# Microsoft Developer Studio Project File - Name="NarrHook" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=NarrHook - Win32 UNICODE Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "NarrHook.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "NarrHook.mak" CFG="NarrHook - Win32 UNICODE Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "NarrHook - Win32 ANSI Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "NarrHook - Win32 ANSI Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "NarrHook - Win32 UNICODE Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "NarrHook - Win32 UNICODE Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "NarrHook - Win32 ANSI Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ANSI Debug" # PROP BASE Intermediate_Dir "ANSI Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\ObjFiles\NarrHook\DebugA" # PROP Intermediate_Dir "..\ObjFiles\NarrHook\DebugA" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\..\public\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 # ADD LINK32 comctl32.lib uuid.lib ..\..\..\..\..\..\public\sdk\lib\i386\oleacc.lib ..\..\..\..\..\..\public\sdk\lib\i386\user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"../BinFiles/DebugA/NarrHook.dll" !ELSEIF "$(CFG)" == "NarrHook - Win32 ANSI Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ANSI Release" # PROP BASE Intermediate_Dir "ANSI Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ObjFiles\NarrHook\ReleaseA" # PROP Intermediate_Dir "..\ObjFiles\NarrHook\ReleaseA" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /map /machine:I386 # SUBTRACT BASE LINK32 /incremental:yes # ADD LINK32 comctl32.lib uuid.lib oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib /nologo /subsystem:windows /dll /map /machine:I386 /out:"../BinFiles/ReleaseA/NarrHook.dll" # SUBTRACT LINK32 /incremental:yes !ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "UNICODE Debug" # PROP BASE Intermediate_Dir "UNICODE Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\ObjFiles\NarrHook\DebugW" # PROP Intermediate_Dir "..\ObjFiles\NarrHook\DebugW" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 # ADD LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"../BinFiles/DebugW/NarrHook.dll" !ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "UNICODE Release" # PROP BASE Intermediate_Dir "UNICODE Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ObjFiles\NarrHook\ReleaseW" # PROP Intermediate_Dir "..\ObjFiles\NarrHook\ReleaseW" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /map /machine:I386 # SUBTRACT BASE LINK32 /incremental:yes # ADD LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /map /machine:I386 /out:"../BinFiles/ReleaseW/NarrHook.dll" # SUBTRACT LINK32 /incremental:yes !ENDIF # Begin Target # Name "NarrHook - Win32 ANSI Debug" # Name "NarrHook - Win32 ANSI Release" # Name "NarrHook - Win32 UNICODE Debug" # Name "NarrHook - Win32 UNICODE Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\getprop.cpp # End Source File # Begin Source File SOURCE=.\HelpThd.cpp # End Source File # Begin Source File SOURCE=.\keys.cpp # End Source File # Begin Source File SOURCE=.\list.cpp # End Source File # Begin Source File SOURCE=.\NarrHook.def # End Source File # Begin Source File SOURCE=.\NarrHook.rc !IF "$(CFG)" == "NarrHook - Win32 ANSI Debug" !ELSEIF "$(CFG)" == "NarrHook - Win32 ANSI Release" !ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Debug" !ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Release" !ENDIF # End Source File # Begin Source File SOURCE=.\other.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\GETPROP.H # End Source File # Begin Source File SOURCE=.\HelpThd.h # End Source File # Begin Source File SOURCE=.\keys.h # End Source File # Begin Source File SOURCE=.\list.h # End Source File # Begin Source File SOURCE=..\Narrator\Narrator.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project