806 lines
19 KiB
C++
806 lines
19 KiB
C++
/**Module*Header**\
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* Module Name: glscrnsv.c
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* Companion file to scrnsave.c. Hooks out any changes in functionality
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* defined as GL_SCRNSAVE in scrnsave.c, and does general intialization.
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* Copyright (c) 1996 Microsoft Corporation
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\**/
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#include <windows.h>
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#include <windowsx.h>
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#include <stdlib.h>
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#include "scrnsave.h"
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#include "glscrnsv.h"
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#include "ssintrnl.hxx"
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#include "sswindow.hxx"
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#include "glscrnsv.hxx"
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#include "sswproc.hxx"
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static UINT (*KeyDownFunc)(int) = NULL;
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// Global ptr to screen saver instance
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SCRNSAVE *gpss = NULL;
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// Global strings.
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#define GEN_STRING_SIZE 64
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TCHAR szScreenSaverTitle[GEN_STRING_SIZE];
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LPCTSTR pszWindowClass = TEXT("WindowsScreenSaverClass"); // main class name
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LPCTSTR pszChildWindowClass = TEXT("ScreenSaverClass"); // child class name
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// forward declarations of internal fns
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static BOOL RegisterMainClass( WNDPROC wndProc, HBRUSH hbrBg, HCURSOR hCursor );
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static BOOL RegisterChildClass();
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static BOOL AttemptResolutionSwitch( int width, int height, ISIZE *pNewSize );
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// externs
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extern void InitRealScreenSave(); // scrnsave.cxx
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extern LRESULT WINAPI
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RealScreenSaverProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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extern VOID UnloadPwdDLL(VOID);
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extern BOOL GLScreenSaverConfigureDialog( HWND hDlg, UINT msg, WPARAM wParam,
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LPARAM lParam ); // sswproc.cxx
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#ifdef SS_INITIAL_CLEAR
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static void InitialClear( PSSW *pssw );
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#endif
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/**\
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* GLDoScreenSave
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* Runs the screen saver in the specified mode
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* GL version of DoScreenSave in scrnsave.c
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* Does basic init, creates initial set of windows, and starts the message
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* loop, which runs until terminated by some event.
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\**/
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static INT_PTR
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GLDoScreenSave( int winType, LPARAM lParam )
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{
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MSG msg;
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// Create screen saver instance - this calls ss_Init()
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SCRNSAVE ss( winType, lParam );
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// Setup all the windows and start the message loop
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if( ss.SetupInitialWindows() )
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{
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// Send message to main window to start the drawing timer
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#ifdef SS_DELAYED_START_KLUGE
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// Kluge to work around 'window-not-ready' problem in child
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// preview mode - trigger off of WM_PAINT instead
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if( ! SS_DELAY_START(winType) )
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SendMessage( ss.psswMain->hwnd, SS_WM_START, 0, 0 );
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#else
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SendMessage( ss.psswMain->hwnd, SS_WM_START, 0, 0 );
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#endif // SS_DELAYED_START_KLUGE
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while( GetMessage( &msg, NULL, 0, 0 ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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// We're done - screen saver exiting.
