388 lines
13 KiB
C
388 lines
13 KiB
C
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1992 - 1997.
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// File: lpcsvr.c
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// History: 12-12-97 RichardW Created
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#include <ntos.h>
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include "lpcsvr.h"
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#define RtlpLpcLockServer( s ) RtlEnterCriticalSection( &s->Lock );
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#define RtlpLpcUnlockServer( s ) RtlLeaveCriticalSection( &s->Lock );
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#define RtlpLpcContextFromClient( p ) ( CONTAINING_RECORD( p, LPCSVR_CONTEXT, PrivateContext ) )
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VOID RtlpLpcDerefContext(PLPCSVR_CONTEXT Context, PLPCSVR_MESSAGE Message)
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// Synopsis: Deref the context. If this context is being cleaned up after
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// the server has been deleted, then the message is freed directly,
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// rather than being released to the general queue.
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// Arguments: [Context] --
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// [Message] --
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// History: 2-06-98 RichardW Created
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{
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PLPCSVR_SERVER Server;
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Server = Context->Server;
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if (InterlockedDecrement(&Context->RefCount) < 0) {
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// All gone, time to clean up:
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RtlpLpcLockServer(Server);
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if (Context->List.Flink) {
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RemoveEntryList(&Context->List);
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Server->ContextCount--;
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} else {
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if (Message) {
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RtlFreeHeap(RtlProcessHeap(), 0, Message);
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}
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}
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RtlpLpcUnlockServer(Server);
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if (Context->CommPort) {
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NtClose(Context->CommPort);
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}
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RtlFreeHeap(RtlProcessHeap(), 0, Context);
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} else {
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RtlpLpcLockServer(Server);
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Server->MessagePoolSize++;
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if (Server->MessagePoolSize < Server->MessagePoolLimit) {
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Message->Header.Next = Server->MessagePool;
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Server->MessagePool = Message;
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} else {
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Server->MessagePoolSize--;
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RtlFreeHeap(RtlProcessHeap(), 0, Message);
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}
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RtlpLpcUnlockServer(Server);
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}
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}
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VOID RtlpLpcWorkerThread(PVOID Parameter)
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// Synopsis: General worker thread
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// Arguments: [Parameter] --
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// History: 2-06-98 RichardW Created
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{
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PLPCSVR_MESSAGE Message;
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PLPCSVR_CONTEXT Context;
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NTSTATUS Status;
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BOOLEAN Accept;
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Message = (PLPCSVR_MESSAGE)Parameter;
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Context = Message->Header.Context;
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switch (Message->Message.u2.s2.Type & 0xF) {
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case LPC_REQUEST:
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case LPC_DATAGRAM:
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DbgPrint("Calling Server's Request function\n");
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Status = Context->Server->Init.RequestFn(&Context->PrivateContext, &Message->Message, &Message->Message);
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if (NT_SUCCESS(Status)) {
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Status = NtReplyPort(Context->CommPort, &Message->Message);
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if (!NT_SUCCESS(Status)) {
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// See what happened. The client may have gone away already.
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break;
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}
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}
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break;
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case LPC_CONNECTION_REQUEST:
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DbgPrint("Calling Server's Connect function\n");
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Status = Context->Server->Init.ConnectFn(&Context->PrivateContext, &Message->Message, &Accept);
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// If the comm port is still null, then do the accept. Otherwise, the
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// server called RtlAcceptConnectPort() explicitly, to set up a view.
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if (NT_SUCCESS(Status)) {
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if (Context->CommPort == NULL) {
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Status = NtAcceptConnectPort(&Context->CommPort, Context, &Message->Message, Accept, NULL, NULL);
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if (!Accept) {
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// Yank the context out of the list, since it is worthless
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Context->RefCount = 0;
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} else {
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Status = NtCompleteConnectPort(Context->CommPort);
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}
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}
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} else {
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Status = NtAcceptConnectPort(&Context->CommPort, NULL, &Message->Message, FALSE, NULL, NULL);
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Context->RefCount = 0;
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}
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break;
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case LPC_CLIENT_DIED:
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DbgPrint("Calling Server's Rundown function\n");
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Status = Context->Server->Init.RundownFn(&Context->PrivateContext, &Message->Message);
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InterlockedDecrement(&Context->RefCount);
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break;
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default:
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// An unexpected message came through. Normal LPC servers don't handle the other types of messages. Drop it.
