CCSHELL_DIR = $(BASEDIR)\private\shell NOT_UNICODE = 1 TARGET_BOTH = 1 !include $(CCSHELL_DIR)\common.inc NO_BROWSER_FILE = 1 SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc TARGETNAME = shfolder TARGETPATH = obj TARGETTYPE = DYNLINK TARGETPATHLIB = $(BASEDIR)\public\sdk\lib # NOTE!! We deliberately link to an NT4 compatible shell32.lib # so shdocvw can be loaded in the browser-only installations. # We use the NT version because it contains lego info. # The debug version of shdocvw links to the Win95 version # of shell32.lib simply so we can verify that we load in the # browser-only installations on Win95. TARGETLIBS = $(LIBRARY_PATH)\gdi32.lib \ $(LIBRARY_PATH)\user32.lib \ $(LIBRARY_PATH)\kernel32.lib \ $(LIBRARY_PATH)\shell32.lib \ $(LIBRARY_PATH)\advapi32.lib \ $(CCSHELL_DIR)\lib\$O\stocklib.lib USE_LIBCMT = 1 DLLDEF = $(O)\folder.def DLLBASE = 0x71300000 DLLENTRY = DllMain SOURCES = folder.rc \ folder.c \ #PRECOMPILED_INCLUDE = folder.h PRECOMPILED_PCH = precomp.pch PRECOMPILED_OBJ = precomp.obj MISCFILES = shfldexe.sed shfldcab.sed shfolder.inf