NT4/private/windows/media/msacm/gsm610/sources
2020-09-30 17:12:29 +02:00

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#==========================================================================;
#
# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
# KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
# PURPOSE.
#
# Copyright (c) 1992 - 1994 Microsoft Corporation. All Rights Reserved.
#
#--------------------------------------------------------------------------;
#
# sources
#
# Description:
# This file tells "build" how to build the codec for NT.
#
#
#==========================================================================;
#
# Define target file.
#
TARGETNAME=msgsm32
DLLDEF =msgsm610.def
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE =windows
#
# Give the codecs a .ACM extension - uses makefile.inc.
#
!IF "$(MAKEDLL)" != ""
NTTARGETFILES=obj\*\$(TARGETNAME).acm
!ENDIF
#
# Enable working set tuning - requires .prf file.
#
NTPROFILEINPUT=yes
#
# define libs we need and where to find them
#
TARGETLIBS=$(BASEDIR)\public\sdk\lib\*\user32.lib \
$(BASEDIR)\public\sdk\lib\*\gdi32.lib \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib \
$(BASEDIR)\public\sdk\lib\*\winmm.lib
INCLUDES=..\..\verinfo\usa
C_DEFINES=$(ACM_DEBUG_DEFS) -Dusa -DACM
SOURCES=init.c \
codec.c \
gsm610.c \
config.c \
debug.c \
codec.rc
DLLBASE=0x66650000