVector
wglGetSystemPaletteEntries@16
@PolyArrayClampAndScaleColorFast@8
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@PolyArrayRenderLines@8
@__fastGenAntiAliasLine332@4
@PolyArrayDrawLines@8
@PolyArrayDrawLStrip@8
@PolyArrayRenderLStrip@8
@DIBIndex8Store@8
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@glcltColor4f_InRGBA_NotInBegin@24
__glim_Color4fv@4
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@glcltColor4f_NotInBegin@16
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@DIBIndex8StoreSpan@4
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@SlowStoreStippledSpan@4
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glcltColor4fv_InRGBA@4
@__glle_PolyData_N3F_V3F@8
@PolyArrayZippyCalcRGBColor@20
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__glDoPolygonClip
@PARenderTriangle@16
_chkstk
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__glNopPolygonRho
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__glFastTextureFragment
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@InitAccelTextureValues@8
@__glLookUpTexture@8
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@__glTextureDecalRGB@12
@PolyArrayCalcTexture@8
@__glIsTextureConsistent@8
@__glLookUpTextureParams@8
@__glClipLine@16
@PARenderLine@16
GenMalloc
__wglRealloc
__wglTempFree
__wglMalloc
GenRealloc
__wglTempAlloc
__glim_MatrixMode@4
@sbs_glMatrixMode@8
glcltMatrixMode@4
__glim_Scalef@12
@__glScaleMatrix@12
glcltScalef@12
@sbs_glScalef@8
__DrvDescribePixelFormat@16
bMakeMoreHandles@0
WinWatchGetClipList@16
WinWatchOpen@4
glsrvReleaseDci@8
glsrvGrabDci@8
MyDCIEndAccess
@__glXForm2_2DNRW@12
MyDCIBeginAccess
WinWatchDidStatusChange@4
wglGetDIBInfo@12
wglCreateLayerContext@8
wglMakeScans@4
wglGetClipList@4
@bInitMcd@0
@bInitMcdContext@8
__glCreateSpecLUT
__glim_LineWidth@4
__glim_DrawBuffer@4
CreateRectRgn@16
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@sbs_glPolygonMode@8
__glim_DepthMask@4
@PAClipCheckFrustum2D@8
@PolyArrayDrawQuads@8
@InitTextureMachine@16
GdiDescribePixelFormat@16
@__glUpdateViewportDependents@4
__glim_ClearColor@16
@__glInitVertexArray@4
ComputeMaterialState
@ComputeLightState@4
__glim_Scissor@16
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@PolyArrayAllocBuffer@8
__glim_ClearIndex@4
@ComputeLightMaterialState@12
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__glim_LoadIdentity@0
__glTexPriListAdd
__glTexPriListAddToList
__glTexPriListRealize
__wglCalloc
GetWindowOrgEx@8
wglFillPixelFormat@12
wglGetGdiInfo@16
GetWorldTransform@8
@__glPixelSetColorScales@4
@__glContextSetColorScales@4
DCICreatePrimary@8
__glim_Viewport@16
DeleteObject@4
@__glEarlyInitContext@4
@__glValidateMaterial@12
_CIpow
@__glScaleColorf@12
@sbs_glLoadIdentity@8
GLInitializeProcess@0
@__glInitDlistState@4
pwndNew@4
GLInitializeThread@4
@__glInitDefaultPixelMap@8
iAllocHandle@12
wglChoosePixelFormat@8
wglSetPixelFormat@12
wglValidPixelFormat@8
wglDescribePixelFormat@16
GetMapMode@4
GetViewportOrgEx@8
wglFillRGBQuads
Check3DDDICaps
wglCreateBitmap
@CreateGDIObjects@4
GetPixelFormat@4
glsrvMakeCurrent@20
@sbs_glClearIndex@8
wglCreateContext@4
glcltGetString@4
glsrvCreateContext@8
@__glInitAccum32@8
ResizeBitmapBuffer
@glGenInitCommon@12
glcltClearColor@16
__glim_ColorMask@16
glcltClearIndex@4
__wglCreateContext@8
@__glInitPixelState@4
@__glValidateAlphaTest@4
@sbs_glClearColor@8
Resize
GenCalloc
@__glInitStencil8@8
@__glGenInitRGB@12
@PolyArrayRenderQuads@8
@sbs_glShadeModel@8
@__glSoftResetContext@4
DCIBeginAccess@20
@bInitDrvContext@4
@__glInitLUTCache@4
@__glConvertStipple@4
GenDrvUpdateClip
@__glGenCreateAccelContext@4
@__glQueryLineAcceleration@4
GetClipRgn@8
@__ZippyFSTRGB@12
@__glFreeSpecLUT@8
glcltDrawBuffer@4
@__fastLineComputeOffsets@4
@__glInitTransformState@4
@__glUpdateViewport@4
DescribePixelFormat@16
@__glMakeIdentity@4
__wglDrawablePrivate
__wglInitTempAlloc
@__glInitGenericCB@8
wglGetPixelFormat@4
@__glInitTextureState@4
UpdateSharedBuffer
glcltLoadIdentity@0
@__glInitEvaluatorState@4
DCIOpenProvider@0
glcltLineWidth@4
@PolyArrayClampAndScaleColor3Slow@8
PARenderQuadFast
__glim_PolygonMode@8
glcltColor3f_InRGBA@12
__glim_Ortho@48
@sbs_glFrustum@8
glcltColorMask@16
glcltVertex2sv@4
