Windows2000/private/windows/opengl/scrsave/common/fastdib.c
2020-09-30 17:12:32 +02:00

717 lines
18 KiB
C

/**Module*Header**\
* Module Name: fastdib.c
* CreateCompatibleDIB implementation.
* Created: 23-Jan-1996 21:08:18
* Author: Gilman Wong [gilmanw]
* Copyright (c) 1996 Microsoft Corporation
*/
#include <windows.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include "sscommon.h"
BOOL APIENTRY GetDIBTranslationVector(HDC hdcMem, HPALETTE hpal, BYTE *pbVector);
static BOOL bFillBitmapInfo(HDC hdc, HPALETTE hpal, BITMAPINFO *pbmi);
static BOOL bFillColorTable(HDC hdc, HPALETTE hpal, BITMAPINFO *pbmi);
static UINT MyGetSystemPaletteEntries(HDC hdc, UINT iStartIndex, UINT nEntries,
LPPALETTEENTRY lppe);
static BOOL bComputeLogicalToSurfaceMap(HDC hdc, HPALETTE hpal,
BYTE *pajVector);
/**Public*Routine**\
* CreateCompatibleDIB
* Create a DIB section with an optimal format w.r.t. the specified hdc.
* If DIB <= 8bpp, then the DIB color table is initialized based on the
* specified palette. If the palette handle is NULL, then the system
* palette is used.
* Note: The hdc must be a direct DC (not an info or memory DC).
* Note: On palettized displays, if the system palette changes the
* UpdateDIBColorTable function should be called to maintain
* the identity palette mapping between the DIB and the display.
* Returns:
* Valid bitmap handle if successful, NULL if error.
* History:
* 23-Jan-1996 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
//HBITMAP APIENTRY
HBITMAP
SSDIB_CreateCompatibleDIB(HDC hdc, HPALETTE hpal, ULONG ulWidth, ULONG ulHeight,
PVOID *ppvBits)
{
HBITMAP hbmRet = (HBITMAP) NULL;
BYTE aj[sizeof(BITMAPINFO) + (sizeof(RGBQUAD) * 255)];
BITMAPINFO *pbmi = (BITMAPINFO *) aj;
// Validate hdc.
if ( GetObjectType(hdc) != OBJ_DC )
{
SS_DBGPRINT("CreateCompatibleDIB: not OBJ_DC\n");
return hbmRet;
}
memset(aj, 0, sizeof(aj));
if ( bFillBitmapInfo(hdc, hpal, pbmi) )
{
// Change bitmap size to match specified dimensions.
pbmi->bmiHeader.biWidth = ulWidth;
pbmi->bmiHeader.biHeight = ulHeight;
if (pbmi->bmiHeader.biCompression == BI_RGB)
{
pbmi->bmiHeader.biSizeImage = 0;
}
else
{
if ( pbmi->bmiHeader.biBitCount == 16 )
pbmi->bmiHeader.biSizeImage = ulWidth * ulHeight * 2;
else if ( pbmi->bmiHeader.biBitCount == 32 )
pbmi->bmiHeader.biSizeImage = ulWidth * ulHeight * 4;
else
pbmi->bmiHeader.biSizeImage = 0;
}
pbmi->bmiHeader.biClrUsed = 0;
pbmi->bmiHeader.biClrImportant = 0;
// Create the DIB section. Let Win32 allocate the memory and return
// a pointer to the bitmap surface.
hbmRet = CreateDIBSection(hdc, pbmi, DIB_RGB_COLORS, ppvBits, NULL, 0);
GdiFlush();
if ( !hbmRet )
{
SS_DBGPRINT("CreateCompatibleDIB: CreateDIBSection failed\n");
}
}
else
{
SS_DBGPRINT("CreateCompatibleDIB: bFillBitmapInfo failed\n");
}
return hbmRet;
}
/**Public*Routine**\
* UpdateDIBColorTable
* Synchronize the DIB color table to the specified palette hpal.
* If hpal is NULL, then use the system palette.
* Returns:
* TRUE if successful, FALSE otherwise.
