/*++ Copyright (c) 1985 - 1999, Microsoft Corporation Module Name: input.h Abstract: This module contains the internal structures and definitions used by the input (keyboard and mouse) component of the NT console subsystem. Author: Therese Stowell (thereses) 12-Nov-1990 Revision History: */ #define DEFAULT_NUMBER_OF_EVENTS 50 #define INPUT_BUFFER_SIZE_INCREMENT 10 typedef struct _INPUT_INFORMATION { PINPUT_RECORD InputBuffer; DWORD InputBufferSize; // size in events CONSOLE_SHARE_ACCESS ShareAccess; // share mode DWORD AllocatedBufferSize; // size in bytes of entire buffer DWORD InputMode; ULONG RefCount; // number of handles to input buffer ULONG_PTR First; // ptr to base of circular buffer ULONG_PTR In; // ptr to next free event ULONG_PTR Out; // ptr to next available event ULONG_PTR Last; // ptr to end+1 of buffer LIST_ENTRY ReadWaitQueue; HANDLE InputWaitEvent; #if defined(FE_SB) #if defined(FE_IME) struct { DWORD Disable : 1; // High : specifies input code page or enable/disable in NLS state DWORD Unavailable : 1; // Middle : specifies console window doing menu loop or size move DWORD Open : 1; // Low : specifies open/close in NLS state or IME hot key DWORD ReadyConversion:1;// if conversion mode is ready by succeed communicate to ConIME. // then this field is TRUE. DWORD Conversion; // conversion mode of ime (i.e IME_CMODE_xxx). // this field uses by GetConsoleNlsMode } ImeMode; HWND hWndConsoleIME; // validate hWnd when open property window by ImmConfigureIME #endif // FE_IME struct _CONSOLE_INFORMATION *Console; INPUT_RECORD ReadConInpDbcsLeadByte; INPUT_RECORD WriteConInpDbcsLeadByte[2]; #endif } INPUT_INFORMATION, *PINPUT_INFORMATION; typedef struct _INPUT_READ_HANDLE_DATA { // the following seven fields are solely used for input reads. CRITICAL_SECTION ReadCountLock; // serializes access to read count ULONG ReadCount; // number of reads waiting ULONG InputHandleFlags; // the following four fields are used to remember input data that // wasn't returned on a cooked-mode read. we do our own buffering // and don't return data until the user hits enter so that she can // edit the input. as a result, there is often data that doesn't fit // into the caller's buffer. we save it so we can return it on the // next cooked-mode read to this handle. ULONG BytesAvailable; PWCHAR CurrentBufPtr; PWCHAR BufPtr; } INPUT_READ_HANDLE_DATA, *PINPUT_READ_HANDLE_DATA; #define UNICODE_BACKSPACE ((WCHAR)0x08) #define UNICODE_BACKSPACE2 ((WCHAR)0x25d8) #define UNICODE_CARRIAGERETURN ((WCHAR)0x0d) #define UNICODE_LINEFEED ((WCHAR)0x0a) #define UNICODE_BELL ((WCHAR)0x07) #define UNICODE_TAB ((WCHAR)0x09) #define UNICODE_SPACE ((WCHAR)0x20) #define TAB_SIZE 8 #define TAB_MASK (TAB_SIZE-1) #define NUMBER_OF_SPACES_IN_TAB(POSITION) (TAB_SIZE - ((POSITION) & TAB_MASK)) #define AT_EOL(COOKEDREADDATA) ((COOKEDREADDATA)->BytesRead == ((COOKEDREADDATA)->CurrentPosition*2)) #define INSERT_MODE(COOKEDREADDATA) ((COOKEDREADDATA)->InsertMode) #define VIRTUAL_KEY_CODE_S 0x53 #define VIRTUAL_KEY_CODE_C 0x43 #define VK_OEM_SCROLL 0x91 #define KEY_PRESSED 0x8000 #define KEY_TOGGLED 0x01 #define KEY_ENHANCED 0x01000000 #define KEY_UP_TRANSITION 1 #define KEY_PREVIOUS_DOWN 0x40000000 #define KEY_TRANSITION_UP 0x80000000 #define CONSOLE_CTRL_C_SEEN 1 #define CONSOLE_CTRL_BREAK_SEEN 2 #define LockReadCount(HANDLEPTR) RtlEnterCriticalSection(&(HANDLEPTR)->InputReadData->ReadCountLock) #define UnlockReadCount(HANDLEPTR) RtlLeaveCriticalSection(&(HANDLEPTR)->InputReadData->ReadCountLock) #define LoadKeyEvent(PEVENT,KEYDOWN,CHAR,KEYCODE,SCANCODE,KEYSTATE) { \ (PEVENT)->EventType = KEY_EVENT; \ (PEVENT)->Event.KeyEvent.bKeyDown = KEYDOWN; \ (PEVENT)->Event.KeyEvent.wRepeatCount = 1; \ (PEVENT)->Event.KeyEvent.uChar.UnicodeChar = CHAR; \ (PEVENT)->Event.KeyEvent.wVirtualKeyCode = KEYCODE; \ (PEVENT)->Event.KeyEvent.wVirtualScanCode = SCANCODE; \ (PEVENT)->Event.KeyEvent.dwControlKeyState = KEYSTATE; \ }