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// free password-handling DLL if loaded
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UnloadPwdDLL();
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return msg.wParam;
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}
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/**\
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* SCRNSAVE constructors
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\**/
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SCRNSAVE::SCRNSAVE( int typeArg, LPARAM lParam )
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: type( typeArg ), initParam( lParam )
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{
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Init();
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}
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SCRNSAVE::SCRNSAVE( int typeArg )
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: type(typeArg)
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{
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initParam = 0;
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Init();
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}
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void
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SCRNSAVE::Init()
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{
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psswMain = NULL;
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psswGL = NULL;
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bResSwitch = FALSE;
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pssc = NULL;
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pssPal = NULL;
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flags = 0;
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#ifdef SS_DEBUG
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bDoTiming = type == SS_TYPE_NORMAL ? TRUE : FALSE;
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#endif
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// Global ptr to the screen saver instance
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gpss = this;
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// Platform detections
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ss_QueryOSVersion();
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// Initialize randomizer
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ss_RandInit();
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// Disable message boxes in GLAUX
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tkErrorPopups(FALSE);
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// Create multi-purpose black bg brush
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hbrBg = (HBRUSH) GetStockObject( BLACK_BRUSH );
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// Call client ss's init function, to get ptr to its configuration
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// request
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if( type == SS_TYPE_CONFIG ) {
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// This case handled differently
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return;
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}
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pssc = ss_Init();
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SS_ASSERT( pssc, "SCRNSAVE constructor failure\n" );
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// Set GL config structure from pssc
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GLc.pfFlags = 0;
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GLc.hrc = 0;
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GLc.pStretch = NULL;
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switch( pssc->depthType ) {
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case SS_DEPTH16 :
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GLc.pfFlags |= SS_DEPTH16_BIT;
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break;
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case SS_DEPTH32 :
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GLc.pfFlags |= SS_DEPTH32_BIT;
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break;
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}
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if( pssc->bDoubleBuf )
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GLc.pfFlags |= SS_DOUBLEBUF_BIT;
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if( pssc->bStretch )
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GLc.pStretch = &pssc->stretchInfo;
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}
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/**\
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* SetupInitialWindows
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* Create / Configure all required windows.
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\**/
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BOOL
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SCRNSAVE::SetupInitialWindows()
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{
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// Create the windows
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if( ! CreateInitialWindows() ) {
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SS_WARNING( "SCRNSAVE:: Couldn't create windows\n" );
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return FALSE;
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}
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// Initial window clear
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//mf: doesn't seem to be necessary now...
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//#define SS_INITIAL_MAIN_WINDOW_CLEAR 1
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#ifdef SS_INITIAL_MAIN_WINDOW_CLEAR
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if( type == SS_TYPE_PREVIEW ) {
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// Make sure the screen is cleared to black before we start drawing
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// anything, as sometimes the background WM_PAINT doesn't get to us right
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// away. This is only a problem in preview mode
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psswMain->GdiClear();
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}
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#endif
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// Configure and Init the windows, if applicable
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#ifdef SS_DELAYED_START_KLUGE
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// delay start for some configurations
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if( ! SS_DELAY_START(type) ) {
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SendMessage( psswMain->hwnd, SS_WM_INITGL, 0, 0 );
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}
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#else
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SendMessage( psswMain->hwnd, SS_WM_INITGL, 0, 0 );
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#endif // SS_DELAYED_START_KLUGE
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return TRUE;
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}
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/**\
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* CreateInitialWindows
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* Create the intitial set of windows.
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\**/
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BOOL
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SCRNSAVE::CreateInitialWindows()
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{
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PSSW pssw;
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UINT uStyle;
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UINT uExStyle;
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LPCTSTR pszWindowTitle;
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if( !pssc )
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return FALSE;
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// Handle any request for resolution change
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#define SS_RESOLUTION_SWITCH 1
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#ifdef SS_RESOLUTION_SWITCH
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if( pssc->bStretch &&
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(type == SS_TYPE_FULLSCREEN) &&
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(GetSystemMetrics(SM_CMONITORS) == 1) )
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{
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STRETCH_INFO *pStretch = &pssc->stretchInfo;
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ISIZE newSize;
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// Try and change screen resolution to match stretch size
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bResSwitch = AttemptResolutionSwitch( pStretch->baseWidth,
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pStretch->baseHeight, &newSize );
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// Is stretching still necessary if resolution changed ?
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if( bResSwitch ) {
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if( (newSize.width == pStretch->baseWidth) &&
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(newSize.height == pStretch->baseHeight) )
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// exact match, no stretching now necessary
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pssc->bStretch = FALSE;
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}
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}
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#endif
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// Currently the bitmaps used in stretch mode don't support palette
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// messages, so disable any stretching when in PREVIEW mode (where we
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// need to support palette interaction).
