Windows2000/private/ntos/arb/arbiter.c
2020-09-30 17:12:32 +02:00

3931 lines
94 KiB
C

/*++
Copyright (c) 1997 Microsoft Corporation
Module Name:
arbiter.c
Abstract:
This module contains support routines for the Pnp resource arbiters.
Author:
Andrew Thornton (andrewth) 1-April-1997
Environment:
Kernel mode
--*/
#include "arbp.h"
// Conditional compilation constants
#define ALLOW_BOOT_ALLOC_CONFLICTS 1
#define PLUG_FEST_HACKS 0
// Pool Tags
#define ARBITER_ALLOCATION_STATE_TAG 'AbrA'
#define ARBITER_ORDERING_LIST_TAG 'LbrA'
#define ARBITER_MISC_TAG 'MbrA'
#define ARBITER_RANGE_LIST_TAG 'RbrA'
#define ARBITER_CONFLICT_INFO_TAG 'CbrA'
// Constants
#define PATH_ARBITERS L"\\Registry\\Machine\\System\\CurrentControlSet\\Control\\Arbiters"
#define KEY_ALLOCATIONORDER L"AllocationOrder"
#define KEY_RESERVEDRESOURCES L"ReservedResources"
#define ARBITER_ORDERING_GROW_SIZE 8
// Macros
// PVOID
// FULL_INFO_DATA(
// IN PKEY_VALUE_FULL_INFORMATION k
// );
// This macro returns the pointer to the beginning of the data area of a
// KEY_VALUE_FULL_INFORMATION structure.
#define FULL_INFO_DATA(k) ((PCHAR)(k) + (k)->DataOffset)
// BOOLEAN
// DISJOINT(
// IN ULONGLONG s1,
// IN ULONGLONG e1,
// IN ULONGLONG s2,
// IN ULONGLONG e2
// );
#define DISJOINT(s1,e1,s2,e2) \
( ((s1) < (s2) && (e1) < (s2)) \
||((s2) < (s1) && (e2) < (s1)) )
// VOID
// ArbpWstrToUnicodeString(
// IN PUNICODE_STRING u,
// IN PWSTR p
// );
#define ArbpWstrToUnicodeString(u, p) \
(u)->Length = ((u)->MaximumLength = \
(USHORT) (sizeof((p))) - sizeof(WCHAR)); \
(u)->Buffer = (p)
// ULONG
// INDEX_FROM_PRIORITY(
// LONG Priority
// );
#define ORDERING_INDEX_FROM_PRIORITY(P) \
( (ULONG) ( (P) > 0 ? (P) - 1 : ((P) * -1) - 1) )
// Prototypes
NTSTATUS
ArbpBuildAllocationStack(
IN PARBITER_INSTANCE Arbiter,
IN PLIST_ENTRY ArbitrationList,
IN ULONG ArbitrationListCount
);
NTSTATUS
ArbpGetRegistryValue(
IN HANDLE KeyHandle,
IN PWSTR ValueName,
OUT PKEY_VALUE_FULL_INFORMATION *Information
);
NTSTATUS
ArbpBuildAlternative(
IN PARBITER_INSTANCE Arbiter,
IN PIO_RESOURCE_DESCRIPTOR Requirement,
OUT PARBITER_ALTERNATIVE Alternative
);
VOID
ArbpUpdatePriority(
PARBITER_INSTANCE Arbiter,
PARBITER_ALTERNATIVE Alternative
);
BOOLEAN
ArbpQueryConflictCallback(
IN PVOID Context,
IN PRTL_RANGE Range
);
// Make everything pageable
#ifdef ALLOC_PRAGMA
#if ARB_DBG
#pragma alloc_text(PAGE, ArbpDumpArbiterInstance)
#pragma alloc_text(PAGE, ArbpDumpArbiterRange)
#pragma alloc_text(PAGE, ArbpDumpArbitrationList)
#endif
#pragma alloc_text(PAGE, ArbInitializeArbiterInstance)
#pragma alloc_text(PAGE, ArbDeleteArbiterInstance)
#pragma alloc_text(PAGE, ArbArbiterHandler)
#pragma alloc_text(PAGE, ArbStartArbiter)
#pragma alloc_text(PAGE, ArbTestAllocation)
#pragma alloc_text(PAGE, ArbRetestAllocation)
#pragma alloc_text(PAGE, ArbCommitAllocation)
#pragma alloc_text(PAGE, ArbRollbackAllocation)
#pragma alloc_text(PAGE, ArbAddReserved)
#pragma alloc_text(PAGE, ArbPreprocessEntry)
#pragma alloc_text(PAGE, ArbAllocateEntry)
#pragma alloc_text(PAGE, ArbSortArbitrationList)
#pragma alloc_text(PAGE, ArbBacktrackAllocation)
#pragma alloc_text(PAGE, ArbGetNextAllocationRange)
#pragma alloc_text(PAGE, ArbFindSuitableRange)
#pragma alloc_text(PAGE, ArbAddAllocation)
#pragma alloc_text(PAGE, ArbQueryConflict)
#pragma alloc_text(PAGE, ArbInitializeOrderingList)
#pragma alloc_text(PAGE, ArbCopyOrderingList)
#pragma alloc_text(PAGE, ArbPruneOrdering)
#pragma alloc_text(PAGE, ArbAddOrdering)
#pragma alloc_text(PAGE, ArbFreeOrderingList)
#pragma alloc_text(PAGE, ArbBuildAssignmentOrdering)
#pragma alloc_text(PAGE, ArbpGetRegistryValue)
#pragma alloc_text(PAGE, ArbpBuildAllocationStack)
#pragma alloc_text(PAGE, ArbpBuildAlternative)
#pragma alloc_text(PAGE, ArbpQueryConflictCallback)
#endif // ALLOC_PRAGMA
// Implementation
NTSTATUS
ArbInitializeArbiterInstance(
OUT PARBITER_INSTANCE Arbiter,
IN PDEVICE_OBJECT BusDeviceObject,
IN CM_RESOURCE_TYPE ResourceType,
IN PWSTR Name,
IN PWSTR OrderingName,
IN PARBITER_TRANSLATE_ALLOCATION_ORDER TranslateOrdering OPTIONAL
)
/*++
Routine Description:
This routine initializes an arbiter instance and fills in any optional NULL
dispatch table entries with system default functions.
Parameters:
Arbiter - A caller allocated arbiter instance structure.
The UnpackRequirement, PackResource, UnpackResource and ScoreRequirement
entries should be initialized with the appropriate routines as should
any other entries if the default system routines are not sufficient.
BusDeviceObject - The device object that exposes this arbiter - normally an
FDO.
ResourceType - The resource type this arbiter arbitrates.
Name - A string used to identify the arbiter, used in debug messages and
for registry storage
OrderingName - The name of the preferred assignment ordering list under
HKLM\System\CurrentControlSet\Control\SystemResources\AssignmentOrdering
TranslateOrdering - Function that, if present, will be called to translate
each descriptor from the ordering list
Return Value:
Status code that indicates whether or not the function was successful.
Notes:
--*/
{
NTSTATUS status;
PAGED_CODE();
ASSERT(Arbiter->UnpackRequirement);
ASSERT(Arbiter->PackResource);
ASSERT(Arbiter->UnpackResource);
ARB_PRINT(2,("Initializing %S Arbiter...\n", Name));
// Initialize all pool allocation pointers to NULL so we can cleanup
ASSERT(Arbiter->MutexEvent == NULL
&& Arbiter->Allocation == NULL
&& Arbiter->PossibleAllocation == NULL
&& Arbiter->AllocationStack == NULL
);
// We are an arbiter
Arbiter->Signature = ARBITER_INSTANCE_SIGNATURE;
// Remember the bus that produced us
Arbiter->BusDeviceObject = BusDeviceObject;
// Initialize state lock (KEVENT must be non-paged)
Arbiter->MutexEvent = ExAllocatePoolWithTag(NonPagedPool,
sizeof(KEVENT),
ARBITER_MISC_TAG
);
if (!Arbiter->MutexEvent) {
status = STATUS_INSUFFICIENT_RESOURCES;
goto cleanup;
}
KeInitializeEvent(Arbiter->MutexEvent, SynchronizationEvent, TRUE);
// Initialize the allocation stack to a reasonable size
Arbiter->AllocationStack = ExAllocatePoolWithTag(PagedPool,
INITIAL_ALLOCATION_STATE_SIZE,
ARBITER_ALLOCATION_STATE_TAG
);
if (!Arbiter->AllocationStack) {
status = STATUS_INSUFFICIENT_RESOURCES;
goto cleanup;
}
Arbiter->AllocationStackMaxSize = INITIAL_ALLOCATION_STATE_SIZE;
// Allocate buffers to hold the range lists
Arbiter->Allocation = ExAllocatePoolWithTag(PagedPool,
sizeof(RTL_RANGE_LIST),
ARBITER_RANGE_LIST_TAG
);
if (!Arbiter->Allocation) {
status = STATUS_INSUFFICIENT_RESOURCES;
goto cleanup;
}
Arbiter->PossibleAllocation = ExAllocatePoolWithTag(PagedPool,
sizeof(RTL_RANGE_LIST),
ARBITER_RANGE_LIST_TAG
);
if (!Arbiter->PossibleAllocation) {
status = STATUS_INSUFFICIENT_RESOURCES;
goto cleanup;
}
// Initialize the range lists
RtlInitializeRangeList(Arbiter->Allocation);
RtlInitializeRangeList(Arbiter->PossibleAllocation);
// Initialize the data fields
Arbiter->TransactionInProgress = FALSE;
Arbiter->Name = Name;
Arbiter->ResourceType = ResourceType;
// If the caller has not supplied the optional functions set them to the
// defaults (If this were C++ we'd just inherit this loit but seeing as its
// not we'll do it the old fashioned way...)
