NT4/private/windows/opengl/server/inc/span_s.h
2020-09-30 17:12:29 +02:00

297 lines
7.7 KiB
C

/******************************Module*Header*******************************\
* Module Name: span_s.h *
* *
* This include file is used to generate various flavors of smooth-shaded *
* spans, or scanlines. The variations cover RGB/Color-indexed operation, *
* dithering, and pixel-depth. Not your typical include file. *
* *
* Created: 24-Feb-1994 *
* Author: Otto Berkes [ottob] *
* *
* Copyright (c) 1994 Microsoft Corporation *
\**************************************************************************/
void
#if RGBMODE
#if DITHER
#if (BPP == 8)
__fastGenRGB8DithSmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 16)
__fastGenRGB16DithSmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 24)
__fastGenRGB24DithSmoothSpan(__GLGENcontext *gengc)
#else
__fastGenRGB32DithSmoothSpan(__GLGENcontext *gengc)
#endif
#else //!DITHER
#if (BPP == 8)
__fastGenRGB8SmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 16)
__fastGenRGB16SmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 24)
__fastGenRGB24SmoothSpan(__GLGENcontext *gengc)
#else
__fastGenRGB32SmoothSpan(__GLGENcontext *gengc)
#endif
#endif //!DITHER
#else //!RGBMODE
#if DITHER
#if (BPP == 8)
__fastGenCI8DithSmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 16)
__fastGenCI16DithSmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 24)
__fastGenCI24DithSmoothSpan(__GLGENcontext *gengc)
#else
__fastGenCI32DithSmoothSpan(__GLGENcontext *gengc)
#endif
#else //!DITHER
#if (BPP == 8)
__fastGenCI8SmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 16)
__fastGenCI16SmoothSpan(__GLGENcontext *gengc)
#elif (BPP == 24)
__fastGenCI24SmoothSpan(__GLGENcontext *gengc)
#else
__fastGenCI32SmoothSpan(__GLGENcontext *gengc)
#endif
#endif //!DITHER
#endif //!RGBMODE
{
ULONG rAccum;
#if RGBMODE
ULONG gAccum;
ULONG bAccum;
#endif
LONG rDelta;
#if RGBMODE
LONG gDelta;
LONG bDelta;
#endif
ULONG rShift;
#if RGBMODE
ULONG gShift;
ULONG bShift;
#endif
GENACCEL *pGenAccel;
__GLcolorBuffer *cfb;
BYTE *pPix;
#if (BPP == 8)
BYTE *pXlat;
#elif (!RGBMODE)
ULONG *pXlat;
#endif
ULONG *pMask;
#if DITHER
ULONG ditherShift;
ULONG ditherRow;
#endif
LONG count;
LONG totalCount;
// get color deltas and accumulators
pGenAccel = (GENACCEL *)(gengc->pPrivateArea);
rDelta = pGenAccel->spanDelta.r;
#if RGBMODE
gDelta = pGenAccel->spanDelta.g;
bDelta = pGenAccel->spanDelta.b;
#endif
// Try to accelerate color-invariant spans
if (!(pGenAccel->flags & HAVE_STIPPLE) &&
(gengc->gc.polygon.shader.length > 3)) {
if (gengc->gc.polygon.shader.length < 16) {
#if RGBMODE
if ((((rDelta & 0xffffff80) == 0) || ((-rDelta & 0xffffff80) == 0)) &&
(((gDelta & 0xffffff80) == 0) || ((-gDelta & 0xffffff80) == 0)) &&
(((bDelta & 0xffffff80) == 0) || ((-bDelta & 0xffffff80) == 0))) {
#else
if (((rDelta & 0xffffff80) == 0) || ((-rDelta & 0xffffff80) == 0)) {
#endif
(*pGenAccel->__fastFlatSpanFuncPtr)(gengc);
return;
}
} else if (gengc->gc.polygon.shader.length < 32) {
#if RGBMODE
if ((((rDelta & 0xffffffc0) == 0) || ((-rDelta & 0xffffffc0) == 0)) &&
(((gDelta & 0xffffffc0) == 0) || ((-gDelta & 0xffffffc0) == 0)) &&
(((bDelta & 0xffffffc0) == 0) || ((-bDelta & 0xffffffc0) == 0))) {
