212 lines
6.2 KiB
Makefile
212 lines
6.2 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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!IF "$(CFG)" == ""
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CFG=undname - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to undname - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "undname - Win32 Release" && "$(CFG)" !=\
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"undname - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "undname.mak" CFG="undname - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "undname - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "undname - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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RSC=rc.exe
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CPP=cl.exe
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!IF "$(CFG)" == "undname - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "WinRel"
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# PROP BASE Intermediate_Dir "WinRel"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "WinRel"
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : "$(OUTDIR)\undname.exe"
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CLEAN :
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-@erase "$(OUTDIR)\undname.exe"
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-@erase "$(INTDIR)\UNDNAME.OBJ"
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-@erase "$(INTDIR)\STUBMAIN.OBJ"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /O2 /D "NDEBUG" /D "_CONSOLE" /FR /YX /c
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# ADD CPP /nologo /W3 /O2 /D "NDEBUG" /D "_CONSOLE" /YX /c
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# SUBTRACT CPP /Fr
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CPP_PROJ=/nologo /ML /W3 /O2 /D "NDEBUG" /D "_CONSOLE"\
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/Fp"$(INTDIR)/undname.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\WinRel/
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CPP_SBRS=
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# ADD BASE RSC /l 0x0 /d "NDEBUG"
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# ADD RSC /l 0x0 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/undname.bsc"
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BSC32_SBRS=
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:console /incremental:no\
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/pdb:"$(OUTDIR)/undname.pdb" /machine:$(PROCESSOR_ARCHITECTURE) /out:"$(OUTDIR)/undname.exe"
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LINK32_OBJS= \
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"$(INTDIR)/UNDNAME.OBJ" \
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"$(INTDIR)/STUBMAIN.OBJ"
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"$(OUTDIR)\undname.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "undname - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "WinDebug"
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : "$(OUTDIR)\undname.exe"
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CLEAN :
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-@erase "$(OUTDIR)\undname.exe"
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-@erase "$(INTDIR)\UNDNAME.OBJ"
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-@erase "$(INTDIR)\STUBMAIN.OBJ"
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-@erase "$(INTDIR)\undname.ilk"
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-@erase "$(INTDIR)\undname.pdb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(INTDIR)\vc40.idb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /ML /W3 /Zi /Od /D "_DEBUG" /D "_CONSOLE" /FR /YX /c
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# ADD CPP /nologo /W3 /Gm /Zi /Od /D "_DEBUG" /D "_CONSOLE" /YX /c
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# SUBTRACT CPP /Fr
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CPP_PROJ=/nologo /MLd /W3 /Gm /Zi /Od /D "_DEBUG" /D "_CONSOLE"\
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/Fp"$(INTDIR)/undname.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\WinDebug/
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CPP_SBRS=
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# ADD BASE RSC /l 0x0 /d "_DEBUG"
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# ADD RSC /l 0x0 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/undname.bsc"
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BSC32_SBRS=
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:console /incremental:yes\
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/pdb:"$(OUTDIR)/undname.pdb" /debug /machine:I386 /out:"$(OUTDIR)/undname.exe"
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LINK32_OBJS= \
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"$(INTDIR)/UNDNAME.OBJ" \
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"$(INTDIR)/STUBMAIN.OBJ"
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"$(OUTDIR)\undname.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "undname - Win32 Release"
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# Name "undname - Win32 Debug"
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!IF "$(CFG)" == "undname - Win32 Release"
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!ELSEIF "$(CFG)" == "undname - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\UNDNAME.CXX
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DEP_CPP_UNDNA=\
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".\undname.hxx"\
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".\undname.inl"\
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".\undname.h"\
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"$(INTDIR)\UNDNAME.OBJ" : $(SOURCE) $(DEP_CPP_UNDNA) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\STUBMAIN.CXX
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DEP_CPP_STUBM=\
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".\undname.h"\
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"$(INTDIR)\STUBMAIN.OBJ" : $(SOURCE) $(DEP_CPP_STUBM) "$(INTDIR)"
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# End Source File
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# End Target
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# End Project
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################################################################################
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