Windows2000/private/windbg64/langapi/undname/testundn.mak

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2001-01-01 00:00:00 +01:00
# Microsoft Visual C++ Generated NMAKE File, Format Version 30002
# MSVCPRJ: version 3.00.4300
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "testundn.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : .\WinRel\testundn.exe .\WinRel\testundn.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /W3 /YX /O2 /D "NDEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /W3 /YX /O2 /D "NDEBUG" /D "_CONSOLE" /FR /c
CPP_PROJ=/nologo /W3 /YX /O2 /D "NDEBUG" /D "_CONSOLE" /FR$(INTDIR)/\
/Fp$(OUTDIR)/"testundn.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x0 /d "NDEBUG"
# ADD RSC /l 0x0 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"testundn.bsc"
BSC32_SBRS= \
.\WinRel\undname.sbr \
.\WinRel\testundn.sbr
.\WinRel\testundn.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinRel\undname.pdb" /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinRel\undname.pdb" /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
/subsystem:console /incremental:no /pdb:"WinRel\undname.pdb" /machine:I386\
/out:$(OUTDIR)/"testundn.exe"
DEF_FILE=
LINK32_OBJS= \
.\WinRel\undname.obj \
.\WinRel\testundn.obj
.\WinRel\testundn.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : .\WinDebug\testundn.exe .\WinDebug\testundn.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /W3 /Zi /YX /Od /D "_DEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /W3 /Zi /YX /Od /D "_DEBUG" /D "_CONSOLE" /FR /c
CPP_PROJ=/nologo /W3 /Zi /YX /Od /D "_DEBUG" /D "_CONSOLE" /FR$(INTDIR)/\
/Fp$(OUTDIR)/"testundn.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"testundn.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x0 /d "_DEBUG"
# ADD RSC /l 0x0 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"testundn.bsc"
BSC32_SBRS= \
.\WinDebug\undname.sbr \
.\WinDebug\testundn.sbr
.\WinDebug\testundn.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinDebug\undname.pdb" /debug /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /pdb:"WinDebug\undname.pdb" /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib\
shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
/subsystem:console /incremental:yes /pdb:"WinDebug\undname.pdb" /debug\
/machine:I386 /out:$(OUTDIR)/"testundn.exe"
DEF_FILE=
LINK32_OBJS= \
.\WinDebug\undname.obj \
.\WinDebug\testundn.obj
.\WinDebug\testundn.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target "Win32 Release"
# Name "Win32 Release"
# Name "Win32 Debug"
################################################################################
# Begin Source File
SOURCE=.\undname.cxx
DEP_UNDNA=\
.\undname.hxx\
.\undname.inl\
.\undname.h
!IF "$(CFG)" == "Win32 Release"
.\WinRel\undname.obj : $(SOURCE) $(DEP_UNDNA) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\undname.obj : $(SOURCE) $(DEP_UNDNA) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\testundn.cxx
DEP_TESTU=\
.\undname.h
!IF "$(CFG)" == "Win32 Release"
.\WinRel\testundn.obj : $(SOURCE) $(DEP_TESTU) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\testundn.obj : $(SOURCE) $(DEP_TESTU) $(INTDIR)
!ENDIF
# End Source File
# End Target
# End Project
################################################################################