if (!Arbiter->TestAllocation) {
Arbiter->TestAllocation = ArbTestAllocation;
}
if (!Arbiter->RetestAllocation) {
Arbiter->RetestAllocation = ArbRetestAllocation;
}
if (!Arbiter->CommitAllocation) {
Arbiter->CommitAllocation = ArbCommitAllocation;
}
if (!Arbiter->RollbackAllocation) {
Arbiter->RollbackAllocation = ArbRollbackAllocation;
}
if (!Arbiter->AddReserved) {
Arbiter->AddReserved = ArbAddReserved;
}
if (!Arbiter->PreprocessEntry) {
Arbiter->PreprocessEntry = ArbPreprocessEntry;
}
if (!Arbiter->AllocateEntry) {
Arbiter->AllocateEntry = ArbAllocateEntry;
}
if (!Arbiter->GetNextAllocationRange) {
Arbiter->GetNextAllocationRange = ArbGetNextAllocationRange;
}
if (!Arbiter->FindSuitableRange) {
Arbiter->FindSuitableRange = ArbFindSuitableRange;
}
if (!Arbiter->AddAllocation) {
Arbiter->AddAllocation = ArbAddAllocation;
}
if (!Arbiter->BacktrackAllocation) {
Arbiter->BacktrackAllocation = ArbBacktrackAllocation;
}
if (!Arbiter->OverrideConflict) {
Arbiter->OverrideConflict = ArbOverrideConflict;
}
if (!Arbiter->BootAllocation) {
Arbiter->BootAllocation = ArbBootAllocation;
}
if (!Arbiter->QueryConflict) {
Arbiter->QueryConflict = ArbQueryConflict;
}
if (!Arbiter->StartArbiter) {
Arbiter->StartArbiter = ArbStartArbiter;
}
// Build the prefered assignment ordering - we assume that the reserved
// ranges have the same name as the assignment ordering
status = ArbBuildAssignmentOrdering(Arbiter,
OrderingName,
OrderingName,
TranslateOrdering
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
return STATUS_SUCCESS;
cleanup:
if (Arbiter->MutexEvent) {
ExFreePool(Arbiter->MutexEvent);
}
if (Arbiter->Allocation) {
ExFreePool(Arbiter->Allocation);
}
if (Arbiter->PossibleAllocation) {
ExFreePool(Arbiter->PossibleAllocation);
}
if (Arbiter->AllocationStack) {
ExFreePool(Arbiter->AllocationStack);
}
return status;
}
VOID
ArbReferenceArbiterInstance(
IN PARBITER_INSTANCE Arbiter
)
{
InterlockedIncrement(&Arbiter->ReferenceCount);
}
VOID
ArbDereferenceArbiterInstance(
IN PARBITER_INSTANCE Arbiter
)
{
InterlockedDecrement(&Arbiter->ReferenceCount);
if (Arbiter->ReferenceCount == 0) {
ArbDeleteArbiterInstance(Arbiter);
}
}
VOID
ArbDeleteArbiterInstance(
IN PARBITER_INSTANCE Arbiter
)
{
PAGED_CODE();
if (Arbiter->MutexEvent) {
ExFreePool(Arbiter->MutexEvent);
}
if (Arbiter->Allocation) {
RtlFreeRangeList(Arbiter->Allocation);
ExFreePool(Arbiter->Allocation);
}
if (Arbiter->PossibleAllocation) {
RtlFreeRangeList(Arbiter->PossibleAllocation);
ExFreePool(Arbiter->PossibleAllocation);
}
if (Arbiter->AllocationStack) {
ExFreePool(Arbiter->AllocationStack);
}
ArbFreeOrderingList(&Arbiter->OrderingList);
ArbFreeOrderingList(&Arbiter->ReservedList);
#if ARB_DBG
RtlFillMemory(Arbiter, sizeof(ARBITER_INSTANCE), 'A');
#endif
}
NTSTATUS
ArbTestAllocation(
IN PARBITER_INSTANCE Arbiter,
IN OUT PLIST_ENTRY ArbitrationList
)
/*++
Routine Description:
This is the default implementation of the arbiter Test Allocation action.
It takes a list of requests for resources for particular devices and attempts
to satisfy them.
Parameters:
Arbiter - The instance of the arbiter being called.
ArbitrationList - A list of ARBITER_LIST_ENTRY entries which contain the
requirements and associated devices.
Return Value:
Status code that indicates whether or not the function was successful.
These include:
STATUS_SUCCESSFUL - Arbitration suceeded and an allocation has been made for
all the entries in the arbitration list.
STATUS_UNSUCCESSFUL - Arbitration failed to find an allocation for all
entries.
STATUS_ARBITRATION_UNHANDLED - If returning this error the arbiter is
partial (and therefore must have set the ARBITER_PARTIAL flag in its
interface.) This status indicates that this arbiter doesn't handle the
resources requested and the next arbiter towards the root of the device
tree should be asked instead.
--*/
{
NTSTATUS status;
PARBITER_LIST_ENTRY current;
PIO_RESOURCE_DESCRIPTOR alternative;
ULONG count;
PDEVICE_OBJECT previousOwner;
PDEVICE_OBJECT currentOwner;
LONG score;
BOOLEAN performScoring;
PAGED_CODE();
ASSERT(Arbiter);
// Copy the current allocation
ARB_PRINT(3, ("Copy current allocation\n"));
status = RtlCopyRangeList(Arbiter->PossibleAllocation, Arbiter->Allocation);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Free all the resources currently allocated to all the devices we
// are arbitrating for
count = 0;
previousOwner = NULL;
FOR_ALL_IN_LIST(ARBITER_LIST_ENTRY, ArbitrationList, current) {
count++;
currentOwner = current->PhysicalDeviceObject;
if (previousOwner != currentOwner) {
previousOwner = currentOwner;
ARB_PRINT(3,
("Delete 0x%08x's resources\n",
currentOwner
));
status = RtlDeleteOwnersRanges(Arbiter->PossibleAllocation,
(PVOID)currentOwner
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
}
// Score the entries in the arbitration list if a scoring function was
// provided and this is not a legacy request (which is guaranteed to be
// made of all fixed requests so sorting is pointless)
performScoring = Arbiter->ScoreRequirement != NULL;
// BUGBUG - fix for rebalance being broken and not passing in flags...
// && !LEGACY_REQUEST(current);
current->WorkSpace = 0;
if (performScoring) {
FOR_ALL_IN_ARRAY(current->Alternatives,
current->AlternativeCount,
alternative) {
ARB_PRINT(3,
("Scoring entry %p\n",
currentOwner
));
score = Arbiter->ScoreRequirement(alternative);
// Ensure the score is valid
if (score < 0) {
status = STATUS_DEVICE_CONFIGURATION_ERROR;
goto cleanup;
}
current->WorkSpace += score;
}
}
}
status = ArbSortArbitrationList(ArbitrationList);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Build the arbitration stack
status = ArbpBuildAllocationStack(Arbiter,
ArbitrationList,
count
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Attempt allocation
status = Arbiter->AllocateEntry(Arbiter, Arbiter->AllocationStack);
if (NT_SUCCESS(status)) {
// Success.
return status;
}
cleanup:
// We didn't succeed so empty the possible allocation list...
RtlFreeRangeList(Arbiter->PossibleAllocation);
return status;
}
NTSTATUS
ArbpBuildAlternative(
IN PARBITER_INSTANCE Arbiter,
IN PIO_RESOURCE_DESCRIPTOR Requirement,
OUT PARBITER_ALTERNATIVE Alternative
)
/*++
Routine Description:
This routine initializes a arbiter alternative from a given resource
requirement descriptor
Parameters:
Arbiter - The arbiter instance data where the allocation stack should be
placed.
Requirement - The requirement descriptor describing this requirement
Alternative - The alternative to be initialized
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
NTSTATUS status;
PAGED_CODE();
ASSERT(Alternative && Requirement);
Alternative->Descriptor = Requirement;
// Unpack the requirement into the alternatives table
status = Arbiter->UnpackRequirement(Requirement,
&Alternative->Minimum,
&Alternative->Maximum,
&Alternative->Length,
&Alternative->Alignment
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Align the minimum if necessary
if (Alternative->Minimum % Alternative->Alignment != 0) {
ALIGN_ADDRESS_UP(Alternative->Minimum,
Alternative->Alignment
);
}
Alternative->Flags = 0;
// Check if this alternative is shared
if(Requirement->ShareDisposition == CmResourceShareShared) {
Alternative->Flags |= ARBITER_ALTERNATIVE_FLAG_SHARED;
}
// Check if this alternative is fixed
if (Alternative->Maximum - Alternative->Minimum + 1 == Alternative->Length) {
Alternative->Flags |= ARBITER_ALTERNATIVE_FLAG_FIXED;
}
// Check for validity
if (Alternative->Maximum < Alternative->Minimum) {
Alternative->Flags |= ARBITER_ALTERNATIVE_FLAG_INVALID;
}
return STATUS_SUCCESS;
cleanup:
return status;
}
NTSTATUS
ArbpBuildAllocationStack(
IN PARBITER_INSTANCE Arbiter,
IN PLIST_ENTRY ArbitrationList,
IN ULONG ArbitrationListCount
)
/*++
Routine Description:
This routine initializes the allocation stack for the requests in
ArbitrationList. It overwrites any previous allocation stack and allocates
additional memory if more is required. Arbiter->AllocationStack contains
the initialized stack on success.
Parameters:
Arbiter - The arbiter instance data where the allocation stack should be
placed.
ArbitrationList - A list of ARBITER_LIST_ENTRY entries which contain the
requirements and associated devices.
ArbitrationListCount - The number of entries in the ArbitrationList
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
NTSTATUS status;
PARBITER_LIST_ENTRY currentEntry;
PARBITER_ALLOCATION_STATE currentState;
ULONG stackSize = 0, allocationCount = ArbitrationListCount + 1;
PARBITER_ALTERNATIVE currentAlternative;
PIO_RESOURCE_DESCRIPTOR currentDescriptor;
PAGED_CODE();
// Calculate the size the stack needs to be and the
FOR_ALL_IN_LIST(ARBITER_LIST_ENTRY, ArbitrationList, currentEntry) {
if (currentEntry->AlternativeCount > 0) {
stackSize += currentEntry->AlternativeCount
* sizeof(ARBITER_ALTERNATIVE);
} else {
allocationCount--;
}
}
stackSize += allocationCount * sizeof(ARBITER_ALLOCATION_STATE);
// Make sure the allocation stack is large enough
if (Arbiter->AllocationStackMaxSize < stackSize) {
PARBITER_ALLOCATION_STATE temp;
// Enlarge the allocation stack
temp = ExAllocatePoolWithTag(PagedPool,
stackSize,
ARBITER_ALLOCATION_STATE_TAG
);
if (!temp) {
return STATUS_INSUFFICIENT_RESOURCES;
}
ExFreePool(Arbiter->AllocationStack);
Arbiter->AllocationStack = temp;
}
RtlZeroMemory(Arbiter->AllocationStack, stackSize);
// Fill in the locations
currentState = Arbiter->AllocationStack;
currentAlternative = (PARBITER_ALTERNATIVE) (Arbiter->AllocationStack
+ ArbitrationListCount + 1);
FOR_ALL_IN_LIST(ARBITER_LIST_ENTRY, ArbitrationList, currentEntry) {
// Do we need to allocate anything for this entry?
if (currentEntry->AlternativeCount > 0) {
// Initialize the stack location
currentState->Entry = currentEntry;
currentState->AlternativeCount = currentEntry->AlternativeCount;
currentState->Alternatives = currentAlternative;
// Initialize the start and end values to an invalid range so
// that we don't skip the range 0-0 every time...
currentState->Start = 1;
ASSERT(currentState->End == 0); // From RtlZeroMemory
// Initialize the alternatives table
FOR_ALL_IN_ARRAY(currentEntry->Alternatives,
currentEntry->AlternativeCount,
currentDescriptor) {
status = ArbpBuildAlternative(Arbiter,
currentDescriptor,
currentAlternative
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Initialize the priority
currentAlternative->Priority = ARBITER_PRIORITY_NULL;
// Advance to the next alternative
currentAlternative++;
}
}
currentState++;
}
// Terminate the stack with NULL entry
currentState->Entry = NULL;
return STATUS_SUCCESS;
cleanup:
// We don't need to free the buffer as it is attached to the arbiter and
// will be used next time
return status;
}
NTSTATUS
ArbSortArbitrationList(
IN OUT PLIST_ENTRY ArbitrationList
)
/*++
Routine Description:
This routine sorts the arbitration list in order of each entry's
WorkSpace value.