#else
if (((rDelta & 0xffffffc0) == 0) || ((-rDelta & 0xffffffc0) == 0)) {
#endif
(*pGenAccel->__fastFlatSpanFuncPtr)(gengc);
return;
}
} else if (gengc->gc.polygon.shader.length < 64) {
#if RGBMODE
if ((((rDelta & 0xffffffe0) == 0) || ((-rDelta & 0xffffffe0) == 0)) &&
(((gDelta & 0xffffffe0) == 0) || ((-gDelta & 0xffffffe0) == 0)) &&
(((bDelta & 0xffffffe0) == 0) || ((-bDelta & 0xffffffe0) == 0))) {
#else
if (((rDelta & 0xffffffe0) == 0) || ((-rDelta & 0xffffffe0) == 0)) {
#endif
(*pGenAccel->__fastFlatSpanFuncPtr)(gengc);
return;
}
}
}
rAccum = pGenAccel->spanValue.r;
#if RGBMODE
gAccum = pGenAccel->spanValue.g;
bAccum = pGenAccel->spanValue.b;
#endif
cfb = gengc->gc.polygon.shader.cfb;
rShift = cfb->redShift;
#if RGBMODE
gShift = cfb->greenShift;
bShift = cfb->blueShift;
#endif
// get address of destination
if (pGenAccel->flags & SURFACE_TYPE_DIB) {
int xScr;
int yScr;
xScr = gengc->gc.polygon.shader.frag.x -
gengc->gc.constants.viewportXAdjust +
cfb->buf.xOrigin;
yScr = gengc->gc.polygon.shader.frag.y -
gengc->gc.constants.viewportYAdjust +
cfb->buf.yOrigin;
pPix = (BYTE *)cfb->buf.base + (yScr * cfb->buf.outerWidth) +
#if (BPP == 8)
xScr;
#elif (BPP == 16)
(xScr << 1);
#elif (BPP == 24)
xScr + (xScr << 1);
#else
(xScr << 2);
#endif //BPP
} else
pPix = gengc->ColorsBits;
// set up pointer to translation table as needed
#if (BPP == 8)
pXlat = gengc->pajTranslateVector;
#elif (!RGBMODE)
pXlat = (ULONG *)(gengc->pajTranslateVector + sizeof(DWORD));
#endif
#if DITHER
ditherRow = Dither_4x4[gengc->gc.polygon.shader.frag.y & 0x3];
ditherShift = (gengc->gc.polygon.shader.frag.x & 0x3) << 3;
#endif
pMask = gengc->gc.polygon.shader.stipplePat;
if ((totalCount = count = gengc->gc.polygon.shader.length) > 32)
count = 32;
for (; totalCount > 0; totalCount -= 32) {
ULONG mask;
ULONG maskTest;
if ((mask = *pMask++) == 0) {
#if RGBMODE
rAccum += (rDelta << 5);
gAccum += (gDelta << 5);
bAccum += (bDelta << 5);
#else
rAccum += (rDelta << 5);
#endif
pPix += (32 * (BPP / 8));
continue;
}
maskTest = 0x80000000;
if ((count = totalCount) > 32)
count = 32;
for (; count; count--, maskTest >>= 1) {
if (mask & maskTest) {
DWORD color;
#if DITHER
ULONG ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8;
ditherShift = (ditherShift + 8) & 0x18;
#else
#define ditherVal 0x0800
#endif
#if RGBMODE
color = (((rAccum + ditherVal) >> 16) << rShift) |
(((gAccum + ditherVal) >> 16) << gShift) |
(((bAccum + ditherVal) >> 16) << bShift);
#if (BPP == 8)
// XXX the color value should *not* have to be masked!
color = *(pXlat + (color & 0xff));
#endif
#else //!RGBMODE
// XXX nor should color-index values!
#if (BPP == 8)
color = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xff));
#else
color = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xfff));
#endif
#endif //!RGBMODE
#if (BPP == 8)
*pPix = (BYTE)color;
#elif (BPP == 16)
*((WORD *)pPix) = (USHORT)color;
#elif (BPP == 24)
*pPix = (BYTE)color;
*(pPix + 1) = (BYTE)(color >> 8);
*(pPix + 2) = (BYTE)(color >> 16);
#else
*((DWORD *)pPix) = color;
#endif //BPP
}
#if RGBMODE
rAccum += rDelta;
gAccum += gDelta;
bAccum += bDelta;
#else
rAccum += rDelta;
#endif
pPix += (BPP / 8);
}
}
}
#if !DITHER
#undef ditherVal
#endif