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// mf: actually this is only a consideration in 8-bit mode...
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if( (type == SS_TYPE_PREVIEW) && pssc->bStretch )
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pssc->bStretch = FALSE;
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// Create the main ss window
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if( ! CreateMainWindow() )
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return FALSE;
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#ifdef SS_INITIAL_CLEAR
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// If main window is transparent, can do an initial clear here before
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// any other windows are created or palettes modified
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// This is bogus on NT, as system switches to secure desktop when screen
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// saver kicks in automatically.
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InitialClear( pssw );
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#endif
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// For now, simple window environment is described by pssc, so things
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// like bFloater and bStretch are mutually exclusive.
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SS_GL_CONFIG *pGLc = &gpss->GLc;
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if( pssc->bFloater ) {
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if( !(pssw = CreateChildWindow( &pssc->floaterInfo )) )
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return FALSE;
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pssw->pGLc = pGLc;
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psswGL = pssw; // support old-style
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} else {
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psswMain->pGLc = pGLc;
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psswGL = psswMain; // support old-style
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}
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return TRUE;
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}
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/**\
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* NormalWindowScreenSaverProc
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* Highest level window proc, used only in normal window (/w) mode.
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\**/
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LRESULT WINAPI
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NormalWindowScreenSaverProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
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{
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switch( uMsg )
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{
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case WM_SETTEXT:
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// RealScreenSaverProc won't allow this - bypass it
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return ScreenSaverProc( hWnd, uMsg, wParam, lParam );
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case WM_CHAR:
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if( KeyDownFunc ) {
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int key = (int)wParam;
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(*KeyDownFunc)(key);
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}
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break;
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case WM_KEYDOWN:
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if( wParam == VK_ESCAPE ) {
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PostMessage( hWnd, WM_CLOSE, 0, 0l );
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break;
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} else if( KeyDownFunc ) {
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(*KeyDownFunc)((int)wParam);
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return 0;
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}
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return 0; // ??
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default:
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break;
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}
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return RealScreenSaverProc( hWnd, uMsg, wParam, lParam );
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}
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/**\
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* DoScreenSave
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* Hooked out version of DoScreenSave in standard scrnsave.c
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\**/
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INT_PTR
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DoScreenSave( HWND hwndParent )
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{
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return GLDoScreenSave( hwndParent ? SS_TYPE_PREVIEW : SS_TYPE_FULLSCREEN,
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(LPARAM) hwndParent );
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}
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/**\
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* DoWindowedScreenSave
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* Called when screen saver invoked with /w (window mode) parameter
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\**/
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INT_PTR
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DoWindowedScreenSave( LPCTSTR szArgs )
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{
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return GLDoScreenSave( SS_TYPE_NORMAL, (LPARAM) szArgs );
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}
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/**\
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* DoConfigBox
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* Hooked out version of DoConfigBox in standard scrnsave.c
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\**/
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INT_PTR
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DoConfigBox( HWND hwndParent )
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{
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// let the consumer register any special controls for the dialog
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if( !RegisterDialogClasses( hMainInstance ) )
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return FALSE;
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// Create screen saver instance
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SCRNSAVE ss( SS_TYPE_CONFIG );
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int retVal = (int)DialogBox( hMainInstance,
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MAKEINTRESOURCE( DLG_SCRNSAVECONFIGURE ),
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hwndParent, (DLGPROC)GLScreenSaverConfigureDialog );