Parameters:
ArbitrationList - The list to be sorted.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
// BUGBUG - maybe should use a get next type thing or a better sort!
BOOLEAN sorted = FALSE;
PARBITER_LIST_ENTRY current, next;
PAGED_CODE();
ARB_PRINT(3, ("IoSortArbiterList(%p)\n", ArbitrationList));
while (!sorted) {
sorted = TRUE;
for (current=(PARBITER_LIST_ENTRY) ArbitrationList->Flink,
next=(PARBITER_LIST_ENTRY) current->ListEntry.Flink;
(PLIST_ENTRY) current != ArbitrationList
&& (PLIST_ENTRY) next != ArbitrationList;
current = (PARBITER_LIST_ENTRY) current->ListEntry.Flink,
next = (PARBITER_LIST_ENTRY)current->ListEntry.Flink) {
if (current->WorkSpace > next->WorkSpace) {
PLIST_ENTRY before = current->ListEntry.Blink;
PLIST_ENTRY after = next->ListEntry.Flink;
// Swap the locations of current and next
before->Flink = (PLIST_ENTRY) next;
after->Blink = (PLIST_ENTRY) current;
current->ListEntry.Flink = after;
current->ListEntry.Blink = (PLIST_ENTRY) next;
next->ListEntry.Flink = (PLIST_ENTRY) current;
next->ListEntry.Blink = before;
sorted = FALSE;
}
}
}
return STATUS_SUCCESS;
}
NTSTATUS
ArbCommitAllocation(
PARBITER_INSTANCE Arbiter
)
/*++
Routine Description:
This provides the default implementation of the CommitAllocation action.
It frees the old allocation and replaces it with the new allocation.
Parameters:
Arbiter - The arbiter instance data for the arbiter being called.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
PRTL_RANGE_LIST temp;
PAGED_CODE();
// Free up the current allocation
RtlFreeRangeList(Arbiter->Allocation);
// Swap the allocated and duplicate lists
temp = Arbiter->Allocation;
Arbiter->Allocation = Arbiter->PossibleAllocation;
Arbiter->PossibleAllocation = temp;
return STATUS_SUCCESS;
}
NTSTATUS
ArbRollbackAllocation(
IN PARBITER_INSTANCE Arbiter
)
/*++
Routine Description:
This provides the default implementation of the RollbackAllocation action.
It frees the possible allocation the last TestAllocation provided.
Parameters:
Arbiter - The arbiter instance data for the arbiter being called.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
PAGED_CODE();
// Free up the possible allocation
RtlFreeRangeList(Arbiter->PossibleAllocation);
return STATUS_SUCCESS;
}
NTSTATUS
ArbRetestAllocation(
IN PARBITER_INSTANCE Arbiter,
IN OUT PLIST_ENTRY ArbitrationList
)
/*++
Routine Description:
This provides the default implementation of the RetestAllocation action.
It walks the arbitration list and updates the possible allocation to reflect
the allocation entries of the list. For these entries to be valid
TestAllocation must have been performed on this arbitration list.
Parameters:
Arbiter - The arbiter instance data for the arbiter being called.
ArbitrationList - A list of ARBITER_LIST_ENTRY entries which contain the
requirements and associated devices. TestAllocation for this arbiter
should have been called on this list.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
NTSTATUS status;
PARBITER_LIST_ENTRY current;
ARBITER_ALLOCATION_STATE state;
ARBITER_ALTERNATIVE alternative;
ULONG length;
PAGED_CODE();
// Initialize the state
RtlZeroMemory(&state, sizeof(ARBITER_ALLOCATION_STATE));
RtlZeroMemory(&alternative, sizeof(ARBITER_ALTERNATIVE));
state.AlternativeCount = 1;
state.Alternatives = &alternative;
state.CurrentAlternative = &alternative;
state.Flags = ARBITER_STATE_FLAG_RETEST;
// Copy the current allocation and reserved
ARB_PRINT(2, ("Retest: Copy current allocation\n"));
status = RtlCopyRangeList(Arbiter->PossibleAllocation, Arbiter->Allocation);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Free all the resources currently allocated to all the devices we
// are arbitrating for
FOR_ALL_IN_LIST(ARBITER_LIST_ENTRY, ArbitrationList, current) {
ARB_PRINT(3,
("Retest: Delete 0x%08x's resources\n",
current->PhysicalDeviceObject
));
status = RtlDeleteOwnersRanges(Arbiter->PossibleAllocation,
(PVOID) current->PhysicalDeviceObject
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
}
// Build an allocation state for the allocation and call AddAllocation to
// update the range lists accordingly
FOR_ALL_IN_LIST(ARBITER_LIST_ENTRY, ArbitrationList, current) {
ASSERT(current->Assignment && current->SelectedAlternative);
state.WorkSpace = 0;
state.Entry = current;
// Initialize the alternative
status = ArbpBuildAlternative(Arbiter,
current->SelectedAlternative,
&alternative
);
ASSERT(NT_SUCCESS(status));
// Update it with our allocation
status = Arbiter->UnpackResource(current->Assignment,
&state.Start,
&length
);
ASSERT(NT_SUCCESS(status));
state.End = state.Start + length - 1;
// Do any preprocessing that is required
status = Arbiter->PreprocessEntry(Arbiter,&state);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// If we had a requirement for length 0 then don't attemp to add the
// range - it will fail!
if (length != 0) {
Arbiter->AddAllocation(Arbiter, &state);
}
}
return status;
cleanup:
RtlFreeRangeList(Arbiter->PossibleAllocation);
return status;
}
NTSTATUS
ArbBootAllocation(
IN PARBITER_INSTANCE Arbiter,
IN OUT PLIST_ENTRY ArbitrationList
)
/*++
Routine Description:
This provides the default implementation of the BootAllocation action.
It walks the arbitration list and updates the allocation to reflect the fact
that the allocation entries in the list are in use.
Parameters:
Arbiter - The arbiter instance data for the arbiter being called.
ArbitrationList - A list of ARBITER_LIST_ENTRY entries which contain the
requirements and associated devices. Each device should have one and
only one requirement reflecting the resources it is currently consuming.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
NTSTATUS status;
PARBITER_LIST_ENTRY current;
PRTL_RANGE_LIST temp;
ARBITER_ALLOCATION_STATE state;
ARBITER_ALTERNATIVE alternative;
// Initialize the state
RtlZeroMemory(&state, sizeof(ARBITER_ALLOCATION_STATE));
RtlZeroMemory(&alternative, sizeof(ARBITER_ALTERNATIVE));
state.AlternativeCount = 1;
state.Alternatives = &alternative;
state.CurrentAlternative = &alternative;
state.Flags = ARBITER_STATE_FLAG_BOOT;
state.RangeAttributes = ARBITER_RANGE_BOOT_ALLOCATED;
// Work on the possible allocation list
status = RtlCopyRangeList(Arbiter->PossibleAllocation, Arbiter->Allocation);
FOR_ALL_IN_LIST(ARBITER_LIST_ENTRY, ArbitrationList, current) {
ASSERT(current->AlternativeCount == 1);
ASSERT(current->PhysicalDeviceObject);
// Build an alternative and state structure for this allocation and
// add it to the range list
state.Entry = current;
// Initialize the alternative
status = ArbpBuildAlternative(Arbiter,
&current->Alternatives[0],
&alternative
);
ASSERT(NT_SUCCESS(status));
ASSERT(alternative.Flags &
(ARBITER_ALTERNATIVE_FLAG_FIXED | ARBITER_ALTERNATIVE_FLAG_INVALID)
);
state.Start = alternative.Minimum;
state.End = alternative.Maximum;
// Blow away the old workspace and masks
state.WorkSpace = 0;
state.RangeAvailableAttributes = 0;
// Validate the requirement
if (alternative.Length == 0
|| alternative.Alignment == 0
|| state.End < state.Start
|| state.Start % alternative.Alignment != 0
|| LENGTH_OF(state.Start, state.End) != alternative.Length) {
ARB_PRINT(1,
("Skipping invalid boot allocation 0x%I64x-0x%I64x L 0x%x A 0x%x for 0x%08x\n",
state.Start,
state.End,
alternative.Length,
alternative.Alignment,
current->PhysicalDeviceObject
));
continue;
}
#if PLUG_FEST_HACKS
if (alternative.Flags & ARBITER_ALTERNATIVE_FLAG_SHARED) {
ARB_PRINT(1,
("Skipping shared boot allocation 0x%I64x-0x%I64x L 0x%x A 0x%x for 0x%08x\n",
state.Start,
state.End,
alternative.Length,
alternative.Alignment,
current->PhysicalDeviceObject
));
continue;
}
#endif
// Do any preprocessing that is required
status = Arbiter->PreprocessEntry(Arbiter,&state);
if (!NT_SUCCESS(status)) {
goto cleanup;;
}
Arbiter->AddAllocation(Arbiter, &state);
}
// Everything went OK so make this our allocated range
RtlFreeRangeList(Arbiter->Allocation);
temp = Arbiter->Allocation;
Arbiter->Allocation = Arbiter->PossibleAllocation;
Arbiter->PossibleAllocation = temp;
return STATUS_SUCCESS;
cleanup:
RtlFreeRangeList(Arbiter->PossibleAllocation);
return status;
}
NTSTATUS
ArbArbiterHandler(
IN PVOID Context,
IN ARBITER_ACTION Action,
IN OUT PARBITER_PARAMETERS Params
)
/*++
Routine Description:
This provides the default entry point to an arbiter.