* History:
* 23-Jan-1996 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
BOOL APIENTRY
SSDIB_UpdateColorTable(HDC hdcMem, HDC hdc, HPALETTE hpal)
{
BOOL bRet = FALSE;
HBITMAP hbm;
DIBSECTION ds;
BYTE aj[(sizeof(RGBQUAD) + sizeof(PALETTEENTRY)) * 256];
LPPALETTEENTRY lppe = (LPPALETTEENTRY) aj;
LPRGBQUAD prgb = (LPRGBQUAD) (lppe + 256);
ULONG i, cColors;
// Validate hdc.
if ( GetObjectType(hdc) != OBJ_DC )
{
SS_DBGPRINT("UpdateDIBColorTable: not OBJ_DC\n");
return bRet;
}
if ( GetObjectType(hdcMem) != OBJ_MEMDC )
{
SS_DBGPRINT("UpdateDIBColorTable: not OBJ_MEMDC\n");
return bRet;
}
// Get the bitmap handle out of the memdc.
hbm = GetCurrentObject(hdcMem, OBJ_BITMAP);
// Validate bitmap (must be DIB section).
if ( (GetObject(hbm, sizeof(ds), &ds) == sizeof(ds)) &&
ds.dsBm.bmBits )
{
// Get palette entries from specified palette or system palette.
cColors = 1 << ds.dsBmih.biBitCount;
if ( hpal ? GetPaletteEntries(hpal, 0, cColors, lppe)
: MyGetSystemPaletteEntries(hdc, 0, cColors, lppe)
)
{
UINT i;
// Convert to RGBQUAD.
for (i = 0; i < cColors; i++)
{
prgb[i].rgbRed = lppe[i].peRed;
prgb[i].rgbGreen = lppe[i].peGreen;
prgb[i].rgbBlue = lppe[i].peBlue;
prgb[i].rgbReserved = 0;
}
// Set the DIB color table.
bRet = (BOOL) SetDIBColorTable(hdcMem, 0, cColors, prgb);
if (!bRet)
{
SS_DBGPRINT("UpdateDIBColorTable: SetDIBColorTable failed\n");
}
}
else
{
SS_DBGPRINT("UpdateDIBColorTable: MyGetSystemPaletteEntries failed\n");
}
}
else
{
SS_DBGPRINT("UpdateDIBColorTable: GetObject failed\n");
}
return bRet;
}
/**Public*Routine**\
* GetCompatibleDIBInfo
* Copies pointer to bitmap origin to ppvBase and bitmap stride to plStride.
* Win32 DIBs can be created bottom-up (the default) with the origin at the
* lower left corner or top-down with the origin at the upper left corner.
* If the bitmap is top-down, *plStride is positive; if bottom-up, *plStride
* us negative.
* Also, because of restrictions on the alignment of scan lines the width
* the bitmap is often not the same as the stride (stride is the number of
* bytes between vertically adjacent pixels).
* The ppvBase and plStride value returned will allow you to address any
* given pixel (x, y) in the bitmap as follows:
* PIXEL *ppix;
* ppix = (PIXEL *) (((BYTE *)*ppvBase) + (y * *plStride) + (x * sizeof(PIXEL)));
* Returns:
* TRUE if successful, FALSE otherwise.
* History:
* 02-Feb-1996 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
BOOL APIENTRY
GetCompatibleDIBInfo(HBITMAP hbm, PVOID *ppvBase, LONG *plStride)
{
BOOL bRet = FALSE;
DIBSECTION ds;
// Call GetObject to return a DIBSECTION. If successful, the
// bitmap is a DIB section and we can retrieve the pointer to
// the bitmap bits and other parameters.
if ( (GetObject(hbm, sizeof(ds), &ds) == sizeof(ds))
&& ds.dsBm.bmBits )
{
// For backwards compatibility with Get/SetBitmapBits, GDI does
// not accurately report the bitmap pitch in bmWidthBytes. It
// always computes bmWidthBytes assuming WORD-aligned scanlines
// regardless of the platform.
// Therefore, if the platform is WinNT, which uses DWORD-aligned
// scanlines, adjust the bmWidthBytes value.