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break;
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}
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RtlpLpcDerefContext(Context, Message);
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}
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VOID RtlpLpcServerCallback(PVOID Parameter, BOOLEAN TimedOut)
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{
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PLPCSVR_SERVER Server;
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NTSTATUS Status;
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PLPCSVR_MESSAGE Message;
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PLPCSVR_CONTEXT Context;
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PLARGE_INTEGER RealTimeout;
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LPCSVR_FILTER_RESULT FilterResult;
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Server = (PLPCSVR_SERVER)Parameter;
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if (Server->WaitHandle) {
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Server->WaitHandle = NULL;
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}
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while (1) {
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DbgPrint("Entering LPC server\n");
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RtlpLpcLockServer(Server);
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if (Server->Flags & LPCSVR_SHUTDOWN_PENDING) {
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break;
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}
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if (Server->MessagePool) {
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Message = Server->MessagePool;
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Server->MessagePool = Message->Header.Next;
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} else {
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Message = RtlAllocateHeap(RtlProcessHeap(), 0, Server->MessageSize);
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}
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RtlpLpcUnlockServer(Server);
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if (!Message) {
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LARGE_INTEGER SleepInterval;
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SleepInterval.QuadPart = 125 * 10000;
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NtDelayExecution(FALSE, &SleepInterval);
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continue;
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}
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if (Server->Timeout.QuadPart) {
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RealTimeout = &Server->Timeout;
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} else {
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RealTimeout = NULL;
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}
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Status = NtReplyWaitReceivePortEx(Server->Port, &Context, NULL, &Message->Message, RealTimeout);
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DbgPrint("Server: NtReplyWaitReceivePort completed with %x\n", Status);
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if (NT_SUCCESS(Status)) {
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if (Status == STATUS_TIMEOUT) {// If we timed out, nobody was waiting for us:
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// Set up a general wait that will call back to this function when ready.
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RtlpLpcLockServer(Server);
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if ((Server->Flags & LPCSVR_SHUTDOWN_PENDING) == 0) {
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Status = RtlRegisterWait(&Server->WaitHandle, Server->Port, RtlpLpcServerCallback, Server, 0xFFFFFFFF, WT_EXECUTEONLYONCE);
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}
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RtlpLpcUnlockServer(Server);
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break;
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}
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if (Status == STATUS_SUCCESS) {
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if (Context) {
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InterlockedIncrement(&Context->RefCount);
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} else {
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// New connection. Create a new context record
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Context = RtlAllocateHeap(RtlProcessHeap(), 0, sizeof(LPCSVR_CONTEXT) + Server->Init.ContextSize);
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if (!Context) {
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HANDLE Bogus;
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Status = NtAcceptConnectPort(&Bogus, NULL, &Message->Message, FALSE, NULL, NULL);
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RtlpLpcLockServer(Server);
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Message->Header.Next = Server->MessagePool;
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Server->MessagePool = Message;
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RtlpLpcUnlockServer(Server);
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continue;
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}
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Context->Server = Server;
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Context->RefCount = 1;
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Context->CommPort = NULL;
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RtlpLpcLockServer(Server);
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InsertTailList(&Server->ContextList, &Context->List);
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Server->ContextCount++;
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RtlpLpcUnlockServer(Server);
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}
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Message->Header.Context = Context;
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FilterResult = LpcFilterAsync;
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if (Server->Init.FilterFn) {
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FilterResult = Server->Init.FilterFn(Context, &Message->Message);
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if (FilterResult == LpcFilterDrop) {
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RtlpLpcDerefContext(Context, Message);
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continue;
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}
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}
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if ((Server->Flags & LPCSVR_SYNCHRONOUS) || (FilterResult == LpcFilterSync)) {
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RtlpLpcWorkerThread(Message);
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} else {
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RtlQueueWorkItem(RtlpLpcWorkerThread, Message, 0);
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}
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}
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} else {// Error? Better shut down...