Parameters:
Context - The context provided in the interface where this function was
called from. This is converted to an ARBITER_INSTANCE using the
ARBITER_CONTEXT_TO_INSTANCE macro which should be defined.
Action - The action the arbiter should perform.
Params - The parameters for the action.
Return Value:
Status code that indicates whether or not the function was successful.
Note:
The routines which implement each action are determined from the dispatch
table in the arbiter instance.
--*/
{
NTSTATUS status;
PARBITER_INSTANCE arbiter = Context;
PAGED_CODE();
ASSERT(Context);
ASSERT(Action >= 0 && Action <= ArbiterActionBootAllocation);
ASSERT(arbiter->Signature == ARBITER_INSTANCE_SIGNATURE);
// Acquire the state lock
ArbAcquireArbiterLock(arbiter);
// Announce ourselves
ARB_PRINT(2,
("%s %S\n",
ArbpActionStrings[Action],
arbiter->Name
));
// Check the transaction flag
if (Action == ArbiterActionTestAllocation
|| Action == ArbiterActionRetestAllocation
|| Action == ArbiterActionBootAllocation) {
ASSERT(!arbiter->TransactionInProgress);
} else if (Action == ArbiterActionCommitAllocation
|| Action == ArbiterActionRollbackAllocation) {
ASSERT(arbiter->TransactionInProgress);
}
#if ARB_DBG
replay:
#endif
// Do the appropriate thing
switch (Action) {
case ArbiterActionTestAllocation:
// Suballocation can not occur for a root arbiter
// BUGBUG - this should be generalised
ASSERT(Params->Parameters.TestAllocation.AllocateFromCount == 0);
ASSERT(Params->Parameters.TestAllocation.AllocateFrom == NULL);
status = arbiter->TestAllocation(
arbiter,
Params->Parameters.TestAllocation.ArbitrationList
);
break;
case ArbiterActionRetestAllocation:
// Suballocation can not occur for a root arbiter
// BUGBUG - this should be generalised
ASSERT(Params->Parameters.TestAllocation.AllocateFromCount == 0);
ASSERT(Params->Parameters.TestAllocation.AllocateFrom == NULL);
status = arbiter->RetestAllocation(
arbiter,
Params->Parameters.TestAllocation.ArbitrationList
);
break;
case ArbiterActionCommitAllocation:
status = arbiter->CommitAllocation(arbiter);
break;
case ArbiterActionRollbackAllocation:
status = arbiter->RollbackAllocation(arbiter);
break;
case ArbiterActionBootAllocation:
status = arbiter->BootAllocation(
arbiter,
Params->Parameters.BootAllocation.ArbitrationList
);
break;
case ArbiterActionQueryConflict:
status = arbiter->QueryConflict(
arbiter,
Params->Parameters.QueryConflict.PhysicalDeviceObject,
Params->Parameters.QueryConflict.ConflictingResource,
Params->Parameters.QueryConflict.ConflictCount,
Params->Parameters.QueryConflict.Conflicts
);
break;
case ArbiterActionQueryArbitrate:
case ArbiterActionQueryAllocatedResources:
case ArbiterActionWriteReservedResources:
case ArbiterActionAddReserved:
status = STATUS_NOT_IMPLEMENTED;
break;
default:
status = STATUS_INVALID_PARAMETER;
break;
}
#if ARB_DBG
// Check if we failed and want to stop or replay on errors
if (!NT_SUCCESS(status)) {
ARB_PRINT(1,
("*** %s for %S FAILED status = %08x\n",
ArbpActionStrings[Action],
arbiter->Name,
status
));
if (ArbStopOnError) {
DbgBreakPoint();
}
if (ArbReplayOnError) {
goto replay;
}
}
#endif // ARB_DBG
if (NT_SUCCESS(status)) {
if (Action == ArbiterActionTestAllocation
|| Action == ArbiterActionRetestAllocation) {
arbiter->TransactionInProgress = TRUE;
} else if (Action == ArbiterActionCommitAllocation
|| Action == ArbiterActionRollbackAllocation) {
arbiter->TransactionInProgress = FALSE;
}
}
ArbReleaseArbiterLock(arbiter);
return status;
}
NTSTATUS
ArbBuildAssignmentOrdering(
IN OUT PARBITER_INSTANCE Arbiter,
IN PWSTR AllocationOrderName,
IN PWSTR ReservedResourcesName,
IN PARBITER_TRANSLATE_ALLOCATION_ORDER Translate OPTIONAL
)
/*++
Routine Description:
This is called as part of arbiter initialization and extracts the allocation
ordering and reserved information from the registry and combines them into
an ordering list. The reserved ranges are put in Arbiter->ReservedList
and the initial ordering in Arbiter->OrderingList.
Parameters:
Arbiter - The instance data of the arbiter to be initialized.
AllocationOrderName - The name of the key under HKLM\System\
CurrentControlSet\Control\Arbiters\AllocationOrder the ordering
information should be taken from.
ReservedResourcesName - The name of the key under HKLM\System\
CurrentControlSet\Control\Arbiters\ReservedResources the reserved ranges
information should be taken from.
Translate - A function to be called for each range that will perform system
dependant translations required for this system.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
NTSTATUS status;
HANDLE arbitersHandle = NULL, tempHandle = NULL;
UNICODE_STRING unicodeString;
PKEY_VALUE_FULL_INFORMATION info = NULL;
ULONG dummy;
PIO_RESOURCE_LIST resourceList;
PIO_RESOURCE_DESCRIPTOR current;
ULONGLONG start, end;
OBJECT_ATTRIBUTES attributes;
IO_RESOURCE_DESCRIPTOR translated;
PAGED_CODE();
ArbAcquireArbiterLock(Arbiter);
// If we are reinitializing the orderings free the old ones
ArbFreeOrderingList(&Arbiter->OrderingList);
ArbFreeOrderingList(&Arbiter->ReservedList);
// Initialize the orderings
status = ArbInitializeOrderingList(&Arbiter->OrderingList);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
status = ArbInitializeOrderingList(&Arbiter->ReservedList);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Open HKLM\System\CurrentControlSet\Control\Arbiters
ArbpWstrToUnicodeString(&unicodeString, PATH_ARBITERS);
InitializeObjectAttributes(&attributes,
&unicodeString,
OBJ_CASE_INSENSITIVE,
NULL,
(PSECURITY_DESCRIPTOR) NULL
);
status = ZwOpenKey(&arbitersHandle,
KEY_READ,
&attributes
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Open AllocationOrder
ArbpWstrToUnicodeString(&unicodeString, KEY_ALLOCATIONORDER);
InitializeObjectAttributes(&attributes,
&unicodeString,
OBJ_CASE_INSENSITIVE,
arbitersHandle,
(PSECURITY_DESCRIPTOR) NULL
);
status = ZwOpenKey(&tempHandle,
KEY_READ,
&attributes
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Extract the value the user asked for
status = ArbpGetRegistryValue(tempHandle,
AllocationOrderName,
&info
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Check if the value we retrieved was a string and if so then it was a
// short cut to a value of that name - open it.
if (info->Type == REG_SZ) {
PKEY_VALUE_FULL_INFORMATION tempInfo;
// BUGBUG - check this is a valid string...
status = ArbpGetRegistryValue(tempHandle,
(PWSTR) FULL_INFO_DATA(info),
&tempInfo
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
ExFreePool(info);
info = tempInfo;
}
ZwClose(tempHandle);
// We only support one level of short cuts so this should be a
// REG_RESOURCE_REQUIREMENTS_LIST
if (info->Type != REG_RESOURCE_REQUIREMENTS_LIST) {
status = STATUS_INVALID_PARAMETER;
goto cleanup;
}
// Extract the resource list
ASSERT(((PIO_RESOURCE_REQUIREMENTS_LIST) FULL_INFO_DATA(info))
->AlternativeLists == 1);
resourceList = (PIO_RESOURCE_LIST) &((PIO_RESOURCE_REQUIREMENTS_LIST)
FULL_INFO_DATA(info))->List[0];
// Convert the resource list into an ordering list
FOR_ALL_IN_ARRAY(resourceList->Descriptors,
resourceList->Count,
current) {
// Perform any translation that is necessary on the resources
if (ARGUMENT_PRESENT(Translate)) {
status = (Translate)(&translated, current);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
} else {
translated = *current;
}
if (translated.Type == Arbiter->ResourceType) {
status = Arbiter->UnpackRequirement(&translated,
&start,
&end,
&dummy, //length
&dummy //alignment
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
status = ArbAddOrdering(&Arbiter->OrderingList,
start,
end
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
}
}
// We're finished with info...
ExFreePool(info);
info = NULL;
// Open ReservedResources
ArbpWstrToUnicodeString(&unicodeString, KEY_RESERVEDRESOURCES);
InitializeObjectAttributes(&attributes,
&unicodeString,
OBJ_CASE_INSENSITIVE,
arbitersHandle,
(PSECURITY_DESCRIPTOR) NULL
);
status = ZwCreateKey(&tempHandle,
KEY_READ,
&attributes,
0,
(PUNICODE_STRING) NULL,
REG_OPTION_NON_VOLATILE,
NULL
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Extract the arbiter's reserved resources
status = ArbpGetRegistryValue(tempHandle,
ReservedResourcesName,
&info
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Check if the value we retrieved was a string and if so then it was a
// short cut to a value of that name - open it.
if (info->Type == REG_SZ) {
PKEY_VALUE_FULL_INFORMATION tempInfo;
// BUGBUG - check this is a valid string...
status = ArbpGetRegistryValue(tempHandle,
(PWSTR) FULL_INFO_DATA(info),
&tempInfo
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
ExFreePool(info);
info = tempInfo;
}
ZwClose(tempHandle);
if (NT_SUCCESS(status)) {
ASSERT(((PIO_RESOURCE_REQUIREMENTS_LIST) FULL_INFO_DATA(info))
->AlternativeLists == 1);
resourceList = (PIO_RESOURCE_LIST) &((PIO_RESOURCE_REQUIREMENTS_LIST)
FULL_INFO_DATA(info))->List[0];
// Apply the reserved ranges to the ordering
FOR_ALL_IN_ARRAY(resourceList->Descriptors,
resourceList->Count,
current) {
// Perform any translation that is necessary on the resources
if (ARGUMENT_PRESENT(Translate)) {
status = (Translate)(&translated, current);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
} else {
translated = *current;
}
if (translated.Type == Arbiter->ResourceType) {
status = Arbiter->UnpackRequirement(&translated,
&start,
&end,
&dummy, //length
&dummy //alignment
);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Add the reserved range to the reserved ordering
status = ArbAddOrdering(&Arbiter->ReservedList, start, end);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Prune the reserved range from the current ordering
status = ArbPruneOrdering(&Arbiter->OrderingList, start, end);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
}
}
ExFreePool(info);
}
// All done!
