// infdyna.c // Decompress a dynamically compressed block #include #include #include "inflate.h" #include "infmacro.h" #include "maketbl.h" #define OUTPUT_EOF() (output_curpos >= context->end_output_buffer) // This is the slow version, which worries about the input running out or the output // running out. The trick here is to not read any more bytes than we need to; theoretically // the "end of block" code could be 1 bit, so we cannot always assume that it is ok to fill // the bit buffer with 16 bits right before a table decode. BOOL DecodeDynamicBlock(t_decoder_context *context, BOOL *end_of_block_code_seen) { const byte * input_ptr; const byte * end_input_buffer; byte * output_curpos; byte * window; unsigned long bufpos; unsigned long bitbuf; int bitcount; int length; long dist_code; unsigned long offset; t_decoder_state old_state; BYTE fCanTryFastEncoder = TRUE; *end_of_block_code_seen = FALSE; // Store these variables locally for speed top: output_curpos = context->output_curpos; window = context->window; bufpos = context->bufpos; end_input_buffer = context->end_input_buffer; LOAD_BITBUF_VARS(); _ASSERT(bitcount >= -16); old_state = context->state; context->state = STATE_DECODE_TOP; // reset state switch (old_state) { case STATE_DECODE_TOP: break; case STATE_HAVE_INITIAL_LENGTH: length = context->length; goto reenter_state_have_initial_length; case STATE_HAVE_FULL_LENGTH: length = context->length; goto reenter_state_have_full_length; case STATE_HAVE_DIST_CODE: length = context->length; dist_code = context->dist_code; goto reenter_state_have_dist_code; case STATE_INTERRUPTED_MATCH: length = context->length; offset = context->offset; goto reenter_state_interrupted_match; default: _ASSERT(0); // error, invalid state! } do { // The first time we're at the top of this loop, check whether we can use the // fast encoder; we will do this if the input and output buffers are nowhere // near the end, which allows the fast encoder to be a little more relaxed // about checking for these conditions // If we cannot enter the fast encoder when we first check, then we will not // be able to enter it again while we're in this function (the amount of // input/output available is not going to get any larger), so don't check // again. if (fCanTryFastEncoder) { if (context->output_curpos + MAX_MATCH < context->end_output_buffer && context->input_curpos + 12 < context->end_input_buffer) { SAVE_BITBUF_VARS(); context->output_curpos = output_curpos; context->bufpos = bufpos; if (FastDecodeDynamicBlock(context, end_of_block_code_seen) == FALSE) return FALSE; if (*end_of_block_code_seen) return TRUE; goto top; } else { // don't check again fCanTryFastEncoder = FALSE; } } // decode an element from the main tree // we must have at least 1 bit available _ASSERT(bitcount >= -16); if (bitcount == -16) { if (input_ptr >= end_input_buffer) break; bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } retry_decode_literal: // assert that at least 1 bit is present _ASSERT(bitcount > -16); // decode an element from the literal tree length = context->literal_table[bitbuf & LITERAL_TABLE_MASK]; while (length < 0) { unsigned long mask = 1 << LITERAL_TABLE_BITS; do { length = -length; if ((bitbuf & mask) == 0) length = context->literal_left[length]; else length = context->literal_right[length]; mask <<= 1; } while (length < 0); } // If this code is longer than the # bits we had in the bit buffer (i.e. // we read only part of the code - but enough to know that it's too long), // read more bits and retry if (context->literal_tree_code_length[length] > (bitcount+16)) { // if we run out of bits, break if (input_ptr >= end_input_buffer) break; bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; goto retry_decode_literal; } DUMPBITS(context->literal_tree_code_length[length]); _ASSERT(bitcount >= -16); // Is it a character or a match? if (length < 256) { // it's an unmatched symbol window[bufpos] = *output_curpos++ = (byte) length; bufpos = (bufpos + 1) & WINDOW_MASK; } else { // it's a match int extra_bits; length -= 257; // if