Windows2000/private/windbg64/windbg/include/remote.h

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2001-01-01 00:00:00 +01:00
#define VERSION 4
#define REMOTE_SERVER 1
#define REMOTE_CLIENT 2
#define SERVER_READ_PIPE "\\\\%s\\PIPE\\%sIN" //Client Writes and Server Reads
#define SERVER_WRITE_PIPE "\\\\%s\\PIPE\\%sOUT" //Server Reads and Client Writes
#define COMMANDCHAR '@' //Commands intended for remote begins with this
#define CTRLC 3
#define HOSTNAMELEN 16
#define CHARS_PER_LINE 45
#define MAGICNUMBER 0x31109000
#define LINESTOSEND 200
#define MAX_SESSION 10
typedef struct {
DWORD Size;
DWORD Version;
CHAR ClientName[15];
DWORD LinesToSend;
DWORD Flag;
} SESSION_STARTUPINFO, *LPSESSION_STARTUPINFO;
typedef struct {
DWORD MagicNumber; // New Remote
DWORD Size; // Size of structure
DWORD FileSize; // Num bytes sent
} SESSION_STARTREPLY, *LPSESSION_STARTREPLY;
typedef struct {
CHAR Name[HOSTNAMELEN]; // Name of client Machine;
BOOL Active; // Client at the other end connected
BOOL CommandRcvd; // True if a command recieved
BOOL SendOutput; // True if Sendoutput output
HANDLE PipeReadH; // Client sends its StdIn through this
HANDLE PipeWriteH; // Client gets its StdOut through this
OVERLAPPED OverlappedRead; //
OVERLAPPED OverlappedWrite; //
LPSTR lpBuf; // Read buffer
HANDLE hThread; // Session Thread
HANDLE hEventTerm; //
} SESSION_TYPE, *LPSESSION_TYPE;
VOID
StartRemoteServer(
LPSTR PipeName,
BOOL fAppend
);
/*
VOID
SendClientOutput(
LPCSTR lpBuf,
DWORD cbBuf
);
*/