204 lines
6.0 KiB
Makefile
204 lines
6.0 KiB
Makefile
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# Microsoft Visual C++ Generated NMAKE File, Format Version 30002
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# MSVCPRJ: version 3.00.4300
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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!IF "$(CFG)" == ""
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CFG=Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "testundn.mak" CFG="Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "Win32 Debug"
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "WinRel"
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# PROP BASE Intermediate_Dir "WinRel"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "WinRel"
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : .\WinRel\testundn.exe .\WinRel\testundn.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /W3 /YX /O2 /D "NDEBUG" /D "_CONSOLE" /FR /c
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# ADD CPP /nologo /W3 /YX /O2 /D "NDEBUG" /D "_CONSOLE" /FR /c
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CPP_PROJ=/nologo /W3 /YX /O2 /D "NDEBUG" /D "_CONSOLE" /FR$(INTDIR)/\
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/Fp$(OUTDIR)/"testundn.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinRel/
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# ADD BASE RSC /l 0x0 /d "NDEBUG"
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# ADD RSC /l 0x0 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"testundn.bsc"
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BSC32_SBRS= \
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.\WinRel\undname.sbr \
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.\WinRel\testundn.sbr
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.\WinRel\testundn.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinRel\undname.pdb" /machine:I386
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinRel\undname.pdb" /machine:I386
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
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shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
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/subsystem:console /incremental:no /pdb:"WinRel\undname.pdb" /machine:I386\
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/out:$(OUTDIR)/"testundn.exe"
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DEF_FILE=
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LINK32_OBJS= \
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.\WinRel\undname.obj \
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.\WinRel\testundn.obj
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.\WinRel\testundn.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "WinDebug"
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : .\WinDebug\testundn.exe .\WinDebug\testundn.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /W3 /Zi /YX /Od /D "_DEBUG" /D "_CONSOLE" /FR /c
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# ADD CPP /nologo /W3 /Zi /YX /Od /D "_DEBUG" /D "_CONSOLE" /FR /c
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CPP_PROJ=/nologo /W3 /Zi /YX /Od /D "_DEBUG" /D "_CONSOLE" /FR$(INTDIR)/\
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/Fp$(OUTDIR)/"testundn.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"testundn.pdb" /c
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CPP_OBJS=.\WinDebug/
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# ADD BASE RSC /l 0x0 /d "_DEBUG"
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# ADD RSC /l 0x0 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"testundn.bsc"
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BSC32_SBRS= \
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.\WinDebug\undname.sbr \
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.\WinDebug\testundn.sbr
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.\WinDebug\testundn.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinDebug\undname.pdb" /debug /machine:I386
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinDebug\undname.pdb" /debug /machine:I386
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
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shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
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/subsystem:console /incremental:yes /pdb:"WinDebug\undname.pdb" /debug\
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/machine:I386 /out:$(OUTDIR)/"testundn.exe"
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DEF_FILE=
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LINK32_OBJS= \
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.\WinDebug\undname.obj \
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.\WinDebug\testundn.obj
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.\WinDebug\testundn.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target "Win32 Release"
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# Name "Win32 Release"
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# Name "Win32 Debug"
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################################################################################
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# Begin Source File
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SOURCE=.\undname.cxx
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DEP_UNDNA=\
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.\undname.hxx\
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.\undname.inl\
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.\undname.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\undname.obj : $(SOURCE) $(DEP_UNDNA) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\undname.obj : $(SOURCE) $(DEP_UNDNA) $(INTDIR)
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!ENDIF
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\testundn.cxx
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DEP_TESTU=\
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.\undname.h
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!IF "$(CFG)" == "Win32 Release"
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.\WinRel\testundn.obj : $(SOURCE) $(DEP_TESTU) $(INTDIR)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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.\WinDebug\testundn.obj : $(SOURCE) $(DEP_TESTU) $(INTDIR)
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!ENDIF
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# End Source File
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# End Target
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# End Project
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################################################################################
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