ZwClose(arbitersHandle);
#if ARB_DBG
{
PARBITER_ORDERING current;
FOR_ALL_IN_ARRAY(Arbiter->OrderingList.Orderings,
Arbiter->OrderingList.Count,
current) {
ARB_PRINT(2,
("Ordering: 0x%I64x-0x%I64x\n",
current->Start,
current->End
));
}
ARB_PRINT(2, ("\n"));
FOR_ALL_IN_ARRAY(Arbiter->ReservedList.Orderings,
Arbiter->ReservedList.Count,
current) {
ARB_PRINT(2,
("Reserved: 0x%I64x-0x%I64x\n",
current->Start,
current->End
));
}
}
#endif
ArbReleaseArbiterLock(Arbiter);
return STATUS_SUCCESS;
cleanup:
if (arbitersHandle) {
ZwClose(arbitersHandle);
}
if (tempHandle) {
ZwClose(tempHandle);
}
if (info) {
ExFreePool(info);
}
if (Arbiter->OrderingList.Orderings) {
ExFreePool(Arbiter->OrderingList.Orderings);
Arbiter->OrderingList.Count = 0;
Arbiter->OrderingList.Maximum = 0;
}
if (Arbiter->ReservedList.Orderings) {
ExFreePool(Arbiter->ReservedList.Orderings);
Arbiter->ReservedList.Count = 0;
Arbiter->ReservedList.Maximum = 0;
}
ArbReleaseArbiterLock(Arbiter);
return status;
}
BOOLEAN
ArbFindSuitableRange(
PARBITER_INSTANCE Arbiter,
PARBITER_ALLOCATION_STATE State
)
/*++
Routine Description:
This routine is called from AllocateEntry once we have decided where we want
to allocate from. It tries to find a free range that matches the
requirements in State while restricting its possible solutions to the range
State->CurrentMinimum to State->CurrentMaximum. On success State->Start and
State->End represent this range.
Arguments:
Arbiter - The instance data of the arbiter who was called.
State - The state of the current arbitration.
Return Value:
TRUE if we found a range, FALSE otherwise.
--*/
{
NTSTATUS status;
ULONG findRangeFlags = 0;
PAGED_CODE();
ASSERT(State->CurrentAlternative);
// Catch the case where we backtrack and advance past the maximum
if (State->CurrentMinimum > State->CurrentMaximum) {
return FALSE;
}
// If we are asking for zero ports then trivially succeed with the minimum
// value and remember that backtracking this is a recipe for infinite loops
if (State->CurrentAlternative->Length == 0) {
State->End = State->Start = State->CurrentMinimum;
return TRUE;
}
// For legacy requests from IoAssignResources (directly or by way of
// HalAssignSlotResources) or IoReportResourceUsage we consider preallocated
// resources to be available for backward compatibility reasons.
// If we are allocating a devices boot config then we consider all other
// boot configs to be available. BUGBUG(andrewth) - this behavior is bad!
if (State->Entry->RequestSource == ArbiterRequestLegacyReported
|| State->Entry->RequestSource == ArbiterRequestLegacyAssigned) {
State->RangeAvailableAttributes |= ARBITER_RANGE_BOOT_ALLOCATED;
}
// Check if null conflicts are OK...
if (State->Flags & ARBITER_STATE_FLAG_NULL_CONFLICT_OK) {
findRangeFlags |= RTL_RANGE_LIST_NULL_CONFLICT_OK;
}
// ...or we are shareable...
if (State->CurrentAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_SHARED) {
findRangeFlags |= RTL_RANGE_LIST_SHARED_OK;
}
// Select the first free alternative from the current alternative
status = RtlFindRange(
Arbiter->PossibleAllocation,
State->CurrentMinimum,
State->CurrentMaximum,
State->CurrentAlternative->Length,
State->CurrentAlternative->Alignment,
findRangeFlags,
State->RangeAvailableAttributes,
Arbiter->ConflictCallbackContext,
Arbiter->ConflictCallback,
&State->Start
);
if (NT_SUCCESS(status)) {
// We found a suitable range
State->End = State->Start + State->CurrentAlternative->Length - 1;
return TRUE;
} else {
// We couldn't find any range so check if we will allow this conflict
// - if so don'd fail!
return Arbiter->OverrideConflict(Arbiter, State);
}
}
VOID
ArbAddAllocation(
IN PARBITER_INSTANCE Arbiter,
IN PARBITER_ALLOCATION_STATE State
)
/*++
Routine Description:
This routine is called from AllocateEntry once we have found a possible
solution (State->Start - State->End). It adds the ranges that will not be
available if we commit to this solution to Arbiter->PossibleAllocation.
Arguments:
Arbiter - The instance data of the arbiter who was called.
State - The state of the current arbitration.
Return Value:
None.
--*/
{
NTSTATUS status;
PAGED_CODE();
status = RtlAddRange(
Arbiter->PossibleAllocation,
State->Start,
State->End,
State->RangeAttributes,
RTL_RANGE_LIST_ADD_IF_CONFLICT +
(State->CurrentAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_SHARED
? RTL_RANGE_LIST_ADD_SHARED : 0),
NULL,
State->Entry->PhysicalDeviceObject
);
ASSERT(NT_SUCCESS(status));
}
VOID
ArbBacktrackAllocation(
IN PARBITER_INSTANCE Arbiter,
IN PARBITER_ALLOCATION_STATE State
)
/*++
Routine Description:
This routine is called from AllocateEntry if the possible solution
(State->Start - State->End) does not allow us to allocate resources to
the rest of the devices being considered. It deletes the ranges that were
added to Arbiter->PossibleAllocation by AddAllocation.
Arguments:
Arbiter - The instance data of the arbiter who was called.
State - The state of the current arbitration.
Return Value:
None.
--*/
{
NTSTATUS status;
PAGED_CODE();
// We couldn't allocate for the rest of the ranges then
// backtrack
status = RtlDeleteRange(
Arbiter->PossibleAllocation,
State->Start,
State->End,
State->Entry->PhysicalDeviceObject
);
ASSERT(NT_SUCCESS(status));
ARB_PRINT(2,
("\t\tBacktracking on 0x%I64x-0x%I64x for %p\n",
State->Start,
State->End,
State->Entry->PhysicalDeviceObject
));
}
NTSTATUS
ArbPreprocessEntry(
IN PARBITER_INSTANCE Arbiter,
IN PARBITER_ALLOCATION_STATE State
)
/*++
Routine Description:
This routine is called from AllocateEntry to allow preprocessing of
entries
Arguments:
Arbiter - The instance data of the arbiter who was called.
State - The state of the current arbitration.
Return Value:
None.
--*/
{
PAGED_CODE();
return STATUS_SUCCESS;
}
NTSTATUS
ArbAllocateEntry(
IN PARBITER_INSTANCE Arbiter,
IN PARBITER_ALLOCATION_STATE State
)
/*++
Routine Description:
This is the core arbitration routine and is called from TestAllocation
to allocate resources for all of the entries in the allocation stack.
It calls off to various helper routines (described above) to perform this
task.
Arguments:
Arbiter - The instance data of the arbiter who was called.
State - The state of the current arbitration.
Return Value:
None.
--*/
{
NTSTATUS status;
PARBITER_ALLOCATION_STATE currentState = State;
BOOLEAN backtracking = FALSE;
PAGED_CODE();
// Have we reached the end of the list? If so then we have a working
// allocation.
tryAllocation:
while(currentState >= State && currentState->Entry != NULL) {
// Do any preprocessing that is required
status = Arbiter->PreprocessEntry(Arbiter,currentState);
if (!NT_SUCCESS(status)) {
return status;
}
// If we need to backtrack do so!
if (backtracking) {
ULONGLONG possibleCurrentMinimum;
backtracking = FALSE;
// Clear the CurrentAlternative of the *next* alternative - this will
// cause the priorities to be recalculated next time through so we
// will attempt to explore the search space again
// The currentState+1 is guaranteed to be safe because the only way
// we can get here is from where we currentState-- below.
(currentState + 1)->CurrentAlternative = NULL;
// We can't backtrack length 0 requests because there is nothing to
// backtrack so we would get stuck in an inifinite loop...
if (currentState->CurrentAlternative->Length == 0) {
goto failAllocation;
}
// Backtrack
Arbiter->BacktrackAllocation(Arbiter, currentState);
// Reduce allocation window to not include the range we backtracked
// and check that that doesn't underflow the minimum or wrap
possibleCurrentMinimum = currentState->Start - 1;
if (possibleCurrentMinimum > currentState->CurrentMinimum // wrapped
|| possibleCurrentMinimum < currentState->CurrentAlternative->Minimum) {
// We have run out space in this alternative move on to the next
goto continueWithNextAllocationRange;
} else {
currentState->CurrentMaximum = possibleCurrentMinimum;
// Get back into arbitrating at the right point
goto continueWithNextSuitableRange;
}
}
// Try to allocate for this entry
continueWithNextAllocationRange:
while (Arbiter->GetNextAllocationRange(Arbiter, currentState)) {
ARB_INDENT(2, (ULONG)(currentState - State));
ARB_PRINT(2,
("Testing 0x%I64x-0x%I64x %s\n",
currentState->CurrentMinimum,
currentState->CurrentMaximum,
currentState->CurrentAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_SHARED ?
"shared" : "non-shared"
));
continueWithNextSuitableRange:
while (Arbiter->FindSuitableRange(Arbiter, currentState)) {
// We found a possible solution
ARB_INDENT(2, (ULONG)(currentState - State));
if (currentState->CurrentAlternative->Length != 0) {
ARB_PRINT(2,
("Possible solution for %p = 0x%I64x-0x%I64x, %s\n",
currentState->Entry->PhysicalDeviceObject,
currentState->Start,
currentState->End,
currentState->CurrentAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_SHARED ?
"shared" : "non-shared"
));
// Update the arbiter with the possible allocation
Arbiter->AddAllocation(Arbiter, currentState);
} else {
ARB_PRINT(2,
("Zero length solution solution for %p = 0x%I64x-0x%I64x, %s\n",
currentState->Entry->PhysicalDeviceObject,
currentState->Start,
currentState->End,
currentState->CurrentAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_SHARED ?