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return retVal;
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}
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/**\
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* CreateMainWindow
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* Creates main screen saver window based on the window type
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\**/
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BOOL
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SCRNSAVE::CreateMainWindow()
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{
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WNDPROC wndProc;
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ISIZE size;
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UINT uStyle = 0;
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UINT uExStyle = 0;
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IPOINT2D pos;
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LPCTSTR pszWindowTitle;
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HCURSOR hCursor = NULL;
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HBRUSH hbrBgMain;
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PSSW pssw;
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BOOL bFailed;
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HWND hwndParent = NULL;
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int nx, ny; // window origin
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int ncx, ncy; // window size
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wndProc = RealScreenSaverProc;
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switch( type ) {
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case SS_TYPE_FULLSCREEN:
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{
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HWND hOther;
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// Get origin and size of virtual desktop
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nx = GetSystemMetrics( SM_XVIRTUALSCREEN );
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ny = GetSystemMetrics( SM_YVIRTUALSCREEN );
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ncx = GetSystemMetrics( SM_CXVIRTUALSCREEN );
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ncy = GetSystemMetrics( SM_CYVIRTUALSCREEN );
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//#define SS_FULLSCREEN_DEBUG 1
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#ifdef SS_FULLSCREEN_DEBUG
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// Reduce window size so we can see debugger
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ncx >>= 1;
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ncy >>= 1;
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#endif
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uStyle = WS_POPUP | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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uExStyle = WS_EX_TOPMOST;
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pszWindowTitle = TEXT("Screen Saver"); // MUST differ from preview
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// if there is another NORMAL screen save instance, switch to it
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hOther = FindWindow( pszWindowClass, pszWindowTitle );
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if( hOther && IsWindow( hOther ) )
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{
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SS_DBGINFO( "SCRNSAVE::CreateMainWindow : Switching to other ss instance\n" );
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SetForegroundWindow( hOther );
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return FALSE;
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}
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InitRealScreenSave();
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}
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break;
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case SS_TYPE_PREVIEW:
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{
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RECT rcParent;
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hwndParent = (HWND) initParam;
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GetClientRect( hwndParent, &rcParent );
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fChildPreview = TRUE;
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ncx = rcParent.right;
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ncy = rcParent.bottom;
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nx = 0;
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ny = 0;
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uStyle = WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN;
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pszWindowTitle = TEXT("Preview"); // MUST differ from full screen
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}
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break;
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case SS_TYPE_NORMAL:
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{
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// We set fChildPreview even when we're running in a normal window,
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// as this flag is used in scrnsave.c to differentiate from full
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// screen.
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fChildPreview = TRUE;
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// init size to half of (primary) screen by default
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ncx = GetSystemMetrics( SM_CXSCREEN ) >> 1;
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ncy = GetSystemMetrics( SM_CYSCREEN ) >> 1;
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nx = 0;
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ny = 0;
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if( initParam ) {
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// get size of window from args
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LPCTSTR szArgs = (LPCTSTR) initParam;
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//mf: not yet implemented
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}
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LoadString(hMainInstance, IDS_DESCRIPTION, szScreenSaverTitle,
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sizeof(szScreenSaverTitle) / sizeof(TCHAR));
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pszWindowTitle = szScreenSaverTitle; // MUST differ from preview
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uStyle = WS_VISIBLE | WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN |
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WS_CLIPSIBLINGS;
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hCursor = LoadCursor( NULL, IDC_ARROW );
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// Wrap RealScreenSaverProc
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wndProc = NormalWindowScreenSaverProc;
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}
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break;