value was 256, that was the end-of-block code if (length < 0) { *end_of_block_code_seen = TRUE; break; } // Get match length // These matches are by far the most common case. if (length < 8) { // no extra bits // match length = 3,4,5,6,7,8,9,10 length += 3; } else { int extra_bits; reenter_state_have_initial_length: extra_bits = g_ExtraLengthBits[length]; if (extra_bits > 0) { // make sure we have this many bits in the bit buffer if (extra_bits > bitcount + 16) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_INITIAL_LENGTH; context->length = length; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; // extra_length_bits will be no more than 5, so we need to read at // most one byte of input to satisfy this request } length = g_LengthBase[length] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); _ASSERT(bitcount >= -16); } else { /* * we know length > 8 and extra_bits == 0, there the length must be 258 */ length = 258; /* g_LengthBase[length]; */ } } // Get match distance // decode distance code reenter_state_have_full_length: // we must have at least 1 bit available if (bitcount == -16) { if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_FULL_LENGTH; context->length = length; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } retry_decode_distance: // assert that at least 1 bit is present _ASSERT(bitcount > -16); dist_code = context->distance_table[bitbuf & DISTANCE_TABLE_MASK]; while (dist_code < 0) { unsigned long mask = 1 << DISTANCE_TABLE_BITS; do { dist_code = -dist_code; if ((bitbuf & mask) == 0) dist_code = context->distance_left[dist_code]; else dist_code = context->distance_right[dist_code]; mask <<= 1; } while (dist_code < 0); } // If this code is longer than the # bits we had in the bit buffer (i.e. // we read only part of the code - but enough to know that it's too long), // read more bits and retry if (context->distance_tree_code_length[dist_code] > (bitcount+16)) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_FULL_LENGTH; context->length = length; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; _ASSERT(bitcount >= -16); goto retry_decode_distance; } DUMPBITS(context->distance_tree_code_length[dist_code]); // To avoid a table lookup we note that for dist_code >= 2, // extra_bits = (dist_code-2) >> 1 // Old (intuitive) way of doing this: // offset = distance_base_position[dist_code] + // getBits(extra_distance_bits[dist_code]); reenter_state_have_dist_code: _ASSERT(bitcount >= -16); extra_bits = (dist_code-2) >> 1; if (extra_bits > 0) { // make sure we have this many bits in the bit buffer if (extra_bits > bitcount + 16) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_DIST_CODE; context->length = length; context->dist_code = dist_code; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; // extra_length_bits can be > 8, so check again if (extra_bits > bitcount + 16) { // if we run out of bits, break if (input_ptr >= end_input_buffer) { context->state = STATE_HAVE_DIST_CODE; context->length = length; context->dist_code = dist_code; break; } bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } offset = g_DistanceBasePosition[dist_code] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); _ASSERT(bitcount >= -16); } else { offset = dist_code + 1; } // copy remaining byte(s) of match reenter_state_interrupted_match: do { window[bufpos] = *output_curpos++ = window[(bufpos - offset) & WINDOW_MASK]; bufpos = (bufpos + 1) & WINDOW_MASK; if (--length == 0) break; } while (output_curpos < context->end_output_buffer); if (length > 0) { context->state = STATE_INTERRUPTED_MATCH; context->length = length; context->offset = offset; break; } } // it's "<=" because we end when we received the end-of-block code, // not when we fill up the output, however, this will catch cases // of corrupted data where there is no end-of-output code } while (output_curpos < context->end_output_buffer); _ASSERT(bitcount >= -16); SAVE_BITBUF_VARS(); context->output_curpos = output_curpos; context->bufpos = bufpos; return TRUE; } // This is the fast version, which assumes