NT4/private/windows/opengl/server/soft/so_buffe.c
2020-09-30 17:12:29 +02:00

48 lines
1.4 KiB
C

/*
** Copyright 1991, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
**
** $Revision: 1.9 $
** $Date: 1993/04/22 00:20:39 $
*/
#include "precomp.h"
#pragma hdrstop
#ifdef NT_DEADCODE_RESIZE
void __glResizeBuffer(__GLdrawablePrivate *dp, __GLbuffer *fb,
GLint w, GLint h)
{
size_t newSize = (size_t) (w * h * fb->elementSize);
if (newSize > fb->size) {
if (fb->base) {
fb->base = (*dp->realloc)(fb->base, newSize);
} else {
fb->base = (*dp->malloc)(newSize);
}
assert((size_t)fb->base % 4 == 0);
fb->size = newSize;
}
fb->width = w;
fb->height = h;
}
#endif // NT_DEADCODE_RESIZE
void FASTCALL __glInitGenericCB(__GLcontext *gc, __GLcolorBuffer *cfb)
{
cfb->buf.gc = gc;
cfb->readSpan = __glReadSpan;
cfb->returnSpan = __glReturnSpan;
}