"shared" : "non-shared"
));
// Set the result in the arbiter appropriatley so that we
// don't try and translate this zero requirement - it won't!
currentState->Entry->Result = ArbiterResultNullRequest;
}
// Move on to the next entry
currentState++;
goto tryAllocation;
}
}
failAllocation:
// We couldn't allocate for this device
if (currentState == State) {
// We are at the top of the allocation stack to we can't backtrack -
// *** GAME OVER ***
return STATUS_UNSUCCESSFUL;
} else {
// Backtrack and try again
ARB_INDENT(2, (ULONG)(currentState - State));
ARB_PRINT(2,
("Allocation failed for %p - backtracking\n",
currentState->Entry->PhysicalDeviceObject
));
backtracking = TRUE;
// Pop the last state off the stack and try a different path
currentState--;
goto tryAllocation;
}
}
// We have successfully allocated for all ranges so fill in the allocation
currentState = State;
while (currentState->Entry != NULL) {
status = Arbiter->PackResource(
currentState->CurrentAlternative->Descriptor,
currentState->Start,
currentState->Entry->Assignment
);
ASSERT(NT_SUCCESS(status));
// Remember the alternative we chose from so we can retrieve it during retest
currentState->Entry->SelectedAlternative
= currentState->CurrentAlternative->Descriptor;
ARB_PRINT(2,
("Assigned - 0x%I64x-0x%I64x\n",
currentState->Start,
currentState->End
));
currentState++;
}
return STATUS_SUCCESS;
}
BOOLEAN
ArbGetNextAllocationRange(
IN PARBITER_INSTANCE Arbiter,
IN OUT PARBITER_ALLOCATION_STATE State
)
/*++
Routine Description:
This routine attempts to find the next range where allocation should be
tried. It updates State->CurrentMinimum, State->CurrentMaximum and
State->CurrentAlternative to indicate this range.
Arguments:
Arbiter - The instance data of the arbiter
State - The state of the current arbitration
Return Value:
TRUE if a range to attemp allocation in is found, FALSE otherwise
--*/
{
PARBITER_ALTERNATIVE current, lowestAlternative;
ULONGLONG min, max;
PARBITER_ORDERING ordering;
for (;;) {
if (State->CurrentAlternative) {
// Update the priority of the alternative we selected last time
ArbpUpdatePriority(Arbiter, State->CurrentAlternative);
} else {
// This is the first time we are looking at this alternative or a
// backtrack - either way we need to update all the priorities
FOR_ALL_IN_ARRAY(State->Alternatives,
State->AlternativeCount,
current) {
current->Priority = ARBITER_PRIORITY_NULL;
ArbpUpdatePriority(Arbiter, current);
}
}
// Find the lowest priority of the alternatives
lowestAlternative = State->Alternatives;
FOR_ALL_IN_ARRAY(State->Alternatives + 1,
State->AlternativeCount - 1,
current) {
if (current->Priority < lowestAlternative->Priority) {
lowestAlternative = current;
}
}
ARB_INDENT(2, (ULONG)(State - Arbiter->AllocationStack));
// Check if we have run out of allocation ranges
if (lowestAlternative->Priority == ARBITER_PRIORITY_EXHAUSTED) {
if (lowestAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_FIXED) {
ARB_PRINT(2,("Fixed alternative exhausted\n"));
} else {
ARB_PRINT(2,("Alternative exhausted\n"));
}
return FALSE;
} else {
ARB_PRINT(2,(
"LowestAlternative: [%i] 0x%I64x-0x%I64x L=0x%08x A=0x%08x\n",
lowestAlternative->Priority,
lowestAlternative->Minimum,
lowestAlternative->Maximum,
lowestAlternative->Length,
lowestAlternative->Alignment
));
}
// Check if we are now allowing reserved ranges
if (lowestAlternative->Priority == ARBITER_PRIORITY_RESERVED
|| lowestAlternative->Priority == ARBITER_PRIORITY_PREFERRED_RESERVED) {
// Set min and max to be the Minimum and Maximum that the descriptor
// specified ignoring any reservations or orderings - this is our
// last chance
min = lowestAlternative->Minimum;
max = lowestAlternative->Maximum;
ARB_INDENT(2, (ULONG)(State - Arbiter->AllocationStack));
ARB_PRINT(2,("Allowing reserved ranges\n"));
} else {
ASSERT(ORDERING_INDEX_FROM_PRIORITY(lowestAlternative->Priority) >= 0 &&
ORDERING_INDEX_FROM_PRIORITY(lowestAlternative->Priority) <
Arbiter->OrderingList.Count);
// Locate the ordering we match
ordering = &Arbiter->OrderingList.Orderings
[ORDERING_INDEX_FROM_PRIORITY(lowestAlternative->Priority)];
// Make sure they overlap and are big enough - this is just paranoia
ASSERT(INTERSECT(lowestAlternative->Minimum,
lowestAlternative->Maximum,
ordering->Start,
ordering->End)
&& INTERSECT_SIZE(lowestAlternative->Minimum,
lowestAlternative->Maximum,
ordering->Start,
ordering->End) >= lowestAlternative->Length);
// Calculate the allocation range
min = __max(lowestAlternative->Minimum, ordering->Start);
max = __min(lowestAlternative->Maximum, ordering->End);
}
// If this is a length 0 requirement then succeed now and avoid much
// trauma later
if (lowestAlternative->Length == 0) {
min = lowestAlternative->Minimum;
max = lowestAlternative->Maximum;
} else {
// Trim range to match alignment.
min += lowestAlternative->Alignment - 1;
min -= min % lowestAlternative->Alignment;
if ((lowestAlternative->Length - 1) > (max - min)) {
ARB_INDENT(3, (ULONG)(State - Arbiter->AllocationStack));
ARB_PRINT(3, ("Range cannot be aligned ... Skipping\n"));
// Set CurrentAlternative so we will update the priority of this
// alternative
State->CurrentAlternative = lowestAlternative;
continue;
}
max -= lowestAlternative->Length - 1;
max -= max % lowestAlternative->Alignment;
max += lowestAlternative->Length - 1;
}
// Check if we handed back the same range last time, for the same
// alternative, if so try to find another range
if (min == State->CurrentMinimum
&& max == State->CurrentMaximum
&& State->CurrentAlternative == lowestAlternative) {
ARB_INDENT(2, (ULONG)(State - Arbiter->AllocationStack));
ARB_PRINT(2,
("Skipping identical allocation range\n"
));
continue;
}
State->CurrentMinimum = min;
State->CurrentMaximum = max;
State->CurrentAlternative = lowestAlternative;
ARB_INDENT(2, (ULONG)(State - Arbiter->AllocationStack));
ARB_PRINT(1, ("AllocationRange: 0x%I64x-0x%I64x\n", min, max));
return TRUE;
}
}
NTSTATUS
ArbpGetRegistryValue(
IN HANDLE KeyHandle,
IN PWSTR ValueName,
OUT PKEY_VALUE_FULL_INFORMATION *Information
)
/*++
Routine Description:
This routine is invoked to retrieve the data for a registry key's value.
This is done by querying the value of the key with a zero-length buffer
to determine the size of the value, and then allocating a buffer and
actually querying the value into the buffer.
It is the responsibility of the caller to free the buffer.
Arguments:
KeyHandle - Supplies the key handle whose value is to be queried
ValueName - Supplies the null-terminated Unicode name of the value.
Information - Returns a pointer to the allocated data buffer.
Return Value:
The function value is the final status of the query operation.
Note:
The same as IopGetRegistryValue - it allows us to share the arbiter
code with pci.sys
--*/
{
UNICODE_STRING unicodeString;
NTSTATUS status;
PKEY_VALUE_FULL_INFORMATION infoBuffer;
ULONG keyValueLength;
PAGED_CODE();
RtlInitUnicodeString( &unicodeString, ValueName );
// Figure out how big the data value is so that a buffer of the
// appropriate size can be allocated.
status = ZwQueryValueKey( KeyHandle,
&unicodeString,
KeyValueFullInformationAlign64,
(PVOID) NULL,
0,
&keyValueLength );
if (status != STATUS_BUFFER_OVERFLOW &&
status != STATUS_BUFFER_TOO_SMALL) {
return status;
}
// Allocate a buffer large enough to contain the entire key data value.
infoBuffer = ExAllocatePoolWithTag( PagedPool,
keyValueLength,
ARBITER_MISC_TAG
);
if (!infoBuffer) {
return STATUS_INSUFFICIENT_RESOURCES;
}
// Query the data for the key value.
status = ZwQueryValueKey( KeyHandle,
&unicodeString,
KeyValueFullInformationAlign64,
infoBuffer,
keyValueLength,
&keyValueLength );
if (!NT_SUCCESS( status )) {
ExFreePool( infoBuffer );
return status;
}
// Everything worked, so simply return the address of the allocated
// buffer to the caller, who is now responsible for freeing it.
*Information = infoBuffer;
return STATUS_SUCCESS;
}
#define ARBITER_ORDERING_LIST_INITIAL_SIZE 16
NTSTATUS
ArbInitializeOrderingList(
IN OUT PARBITER_ORDERING_LIST List
)
/*++
Routine Description:
This routine inititialize an arbiter ordering list.
Arguments:
List - The list to be initialized
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
PAGED_CODE();
ASSERT(List);
List->Orderings = ExAllocatePoolWithTag(PagedPool,
ARBITER_ORDERING_LIST_INITIAL_SIZE *
sizeof(ARBITER_ORDERING),
ARBITER_ORDERING_LIST_TAG
);
if (!List->Orderings) {
List->Maximum = 0;
List->Count = 0;
return STATUS_INSUFFICIENT_RESOURCES;
}
List->Count = 0;
List->Maximum = ARBITER_ORDERING_LIST_INITIAL_SIZE;
return STATUS_SUCCESS;
}
NTSTATUS
ArbCopyOrderingList(
OUT PARBITER_ORDERING_LIST Destination,
IN PARBITER_ORDERING_LIST Source
)
/*++
Routine Description:
This routine copies an arbiter ordering list.
