205 lines
6.9 KiB
C
205 lines
6.9 KiB
C
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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lpcclose.c
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Abstract:
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Local Inter-Process Communication close procedures that are called when
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a connection port or a communications port is closed.
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Author:
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Steve Wood (stevewo) 15-May-1989
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--*/
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#include "lpcp.h"
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#ifdef ALLOC_PRAGMA
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#pragma alloc_text(PAGE,LpcpDeletePort)
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#pragma alloc_text(PAGE,LpcExitThread)
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#endif
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VOID LpcpClosePort (IN PEPROCESS Process OPTIONAL,
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IN PVOID Object,
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IN ACCESS_MASK GrantedAccess,
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IN ULONG ProcessHandleCount,
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IN ULONG SystemHandleCount
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)
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/*++
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Routine Description:
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This routine is the callback used for closing a port object.
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Arguments:
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Process - Supplies an optional pointer to the process whose port is being closed
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Object - Supplies a pointer to the port object being closed
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GrantedAccess - Supplies the access granted to the handle closing port object
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ProcessHandleCount - Supplies the number of process handles remaining to the object
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SystemHandleCount - Supplies the number of system handles remaining to the object
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--*/
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{
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// Translate the object to what it really is, an LPCP port object
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PLPCP_PORT_OBJECT Port = Object;
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// We only have work to do if the object is a server communication port
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if ( (Port->Flags & PORT_TYPE) == SERVER_CONNECTION_PORT ) {
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// If this is a server commucation port without any system handles
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// then we can completely destroy the communication queue for the port
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if ( SystemHandleCount == 0 ) {
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LpcpDestroyPortQueue( Port, TRUE );
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// If there is only one system handle left then we'll reset the communication queue for the port
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} else if ( SystemHandleCount == 1 ) {
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LpcpDestroyPortQueue( Port, FALSE );
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}
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// Otherwise we do nothing
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}
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return;
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}
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VOID LpcpDeletePort (IN PVOID Object)
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/*++
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Routine Description:
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This routine is the callback used for deleting a port object.
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Arguments:
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Object - Supplies a pointer to the port object being deleted
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--*/
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{
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PLPCP_PORT_OBJECT Port = Object;
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PLPCP_PORT_OBJECT ConnectionPort;
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LPC_CLIENT_DIED_MSG ClientPortClosedDatagram;
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PLPCP_MESSAGE Msg;
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PLIST_ENTRY Head, Next;
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HANDLE CurrentProcessId;
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PAGED_CODE();
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// If the port is a server communication port then make sure that if
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// there is a dangling client thread that we get rid of it. This
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// handles the case of someone calling NtAcceptConnectPort and not calling NtCompleteConnectPort
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LpcpPortExtraDataDestroy( Port );
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if ((Port->Flags & PORT_TYPE) == SERVER_COMMUNICATION_PORT) {
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PETHREAD ClientThread;
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LpcpAcquireLpcpLock();
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if ((ClientThread = Port->ClientThread) != NULL) {
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Port->ClientThread = NULL;
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LpcpReleaseLpcpLock();
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ObDereferenceObject( ClientThread );
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} else {
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LpcpReleaseLpcpLock();
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}
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}
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// Send an LPC_PORT_CLOSED datagram to whoever is connected to this port so they know they are no longer connected.
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if ((Port->Flags & PORT_TYPE) == CLIENT_COMMUNICATION_PORT) {
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ClientPortClosedDatagram.PortMsg.u1.s1.TotalLength = sizeof( ClientPortClosedDatagram );
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ClientPortClosedDatagram.PortMsg.u1.s1.DataLength = sizeof( ClientPortClosedDatagram.CreateTime );
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ClientPortClosedDatagram.PortMsg.u2.s2.Type = LPC_PORT_CLOSED;
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ClientPortClosedDatagram.PortMsg.u2.s2.DataInfoOffset = 0;
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ClientPortClosedDatagram.CreateTime = PsGetCurrentProcess()->CreateTime;
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LpcRequestPort( Port, (PPORT_MESSAGE)&ClientPortClosedDatagram );
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}
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// If connected, disconnect the port, and then scan the message queue
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// for this port and dereference any messages in the queue.
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LpcpDestroyPortQueue( Port, TRUE );
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// If the client has a port memory view, then unmap it
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if (Port->ClientSectionBase != NULL) {
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MmUnmapViewOfSection( PsGetCurrentProcess(), Port->ClientSectionBase );
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}
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// If the server has a port memory view, then unmap it
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if (Port->ServerSectionBase != NULL) {
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MmUnmapViewOfSection( PsGetCurrentProcess(), Port->ServerSectionBase );
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}
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// Dereference the pointer to the connection port if it is not this port.
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if (ConnectionPort = Port->ConnectionPort) {
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CurrentProcessId = PsGetCurrentThread()->Cid.UniqueProcess;
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LpcpAcquireLpcpLock();
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Head = &ConnectionPort->LpcDataInfoChainHead;
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Next = Head->Flink;
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while (Next != Head) {
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Msg = CONTAINING_RECORD( Next, LPCP_MESSAGE, Entry );
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Next = Next->Flink;
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if (Msg->Request.ClientId.UniqueProcess == CurrentProcessId) {
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LpcpTrace(( "%s Freeing DataInfo Message %lx (%u.%u) Port: %lx\n",
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PsGetCurrentProcess()->ImageFileName,
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Msg,
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Msg->Request.MessageId,
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Msg->Request.CallbackId,
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ConnectionPort ));
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RemoveEntryList( &Msg->Entry );
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LpcpFreeToPortZone( Msg, TRUE );
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}
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}
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LpcpReleaseLpcpLock();
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if (ConnectionPort != Port) {
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ObDereferenceObject( ConnectionPort );
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}
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}
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if (((Port->Flags & PORT_TYPE) == SERVER_CONNECTION_PORT) && (ConnectionPort->ServerProcess != NULL)) {
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ObDereferenceObject( ConnectionPort->ServerProcess );
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ConnectionPort->ServerProcess = NULL;
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}
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LpcpFreePortClientSecurity( Port );// Free any static client security context
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return;// And return to our caller
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}
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VOID LpcExitThread (PETHREAD Thread)
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/*++
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Routine Description:
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This routine is called whenever a thread is exiting and need to cleanup the lpc port for the thread.
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Arguments:
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Thread - Supplies the thread being terminated
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--*/
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{
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PLPCP_MESSAGE Msg;
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// Acquire the mutex that protects the LpcReplyMessage field of
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// the thread. Zero the field so nobody else tries to process it when we release the lock.
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LpcpAcquireLpcpLock();
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if (!IsListEmpty( &Thread->LpcReplyChain )) {
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RemoveEntryList( &Thread->LpcReplyChain );
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}
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// Indicate that this thread is exiting
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Thread->LpcExitThreadCalled = TRUE;
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Thread->LpcReplyMessageId = 0;
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// If we need to reply to a message then if the thread that we need to reply
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// to is still around we want to dereference the thread and free the message
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Msg = Thread->LpcReplyMessage;
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if (Msg != NULL) {
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Thread->LpcReplyMessage = NULL;
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if (Msg->RepliedToThread != NULL) {
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ObDereferenceObject( Msg->RepliedToThread );
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Msg->RepliedToThread = NULL;
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}
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LpcpTrace(( "Cleanup Msg %lx (%d) for Thread %lx allocated\n", Msg, IsListEmpty( &Msg->Entry ), Thread ));
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LpcpFreeToPortZone( Msg, TRUE );
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}
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LpcpReleaseLpcpLock();// Free the global lpc lock
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return;// And return to our caller
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}
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