{
OSVERSIONINFO osvi;
osvi.dwOSVersionInfoSize = sizeof(osvi);
if (GetVersionEx(&osvi))
{
if ( osvi.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
ds.dsBm.bmWidthBytes = (ds.dsBm.bmWidthBytes + 3) & ~3;
}
}
else
{
SS_DBGPRINT1("GetCompatibleDIBInfo: GetVersionEx failed with %d\n", GetLastError());
return bRet;
}
}
// If biHeight is positive, then the bitmap is a bottom-up DIB.
// If biHeight is negative, then the bitmap is a top-down DIB.
if ( ds.dsBmih.biHeight > 0 )
{
*ppvBase = (PVOID) (((INT_PTR) ds.dsBm.bmBits) + (ds.dsBm.bmWidthBytes * (ds.dsBm.bmHeight - 1)));
*plStride = (ULONG) (-ds.dsBm.bmWidthBytes);
}
else
{
*ppvBase = ds.dsBm.bmBits;
*plStride = ds.dsBm.bmWidthBytes;
}
bRet = TRUE;
}
else
{
SS_DBGPRINT("GetCompatibleDIBInfo: cannot get pointer to DIBSECTION bmBits\n");
}
return bRet;
}
/**Public*Routine**\
* GetDIBTranslationVector
* Copies the translation vector that maps colors in the specified palette,
* hpal, to the DIB selected into the specified DC, hdcMem.
* Effects:
* Returns:
* TRUE if successful, FALSE otherwise.
* History:
* 02-Feb-1996 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
BOOL APIENTRY
GetDIBTranslationVector(HDC hdcMem, HPALETTE hpal, BYTE *pbVector)
{
BOOL bRet = FALSE;
HBITMAP hbm;
DIBSECTION ds;
// Validate parameters.
if ( GetObjectType(hdcMem) != OBJ_MEMDC ||
GetObjectType(hpal) != OBJ_PAL ||
!pbVector )
{
SS_DBGPRINT("GetDIBTranslationVector: bad parameter\n");
return bRet;
}
// The function bComputeLogicalToSurfaceMap cannot handle palettes
// greater than 256 entries.
if ( GetPaletteEntries(hpal, 0, 1, NULL) > 256 )
{
SS_DBGPRINT("GetDIBTranslationVector: palette too big\n");
return bRet;
}
// The DIB must have a color table.
hbm = GetCurrentObject(hdcMem, OBJ_BITMAP);
if ( (GetObject(hbm, sizeof(ds), &ds) == sizeof(ds))
&& (ds.dsBmih.biBitCount <= 8) )
{
bRet = bComputeLogicalToSurfaceMap(hdcMem, hpal, pbVector);
}
else
{
SS_DBGPRINT("GetDIBTranslationVector: not a DIB section\n");
return bRet;
}
return bRet;
}
// Below here are internal-only routines //
/**Public*Routine**\
* bFillBitmapInfo
* Fills in the fields of a BITMAPINFO so that we can create a bitmap
* that matches the format of the display.
* This is done by creating a compatible bitmap and calling GetDIBits
* to return the color masks. This is done with two calls. The first
* call passes in biBitCount = 0 to GetDIBits which will fill in the
* base BITMAPINFOHEADER data. The second call to GetDIBits (passing
* in the BITMAPINFO filled in by the first call) will return the color
* table or bitmasks, as appropriate.
* Returns:
* TRUE if successful, FALSE otherwise.
* History:
* 07-Jun-1995 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
static BOOL
bFillBitmapInfo(HDC hdc, HPALETTE hpal, BITMAPINFO *pbmi)
{
HBITMAP hbm;
BOOL bRet = FALSE;
// Create a dummy bitmap from which we can query color format info
// about the device surface.
if ( (hbm = CreateCompatibleBitmap(hdc, 1, 1)) != NULL )
{
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// Call first time to fill in BITMAPINFO header.
GetDIBits(hdc, hbm, 0, 0, NULL, pbmi, DIB_RGB_COLORS);
if ( pbmi->bmiHeader.biBitCount <= 8 )
{
bRet = bFillColorTable(hdc, hpal, pbmi);
}
else
{
if ( pbmi->bmiHeader.biCompression == BI_BITFIELDS )
{
// Call a second time to get the color masks.