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break;
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}
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}
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}
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NTSTATUS RtlCreateLpcServer(POBJECT_ATTRIBUTES PortName,
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PLPCSVR_INITIALIZE Init,
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PLARGE_INTEGER IdleTimeout,
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ULONG MessageSize,
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ULONG Options,
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PVOID * LpcServer)
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{
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PLPCSVR_SERVER Server;
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NTSTATUS Status;
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HANDLE Thread;
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CLIENT_ID Id;
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*LpcServer = NULL;
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Server = RtlAllocateHeap(RtlProcessHeap(), 0, sizeof(LPCSVR_SERVER));
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if (!Server) {
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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RtlInitializeCriticalSectionAndSpinCount(&Server->Lock, 1000);
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InitializeListHead(&Server->ContextList);
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Server->ContextCount = 0;
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Server->Init = *Init;
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if (!IdleTimeout) {
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Server->Timeout.QuadPart = 0;
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} else {
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Server->Timeout = *IdleTimeout;
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}
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Server->MessageSize = MessageSize + sizeof(LPCSVR_MESSAGE) - sizeof(PORT_MESSAGE);
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Server->MessagePool = 0;
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Server->MessagePoolSize = 0;
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Server->MessagePoolLimit = 4;
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Server->Flags = Options;
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// Create the LPC port:
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Status = NtCreateWaitablePort(&Server->Port, PortName, MessageSize, MessageSize, MessageSize * 4);
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if (!NT_SUCCESS(Status)) {
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RtlDeleteCriticalSection(&Server->Lock);
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RtlFreeHeap(RtlProcessHeap(), 0, Server);
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return Status;
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}
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*LpcServer = Server;
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// Now, post the handle over to a wait queue
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Status = RtlRegisterWait(&Server->WaitHandle, Server->Port, RtlpLpcServerCallback, Server, 0xFFFFFFFF, WT_EXECUTEONLYONCE);
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return Status;
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}
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NTSTATUS RtlShutdownLpcServer(PVOID LpcServer)
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{
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PLPCSVR_SERVER Server;
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OBJECT_ATTRIBUTES ObjA;
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PLIST_ENTRY Scan;
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PLPCSVR_CONTEXT Context;
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PLPCSVR_MESSAGE Message;
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NTSTATUS Status;
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Server = (PLPCSVR_SERVER)LpcServer;
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RtlpLpcLockServer(Server);
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if (Server->Flags & LPCSVR_SHUTDOWN_PENDING) {
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RtlpLpcUnlockServer(Server);
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return STATUS_PENDING;
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}
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if (Server->WaitHandle) {
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RtlDeregisterWait(Server->WaitHandle);
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Server->WaitHandle = NULL;
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}
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if (Server->Timeout.QuadPart == 0) {
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RtlpLpcUnlockServer(Server);
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return STATUS_NOT_IMPLEMENTED;
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}
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// If there are receives still pending, we have to sync with those threads.
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// To do so, we will tag the shutdown flag, and then wait the timeout amount.
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if (Server->ReceiveThreads != 0) {
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InitializeObjectAttributes(&ObjA, NULL, 0, 0, 0);
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Status = NtCreateEvent(&Server->ShutdownEvent, EVENT_ALL_ACCESS, &ObjA, NotificationEvent, FALSE);
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if (!NT_SUCCESS(Status)) {
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RtlpLpcUnlockServer(Server);
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return Status;
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}
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Server->Flags |= LPCSVR_SHUTDOWN_PENDING;
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RtlpLpcUnlockServer(Server);
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Status = NtWaitForSingleObject(Server->ShutdownEvent, FALSE, &Server->Timeout);
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if (Status == STATUS_TIMEOUT) {
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// Hmm, the LPC server thread is hung somewhere, press on
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}
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RtlpLpcLockServer(Server);
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NtClose(Server->ShutdownEvent);
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Server->ShutdownEvent = NULL;
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} else {
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Server->Flags |= LPCSVR_SHUTDOWN_PENDING;
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}
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// The server object is locked, and there are no receives pending.
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// Or, the receives appear hung. Skim through the context list, calling the server code.
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// The disconnect message is NULL, indicating that this is a server initiated shutdown.
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while (!IsListEmpty(&Server->ContextList)) {
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Scan = RemoveHeadList(&Server->ContextList);
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Context = CONTAINING_RECORD(Scan, LPCSVR_CONTEXT, List);
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Status = Server->Init.RundownFn(Context->PrivateContext, NULL);
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Context->List.Flink = NULL;
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RtlpLpcDerefContext(Context, NULL);
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}
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// All contexts have been deleted: clean up the messages
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while (Server->MessagePool) {
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Message = Server->MessagePool;
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Server->MessagePool = Message;
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RtlFreeHeap(RtlProcessHeap(), 0, Message);
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}
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return(STATUS_SUCCESS);// Clean up server objects
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}
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NTSTATUS RtlImpersonateLpcClient(PVOID Context, PPORT_MESSAGE Message)
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{
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PLPCSVR_CONTEXT LpcContext;
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LpcContext = RtlpLpcContextFromClient(Context);
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return NtImpersonateClientOfPort(LpcContext->CommPort, Message);
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}
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NTSTATUS RtlCallbackLpcClient(PVOID Context, PPORT_MESSAGE Request, PPORT_MESSAGE Callback)
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{
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NTSTATUS Status;
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PLPCSVR_CONTEXT LpcContext;
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if (Request != Callback) {
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Callback->ClientId = Request->ClientId;
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Callback->MessageId = Request->MessageId;
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}
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LpcContext = RtlpLpcContextFromClient(Context);
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Status = NtRequestWaitReplyPort(LpcContext->CommPort, Callback, Callback);
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return Status;
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}
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