#include #include "valid.h" #include "debug.h" #if 1 // we cannot turn this off until we remove from the export list! #undef IsValidPtrIn #undef IsValidPtrOut // BUGBUG: The following two functions are MACRO's in 2.01 code // but we need them for now because we only run with a storage // that uses ole232.dll. When we get rid of this these may die. STDAPI_(BOOL) IsValidPtrIn( const void FAR* pv, UINT cb ) { // NULL is acceptable if (pv && IsBadReadPtr(pv,cb)) { // AssertSz(FALSE, "Invalid in pointer"); return FALSE; } return TRUE; } STDAPI_(BOOL) IsValidPtrOut( void FAR* pv, UINT cb ) // NULL is not acceptable { if (IsBadWritePtr(pv,cb)) { // AssertSz(FALSE, "Invalid out pointer"); return FALSE; } return TRUE; } #endif STDAPI_(BOOL) IsValidInterface( void FAR* pv ) { // There is nothing to do about it on UNIX. #ifndef UNIX DWORD_PTR FAR* pVtbl; BYTE FAR* pFcn; volatile BYTE bInstr; int i; __try { pVtbl = *(DWORD_PTR FAR* FAR*)pv; // pVtbl now points to beginning of vtable #if DBG==1 for (i=0;i<3;++i) // loop through qi,addref,rel #else i=1; // in retail, just do AddRef #endif { pFcn = *(BYTE FAR* FAR*) &pVtbl[i]; // pFcn now points to beginning of QI,Addref, or Release #if DBG==1 if (IsBadCodePtr((FARPROC FAR)pFcn)) { return FALSE; } #endif bInstr = *(BYTE FAR*) pFcn; // get 1st byte of 1st instruction } } __except(EXCEPTION_EXECUTE_HANDLER) { return FALSE; } #endif /* !unix */ return TRUE; } // #if DBG==1 // we cannot remove IsValidIID fcn until we remove from export list! // This function is NOT called in retail builds. // Its former implementation always returned TRUE thus doing NO validation. // It now validates in debug build and is not called in retail build #if DBG==0 #ifdef IsValidIid #undef IsValidIid STDAPI_(BOOL) IsValidIid( REFIID iid ); #endif #endif STDAPI_(BOOL) IsValidIid( REFIID iid ) { #if DBG==1 if (IsBadReadPtr((void*) &iid, 16)) { AssertSz(FALSE, "Invalid iid"); return FALSE; } #endif return TRUE; } // #endif // DBG==1