// It's a GetDIBits Win32 "feature".
GetDIBits(hdc, hbm, 0, pbmi->bmiHeader.biHeight, NULL, pbmi,
DIB_RGB_COLORS);
}
bRet = TRUE;
}
DeleteObject(hbm);
}
else
{
SS_DBGPRINT("bFillBitmapInfo: CreateCompatibleBitmap failed\n");
}
return bRet;
}
/**Public*Routine**\
* bFillColorTable
* Initialize the color table of the BITMAPINFO pointed to by pbmi. Colors
* are set to the current system palette.
* Note: call only valid for displays of 8bpp or less.
* Returns:
* TRUE if successful, FALSE otherwise.
* History:
* 23-Jan-1996 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
static BOOL
bFillColorTable(HDC hdc, HPALETTE hpal, BITMAPINFO *pbmi)
{
BOOL bRet = FALSE;
BYTE aj[sizeof(PALETTEENTRY) * 256];
LPPALETTEENTRY lppe = (LPPALETTEENTRY) aj;
RGBQUAD *prgb = (RGBQUAD *) &pbmi->bmiColors[0];
ULONG i, cColors;
cColors = 1 << pbmi->bmiHeader.biBitCount;
if ( cColors <= 256 )
{
if ( hpal ? GetPaletteEntries(hpal, 0, cColors, lppe)
: MyGetSystemPaletteEntries(hdc, 0, cColors, lppe) )
{
UINT i;
for (i = 0; i < cColors; i++)
{
prgb[i].rgbRed = lppe[i].peRed;
prgb[i].rgbGreen = lppe[i].peGreen;
prgb[i].rgbBlue = lppe[i].peBlue;
prgb[i].rgbReserved = 0;
}
bRet = TRUE;
}
else
{
SS_DBGPRINT("bFillColorTable: MyGetSystemPaletteEntries failed\n");
}
}
return bRet;
}
/**Public*Routine**\
* MyGetSystemPaletteEntries
* Internal version of GetSystemPaletteEntries.
* GetSystemPaletteEntries fails on some 4bpp devices. This version
* will detect the 4bpp case and supply the hardcoded 16-color VGA palette.
* Otherwise, it will pass the call on to GDI's GetSystemPaletteEntries.
* It is expected that this call will only be called in the 4bpp and 8bpp
* cases as it is not necessary for OpenGL to query the system palette
* for > 8bpp devices.
* History:
* 17-Aug-1995 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
static PALETTEENTRY gapeVgaPalette[16] =
{
{ 0, 0, 0, 0 },
{ 0x80,0, 0, 0 },
{ 0, 0x80,0, 0 },
{ 0x80,0x80,0, 0 },
{ 0, 0, 0x80, 0 },
{ 0x80,0, 0x80, 0 },
{ 0, 0x80,0x80, 0 },
{ 0x80,0x80,0x80, 0 },
{ 0xC0,0xC0,0xC0, 0 },
{ 0xFF,0, 0, 0 },
{ 0, 0xFF,0, 0 },
{ 0xFF,0xFF,0, 0 },
{ 0, 0, 0xFF, 0 },
{ 0xFF,0, 0xFF, 0 },
{ 0, 0xFF,0xFF, 0 },
{ 0xFF,0xFF,0xFF, 0 }
};
static UINT
MyGetSystemPaletteEntries(HDC hdc, UINT iStartIndex, UINT nEntries,
LPPALETTEENTRY lppe)
{
int nDeviceBits;
nDeviceBits = GetDeviceCaps(hdc, BITSPIXEL) * GetDeviceCaps(hdc, PLANES);
// Some 4bpp displays will fail the GetSystemPaletteEntries call.
