# Microsoft Developer Studio Generated Build File, Format Version 50001 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ee - Win32 Debug !MESSAGE "ee - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ee - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") # Begin Project RSC=rc.exe MTL=mktyplib.exe CPP=cl.exe !IF "$(CFG)" == "ee - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # SUBTRACT LINK32 /force !ELSEIF "$(CFG)" == "ee - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Gz /MTd /W3 /GR /GX /Zi /Od /Gf /Gy /I "Debug" /I "..\include" /I "..\od\include" /I "..\..\..\langapi\debugger\osdebug4" /I "..\..\..\langapi\debugger" /I "..\..\..\langapi\include" /I "..\..\..\public\nonship\inc" /D "_AFX_ENABLE_INLINES" /D "_AFX_NOFORCE_LIBS" /D "_AFXDLL" /D "_CROSS_PLATFORM_" /D "_DEBUG" /D _DLL=1 /D _MT=1_NT1X_=100 /D _WIN32_WINNT=0x0400 /D _X86_=1 /D CONDITION_HANDLING=1 /D DBG=1 /D "DEBUGVER" /D DEVL=1 /D FPO=0 /D "HOST32" /D "HOST_i386" /D i386=1 /D NT_INST=0 /D NT_UP=1 /D "OSDEBUG4" /D "STD_CALL" /D "TARGET32" /D "WIN32" /D WIN32=100 /D WIN32_LEAN_AND_MEAN=1 /D WINNT=1 /YX /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\include" /i "..\od\include" /i "..\..\..\langapi\debugger\osdebug4" /i "..\..\..\langapi\debugger" /i "..\..\..\langapi\include" /i "..\..\..\public\nonship\inc" /d "_CROSS_PLATFORM_" /d _DLL=1 /d _MT=1 /d _NT1X_=100 /d _WIN32_WINNT=0x0400 /d _X86_=1 /d CONDITION_HANDLING=1 /d DBG=1 /d "DEBUGVER" /d DEVL=1 /d FPO=0 /d "HOST32" /d i386=1 /d NT_INST=0 /d NT_UP=1 /d "OSDEBUG4" /d "STD_CALL" /d "TARGET32" /d "WIN32" /d WIN32=100 /d WIN32_LEAN_AND_MEAN=1 /d WINNT=1 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 mfc42d.lib mfcs42d.lib mfco42d.lib mfcd42d.lib mfcn42d.lib msvcrtd.lib kernel32.lib user32.lib /nologo /version:5.0 /entry:"_DllMainCRTStartup@12" /subsystem:windows /dll /incremental:no /pdb:"..\..\bind/eecxxd.pdb" /debug /machine:I386 /nodefaultlib /include:"__afxForceSTDAFX" /out:"..\..\bind/eecxxd.dll" /merge:_PAGE=PAGE /merge:_TEXT=.text -section:INIT,d -opt:REF -optidata -merge:.rdata=.text # SUBTRACT LINK32 /pdb:none /force !ENDIF # Begin Target # Name "ee - 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Win32 Release" !ELSEIF "$(CFG)" == "ee - Win32 Debug" # ADD CPP /YX !ENDIF # End Source File # Begin Source File SOURCE=.\eecxx.def !IF "$(CFG)" == "ee - Win32 Release" !ELSEIF "$(CFG)" == "ee - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\eecxx.rc !IF "$(CFG)" == "ee - Win32 Release" !ELSEIF "$(CFG)" == "ee - Win32 Debug" DEP_RSC_EECXX=\ "..\..\..\langapi\include\common.ver"\ "..\..\..\langapi\include\version.h"\ "..\..\..\langapi\include\verstamp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=.\expr2.z !IF "$(CFG)" == "ee - Win32 Release" !ELSEIF "$(CFG)" == "ee - Win32 Debug" # Begin Custom Build - Building Debug\debops.h from expr2.z InputPath=.\expr2.z "Debug\debops.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" opprec c expr2.z > Debug\debops.h # End Custom Build !ENDIF # End Source File # End Target # End Project