@__glScissorLine@4
@__glNopGCBOOL@4
glcltVertex2f@8
glcltDepthMask@4
glcltPolygonMode@8
glcltFrustum@48
glcltOrtho@48
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@__glInitLineData@12
glcltShadeModel@4
@__fastGenRGB8DithFlatSpan@4
wglGetCurrentContext@0
@__glWideLineRep@4
DCIEndAccess@4
@sbs_glDepthMask@8
@__glStoreLine@4
@sbs_glOrtho@8
@__glRenderAliasLine@16
@__glInitDepth32@8
__glim_Frustum@48
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__glim_ShadeModel@4
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__glim_Materialfv@12
glcltMaterialfv@12
__glim_Lightfv@12
@sbs_glLightfv@8
__glim_LightModelfv@8
glcltLightModeli@8
@sbs_glDepthFunc@8
glcltDepthFunc@4
__glim_DepthFunc@4
glcltLightModelf@8
@LazyAllocateDepth@4
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glcltLightModelfv@8
@sbs_glLightModelfv@8
glcltLightfv@12
@__glXForm4_2DNRW@12
@__glNamesGenRange@12
__gllc_Vertex3fv@4
__glShrinkDlist@8
glcltEndList@0
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glcltGenLists@4
glsbResetBuffers@4
__gllc_Vertex3f@12
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__gllc_Begin@4
__glDlistGrow@4
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@__glNamesNewData@16
glcltNewList@8
GetCltProcTable@12
__gllc_Normal3fv@4
glcltNormal3f@12
__gllc_Normal3f@12
glcltVertex3f@12
__gllc_Disable@4
__gllc_ColorMaterial@8
__gllc_Enable@4
glcltBlendFunc@8
@sbs_glBlendFunc@8
glcltColor4f_InRGBA@16
__glim_BlendFunc@8
__gllc_Color4fv@4
__gllc_Color4f@16
@__glle_PolyData_C3F_N3F_V3F@8
@__glDT_LESS@8
@__fastGenNoBlendAliasLine332@4
@__glNamesFreeTree@16
@__glFreeEvaluatorState@4
wglDeleteContext@4
glsrvDeleteContext@4
@__glFreeAttributeState@4
@__glNamesFreeArray@8
glcltFlush@0
__wglFree
vFreeHandle@4
GLUnInitializeThread@0
__glFreeTextureNames
DCICloseProvider@4
@__glGenFreeTexture@12
@__glGenDestroyAccelContext@4
GLUnInitializeProcess@0
DlReleaseLocks@4
@__glFreePixelState@4
@__glFreeClientAttributeState@4
@__glFreeDepth32@8
GenFree
@__glFreeTextureState@4
__glCleanupTexture
vCleanupAllLRC@0
@PolyArrayFreeBuffer@4
__wglDeleteContext@4
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__glTexPriListUnloadAll
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@__glFreeAccum64@8
pwndCleanup@4
pwndFree@4
DCIDestroy@4
vCleanupWnd@0
WinWatchClose@4
@__glDestroyContext@4
@__glFreeDlistState@4
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@__glUnScaleColorf@12
__glim_GetError@0
glcltGetError@0
@sbs_glGetError@8
@GenDrvDestroy@8
glsrvLoseCurrent@4
wglCleanupWndobj@4
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__glDisposeDlist
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glcltDeleteLists@8
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glcltTexImage2D@36
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__glSpanExpandRGB
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glcltPixelStorei@8
__glSpanUnpackUshort
__glSpanUnscaleBGRA
__glSpanPackUbyte
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GetGenTexCache
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__glTexPriListLoadImage
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glcltTexEnvi@12
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glcltTexEnviv@12
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glcltTexParameterf@12
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glcltHint@8
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glcltTexCoord2f@8
__gllc_TexCoord2f@8
__gllc_TexCoord2fv@4
@sbs_glGetIntegerv@8
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glcltGetIntegerv@8
__glim_GetIntegerv@8
__glDoGet
__glConvertResult
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@__fastGenStippleLt32Span@4
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__glim_PolygonStipple@8
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glcltPolygonStipple@4
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@PolyArrayDrawPoints@8
@__glRenderAliasedPoint1_NoTex@8
@PolyArrayRenderPoints@8
__gllc_Color3fv@4
__gllc_Color3f@12
@glcltNormal3f_NotInBegin@16
__glim_Normal3fv@4
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glcltTexGenfv@12
glcltTexGeni@12
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