// So if detected, return the hardcoded table.
if ( nDeviceBits == 4 )
{
if ( lppe )
{
nEntries = min(nEntries, (16 - iStartIndex));
memcpy(lppe, &gapeVgaPalette[iStartIndex],
nEntries * sizeof(PALETTEENTRY));
}
else
nEntries = 16;
return nEntries;
}
else
{
return GetSystemPaletteEntries(hdc, iStartIndex, nEntries, lppe);
}
}
/**Public*Routine**\
* bComputeLogicalToSurfaceMap
* Copy logical palette to surface palette translation vector to the buffer
* pointed to by pajVector. The logical palette is specified by hpal. The
* surface is specified by hdc.
* Note: The hdc may identify either a direct (display) dc or a DIB memory dc.
* If hdc is a display dc, then the surface palette is the system palette.
* If hdc is a memory dc, then the surface palette is the DIB color table.
* History:
* 27-Jan-1996 -by- Gilman Wong [gilmanw]
* Wrote it.
*/
static BOOL bComputeLogicalToSurfaceMap(HDC hdc, HPALETTE hpal, BYTE *pajVector)
{
BOOL bRet = FALSE;
HPALETTE hpalSurf;
ULONG cEntries, cSysEntries;
DWORD dwDcType = GetObjectType(hdc);
LPPALETTEENTRY lppeTmp, lppeEnd;
BYTE aj[sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * 512) + (sizeof(RGBQUAD) * 256)];
LOGPALETTE *ppal = (LOGPALETTE *) aj;
LPPALETTEENTRY lppeSurf = &ppal->palPalEntry[0];
LPPALETTEENTRY lppe = lppeSurf + 256;
RGBQUAD *prgb = (RGBQUAD *) (lppe + 256);
// Determine number of colors in each palette.
cEntries = GetPaletteEntries(hpal, 0, 1, NULL);
if ( dwDcType == OBJ_DC )
cSysEntries = MyGetSystemPaletteEntries(hdc, 0, 1, NULL);
else
cSysEntries = 256;
// Get the logical palette entries.
cEntries = GetPaletteEntries(hpal, 0, cEntries, lppe);
// Get the surface palette entries.
if ( dwDcType == OBJ_DC )
{
cSysEntries = MyGetSystemPaletteEntries(hdc, 0, cSysEntries, lppeSurf);
lppeTmp = lppeSurf;
lppeEnd = lppeSurf + cSysEntries;
for (; lppeTmp < lppeEnd; lppeTmp++)
lppeTmp->peFlags = 0;
}
else
{
RGBQUAD *prgbTmp;
// First get RGBQUADs from DIB color table...
cSysEntries = GetDIBColorTable(hdc, 0, cSysEntries, prgb);
// ...then convert RGBQUADs into PALETTEENTRIES.
prgbTmp = prgb;
lppeTmp = lppeSurf;
lppeEnd = lppeSurf + cSysEntries;
while ( lppeTmp < lppeEnd )
{
lppeTmp->peRed = prgbTmp->rgbRed;
lppeTmp->peGreen = prgbTmp->rgbGreen;
lppeTmp->peBlue = prgbTmp->rgbBlue;
lppeTmp->peFlags = 0;
lppeTmp++;
prgbTmp++;
}
}
// Construct a translation vector by using GetNearestPaletteIndex to
// map each entry in the logical palette to the surface palette.
if ( cEntries && cSysEntries )
{
// Create a temporary logical palette that matches the surface
// palette retrieved above.
ppal->palVersion = 0x300;
ppal->palNumEntries = (USHORT) cSysEntries;
if ( hpalSurf = CreatePalette(ppal) )
{
// Translate each logical palette entry into a surface palette
// index.
lppeTmp = lppe;
lppeEnd = lppe + cEntries;
for ( ; lppeTmp < lppeEnd; lppeTmp++, pajVector++)
{
*pajVector = (BYTE) GetNearestPaletteIndex(
hpalSurf,
RGB(lppeTmp->peRed,
lppeTmp->peGreen,
lppeTmp->peBlue)
);
}
bRet = TRUE;
DeleteObject(hpalSurf);
}
else
{
SS_DBGPRINT("bComputeLogicalToSurfaceMap: CreatePalette failed\n");
}
}
else
{
SS_DBGPRINT("bComputeLogicalToSurfaceMap: failed to get pal info\n");
}
return bRet;
}