Arguments:
Destination - An uninitialized arbiter ordering list where the data
should be copied from
Source - Arbiter ordering list to be copied
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
PAGED_CODE()
ASSERT(Source->Count <= Source->Maximum);
ASSERT(Source->Maximum > 0);
Destination->Orderings =
ExAllocatePoolWithTag(PagedPool,
Source->Maximum * sizeof(ARBITER_ORDERING),
ARBITER_ORDERING_LIST_TAG
);
if (Destination->Orderings == NULL) {
return STATUS_INSUFFICIENT_RESOURCES;
}
Destination->Count = Source->Count;
Destination->Maximum = Source->Maximum;
if (Source->Count > 0) {
RtlCopyMemory(Destination->Orderings,
Source->Orderings,
Source->Count * sizeof(ARBITER_ORDERING)
);
}
return STATUS_SUCCESS;
}
NTSTATUS
ArbAddOrdering(
OUT PARBITER_ORDERING_LIST List,
IN ULONGLONG Start,
IN ULONGLONG End
)
/*++
Routine Description:
This routine adds the range Start-End to the end of the ordering list. No
checking for overlaps or pruning is done (see ArbpPruneOrdering)
Arguments:
OrderingList - The list where the range should be added.
Start - The start of the range to be added.
End - The end of the range to be added.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
// Validate parameters
if (End < Start) {
return STATUS_INVALID_PARAMETER;
}
// Check if the buffer is full
if (List->Count == List->Maximum) {
PARBITER_ORDERING temp;
// Out of space - grow the buffer
temp = ExAllocatePoolWithTag(PagedPool,
(List->Count + ARBITER_ORDERING_GROW_SIZE) *
sizeof(ARBITER_ORDERING),
ARBITER_ORDERING_LIST_TAG
);
if (!temp) {
return STATUS_INSUFFICIENT_RESOURCES;
}
// If we had any orderings copy them
if (List->Orderings) {
RtlCopyMemory(temp,
List->Orderings,
List->Count * sizeof(ARBITER_ORDERING)
);
ExFreePool(List->Orderings);
}
List->Maximum += ARBITER_ORDERING_GROW_SIZE;
List->Orderings = temp;
}
// Add the entry to the list
List->Orderings[List->Count].Start = Start;
List->Orderings[List->Count].End = End;
List->Count++;
ASSERT(List->Count <= List->Maximum);
return STATUS_SUCCESS;
}
NTSTATUS
ArbPruneOrdering(
IN OUT PARBITER_ORDERING_LIST OrderingList,
IN ULONGLONG Start,
IN ULONGLONG End
)
/*++
Routine Description:
This routine removes the range Start-End from all entries in the ordering
list, splitting ranges into two or deleting them as necessary.
Arguments:
OrderingList - The list to be pruned.
Start - The start of the range to be deleted.
End - The end of the range to be deleted.
Return Value:
Status code that indicates whether or not the function was successful.
Note:
In the comments below *** represents the range Start - End and --- the range
current->Start - current->End.
--*/
{
NTSTATUS status;
PARBITER_ORDERING current, currentInsert, newOrdering = NULL, temp = NULL;
USHORT count;
ASSERT(OrderingList);
ASSERT(OrderingList->Orderings);
// Validate parameters
if (End < Start) {
status = STATUS_INVALID_PARAMETER;
goto cleanup;
}
// Allocate a buffer big enough for all eventualities
newOrdering = ExAllocatePoolWithTag(PagedPool,
(OrderingList->Count * 2 + 1) *
sizeof(ARBITER_ORDERING),
ARBITER_ORDERING_LIST_TAG
);
if (!newOrdering) {
status = STATUS_INSUFFICIENT_RESOURCES;
goto cleanup;
}
currentInsert = newOrdering;
// Do we have a current ordering?
if (OrderingList->Count > 0) {
// Iterate through the current ordering and prune accordingly
FOR_ALL_IN_ARRAY(OrderingList->Orderings, OrderingList->Count, current) {
if (End < current->Start || Start > current->End) {
// **** or ****
// ---- ----
// We don't overlap so copy the range unchanged
*currentInsert++ = *current;
} else if (Start > current->Start) {
if (End < current->End) {
// ****
// --------
// Split the range into two
currentInsert->Start = End + 1;
currentInsert->End = current->End;
currentInsert++;
currentInsert->Start = current->Start;
currentInsert->End = Start - 1;
currentInsert++;
} else {
// **** or ****
// -------- --------
// Prune the end of the range
ASSERT(End >= current->End);
currentInsert->Start = current->Start;
currentInsert->End = Start - 1;
currentInsert++;
}
} else {
ASSERT(Start <= current->Start);
if (End < current->End) {
// **** or ****
// -------- --------
// Prune the start of the range
currentInsert->Start = End + 1;
currentInsert->End = current->End;
currentInsert++;
} else {
ASSERT(End >= current->End);
// ******** or ********
// ---- --------
// Don't copy the range (ie. Delete it)
}
}
}
}
ASSERT(currentInsert - newOrdering >= 0);
count = (USHORT)(currentInsert - newOrdering);
// Check if we have any orderings left
if (count > 0) {
if (count > OrderingList->Maximum) {
// There isn't enough space so allocate a new buffer
temp =
ExAllocatePoolWithTag(PagedPool,
count * sizeof(ARBITER_ORDERING),
ARBITER_ORDERING_LIST_TAG
);
if (!temp) {
status = STATUS_INSUFFICIENT_RESOURCES;
goto cleanup;
}
if (OrderingList->Orderings) {
ExFreePool(OrderingList->Orderings);
}
OrderingList->Orderings = temp;
OrderingList->Maximum = count;
}
// Copy the new ordering
RtlCopyMemory(OrderingList->Orderings,
newOrdering,
count * sizeof(ARBITER_ORDERING)
);
}
// Free our temporary buffer
ExFreePool(newOrdering);
OrderingList->Count = count;
return STATUS_SUCCESS;
cleanup:
if (newOrdering) {
ExFreePool(newOrdering);
}
if (temp) {
ExFreePool(temp);
}
return status;
}
VOID
ArbFreeOrderingList(
IN PARBITER_ORDERING_LIST List
)
/*++
Routine Description:
Frees storage associated with an ordering list.
Reverses ArbInitializeOrderingList.
Arguments:
List - The list to be fred
Return Value:
None
--*/
{
if (List->Orderings) {
ASSERT(List->Maximum);
ExFreePool(List->Orderings);
}
List->Count = 0;
List->Maximum = 0;
List->Orderings = NULL;
}
BOOLEAN
ArbOverrideConflict(
IN PARBITER_INSTANCE Arbiter,
IN PARBITER_ALLOCATION_STATE State
)
/*++
Routine Description:
This is the default implementation of override conflict which
Arguments:
Arbiter - The instance data of the arbiter who was called.
State - The state of the current arbitration.
Return Value:
TRUE if the conflict is allowable, false otherwise
--*/
{
PRTL_RANGE current;
RTL_RANGE_LIST_ITERATOR iterator;
BOOLEAN ok = FALSE;
PAGED_CODE();
if (!(State->CurrentAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_FIXED)) {
return FALSE;
}
FOR_ALL_RANGES(Arbiter->PossibleAllocation, &iterator, current) {
// Only test the overlapping ones
if (INTERSECT(current->Start, current->End, State->CurrentMinimum, State->CurrentMaximum)) {
// Check if we should ignore the range because of its attributes
if (current->Attributes & State->RangeAvailableAttributes) {
// We DON'T set ok to true because we are just ignoring the range,
// as RtlFindRange would have and thus it can't be the cause of
// RtlFindRange failing, so ignoring it can't fix the conflict.
continue;
}
// Check if we are conflicting with ourselves AND the conflicting range
// is a fixed requirement
if (current->Owner == State->Entry->PhysicalDeviceObject
&& State->CurrentAlternative->Flags & ARBITER_ALTERNATIVE_FLAG_FIXED) {
State->Start=State->CurrentMinimum;
State->End=State->CurrentMaximum;
ok = TRUE;
continue;
}
// The conflict is still valid
return FALSE;
}
}
return ok;
}
VOID
ArbpUpdatePriority(
PARBITER_INSTANCE Arbiter,
PARBITER_ALTERNATIVE Alternative
)
/*++
Routine Description:
This routine updates the priority of an arbiter alternative.
Arguments:
Arbiter - The arbiter we are operating on
Alternative - The alternative currently being considered
Return Value:
Status code that indicates whether or not the function was successful.
Note:
The priorities are a LONG values organised as:
<------Preferred priorities-----> <-----Ordinary Priorities----->
MINLONG------0---------MAXLONG
^ ^ ^ ^
| | | |
NULL PREFERRED_RESERVED | |
RESERVED |
EXHAUSTED
An ordinary priority is calculated the (index + 1) of the next ordering it
intersects with (and has enough space for an allocation).
A preferred priority is the ordinary priority * - 1
In this way by examining each of the alternatives in priority order (lowest
first) we achieve the desired allocation order of:
(1) Preferred alternative with non-reserved resources
(2) Alternatives with non-reserved resources
(3) Preferred reserved resources
(4) Reserved Resources
MAXLONG the worst priority indicates that there are no more allocation ranges
left.
--*/
{
PARBITER_ORDERING ordering;
BOOLEAN preferred;
LONG priority;
PAGED_CODE();
priority = Alternative->Priority;
// If we have already tried the reserved resources then we are out of luck!
if (priority == ARBITER_PRIORITY_RESERVED
|| priority == ARBITER_PRIORITY_PREFERRED_RESERVED) {
Alternative->Priority = ARBITER_PRIORITY_EXHAUSTED;
return;
}
// Check if this is a preferred value - we treat them specially
preferred = Alternative->Descriptor->Option & IO_RESOURCE_PREFERRED;
// If priority is NULL then we haven't started calculating one so we
// should start the search from the initial ordering
if (priority == ARBITER_PRIORITY_NULL) {
ordering = Arbiter->OrderingList.Orderings;
} else {
// If we are a fixed resource then there is no point
// in trying to find another range - it will be the
// same and thus still conflict. Mark this alternative as
// exhausted
if (Alternative->Flags & ARBITER_ALTERNATIVE_FLAG_FIXED) {
Alternative->Priority = ARBITER_PRIORITY_EXHAUSTED;
return;
}
ASSERT(ORDERING_INDEX_FROM_PRIORITY(Alternative->Priority) >= 0 &&
ORDERING_INDEX_FROM_PRIORITY(Alternative->Priority) <
Arbiter->OrderingList.Count);
ordering = &Arbiter->OrderingList.Orderings
[ORDERING_INDEX_FROM_PRIORITY(Alternative->Priority) + 1];
}
// Now find the first member of the assignent ordering for this arbiter
// where we have an overlap big enough
FOR_REST_IN_ARRAY(Arbiter->OrderingList.Orderings,
Arbiter->OrderingList.Count,
ordering) {
// Is the ordering applicable?
if (INTERSECT(Alternative->Minimum, Alternative->Maximum,
ordering->Start, ordering->End)
&& INTERSECT_SIZE(Alternative->Minimum, Alternative->Maximum,
ordering->Start,ordering->End) >= Alternative->Length) {
// This is out guy, calculate his priority
Alternative->Priority = (LONG)(ordering - Arbiter->OrderingList.Orderings + 1);
// Preferred priorities are -ve
if (preferred) {
Alternative->Priority *= -1;
}
return;
}
}
// We have runout of non-reserved resources so try the reserved ones
if (preferred) {
Alternative->Priority = ARBITER_PRIORITY_PREFERRED_RESERVED;
} else {
Alternative->Priority = ARBITER_PRIORITY_RESERVED;
}
}
NTSTATUS
ArbAddReserved(
IN PARBITER_INSTANCE Arbiter,
IN PIO_RESOURCE_DESCRIPTOR Requirement OPTIONAL,
IN PCM_PARTIAL_RESOURCE_DESCRIPTOR Resource OPTIONAL
)
{
PAGED_CODE();
return STATUS_NOT_SUPPORTED;
}
BOOLEAN
ArbpQueryConflictCallback(
IN PVOID Context,
IN PRTL_RANGE Range
)
/*++
Routine Description:
This call back is called from FindSuitableRange (via RtlFindRange) when we
encounter an conflicting range.
