# Makefile : Build the common controls ########################################################################## # # Microsoft Confidential # Copyright (C) Microsoft Corporation 1991 # All Rights Reserved. # ########################################################################## RES_DIR = .. PRIVINC = ctlspriv ROOT = ..\..\.. CCSHELL_DIR = $(ROOT)\shell DLLBASE = PREFBASE THUNKDIR = $(CCSHELL_DIR)\thunk !ifdef VERDIR ROOT = ..\$(ROOT) !if "$(SUBVERDIR)" == "debug31" || "$(SUBVERDIR)" == "retail31" WIN31 = TRUE !endif !if "$(SUBVERDIR)" == "debugie" || "$(SUBVERDIR)" == "retailie" WIN31 = TRUE IEWIN31 = TRUE IEWIN31_25 = TRUE !endif CLEANLIST = *.pdb !else VERSIONLIST = debug retail !if "$(BUILD)" == "clean" VERSIONLIST = $(VERSIONLIST) debug31 retail31 !endif !endif # VERDIR # # Note that WIN31 build is called comctl31, and the IEWIN31 build is comctlie # NAME = commctrl !ifdef WIN31 !ifdef IEWIN31 !ifdef IEWIN31_25 NAME = comctlie CFLAGS = -DWIN31 -DIEWIN31 -DIEWIN31_25 $(CFLAGS) AFLAGS = -DWIN31 -DIEWIN31 -DIEWIN31_25 $(AFLAGS) RCFLAGS = -31 -DWIN31 -DIEWIN31 -DIEWIN31_25 $(RCFLAGS) DEFNAME = comctl25.def !else NAME = comctlie CFLAGS = -DWIN31 -DIEWIN31 $(CFLAGS) AFLAGS = -DWIN31 -DIEWIN31 $(AFLAGS) RCFLAGS = -31 -DWIN31 -DIEWIN31 $(RCFLAGS) !endif !else NAME = comctl31 CFLAGS = -DWIN31 $(CFLAGS) AFLAGS = -DWIN31 $(AFLAGS) RCFLAGS = -31 -DWIN31 $(RCFLAGS) !endif RESNAME = commctrl.res RCNAME = commctrl.rc RCVNAME = commctrl.rcv !else # WIN31 !ifdef DBCS CFLAGS = $(CFLAGS) -DFE_IME -DIMC32 !endif # DBCS !endif # WIN31 !ifdef WINDOWS_ME CFLAGS = $(CFLAGS) -DWINDOWS_ME -D$(WINDOWS_ME) !endif AFLAGS = $(AFLAGS) !ifdef LIST MAKELIST = TRUE !endif !ifdef WIN31 !ifdef IEWIN31_25 #======================================================================== # 16-bit Windows 3.1 IExplore # # This grouping of segments is the result of serious segment tuning. # Please don't move thing around unless you are absolutely sure that # you are doing the right thing. # # _INIT -- Loaded at boot time supposed be discarded (not yet done). # _TEXT -- Resident portion (keep this minimum) # DOSBOX_TEXT -- Code for MS-DOS box (except property sheet code) # PRSHT_TEXT -- 16-bit property sheet code (for MS-DOS box) # TV_TEXT -- Treeview code # LV_TEXT -- Listview code # RARE1_TEXT -- Other code (rarely used) # RARE2_TEXT -- Other code (rarely used) # #======================================================================== MISCOBJ0 = dllentry.obj CODESEG0 = _TEXT PCHOBJ0 = mem.obj da.obj cstrings.obj commctrl.obj cutils.obj CODESEG1 = PRSHT_TEXT PCHOBJ1 = prsht.obj prsht1.obj tab.obj dlgmgr31.obj wmdraw.obj \ draw.obj image.obj CODESEG2 = TV_TEXT PCHOBJ2 = treeview.obj tvmem.obj tvpaint.obj tvscroll.obj CODESEG3 = LV_TEXT PCHOBJ3 = listview.obj lvrept.obj lvicon.obj lvlist.obj lvsmall.obj CODESEG4 = RARE2_TEXT PCHOBJ4 = updown.obj strings.obj header2.obj CODESEG5 = PROGRESS_TEXT PCHOBJ5 = progress.obj trackbar.obj PCHOBJ6 = toolbar2.obj tooltips.obj rebar.obj notify.obj trackme.obj ctl3d.obj CODESEG6 = TOOLBAR_TEXT LIB0 = LIBW31 MNOCRTDW MDLLCEW !else #IEWIN31_25 #======================================================================== # 16-bit Windows 3.1 Compatible # # This grouping of segments is the result of serious segment tuning. # Please don't move thing around unless you are absolutely sure that # you are doing the right thing. # # _INIT -- Loaded at boot time supposed be discarded (not yet done). # _TEXT -- Resident portion (keep this minimum) # DOSBOX_TEXT -- Code for MS-DOS box (except property sheet code) # PRSHT_TEXT -- 16-bit property sheet code (for MS-DOS box) # TV_TEXT -- Treeview code # LV_TEXT -- Listview code # RARE1_TEXT -- Other code (rarely used) # RARE2_TEXT -- Other code (rarely used) # #======================================================================== MISCOBJ0 = dllentry.obj CODESEG0 = _TEXT PCHOBJ0 = mem.obj da.obj cstrings.obj commctrl.obj cutils.obj CODESEG1 = PRSHT_TEXT PCHOBJ1 = prsht.obj prsht1.obj tab.obj dlgmgr31.obj wmdraw.obj \ draw.obj listview.obj updown.obj progress.obj LIB0 = LIBW31 MNOCRTDW MDLLCEW !endif #IEWIN31_25 !else # WIN31 #======================================================================== # 16-bit # # This grouping of segments is the result of serious segment tuning. # Please don't move thing around unless you are absolutely sure that # you are doing the right thing. # # _INIT -- Loaded at boot time supposed be discarded (not yet done). # _TEXT -- Resident portion (keep this minimum) # DOSBOX_TEXT -- Code for MS-DOS box (except property sheet code) # PRSHT_TEXT -- 16-bit property sheet code (for MS-DOS box) # TV_TEXT -- Treeview code # LV_TEXT -- Listview code # RARE1_TEXT -- Other code (rarely used) # RARE2_TEXT -- Other code (rarely used) # #======================================================================== MISCOBJ0 = dllentry.obj THKOBJ0 = Cctl1632.obj CODESEG0 = _TEXT PCHOBJ0 = mem.obj da.obj cstrings.obj commctrl.obj CODESEG1 = DOSBOX_TEXT PCHOBJ1 = toolbar.obj cutils.obj tooltips.obj CODESEG2 = PRSHT_TEXT PCHOBJ2 = prsht.obj prsht1.obj tab.obj image.obj hotkey.obj CODESEG3 = TV_TEXT PCHOBJ3 = treeview.obj tvmem.obj tvpaint.obj tvscroll.obj CODESEG4 = LV_TEXT PCHOBJ4 = listview.obj lvrept.obj lvicon.obj lvlist.obj lvsmall.obj CODESEG5 = RARE1_TEXT PCHOBJ5 = btnlist.obj draglist.obj menuhelp.obj progress.obj status.obj CODESEG6 = RARE2_TEXT PCHOBJ6 = tbcust.obj trackbar.obj updown.obj strings.obj header2.obj LIB0 = LIBW MNOCRTDW MDLLCEW !ifdef DBCS LIB0 = $(LIB0) IMM !endif !endif # WIN31 #======================================================================== BUILDDLL = TRUE !include $(CCSHELL_DIR)\common.mk INCLUDE = $(ROOT)\shell\win16\inc;$(SRCDIR);$(INCLUDE) !ifdef VERDIR $(NAME).res: $(SRCDIR)\mvbtn.cur \ $(SRCDIR)\copy.cur $(SRCDIR)\move.cur $(SRCDIR)\insert.ico # # Rule to generate source file dependencies # $(SRCDIR)\depend.mk:: !if "$(BUILD)" == "depend" echo # > $@ echo # Warning: This file is generated automatically. >> $@ echo # >> $@ echo. >> $@ $(INCLUDES) $(INCLUDES_SWITCHES) @<< | sed "s/pch.obj/pch.obj .\\ctlspriv.pch/" >> $@ -D.. pch.c << $(INCLUDES) $(INCLUDES_SWITCHES) @<< >> $@ -D.. -nctlspriv.h ..\*.c ..\*.asm << !else @echo Use "nmake BUILD=depend" to build dependencies. !endif !else !if "$(BUILD)" != "clean" all: debug31 retail31 debug31: mkdir $@ cd $@ $(MAKE) /l BUILD="$(BUILD)" VERDIR=debug SUBVERDIR=$@ /f..\$(COMMONMKFILE) cd .. retail31: mkdir $@ cd $@ $(MAKE) /l BUILD="$(BUILD)" VERDIR=retail SUBVERDIR=$@ /f..\$(COMMONMKFILE) cd .. debugie: mkdir $@ cd $@ $(MAKE) /l BUILD="$(BUILD)" VERDIR=debug SUBVERDIR=$@ /f..\$(COMMONMKFILE) cd .. retailie: mkdir $@ cd $@ $(MAKE) /l BUILD="$(BUILD)" VERDIR=retail SUBVERDIR=$@ /f..\$(COMMONMKFILE) cd .. !endif !endif # !VERDIR