that, at the top of the loop: // 1. There are at least 12 bytes of input available at the top of the loop (so that we don't // have to check input EOF several times in the middle of the loop) // and // 2. There are at least MAX_MATCH bytes of output available (so that we don't have to check // for output EOF while we're copying matches) // The state must also be STATE_DECODE_TOP on entering and exiting this function BOOL FastDecodeDynamicBlock(t_decoder_context *context, BOOL *end_of_block_code_seen) { const byte * input_ptr; const byte * end_input_buffer; byte * output_curpos; byte * window; unsigned long bufpos; unsigned long bitbuf; int bitcount; int length; long dist_code; unsigned long offset; *end_of_block_code_seen = FALSE; // Store these variables locally for speed output_curpos = context->output_curpos; window = context->window; bufpos = context->bufpos; end_input_buffer = context->end_input_buffer; LOAD_BITBUF_VARS(); _ASSERT(context->state == STATE_DECODE_TOP); _ASSERT(input_ptr + 12 < end_input_buffer); _ASSERT(output_curpos + MAX_MATCH < context->end_output_buffer); // make sure there are at least 16 bits in the bit buffer while (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } do { // decode an element from the main tree // decode an element from the literal tree length = context->literal_table[bitbuf & LITERAL_TABLE_MASK]; while (length < 0) { unsigned long mask = 1 << LITERAL_TABLE_BITS; do { length = -length; if ((bitbuf & mask) == 0) length = context->literal_left[length]; else length = context->literal_right[length]; mask <<= 1; } while (length < 0); } DUMPBITS(context->literal_tree_code_length[length]); if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } // Is it a character or a match? if (length < 256) { // it's an unmatched symbol window[bufpos] = *output_curpos++ = (byte) length; bufpos = (bufpos + 1) & WINDOW_MASK; } else { // it's a match int extra_bits; length -= 257; // if value was 256, that was the end-of-block code if (length < 0) { *end_of_block_code_seen = TRUE; break; } // Get match length // These matches are by far the most common case. if (length < 8) { // no extra bits // match length = 3,4,5,6,7,8,9,10 length += 3; } else { int extra_bits; extra_bits = g_ExtraLengthBits[length]; if (extra_bits > 0) { length = g_LengthBase[length] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } } else { /* * we know length > 8 and extra_bits == 0, there the length must be 258 */ length = 258; /* g_LengthBase[length]; */ } } // Get match distance // decode distance code dist_code = context->distance_table[bitbuf & DISTANCE_TABLE_MASK]; while (dist_code < 0) { unsigned long mask = 1 << DISTANCE_TABLE_BITS; do { dist_code = -dist_code; if ((bitbuf & mask) == 0) dist_code = context->distance_left[dist_code]; else dist_code = context->distance_right[dist_code]; mask <<= 1; } while (dist_code < 0); } DUMPBITS(context->distance_tree_code_length[dist_code]); if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } // To avoid a table lookup we note that for dist_code >= 2, // extra_bits = (dist_code-2) >> 1 // Old (intuitive) way of doing this: // offset = distance_base_position[dist_code] + // getBits(extra_distance_bits[dist_code]); extra_bits = (dist_code-2) >> 1; if (extra_bits > 0) { offset = g_DistanceBasePosition[dist_code] + (bitbuf & g_BitMask[extra_bits]); DUMPBITS(extra_bits); if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; if (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } } } else { offset = dist_code + 1; } // copy remaining byte(s) of match do { window[bufpos] = *output_curpos++ = window[(bufpos - offset) & WINDOW_MASK]; bufpos = (bufpos + 1) & WINDOW_MASK; } while (--length != 0); } } while ((input_ptr + 12 < end_input_buffer) && (output_curpos + MAX_MATCH < context->end_output_buffer)); // make sure there are at least 16 bits in the bit buffer while (bitcount <= 0) { bitbuf |= ((*input_ptr++) << (bitcount+16)); bitcount += 8; } SAVE_BITBUF_VARS(); context->output_curpos = output_curpos; context->bufpos = bufpos; return TRUE; }