Arguments:
Context - Actually a PRTL_RANGE * where we store the range we conflicted
with.
Range - The range we conflict with.
Return Value:
FALSE
--*/
{
PRTL_RANGE *conflictingRange = (PRTL_RANGE*)Context;
PAGED_CODE();
ARB_PRINT(2,("Possible conflict: (%p) 0x%I64x-0x%I64x Owner: %p",
Range,
Range->Start,
Range->End,
Range->Owner
));
// Remember the conflicting range
*conflictingRange = Range;
// We want to allow the rest of FindSuitableRange to determine if this really
// is a conflict.
return FALSE;
}
NTSTATUS
ArbQueryConflict(
IN PARBITER_INSTANCE Arbiter,
IN PDEVICE_OBJECT PhysicalDeviceObject,
IN PIO_RESOURCE_DESCRIPTOR ConflictingResource,
OUT PULONG ConflictCount,
OUT PARBITER_CONFLICT_INFO *Conflicts
)
/*++
Routine Description:
This routine examines the arbiter state and returns a list of devices that conflict with ConflictingResource
Arguments:
Arbiter - The arbiter to examine conflicts in
ConflictingResource - The resource we want to know the conflicts with
ConflictCount - On success contains the number of conflicts detected
ConflictList - On success contains a pointer to an array of conflicting devices
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
NTSTATUS status;
RTL_RANGE_LIST backupAllocation;
BOOLEAN backedUp = FALSE;
ARBITER_LIST_ENTRY entry;
ARBITER_ALLOCATION_STATE state;
ARBITER_ALTERNATIVE alternative;
ULONG count = 0, size = 10;
PRTL_RANGE conflictingRange;
PARBITER_CONFLICT_INFO conflictInfo = NULL;
PVOID savedContext;
PRTL_CONFLICT_RANGE_CALLBACK savedCallback;
ULONG sz;
PAGED_CODE();
ASSERT(PhysicalDeviceObject);
ASSERT(ConflictingResource);
ASSERT(ConflictCount);
ASSERT(Conflicts);
// Set up our conflict callback
savedCallback = Arbiter->ConflictCallback;
savedContext = Arbiter->ConflictCallbackContext;
Arbiter->ConflictCallback = ArbpQueryConflictCallback;
Arbiter->ConflictCallbackContext = &conflictingRange;
// If there is a transaction in progress then we need to backup the
// the possible allocation so we can restore it when we are done.
if (Arbiter->TransactionInProgress) {
RtlInitializeRangeList(&backupAllocation);
status = RtlCopyRangeList(&backupAllocation, Arbiter->PossibleAllocation);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
RtlFreeRangeList(Arbiter->PossibleAllocation);
backedUp = TRUE;
}
// Fake up the allocation state
status = RtlCopyRangeList(Arbiter->PossibleAllocation, Arbiter->Allocation);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
status = ArbpBuildAlternative(Arbiter, ConflictingResource, &alternative);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
RtlZeroMemory(&state, sizeof(ARBITER_ALLOCATION_STATE));
state.Start = alternative.Minimum;
state.End = alternative.Maximum;
state.CurrentMinimum = state.Start;
state.CurrentMaximum = state.End;
state.CurrentAlternative = &alternative;
state.AlternativeCount = 1;
state.Alternatives = &alternative;
state.Flags = ARBITER_STATE_FLAG_CONFLICT;
state.Entry = &entry;
// BUGBUG(andrewth) - need to fill in more of this false entry
RtlZeroMemory(&entry, sizeof(ARBITER_LIST_ENTRY));
entry.RequestSource = ArbiterRequestPnpEnumerated;
entry.PhysicalDeviceObject = PhysicalDeviceObject;
// BUGBUG(jamiehun) - we didn't allow for passing interface type
// now we have to live with the decision
// this really only comes into being for PCI Translator AFAIK
// upshot of not doing this is we get false conflicts when PCI Boot alloc
// maps over top of ISA alias
// IoGetDeviceProperty generally does the right thing for the times we have to use this info
if (!NT_SUCCESS(IoGetDeviceProperty(PhysicalDeviceObject,DevicePropertyLegacyBusType,sizeof(entry.InterfaceType),&entry.InterfaceType,&sz))) {
entry.InterfaceType = Isa; // not what I want to do! However this has the right effect - good enough for conflict detection
}
if (!NT_SUCCESS(IoGetDeviceProperty(PhysicalDeviceObject,DevicePropertyBusNumber,sizeof(entry.InterfaceType),&entry.BusNumber,&sz))) {
entry.BusNumber = 0; // not what I want to do! However this has the right effect - good enough for conflict detection
}
// Initialize the return buffers
conflictInfo = ExAllocatePoolWithTag(PagedPool, size * sizeof(ARBITER_CONFLICT_INFO), ARBITER_CONFLICT_INFO_TAG);
if (!conflictInfo) {
status = STATUS_INSUFFICIENT_RESOURCES;
goto cleanup;
}
// Perform any necessary preprocessing
status = Arbiter->PreprocessEntry(Arbiter, &state);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
// Remove self from list of possible allocations
// status may be set, but can be ignored
// we take ourself out of test completely, so that a user can
// pick new values in context of rest of the world
// if we decide to use RtlDeleteRange instead make sure we do it for every alias formed in PreprocessEntry
status = RtlDeleteOwnersRanges(Arbiter->PossibleAllocation, state.Entry->PhysicalDeviceObject);
// Keep trying to find a suitable range and each time we fail remember why.
conflictingRange = NULL;
state.CurrentMinimum = state.Start;
state.CurrentMaximum = state.End;
while (!Arbiter->FindSuitableRange(Arbiter, &state)) {
if (count == size) {
// We need to resize the return buffer
PARBITER_CONFLICT_INFO temp = conflictInfo;
size += 5;
conflictInfo = ExAllocatePoolWithTag(PagedPool, size * sizeof(ARBITER_CONFLICT_INFO), ARBITER_CONFLICT_INFO_TAG);
if (!conflictInfo) {
status = STATUS_INSUFFICIENT_RESOURCES;
conflictInfo = temp;
goto cleanup;
}
RtlCopyMemory(conflictInfo, temp, count * sizeof(ARBITER_CONFLICT_INFO));
ExFreePool(temp);
}
if (conflictingRange != NULL) {
conflictInfo[count].OwningObject = conflictingRange->Owner;
conflictInfo[count].Start = conflictingRange->Start;
conflictInfo[count].End = conflictingRange->End;
// BUGBUG - maybe need some more info...
count++;
// Delete the range we conflicted with so we don't loop forever
#if 0
status = RtlDeleteRange(Arbiter->PossibleAllocation, conflictingRange->Start, conflictingRange->End, conflictingRange->Owner);
#endif
status = RtlDeleteOwnersRanges(Arbiter->PossibleAllocation, conflictingRange->Owner);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
} else {
// someone isn't playing by the rules (such as ACPI!)
ARB_PRINT(0,("Conflict detected - but someone hasn't set conflicting info\n"));
conflictInfo[count].OwningObject = NULL;
conflictInfo[count].Start = (ULONGLONG)0;
conflictInfo[count].End = (ULONGLONG)(-1);
// BUGBUG - maybe need some more info...
count++;
// we daren't continue at risk of looping forever
break;
}
// reset for next round
conflictingRange = NULL;
state.CurrentMinimum = state.Start;
state.CurrentMaximum = state.End;
}
RtlFreeRangeList(Arbiter->PossibleAllocation);
if (Arbiter->TransactionInProgress) {
status = RtlCopyRangeList(Arbiter->PossibleAllocation, &backupAllocation);
if (!NT_SUCCESS(status)) {
goto cleanup;
}
RtlFreeRangeList(&backupAllocation);
}
Arbiter->ConflictCallback = savedCallback;
Arbiter->ConflictCallbackContext = savedContext;
*Conflicts = conflictInfo;
*ConflictCount = count;
return STATUS_SUCCESS;
cleanup:
if (conflictInfo) {
ExFreePool(conflictInfo);
}
RtlFreeRangeList(Arbiter->PossibleAllocation);
if (Arbiter->TransactionInProgress && backedUp) {
status = RtlCopyRangeList(Arbiter->PossibleAllocation, &backupAllocation);
RtlFreeRangeList(&backupAllocation);
}
Arbiter->ConflictCallback = savedCallback;
Arbiter->ConflictCallbackContext = savedContext;
*Conflicts = NULL;
return status;
}
NTSTATUS ArbStartArbiter(IN PARBITER_INSTANCE Arbiter, IN PCM_RESOURCE_LIST StartResources)
/*++
Routine Description:
This function is called by the driver that implements the arbiter once it has been started and knowns what resources it can allocate to its children.
BUGBUG - It will eventually initialize the range lists correctly but for now it is just an overloadable place holder as that work is done elsewhere.
Parameters:
Arbiter - The instance of the arbiter being called.
Return Value:
Status code that indicates whether or not the function was successful.
--*/
{
PAGED_CODE();
return STATUS_SUCCESS;
}
VOID ArbpIndent(IN ULONG Count)
{
UCHAR spaces[80];
ASSERT(Count <= 80);
RtlFillMemory(spaces, Count, '*');
spaces[Count] = 0;
DbgPrint("%s", spaces);
}