NT4/private/windows/media/avi/msvidc/compress.h
2020-09-30 17:12:29 +02:00

103 lines
4.2 KiB
C

/*----------------------------------------------------------------------+
| compress.h - Microsoft Video 1 Compressor - compress header file |
| |
| Copyright (c) 1990-1994 Microsoft Corporation. |
| Portions Copyright Media Vision Inc. |
| All Rights Reserved. |
| |
| You have a non-exclusive, worldwide, royalty-free, and perpetual |
| license to use this source code in developing hardware, software |
| (limited to drivers and other software required for hardware |
| functionality), and firmware for video display and/or processing |
| boards. Microsoft makes no warranties, express or implied, with |
| respect to the Video 1 codec, including without limitation warranties |
| of merchantability or fitness for a particular purpose. Microsoft |
| shall not be liable for any damages whatsoever, including without |
| limitation consequential damages arising from your use of the Video 1 |
| codec. |
| |
| |
+----------------------------------------------------------------------*/
/*******************************************************************
encoding a skip - if the mask (first word) has the high bit set
then it is either a skip cell code, or a solid color code.
you can't encode a r=01 solid color, this is how we tell a skip
from a solid (not a big loss)
*******************************************************************/
#define SKIP_MAX SKIP_MASK
#define SKIP_MASK ((1<<10)-1)
#define MAGIC_MASK ~SKIP_MASK
#define SKIP_MAGIC 0x8400 // r=01
#define SOLID_MAGIC 0x8000
#define MASK_MAGIC 0xA000
/*******************************************************************
*******************************************************************/
extern DWORD numberOfBlocks;
extern DWORD numberOfSolids;
extern DWORD numberOfSolid4;
extern DWORD numberOfEdges;
extern DWORD numberOfSkips;
extern DWORD numberOfSkipCodes;
/*******************************************************************
*******************************************************************/
//
// this is a CELL (4x4) array of RGBQUADs
//
typedef RGBQUAD CELL[HEIGHT_CBLOCK * WIDTH_CBLOCK];
typedef RGBQUAD *PCELL;
typedef struct _CELLS {
CELL cell;
CELL cellT;
CELL cellPrev;
} CELLS;
typedef CELLS * PCELLS;
/*******************************************************************
routine: CompressFrame
purp: compress a frame
returns: number of bytes in compressed buffer
*******************************************************************/
DWORD FAR CompressFrame16(LPBITMAPINFOHEADER lpbi, // DIB header to compress
LPVOID lpBits, // DIB bits to compress
LPVOID lpData, // put compressed data here
DWORD threshold, // edge threshold
DWORD thresholdInter, // inter-frame threshold
LPBITMAPINFOHEADER lpbiPrev, // previous frame
LPVOID lpPrev, // previous frame
LONG (CALLBACK *Status) (LPARAM lParam, UINT message, LONG l),
LONG lParam,
PCELLS pCells);
DWORD FAR CompressFrame8(LPBITMAPINFOHEADER lpbi, // DIB header to compress
LPVOID lpBits, // DIB bits to compress
LPVOID lpData, // put compressed data here
DWORD threshold, // edge threshold
DWORD thresholdInter, // inter-frame threshold
LPBITMAPINFOHEADER lpbiPrev, // previous frame
LPVOID lpPrev, // previous frame
LONG (CALLBACK *Status) (LPARAM lParam, UINT message, LONG l),
LONG lParam,
PCELLS pCells,
LPBYTE lpITable,
RGBQUAD *prgbqOut);
DWORD FAR CompressFrameBegin(LPBITMAPINFOHEADER lpbiIn, LPBITMAPINFOHEADER lpbiOut,
LPBYTE *lplpITable, RGBQUAD *prgbIn);
DWORD FAR CompressFrameEnd(LPBYTE *lplpITable);
void FAR CompressFrameFree(void);
DWORD FAR QualityToThreshold(DWORD dwQuality);