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default:
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break;
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}
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size.width = ncx;
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size.height = ncy;
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pos.x = nx;
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pos.y = ny;
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// Create SSW window wrapper
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pssw = new SSW( NULL, // parent
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&size,
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&pos,
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FALSE, // bMotion
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NULL // ChildSizeFunc
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);
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if( !pssw )
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return FALSE;
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// Initialize the window class and create the window
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#ifdef SS_INITIAL_CLEAR
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hbrBgMain = NULL;
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#else
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hbrBgMain = hbrBg;
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#endif
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if( !RegisterMainClass
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(
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wndProc,
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hbrBgMain,
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hCursor
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) ||
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!pssw->CreateSSWindow
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(
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hMainInstance,
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uStyle,
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uExStyle,
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pszWindowTitle,
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wndProc,
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pszWindowClass,
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hwndParent // mf: ! hwndParentOverride
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) )
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{
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delete pssw;
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return FALSE;
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}
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if( type != SS_TYPE_PREVIEW )
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#ifndef SS_DEBUG
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SetForegroundWindow( pssw->hwnd );
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#else
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{
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if( !SetForegroundWindow( pssw->hwnd ) )
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SS_DBGPRINT( "Main_Proc: SetForegroundWindow failed\n" );
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}
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#endif
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// Always configure the main window for gdi
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pssw->ConfigureForGdi();
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psswMain = pssw;
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return TRUE;
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}
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/**\
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* CreateChildWindow
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* Creates a child window of the parent window
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* This is a kind of wrapper-constructor
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\**/
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PSSW
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SCRNSAVE::CreateChildWindow( FLOATER_INFO *pFloater )
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{
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pFloater->bSubWindow = FALSE; // default is no logical subwin's
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// Register child window class
|
|
// This only has to be done once, since so far, all child window
|
|
// classes are the same
|
|
if( !pFloater->bSubWindow && !RegisterChildClass() )
|
|
return NULL;
|
|
|
|
return CreateChildWindow( psswMain, pFloater );
|
|
}
|
|
|
|
PSSW
|
|
SCRNSAVE::CreateChildWindow( PSSW psswParent, FLOATER_INFO *pFloater )
|
|
{
|
|
UINT uStyle = 0;
|
|
UINT uExStyle = 0;
|
|
PSSW pssw;
|
|
|
|
uStyle = WS_CHILD | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
|
|
|
|
// Size and position are NULL here, as the SSW will call the size
|
|
// function callback in pFloater to get these and other values
|
|
|
|
// Create the SSW window wrapper
|
|
|
|
pssw = new SSW( psswParent, // parent
|
|
NULL, // size
|
|
NULL, // position
|
|
pFloater->bMotion,
|
|
pFloater->ChildSizeFunc
|
|
);
|
|
if( !pssw )
|
|
return NULL;
|
|
|
|
if( pFloater->bSubWindow )
|
|
// Don't need to create win32 window
|
|
return pssw;
|
|
|
|
// Create a window
|
|
|
|
if( !pssw->CreateSSWindow
|
|
(
|
|
hMainInstance,
|
|
uStyle,
|
|
0, // uExStyle
|
|
szScreenSaverTitle ,
|
|
SS_ScreenSaverProc,
|
|
pszChildWindowClass,
|
|
NULL // hwndParentOverride
|
|
) )
|
|
{
|
|
delete pssw;
|
|
return NULL;
|
|
}
|
|
|
|
return pssw;
|
|
}
|
|
|
|
|
|
/**\
|
|
* RegisterMainClass
|
|
|
|
* Registers class of the main SS window
|
|
\**/
|
|
|
|
static BOOL
|
|
RegisterMainClass( WNDPROC wndProc, HBRUSH hbrBg, HCURSOR hCursor )
|
|
{
|
|
WNDCLASS cls;
|
|
|
|
cls.style = CS_VREDRAW | CS_HREDRAW | CS_DBLCLKS | CS_OWNDC;
|
|
cls.lpfnWndProc = wndProc;
|
|
cls.cbClsExtra = 0;
|
|
cls.cbWndExtra = 0;
|
|
cls.hInstance = hMainInstance;
|
|
cls.hIcon = LoadIcon( hMainInstance, MAKEINTATOM( ID_APP ) );
|
|
cls.hCursor = hCursor;
|
|
cls.hbrBackground = hbrBg;
|
|
cls.lpszMenuName = (LPTSTR)NULL;
|
|
cls.lpszClassName = (LPTSTR)pszWindowClass;
|
|
return RegisterClass(&cls);
|
|
}
|
|
|
|
/**\
|
|
* RegisterChildClass
|
|
|
|
* Registers class of a standard child window
|
|
\**/
|
|
|
|
static BOOL
|
|
RegisterChildClass()
|
|
{
|
|
static BOOL bRegistered = FALSE;
|
|
|
|
if( bRegistered )
|
|
return TRUE;
|
|
|
|
WNDCLASS cls;
|
|
|
|
cls.style = CS_VREDRAW | CS_HREDRAW;
|
|
cls.lpfnWndProc = SS_ScreenSaverProc;
|
|
cls.cbClsExtra = 0;
|
|
cls.cbWndExtra = 0;
|
|
cls.hInstance = hMainInstance;
|
|
cls.hIcon = NULL;
|
|
cls.hCursor = NULL;
|
|
cls.hbrBackground = NULL;
|
|
cls.lpszMenuName = (LPTSTR)NULL;
|
|
cls.lpszClassName = pszChildWindowClass;
|
|
|
|
if( !RegisterClass(&cls) )
|
|
return FALSE;
|
|
|
|
// success
|
|
bRegistered = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**Public*Routine**\
|
|
* AttemptResolutionSwitch
|
|
|
|
* Try doing resolution switching to match or get close to the desired size.
|
|
|
|
\**/
|
|
|
|
static BOOL
|
|
AttemptResolutionSwitch( int width, int height, ISIZE *pNewSize )
|
|
{
|
|
BOOL bChanged = FALSE;
|
|
|
|
// Try doing resolution switching to match or get close to the
|
|
// desired width and height
|
|
|
|
// Try switching to requested size
|
|
#if 0
|
|
//mf: not ready for prime time
|
|
if( ss_ChangeDisplaySettings( width, height, 0 ) ) {
|
|
#else
|
|
if( 0 ) {
|
|
// for now force failure of user request and try standard 640x480
|
|
#endif
|
|
bChanged = TRUE;
|
|
} else {
|
|
// Can't switch to requested size, try for best match
|
|
// mf: !!! for now, let's play it safe and just try 640x480.
|
|
width = 640;
|
|
height = 480;
|
|
// If screen already this size or less, leave be
|
|
if( (GetSystemMetrics( SM_CXSCREEN ) <= width) &&
|
|
(GetSystemMetrics( SM_CYSCREEN ) <= height) )
|
|
return FALSE;
|
|
|
|
//mf: use this when trying for best match
|
|
// ss_QueryDisplaySettings();
|
|
|
|
if( ss_ChangeDisplaySettings( width, height, 0 ) )
|
|
bChanged = TRUE;
|
|
}
|
|
|
|
if( bChanged ) {
|
|
pNewSize->width = width;
|
|
pNewSize->height = height;
|
|
}
|
|
return bChanged;
|
|
}
|
|
|
|
#ifdef SS_INITIAL_CLEAR
|
|
static void
|
|
InitialClear( PSSW *pssw )
|
|
{
|
|
ss_GdiRectWipeClear( pssw->hwnd, pssw->size.width, pssw->size.height );
|
|
}
|
|
#endif // SS_INITIAL_CLEAR
|
|
|
|
/**\
|
|
* CloseWindows
|
|
|
|
* Close down any open windows.
|
|
|
|
* This sends a WM_CLOSE message to the top-level window if it is still open. If
|
|
* the window has any children, they are also closed. For each window, the
|
|
* SSW destructor is called.
|
|
\**/
|
|
|
|
void
|
|
SCRNSAVE::CloseWindows()
|
|
{
|
|
if( psswMain ) {
|
|
if( psswMain->bOwnWindow )
|
|
DestroyWindow( psswMain->hwnd );
|
|
else
|
|
delete psswMain;
|
|
}
|
|
}
|
|
|
|
/**\
|
|
* SCRNSAVE destructor
|
|
|
|
\**/
|
|
|
|
SCRNSAVE::~SCRNSAVE()
|
|
{
|
|
// Close any open windows (there might be some open if errors occurred)
|
|
CloseWindows();
|
|
|
|
if( bResSwitch ) {
|
|
// Restore previous display settings
|
|
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
|
|
}
|
|
|
|
gpss = NULL;
|
|
}
|